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Allandri
Liandri Industrial Liandri Covenant
9
|
Posted - 2012.12.09 12:00:00 -
[1] - Quote
Referring to this DevBlog Back to the balancing future
The other empires, having noticed their noticeable lack of a heavy support platform, have taken keen notice of the Caldari's deployment of their Scorpion-class battleships and have decided to respond in kind. The Caldari, on the other hand, designed an alternative fleet battleship to make up for their naval forces perceived shortcomings.
Sovel: Battleship skill bonuses: 10% bonus to Tracking Disruptor effectiveness 7.5% bonus to Tracking Disruptor optimal 10% bonus to drone hitpoints, damage and mining yield Slot layout: 5 H, 6 M, 7 L , 3 turrets, 2 launchers Fittings: 9200 PWG, 625 CPU Defense (shields / armor / hull) : 4800 / 6650 / 7000 Capacitor (amount / recharge rate / average cap per second): 5750 / 985s / 5.83 Mobility (max velocity / agility / mass / align time): 105 / 0.135 / 88060000 / 14.31s Drones (bandwidth / bay): 100 / 300 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 90 / 6 Sensor strength: 20 Radar Signature radius: 415 Cargo capacity: 600
Supernal: Battleship skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 12.5% bonus to Remote Sensor Dampener optimal range and falloff 7.5% bonus to Remote Sensor Dampener capacitor use Slot layout: 4 H , 7 M, 7 L, 3 turrets, 3 launchers Fittings: 9500 PWG, 700 CPU Defense (shields / armor / hull) : 5350 / 5700 / 7400 Capacitor (amount / recharge rate / average cap per second): 5400 / 1050s / 5.14 Mobility (max velocity / agility / mass / align time): 100 / 0.122 / 94794000 / 15.87s Drones (bandwidth / bay): 100 / 225 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 95 / 8 Sensor strength: 22 Magnetometric Signature radius: 430 Cargo capacity: 575
Pugna: Battleship skill bonuses: 12.5% bonus to Target Painter effectiveness 7.5% bonus Target Painter falloff 7.5% bonus to launcher RoF Slot layout: 5 H , 7 M , 6 L , 5 launchers Fittings: 9800 PWG, 650 CPU Defense (shields / armor / hull) : 6125 / 4900 / 6700 Capacitor (amount / recharge rate / average cap per second): 5150 / 1150s / 4.48 Mobility (max velocity / agility / mass / align time): 120 / 0.123 / 90650800 / 15.71s Drones (bandwidth / bay): 50 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 100 / 7 Sensor strength: 19 Ladar Signature radius: 380 Cargo capacity: 575
Lynx: Battleship skill bonuses: 7.5% bonus to Large Hybrid RoF 5% bonus to hybrid damage Slot layout: 8 H, 7 M, 4 L , 8 turrets Fittings: 13250 PWG , 800 CPU Defense (shields / armor / hull) : 6125 / 5250 / 6125 Capacitor (amount / recharge rate / average cap per second): 5000 / 1375s / 3.63 Mobility (max velocity / agility / mass / align time): 100 / 0.110 / 109100000 / 17.5s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 90 / 7 Sensor strength: 24 Gravimetric Signature radius: 460 Cargo capacity: 530 |

Paikis
Vapour Holdings
316
|
Posted - 2012.12.09 12:24:00 -
[2] - Quote
Love the idea. Details are irrelevant, CCP will do that bit on their own.
+1, supported. |

Aimee Maken
State War Academy Caldari State
1
|
Posted - 2012.12.10 05:22:00 -
[3] - Quote
I have always wondered about this, esp with their talk about spiting blops into ewar support and covert ops bridge
Maybe, it is time to rework some of the under used and double ships if they do not want to be adding more ships due to assets / logistics is to rework the existing meh ships
The hyperion, arma (apoc could work given the similarities, but the banana is more popular), and the typhoon could be turned into some sort of ewar ship for each race, would be nice if they relooked at the cost structures so that they are in tier 1 (due to likely being primaried) and move other ships up / down the line
Granted, new ships with new models would be preferred, but if they can't I would personally settle for this setup as well. |

Allandri
Liandri Industrial Liandri Covenant
10
|
Posted - 2012.12.10 06:06:00 -
[4] - Quote
Paikis wrote:Love the idea. Details are irrelevant, CCP will do that bit on their own.
+1, supported.
Details are indeed irrelevant but I had no idea what to make the Caldari one into since they are supposed to prefer rails and missiles. I guess you could change to role to a missile platform with bonuses to missile damage and explosion velocity but in my mind that would make it very similar ship to the Typhoon based off of CCPs proposal for that ship.
Other than that, I tried to interpolate stats from other battlehips and using the disruption cruisers |

Commander Ted
Dookie on the flowah
116
|
Posted - 2012.12.10 06:26:00 -
[5] - Quote
Perhaps the caldari attack battleship should be a typhoon with more midslots? Give naturally high speed and lack range bonuses? Or at least give the hybrid platform a bonus to tracking. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Allandri
Liandri Industrial Liandri Covenant
11
|
Posted - 2012.12.10 07:13:00 -
[6] - Quote
Commander Ted wrote:Perhaps the caldari attack battleship should be a typhoon with more midslots? Give naturally high speed and lack range bonuses? Or at least give the hybrid platform a bonus to tracking.
The Caldari are supposed to be the slowest and have the longest base locking range.
Lynx (missiles): Battleship skill bonuses: 7.5% bonus to explosion velocity 5% bonus to missile damage Slot layout: 8 H, 8 M, 3 L , 8 launchers Fittings: 13250 PWG , 800 CPU Defense (shields / armor / hull) : 6125 / 5250 / 6125 Capacitor (amount / recharge rate / average cap per second): 5000 / 1375s / 3.63 Mobility (max velocity / agility / mass / align time): 100 / 0.110 / 109100000 / 17.5s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 90 / 7 Sensor strength: 24 Gravimetric Signature radius: 460 Cargo capacity: 530
Lynx (hybrids): Battleship skill bonuses: 7.5% bonus to Large Hybrid RoF 5% bonus to hybrid tracking Slot layout: 8 H, 7 M, 4 L , 8 turrets Fittings: 13250 PWG , 800 CPU Defense (shields / armor / hull) : 6125 / 5250 / 6125 Capacitor (amount / recharge rate / average cap per second): 5000 / 1375s / 3.63 Mobility (max velocity / agility / mass / align time): 100 / 0.110 / 109100000 / 17.5s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 90 / 7 Sensor strength: 24 Gravimetric Signature radius: 460 Cargo capacity: 530
At least either variation would be different from the current lineup of Caldari T1 battleships |

Caldari Citizen 1897289768133
Secure Space Test Alliance Please Ignore
0
|
Posted - 2012.12.10 07:35:00 -
[7] - Quote
I would love to see this happen :D |

Setsune Rin
Hammer Holding Wrong Hole.
5
|
Posted - 2012.12.10 08:33:00 -
[8] - Quote
Paikis wrote:Love the idea. Details are irrelevant, CCP will do that bit on their own.
+1, supported. im gona go with this, great idea
but lets leave the actual stats up to fozzie |

Stitcher
Re-Awakened Technologies Inc
372
|
Posted - 2012.12.10 15:08:00 -
[9] - Quote
the Lynx-class is canonically an obsolete frigate.
If you're looking for a good name for a new Caldari ship, I propose Shrike. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

De'Veldrin
East India Ore Trade The East India Co.
540
|
Posted - 2012.12.10 15:14:00 -
[10] - Quote
Loving the idea. CCP, do this thing. Bumping, leave it alone. |

Allandri
Liandri Industrial Liandri Covenant
13
|
Posted - 2012.12.10 15:36:00 -
[11] - Quote
Stitcher wrote:the Lynx-class is canonically an obsolete frigate. If you're looking for a good name for a new Caldari ship, I propose Shrike.
I thought Shrike was already proposed by someone for an escort carrier |

Stitcher
Re-Awakened Technologies Inc
374
|
Posted - 2012.12.10 15:37:00 -
[12] - Quote
just because they proposed it for that doesn't mean I can't propose it for something else. An in-character blog and a video: http://verinsjournal.blogspot.com http://www.youtube.com/watch?v=tu1mbsgo738
|

Commander Ted
Dookie on the flowah
117
|
Posted - 2012.12.10 16:27:00 -
[13] - Quote
Allandri wrote:
The Caldari are supposed to be the slowest and have the longest base locking range.
Lynx (missiles): Battleship skill bonuses: 7.5% bonus to explosion velocity 5% bonus to missile damage Slot layout: 8 H, 8 M, 3 L , 8 launchers Fittings: 13250 PWG , 800 CPU Defense (shields / armor / hull) : 6125 / 5250 / 6125 Capacitor (amount / recharge rate / average cap per second): 5000 / 1375s / 3.63 Mobility (max velocity / agility / mass / align time): 100 / 0.110 / 109100000 / 17.5s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 90 / 7 Sensor strength: 24 Gravimetric Signature radius: 460 Cargo capacity: 530
Lynx (hybrids): Battleship skill bonuses: 7.5% bonus to Large Hybrid RoF 5% bonus to hybrid tracking Slot layout: 8 H, 7 M, 4 L , 8 turrets Fittings: 13250 PWG , 800 CPU Defense (shields / armor / hull) : 6125 / 5250 / 6125 Capacitor (amount / recharge rate / average cap per second): 5000 / 1375s / 3.63 Mobility (max velocity / agility / mass / align time): 100 / 0.110 / 109100000 / 17.5s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 90 / 7 Sensor strength: 24 Gravimetric Signature radius: 460 Cargo capacity: 530
At least either variation would be different from the current lineup of Caldari T1 battleships
Looks like a scorpion with weapons bonuses. In truth neither of those ships look too different from the raven or brawler rohk. Also caldari are definitely not the slowest race, and the minmatar (the speed race) have one of the slowest battleships out there in the maelstrom.
Come up with a unique role before proposing another sniper/torp boat.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
52
|
Posted - 2012.12.10 20:53:00 -
[14] - Quote
I am all for more disruption BS's and a Caldari Attack BS.
I'm going to say no to launchers and turrets on the Amarr and Gallente ships. There are no Gallente ships with launchers aside from the Nemesis, which is certainly a special case. Give it 4 or 5 turrets. Give the Amarr ship pure launchers as there are no launcher based Amarr BS's and there should be. The Minmatar one needs another launcher, maybe 2.
Sovel: (Amarr Disruption BS) Make it a pure launcher boat, torps primarily. Amarr needs one. Maybe give it a similar layout to the Arbitrator, say 6/6/6 with 4 launcher slots. 100mb for drones seems to work.
Supernal: Is there any other Gallente ship with launcher slots other than the Nemesis? Give it 5 highs, 5 turrets and 125mb for drones. A 5/7/6 layout sounds good.
Pugna: Give her a 6/7/5 layout and another launcher. TP'ing isn' the weapon, the launchers are.
Lynx: There is already the Rokh for sniping with hybrids. I would really like to see a Caladri torp boat. 8 launchers would be too many, only one other ship has 8 launchers and that the Raven State Issue. Give it 7 highs and 7 launchers. No drones would pretty much give it no options when it comes to hitting anything below a cruiser. Let her have 25mb with 50m3 storage. 5% Kinetic torp and cruise damage with a 7.5% explosion velocity bonus should weigh things up nicely. 6 mids and 5 lows should seal the deal. MODULAR DRONES
MORE ORE SHIPS |

Joe Risalo
State War Academy Caldari State
308
|
Posted - 2012.12.10 21:16:00 -
[15] - Quote
Why not just modify the existing tier 1 bs's?
It actually fits rather well with the existing tier 1 ships.
Quote:Sovel: Battleship skill bonuses: 10% bonus to Tracking Disruptor effectiveness 7.5% bonus to Tracking Disruptor optimal 10% bonus to drone hitpoints, damage and mining yield Slot layout: 5 H, 6 M, 7 L , 3 turrets, 2 launchers Fittings: 9200 PWG, 625 CPU Defense (shields / armor / hull) : 4800 / 6650 / 7000 Capacitor (amount / recharge rate / average cap per second): 5750 / 985s / 5.83 Mobility (max velocity / agility / mass / align time): 105 / 0.135 / 88060000 / 14.31s Drones (bandwidth / bay): 100 / 300 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 90 / 6 Sensor strength: 20 Radar Signature radius: 415 Cargo capacity: 600
Basically a dominix with the drone bonuses, only it needs to be sensor damps instead of TDs.
Quote:Supernal: Battleship skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 12.5% bonus to Remote Sensor Dampener optimal range and falloff 7.5% bonus to Remote Sensor Dampener capacitor use Slot layout: 4 H , 7 M, 7 L, 3 turrets, 3 launchers Fittings: 9500 PWG, 700 CPU Defense (shields / armor / hull) : 5350 / 5700 / 7400 Capacitor (amount / recharge rate / average cap per second): 5400 / 1050s / 5.14 Mobility (max velocity / agility / mass / align time): 100 / 0.122 / 94794000 / 15.87s Drones (bandwidth / bay): 100 / 225 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 95 / 8 Sensor strength: 22 Magnetometric Signature radius: 430 Cargo capacity: 575
Give this TDs instead of damps, 4 turret hard points, and it becomes the Amarr version of the scorpion, only with the skin of the armageddon
Quote:Pugna: Battleship skill bonuses: 12.5% bonus to Target Painter effectiveness 7.5% bonus Target Painter falloff 7.5% bonus to launcher RoF Slot layout: 5 H , 7 M , 6 L , 5 launchers Fittings: 9800 PWG, 650 CPU Defense (shields / armor / hull) : 6125 / 4900 / 6700 Capacitor (amount / recharge rate / average cap per second): 5150 / 1150s / 4.48 Mobility (max velocity / agility / mass / align time): 120 / 0.123 / 90650800 / 15.71s Drones (bandwidth / bay): 50 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 100 / 7 Sensor strength: 19 Ladar Signature radius: 380 Cargo capacity: 575
Since CCP wants to make the typhoon a missile boat, this is essentially a perfect fit for the phoon.
Quote:Lynx: Battleship skill bonuses: 7.5% bonus to Large Hybrid RoF 5% bonus to hybrid damage Slot layout: 8 H, 7 M, 4 L , 8 turrets Fittings: 13250 PWG , 800 CPU Defense (shields / armor / hull) : 6125 / 5250 / 6125 Capacitor (amount / recharge rate / average cap per second): 5000 / 1375s / 3.63 Mobility (max velocity / agility / mass / align time): 100 / 0.110 / 109100000 / 17.5s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 90 / 7 Sensor strength: 24 Gravimetric Signature radius: 460 Cargo capacity: 530
Here, if you do like others have mentioned and made it a missile boat, then it would essentially be a rebalanced Raven.
So, essentially you can not only rebalance the tier 1 battleships (except the Raven obviously), but you're also giving them your ewar idea all in one swing.
No new ships cause that's not happening any time soon (though it would be nice).
I mean, with the suggestions you threw out there on these individual ship ideas, like I stated, you basically just expressed existing ships, but with new roles.
Just think about it, this works without creating new ships. |

Gizznitt Malikite
Agony Unleashed Agony Empire
800
|
Posted - 2012.12.10 21:28:00 -
[16] - Quote
Setsune Rin wrote:Paikis wrote:Love the idea. Details are irrelevant, CCP will do that bit on their own.
+1, supported. im gona go with this, great idea but lets leave the actual stats up to fozzie
+1 for EWAR BS's....
Please leave developing ship stats to CCP professionals, anything beyond "potential ship bonuses" is extremely unnecessary and clutters up the thread! |

Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
30
|
Posted - 2012.12.10 22:47:00 -
[17] - Quote
Paikis wrote:Love the idea. Details are irrelevant, CCP will do that bit on their own.
+1, supported.
indeed. i bet ccp has some cunning plans for the BC and BS rebalances and possably new ships *crosses fingers*
but i feel they need to address an issue currently... with the rebalance of t1 ships the t2 varients need some more tweeking, also! the navy ships seem to pale compaired to their t1 counterparts now, and worse still.. most (not all) but most of the PIRATE FACTION ships seem to be falling behind and need tweeking too.. (with possable exception of daredevil,vigilant, vindicator, cynabaal and machariel and yes.. i hate the drameil but that possably needs a slight tweek too.) |

Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
30
|
Posted - 2012.12.10 22:48:00 -
[18] - Quote
Joe Risalo wrote:Why not just modify the existing tier 1 bs's? It actually fits rather well with the existing tier 1 ships. Quote:Sovel: Battleship skill bonuses: 10% bonus to Tracking Disruptor effectiveness 7.5% bonus to Tracking Disruptor optimal 10% bonus to drone hitpoints, damage and mining yield Slot layout: 5 H, 6 M, 7 L , 3 turrets, 2 launchers Fittings: 9200 PWG, 625 CPU Defense (shields / armor / hull) : 4800 / 6650 / 7000 Capacitor (amount / recharge rate / average cap per second): 5750 / 985s / 5.83 Mobility (max velocity / agility / mass / align time): 105 / 0.135 / 88060000 / 14.31s Drones (bandwidth / bay): 100 / 300 Targeting (max targeting range / Scan Resolution / Max Locked targets): 52.5km / 90 / 6 Sensor strength: 20 Radar Signature radius: 415 Cargo capacity: 600 Basically a dominix with the drone bonuses, only it needs to be sensor damps instead of TDs. Quote:Supernal: Battleship skill bonuses: 7.5% bonus to Remote Sensor Dampener effectiveness 12.5% bonus to Remote Sensor Dampener optimal range and falloff 7.5% bonus to Remote Sensor Dampener capacitor use Slot layout: 4 H , 7 M, 7 L, 3 turrets, 3 launchers Fittings: 9500 PWG, 700 CPU Defense (shields / armor / hull) : 5350 / 5700 / 7400 Capacitor (amount / recharge rate / average cap per second): 5400 / 1050s / 5.14 Mobility (max velocity / agility / mass / align time): 100 / 0.122 / 94794000 / 15.87s Drones (bandwidth / bay): 100 / 225 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 95 / 8 Sensor strength: 22 Magnetometric Signature radius: 430 Cargo capacity: 575
Give this TDs instead of damps, 4 turret hard points, and it becomes the Amarr version of the scorpion, only with the skin of the armageddon Quote:Pugna: Battleship skill bonuses: 12.5% bonus to Target Painter effectiveness 7.5% bonus Target Painter falloff 7.5% bonus to launcher RoF Slot layout: 5 H , 7 M , 6 L , 5 launchers Fittings: 9800 PWG, 650 CPU Defense (shields / armor / hull) : 6125 / 4900 / 6700 Capacitor (amount / recharge rate / average cap per second): 5150 / 1150s / 4.48 Mobility (max velocity / agility / mass / align time): 120 / 0.123 / 90650800 / 15.71s Drones (bandwidth / bay): 50 / 175 Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 100 / 7 Sensor strength: 19 Ladar Signature radius: 380 Cargo capacity: 575 Since CCP wants to make the typhoon a missile boat, this is essentially a perfect fit for the phoon. Quote:Lynx: Battleship skill bonuses: 7.5% bonus to Large Hybrid RoF 5% bonus to hybrid damage Slot layout: 8 H, 7 M, 4 L , 8 turrets Fittings: 13250 PWG , 800 CPU Defense (shields / armor / hull) : 6125 / 5250 / 6125 Capacitor (amount / recharge rate / average cap per second): 5000 / 1375s / 3.63 Mobility (max velocity / agility / mass / align time): 100 / 0.110 / 109100000 / 17.5s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 120km / 90 / 7 Sensor strength: 24 Gravimetric Signature radius: 460 Cargo capacity: 530 Here, if you do like others have mentioned and made it a missile boat, then it would essentially be a rebalanced Raven. So, essentially you can not only rebalance the tier 1 battleships (except the Raven obviously), but you're also giving them your ewar idea all in one swing. No new ships cause that's not happening any time soon (though it would be nice). I mean, with the suggestions you threw out there on these individual ship ideas, like I stated, you basically just expressed existing ships, but with new roles. Just think about it, this works without creating new ships.
just make the Rokh able to field EITHER/OR 8 guns or 8 launchers or any mix inbetween! |

Joe Risalo
State War Academy Caldari State
309
|
Posted - 2012.12.10 23:56:00 -
[19] - Quote
Seranova Farreach wrote:
just make the Rokh able to field EITHER/OR 8 guns or 8 launchers or any mix inbetween!
Why?
The Rokh matches up with all other tier 3 bs's (plus or minus some balance)
Giving new roles to the tier one bs's to bring them in line with the scorpion would be perfect.
Apart from that, you would need to balance the tier two ships, including the Raven.
So you'd have your tier 1 bs's as your ewar hulls tier 2 would be attack bs's. Tier 3 would be assault bs's |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
76
|
Posted - 2012.12.11 01:34:00 -
[20] - Quote
Hakan MacTrew wrote:
I'm going to say no to launchers and turrets on the Amarr and Gallente ships. There are no Gallente ships with launchers aside from the Nemesis, which is certainly a special case. Give it 4 or 5 turrets. Give the Amarr ship pure launchers as there are no launcher based Amarr BS's and there should be. The Minmatar one needs another launcher, maybe 2.
there are a fair few gallente ships that have launcher slots, they just dnt have many launchers. both the mega and hyp have launchers. the lachesis even has a bonus for launchers.
i'd also like to see e-war on a BS level and an attack cruiser for the caldari would be nice. i agree, stats should be left to CCP, especially when ur proposing a 7.5% RoF bonus for large hybrids (OW!) and a 7 mid slot shield tanker on what is supposed to be a faster lighter choice .
tbh, an attack cruiser would be better suited with a raven/rokh slot layout and one or two utility highs for large neuts. personally i dont think it would be inappropriate to modify the raven for a little more speed to make something of a torp kiter out of it. it already has plentiful lows for nanos/overdrives, a softer tank, utility highs and good missile bonuses. a bit more grid so that reactor controls weren't an essential for fitting torps would be nice.
also, a phoon with a TP bonus would be loved. doesnt need more mid slots, in fact 4 is perfect.
Hyp as a rail/dampener platform seeing as it has 5 mids already. keeping the 8/5/6 8/1 layout still allows for it to perform in combat, especially at range where it can gimp enemy lock ranges. The domi would be made the combat ship, with a armour rep bonus to make a giant myrm.
its amarr i'm least confident about. it makes sense to me to make the geddon a larger arbi with a drone/laser/launcher combo and drone/TD bonuses. 6/6/6 4/4 slot layout. but this would be an overhaul of the ship. It would be lighter, regularly fit with neuts and sometimes e-war, sometimes surprise shield fit with drone damage amps. i'd rather the apoc and baddon go untouched save for CPU boosts. |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
52
|
Posted - 2012.12.11 11:33:00 -
[21] - Quote
I would like to see each race gain another BS hull. Given the quantity of capitals I hear about being used in null and even low, BS hulls could be the way to draw attention back to sub caps.
That being said, I agree that a TP bonus on the Typhoon would work really well with its new torp boat role.
Giving the Hyperion a damp bonus would wreck it IMO. You would have to totally restructure the ship and it would leave Gallente with no equivalent to the Abaddon, Maelstrom or Rokh. The Megathron is becoming a big thorax and that's fine. I don't like the thought of making the Dominix into a disruption boat either, but if one of them has to be changed, make it the Dominix.
I don't feel that Amarr really needs 3 BSs all with lasers. Making the Armageddon a big Arbitrator sounds ok to me. The 4 turrets and 4 launchers option combined with drone bonuses would also fill the gap left in their arsenal. It would also be good to get another BS drone boat, once they sort out drones... coming soon(tm)...
As for a Caldari attack ship, tweaking the Raven seems a bit off to me. It's already a bit on the fragile side so I wouldn't lose any of its tank, but it could do the job. Caldari fight at range, so brawling isn't their bag. I guess the missile brawler spot falls to the Navy Scorpion. MODULAR DRONES
MORE ORE SHIPS |

Reaver Glitterstim
Dromedaworks inc Tribal Band
247
|
Posted - 2012.12.11 13:55:00 -
[22] - Quote
Gotta take a turret point off the Lynx. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Gizznitt Malikite
Agony Unleashed Agony Empire
802
|
Posted - 2012.12.11 16:10:00 -
[23] - Quote
Reaver Glitterstim wrote:Gotta take a turret point off the Lynx.
bump... and Gotta quit worrying about ship stats... and stick to the general concept... |

Daichi Yamato
Swamp Bucket Swamp Bucket Empire
76
|
Posted - 2012.12.11 18:15:00 -
[24] - Quote
Hakan MacTrew wrote:I would like to see each race gain another BS hull. Given the quantity of capitals I hear about being used in null and even low, BS hulls could be the way to draw attention back to sub caps.
That being said, I agree that a TP bonus on the Typhoon would work really well with its new torp boat role.
Giving the Hyperion a damp bonus would wreck it IMO. You would have to totally restructure the ship and it would leave Gallente with no equivalent to the Abaddon, Maelstrom or Rokh. The Megathron is becoming a big thorax and that's fine. I don't like the thought of making the Dominix into a disruption boat either, but if one of them has to be changed, make it the Dominix.
I don't feel that Amarr really needs 3 BSs all with lasers. Making the Armageddon a big Arbitrator sounds ok to me. The 4 turrets and 4 launchers option combined with drone bonuses would also fill the gap left in their arsenal. It would also be good to get another BS drone boat, once they sort out drones... coming soon(tm)...
As for a Caldari attack ship, tweaking the Raven seems a bit off to me. It's already a bit on the fragile side so I wouldn't lose any of its tank, but it could do the job. Caldari fight at range, so brawling isn't their bag. I guess the missile brawler spot falls to the Navy Scorpion.
the hyp already fails against other tier 3's and fit for active tank it can barely dual rep with ions and a single cap booster. Hyp's will need a lot more grid and cpu to active tank and fit non-electron blasters. This is before we get to the even more grid hungry rails. Having only 6 lows also prevents it from fitting a second mag stab so the dps is a little less than it could be. i just dnt think active hyps are competitive outside of 1v1's. Passive hyps would be untouched, so it would be just as effective a fleet fighter as before (even more so with a dampener bonus) and could brawl just as well.
domi's on the other hand, could get a lot from an active tank bonus. it doesnt have to use high slots for dps, leaving plentiful grid for armour reps, just like a larger myrm. it has the mids for cap boosters to feed neuts and a bunch of drones for DPS. The lack of high slots allows for that 7th low, so it can triple rep like a myrm and fit a drone damage amp. The myrm does excellently with an armour rep bonus and so would the domi. the vexor also fulfills the combat role at cruiser level.
as for the raven, i agree. it is already soft enough. a slight speed boost and the option for a nano or overdrive instead of the obligatory reactor control would be nice. shooting torps from 30km and having neuts that reach 25km would make an excellent kiter. i love it for an attack |

Allandri
Liandri Industrial Liandri Covenant
15
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Posted - 2012.12.12 00:47:00 -
[25] - Quote
So if no new hulls were to be added and just a role change for a few existing hulls, would it not make more sense to use the Black Ops hulls for the basis for disruption battleships? Just convert the Armageddon, Dominix, and Typhoon
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Commander Ted
Dookie on the flowah
126
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Posted - 2012.12.12 00:58:00 -
[26] - Quote
Allandri wrote:So if no new hulls were to be added and just a role change for a few existing hulls, would it not make more sense to use the Black Ops hulls for the basis for disruption battleships? Just convert the Armageddon, Dominix, and Typhoon
Being a good ewar ship and a amazing combat ship at the same times is dangerous for a t1 vessel. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

fukier
244
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Posted - 2012.12.12 04:35:00 -
[27] - Quote
Paikis wrote:Love the idea. Details are irrelevant, CCP will do that bit on their own.
+1, supported.
this...
we do really need a 4th hull for bs anyways to fit with balancing plans...
tbh i would love to see a 5th that is logi based...
Stitcher wrote:the Lynx-class is canonically an obsolete friga te. If you're looking for a good name for a new Caldari ship, I propose Shrike.
from what i understand shrike is an avatar titan that refuses to stay alive... At the end of the game both the pawn and the Queen go in the same box. |

Allandri
Liandri Industrial Liandri Covenant
16
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Posted - 2012.12.12 23:42:00 -
[28] - Quote
fukier wrote:[... we do really need a 4th hull for bs anyways to fit with balancing plans...
tbh i would love to see a 5th that is logi based... ....
Why? What purpose would this serve? |

Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
56
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Posted - 2012.12.13 05:58:00 -
[29] - Quote
On the one hand, I can see the reasoning for a Logi BS. There's a frigate sand a cruiser, plus a T2 cruiser that fulfil these roles. A BS hull Goethe role would be a natural progression.
On the other hand, because these ships do their job si well, a logo BS would be redundant, short of making it a mini carrier with logo bonuses. That, while funky, is not appropriate or realistic. MODULAR DRONES
MORE ORE SHIPS |

Reaver Glitterstim
Dromedaworks inc Tribal Band
250
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Posted - 2012.12.13 09:43:00 -
[30] - Quote
I didn't make it clear earlier, I'm in support of this idea. Maybe it can be done without adding any hulls, only repurposing available hulls. But I wouldn't complain about getting another battleship for each race. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Allandri
Liandri Industrial Liandri Covenant
20
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Posted - 2013.01.09 05:43:00 -
[31] - Quote
Bump in case the off chance that CCP Fozzie reads this |

Senjiu Kanuba
Acheron Enterprise INFINITY.
0
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Posted - 2013.01.09 05:53:00 -
[32] - Quote
Quote:7.5% bonus to launcher RoF (On the Minmatar Battleship)
That's probably too strong a bonus.
The Raven has 6 launchers and +5% RoF -> 750% of the dps of a single launcher. This ship has 5 launchers and +7,5% RoF -> 687,5% of the dps of a single launcher. Note that the Raven is a combat battleship while the other one is a support battleship.
But I like the idea too, just leave the balancing to CCP :-) |

Beta Miner
COBRA Logistics Outer-Haven
52
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Posted - 2013.01.09 06:57:00 -
[33] - Quote
Stitcher wrote:the Lynx-class is canonically an obsolete frigate.
Is there anyplace i can find info about this ship?
AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.
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Hakan MacTrew
Caledonian Heavy Industries Sick N' Twisted
206
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Posted - 2013.01.09 07:11:00 -
[34] - Quote
Beta Miner wrote:Stitcher wrote:the Lynx-class is canonically an obsolete frigate. Is there anyplace i can find info about this ship? Google
But to save time, I HAD A LOOK.
Seems it was a ship used in the first EvE novel. MODULAR DRONES
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