While the op might be a bit over the top, the "really smart" people replying to him have no clue about what they are talking about.
Here, let me help you:
http://wiki.eveonline.com/en/wiki/Blood_Raider_Naval_ShipyardQuote: Final room
20 battleships many of which will drain your capacitor.
10 cruisers
15 frigates some of which will warp scramble, web and tracking disrupt you.
8 stasis towers
6 point defense batteries
4 cruise missile batteries
Blood Raider Fleet Stronghold
For people bad at math that's
64 things in there that will shoot and EWAR you, full room aggro as soon as you land (not a bug, it's always been that way).
The stronghold shoots a torp at you that can insta-pop battleships. If you look back at the forum thread for the "Brain nom nom" dev blog about the npc AI changes, you will see that I
specifically talked about this plex (edited to provide link), I even asked the CCP DEVs specifically if they had tested it, to which the never replied.
This 10/10 isn't a matter of "bring more people" or "figure it out", and it's not just the torp that is the issue.
Dark Blood Fleet Staging point 3 shoots the same torp at you as well, I just last night tanked that in a Rattlesnake orbiting the torp chucker station at 60km while my machariel killed everything else then the station (it's a VERY good thing at least that CCP decided to not apply the new AI to overseers and turrets, in fleet staging point 3 you can get the overseer and neuts on your tank ship and the dps ship only needs to worry about the rest of the room).
No, the 10/10 is a different beast because of those ships and towers.
Complexes like BRNS should have been re-done BEFORE new AI was applied to it and several of us told CCP this over and over and over again in various threads related to the AI changes. Adding even watered down sleeper like AI to plexes like these result in disaster. Before you could tank it with a loki and bring in logi and dps behind, not anymore.
For you wormhole and incursion guys, imagine a wormhole anomalie or incursion HQ site with 4 or 5 times as many ships in them as they have right now, THAT is what plexes like BRNS are like now, basically unsurvivable.
However, UNLIKE those wormhole or incursion sites, the plexes CCP just screwed up have NO GUARANTEED PAYOUT, so you have to risk billions in ships for maybe an OPE and some bounties and occasionally some deadspace loot.
I'm sure CCP will eventually get around to wasting more time and money fixing what never had to be broken in the 1st place (after we warned them that this would happen), but it's all a little frustrating.