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Madswede
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Posted - 2005.05.12 13:42:00 -
[1]
I have been running a fair few level 4 missions (usually with a buddy) in a Raven. However, this is somewhat boring as you can normally just sit still and toss torpedoes, and thats about it.
Thus, I would like to try level 4s solo in a Tempest (I'll just keep the Raven at my buddys agent and use the Tempest at my own agent). This will clearly be much harder but should be doable. As I have no experience with this I would like to hear experinced peoples opinion on setups and tactics.
Here is the general setup I am contemplating:
6x 1200mm named 2x Siege/Cruise launchers (depending on power, cpu) ---- 1x 100 MN AB II 2x Named Cap Rechargers 2x Tracking Comps ---- 1x Large Acco Repper 1x Medium Armor Repper II 2x Hardeners 2x Gyro II/Cap Relays/Reactor Control II/PDU II or whatever is needed to fit -----------------------------------------------
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Joshua Foiritain
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Posted - 2005.05.12 16:00:00 -
[2]
Ive never flown a tempest but id prolly bring 4 Siege launchers to nuke the frigs/ceptors. ---------------------------
[Coreli Corporation Mainframe] |

MutationZ
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Posted - 2005.05.12 16:27:00 -
[3]
I'd consider dropping the med armour repper and replacing it with another active hardner. 2 Cap rechargers wont allow you to tank forever.
My other concern is killing frigs. Some level 4's have 5/6 webbing bastards at every warp in point.
Your setup does look solid where you have distance but for deadspace it may need a little tweaking.
Good luck
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Zoon
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Posted - 2005.05.12 16:33:00 -
[4]
Sorry but that ship setup will get you killed several times over.
If you got the skills, doing level4 missions in a Tempest is fun.
I can't give you an exact setup, but this is quite close to what a corp mate uses on his tempest for level4 missions, and it sure storms through them.
High 4 x 250mm tech2 rails with antimatter - lets face it large proj can't really hit for crap, specially small ships 4 x siege with 1 of each type of torp
Medium all tech2 cap chargers
Low 2 x Large reppers, named / t2 if possible 1 x adaptive nano tech2 1 - 2 x damage specific hardeners 1 - 2 x cap power relay
The low slots you'll have to fiddle with to see how you like it. You might prefer an extra cap power relay. You might take them off completely, and rely on hardeners to mean you rarely need to use both large reppers.
Oh yes, and carry drones! Heavy drones can really save your ass in a tight squeeze.
Have a fiddle with it. Just make sure you get lined up on a stargate with autopilot set in case you need to escape.
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Yzman Shhan
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Posted - 2005.05.12 16:50:00 -
[5]
Today I did a lvl4 mission against amarr navy with a bit out of the ordinary setup. I have to say it was fun :)
Hi: 6x1400mm scouts 2xcruise launchers (didn't actually need these)
Med: F-90 Positional 2xTarget Painter II 2xTracking comp II's or large sb II and a hardener
Lows: 1 pdu II to make it all fit rest Gyro II's
Warp in at 60km, bookmark it. Warp back to stat/gate and warp to the bookmark at 60km. Lock, "paint" the targets and fire away.. I had EMP ammo which of course isn't the best over long range, better take something else in cargo at least. The frigates pop easily with the target painters on them and the bigger ships can't even get to firing range of you unless they're using mwd or something. Be aligned to warp away, so if something goes wrong get out.
Other than that, be ready to copy that nice wrecking shot to your bio (oh I btw have some 1400mm prototypes for sale at eve-bay in case you want more firepower, these have 15% better damage mod than the normal 1400mm artys)
2005.05.11 20:07:55 combat Your 1400mm 'Scout' Artillery I perfectly strikes Guristas Terrorist, wrecking for 1858.0 damage.
-- The higher that the monkey can climb The more he shows his tail |

Madswede
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Posted - 2005.05.12 17:52:00 -
[6]
Originally by: MutationZ I'd consider dropping the med armour repper and replacing it with another active hardner. 2 Cap rechargers wont allow you to tank forever.
My other concern is killing frigs. Some level 4's have 5/6 webbing bastards at every warp in point.
Your setup does look solid where you have distance but for deadspace it may need a little tweaking.
Good luck
Interesting. I realise that this setup might have some problems with deadspace, maybe I should have a second setup with autocannons ready as well? |

Akaviri
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Posted - 2005.05.12 21:47:00 -
[7]
Edited by: Akaviri on 13/05/2005 20:57:50
````````````` _ |\_ ````````````` \` oo\ ````````_____/ =__Y= `````` /` `````` ) `_``` / ` , ``` \/\_.(\_/) ((____| `` )_--\ \_-`(x.x) `------'`------` `--` (> <) Kitty pwns Bunny! |

Darkward
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Posted - 2005.05.12 22:22:00 -
[8]
I've done quiet a few lvl4 missions in a temptest solo. No big deal at all. Even with 6 webbers I not really had too much troubles. I'm using 3 torp launchers, 1 ML for defenders (comes handy if there are other BS), 4 1400mm, large shield extender, large clarity ward and some minor stuff. I'm usually jumping in to 60km and start running from the webbers until I have a nice gap between them and the rest of the buddies. Then you can take down the webbers and the concentrate onto the bigger ones. I never have done a DS mission with this setup so far.
-DW Win XP/SP1 768MB RAM, 36GB SCSI, Athlon 1800XP |

MutationZ
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Posted - 2005.05.13 02:29:00 -
[9]
Originally by: Zoon Sorry but that ship setup will get you killed several times over.
If you got the skills, doing level4 missions in a Tempest is fun.
I can't give you an exact setup, but this is quite close to what a corp mate uses on his tempest for level4 missions, and it sure storms through them.
High 4 x 250mm tech2 rails with antimatter - lets face it large proj can't really hit for crap, specially small ships 4 x siege with 1 of each type of torp
Medium all tech2 cap chargers
Low 2 x Large reppers, named / t2 if possible 1 x adaptive nano tech2 1 - 2 x damage specific hardeners 1 - 2 x cap power relay
The low slots you'll have to fiddle with to see how you like it. You might prefer an extra cap power relay. You might take them off completely, and rely on hardeners to mean you rarely need to use both large reppers.
Oh yes, and carry drones! Heavy drones can really save your ass in a tight squeeze.
Have a fiddle with it. Just make sure you get lined up on a stargate with autopilot set in case you need to escape.
Siege is what kills the little ships, each tool for a job.
The tempest gets ship bonus for large projectiles. Why on earth use a different type of weapon that he has probably not trained?
And on the torp idea, thats also poor advice. Each faction has a single torp that works best against them. Bane for Angels and so on. It's not personal preference, its a fact.
I question this whole setup down to the 2 large armour reppers (apart from the drones). If it works then fine but I can assure you its not best practise.
For the record the large accomodation vestment seems expensive but its well worth the investment.
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Zoon
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Posted - 2005.05.13 09:52:00 -
[10]
MutationZ - feel free to question it, one size does not necessarily fit all.
That setup can however solo every level4 mission out there with rarely having to use the second large repper, and tear everything in its path to shreds. The pair of faction tempests the pilot has thanks to this setup is testament to that 
I've seen the kinda damage this setup can take - and I've been over cautious with the low slot fitting. Better to start with the toughest rig you can get and then play with it til you get a balance how you like it.
Just bear in mind that the pilot using this setup, has the best part of 17mil sp and has tasked his ship for the 15km to 30km range, hence railguns are very suitable for the task. He lost a few battleships getting the setup to be something he is happy with. He's tried medium and large projectile, and medium and large railguns, and settled on 250mm Railgun II as his weapon of choice, but that doesn't mean its necessarily the only or even best choice out there.
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Trig
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Posted - 2005.05.13 12:28:00 -
[11]
Edited by: Trig on 13/05/2005 12:28:32 hi all, just tryed a few different rigs for the tempest , i've settles on the a dual 650mm rig, in the high slots, 6 dual 65omm, and 2 sieges (anti frigate) med slots : 4 t2 cap recharagers(named if stuck for isk)and 100mn t2 ab(too close the distance fairly quickly) low slots: 2 large t2or named armour repairers, cap relay, 3 named armour hardners(depends on the rats) the only about about this rig is that eats ammo ,i mainly use fusion and protons ammo, its works from 25km downwards regardes trig
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Auren I'del
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Posted - 2005.05.13 12:51:00 -
[12]
Just a question.
I see that many uses the Dual 650 instead of the 800 repeting. Why is this? Is the 650 better than the 800?
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Madswede
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Posted - 2005.05.13 13:13:00 -
[13]
Lots of great replies, thanks all! 
I think I am gonna go with MutationZ's mutation (pun ) of my original setup idea. But I'll also keep more gyros handy for some sniping as was also suggested. On top of that I'll also buy some autocannons for deadspace.
Zoon's idea seems completely off though I have to say. Can't really see that working as well as projectiles. |

Zaxx
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Posted - 2005.05.13 14:26:00 -
[14]
Edited by: Zaxx on 13/05/2005 14:25:54
Originally by: Auren I'del Just a question.
I see that many uses the Dual 650 instead of the 800 repeting. Why is this? Is the 650 better than the 800?
They have less fitting requirements so you can cram more toys onto your ship and their damage isn't too shoddy. ________________________________________________________
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mrg29
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Posted - 2005.05.13 15:02:00 -
[15]
the setup that zoon referred to is one that i came up with and use for all lvl4s. i can solo all lvl4 missions with that setup, i do both gallente and minmatar agents so am up against a wide variety of rats and damage types. i am not trying to say that setup is for everyone but it works for me.
ppl dismissing the setup just because i choose to use med hybrids on a minmatar BS should try it, even without the ship bonus med rails hit for higher damage on average and with fewer misses than large autocannons.
using this setup i normally average 45-50 minutes to complete silence informant, 1hr to complete vengence and an angel extravagnza takes around 1hr45mins. all solo but not counting time to go and retrieve cans. anyone who assumes this is usual forum bravado rather than actual times is welcome to tag along and watch.
i suppose the principle of adapting and trying unconventional methods to see what works best is maybe too much for some ppl to grasp.
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Lizanne
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Posted - 2005.05.13 16:15:00 -
[16]
Edited by: Lizanne on 13/05/2005 16:18:09 For those who don't even fly a Tempest, please don't give advises because you really don't know what you're saying.
I fly a Tempest, I do missions, not all lvl 4 mission. Guristas Extravaganza is not doable with a Tempest without UBER SKILLS. And Drone Harasment can give you cold sweat when you're facing both Suprem Drone at second level.
Here is a good setup.
6x 800mm 2x Limos Cruiser Launchers --- 1x 100 MN Tech 2 AB 4x Cap Recharger Tech 2 (Eutetic can do with good skills) --- 2x Large Accomodation Armor Repair 3x Specific Hardeners (1x Thermal, 2x Kinetic for Guristas) 2x Cap Power Relay
6x Drones (really important)
You'll have a lot of fun doing missions with this setup. Juste keep in mind that you'll have to kill all frigs before doing anything else. With very good skills you'll be able to do all lvl 4 mission until CCP change something...
Remember: The Tempest will outrun Torpedos and will outrun Guristas Webfier... Your speed is really important.
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Nartoth
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Posted - 2005.05.13 19:06:00 -
[17]
Edited by: Nartoth on 13/05/2005 19:16:39 BAH. :P
Lvl 4 missions in a Tempest is doable...and fun. ;)
For non-deadspace missions: 6x 1400mm Howies 2x Cruise launchers (or standard with defenders if you like)
Mids: 1x 100mn AB T2 3x T2 tracking comps 1x Sensor booster
Lows: 1x T2 tracking mod thingee 4x Gyro 2s 1x RCU2 or PDU2 (can't remember off-hand).
Warp in at 60km, immediately begin flying back the way you just came from, make a bookmark to that spot. Warp back to base, then back to your bookmark at 60km. Voila...yer about 100km from the frigs, and can start picking them off at your leisure.
Deadspace: High: 6x Dual 425's 2x Seige launchers
Mids: 1x 100mn AB T2 1x Stasis webby 3x Cap rechargers (either T2 or Eutectic)
Lows: 1x Large Armor Repper T2 5x Active armor hardeners of various sorts ;)
I do all deadspace mission at close range....easier than trying to keep straight which ones you can do long-range or not. (Note: Only had 1 lvl 4 AE and didn't have time to do bonus stage, so can't speak to doing that close range). This won't allow you to tank forever, but definately long enough to whack each group individually. Even the dual supreme parasites in rogue harassment. But, I know a lot of people don't like close-range...they get skittish when armor begins to get low. You just need to have faith in your setup, and realize when you're overmatched. In that case...you go in, take out what you can, get out and come back. The Duo of Death deadspace is one of those missions....I still do it short-range, but warp out a time or two (those boys hit HARD).
Oh...N-type armor hardeners are your friend. :)
Edited: Forgot to mention those were T2 RCU or PDU
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MutationZ
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Posted - 2005.05.13 21:46:00 -
[18]
Originally by: mrg29 the setup that zoon referred to is one that i came up with and use for all lvl4s. i can solo all lvl4 missions with that setup, i do both gallente and minmatar agents so am up against a wide variety of rats and damage types. i am not trying to say that setup is for everyone but it works for me.
ppl dismissing the setup just because i choose to use med hybrids on a minmatar BS should try it, even without the ship bonus med rails hit for higher damage on average and with fewer misses than large autocannons.
using this setup i normally average 45-50 minutes to complete silence informant, 1hr to complete vengence and an angel extravagnza takes around 1hr45mins. all solo but not counting time to go and retrieve cans. anyone who assumes this is usual forum bravado rather than actual times is welcome to tag along and watch.
i suppose the principle of adapting and trying unconventional methods to see what works best is maybe too much for some ppl to grasp.
Actually, its not too much for people to grasp. The fact that people are asking for advice means that they probably have the minimum requirements trianed, prehaps a little more.
Asking someone to fit rails on a tempest in these circumstances is dumb.
It's like the newbs that say "how do I fit a raven?" Someone replies, "Well, gee, I have 3 dread guristas ballistics and 6 arblaests", see where I'm going?
I'll spell it out. When someone asks for advice, put yourself in his situation. He probably does not have 17mill SP across many races. Guess you dont understand that huh?
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Zoon
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Posted - 2005.05.13 22:20:00 -
[19]
Edited by: Zoon on 13/05/2005 22:21:37
Originally by: MutationZ Actually, its not too much for people to grasp. The fact that people are asking for advice means that they probably have the minimum requirements trianed, prehaps a little more.
Asking someone to fit rails on a tempest in these circumstances is dumb.
It's like the newbs that say "how do I fit a raven?" Someone replies, "Well, gee, I have 3 dread guristas ballistics and 6 arblaests", see where I'm going?
I'll spell it out. When someone asks for advice, put yourself in his situation. He probably does not have 17mill SP across many races. Guess you dont understand that huh?
With small hybrid turret being a rank 1 skill and medium hybrid turret being a rank 3, its not exactly hard to train for hybrid should someone wish to.
Having said that I think mrg's point was more that the setup works, as long as you work for it, and it should not be disregarded out of hand just because it doesn't play to convention.
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MutationZ
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Posted - 2005.05.13 22:31:00 -
[20]
Agreed, if it works go for it.
I'm just being argumentative cos im drunk
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The Forwarder
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Posted - 2005.05.25 14:24:00 -
[21]
Edited by: The Forwarder on 25/05/2005 14:24:55 I've been running lvl 4 kill missions for a while now (525k LP's worth of time) and the setup I use is:
HIGH 4 x 800mm II's 4 x Siege
MED 1 x 100mn AB II 4 x Cap Recharger II's
LOW 1 x L Armour Rep II 3 or 4 x Active Armour hardeners (Swap depending on incoming damage types) 1 x Ballistic Control System or 1 x BCS and 1 x Gyro II
Seems to work quite nicely, can tank a quite lot of damage indefinitely without AB running, cap drains slowly with the AB on as well as the rep and hardeners.
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Tatsue Niko
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Posted - 2005.05.25 14:31:00 -
[22]
Kul att se att du forfarande spelar  Tatsue..
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Ja'kar
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Posted - 2005.05.25 15:11:00 -
[23]
the setup that zoon referred to is one that i came up with and use for all lvl4s. i can solo all lvl4 missions with that setup, i do both gallente and minmatar agents so am up against a wide variety of rats and damage types. i am not trying to say that setup is for everyone but it works for me.
ppl dismissing the setup just because i choose to use med hybrids on a minmatar BS should try it, even without the ship bonus med rails hit for higher damage on average and with fewer misses than large autocannons.
using this setup i normally average 45-50 minutes to complete silence informant, 1hr to complete vengence and an angel extravagnza takes around 1hr45mins. all solo but not counting time to go and retrieve cans. anyone who assumes this is usual forum bravado rather than actual times is welcome to tag along and watch.
i suppose the principle of adapting and trying unconventional methods to see what works best is maybe too much for some ppl to grasp.
nope seen him in action, he kick ass, but not my kind of set up...
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Mr Needa
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Posted - 2005.05.26 11:06:00 -
[24]
/me waves  _______________________________________________
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Geers Jacob
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Posted - 2005.05.26 17:03:00 -
[25]
There are a few Bull crap set up here. Perhaps someone can run through the fundamental theory of shield tanking vs Armor tanking before some of these crazy setups are presented.
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Jet Collins
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Posted - 2005.05.27 18:47:00 -
[26]
Edited by: Jet Collins on 27/05/2005 18:47:11 After look at all the post there isn't much in the way of shield tanking. People don't consider this a good set up for a tempest? I don't solo Lvl 4 but if I did I was thinking or trying soemthing like this in the, Med slots = XL C5-L, 2 or e 50% shield Hardners depending on the mission. Low slots would = 4-5 t2 PDS's. There are a few extra slots here or AB and some other stuff for maybe cap or damage out put. My skills are in Shields and maximizing cap thats why I chose this set up. Does it suck that bad???
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UniSol 2500
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Posted - 2005.05.29 06:30:00 -
[27]
wow people got some strange set ups
4x 1200's 4x malkuth siege 4x cap II 1x painter 1x large repair II 2x therm 2x knetic
that will tank and kill anything for angel mission drop 1x therm 1x knetic add 2x explosive dont run 2x repairs sucks too much cap / more resistance means less boosting on any ship I fly every bs in game and and I swear by single repairs double hardners/ and dont be to proud to warp out... it dont make you weak but that setup will tank forever so with good engineering and mechanics u will be fine
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