
zero2espect
ZERO HEAVY INDUSTRIES
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Posted - 2011.10.06 18:15:00 -
[1] - Quote
no more FW missions. to earn LP and other goodies you have to close plexes or kill targets. that will cut 50% of the people who are only in FW for the easy mission rewards down to those who really just want to be there. killing targets should count towards sovreignty somehow. nothing more frustrating than killing 127 enemy ships, no losses and then knowing that it doesn't mean anything - compared to a guy in a single frig capping some plexes.
the other thing is that held space has to mean something. stuff that makes a difference. 50% saving on pos fuel requirements, better rats, better static mission lootz, something combat related - e.g. a tech 2 interdictor bubble with only 5km radius that can be used in low sec only by the militia "owning" the system. racial bonus to the militia based ships in home systems. something. cheaper repairs. more ore output from belts (which brings miners, which brings pirates, which makes more people flying in closer systems and more targets).
the "only good plexes come up at dt time" "feature" has to go as well. no matter how well you do closing plexes it's a pain to know that straight after down time, a single frig can go an open all the juicy "spawned" plexes and undo all your work, just because you're in a different TZ.
some 100% hard coded rules regarding losing and gaining faction standings. easy to lose, easy to gain OR hard to lose, hard to gain. not as it currently is, easy to lose impossible to get back twice. the current mechanism is severly broken.
the ability to set aligned factions as "friendly" e.g. amarr/caldari are blue to each other.
the other thing that really sucks is that the militia is fairly fragmented - and then a big alliance can just come into the area and completely squash all faction warfare activity. the PL/amamake situation is just a joke. i don't hate on PL for being here, the mechanics dictate that they can go wherever they want - but having arguably the biggest, baddest alliance in the game squatting right in the middle of fast and loose faction warfare is just not the best for us - bringing capitals to frigate fights and tech3 blobs against cruisers and battlecruisers just takes the fun outa logging in.
just some ideas.
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