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Indecisive Cid
Intergalactic Expedition Division
107
|
Posted - 2012.12.13 04:18:00 -
[1] - Quote
http://eveboard.com/pilot/Riker_Atros
The above link, links to my alt,
using him, and if isk was no object what would be the absolute epitome of a ship/set up to just randomly cruise around, hi or low sec, perhaps null, and oh hey I see one, or a few people that I decide I want to kill, I doubt that you can use one ship to kill more than perhaps 2-3 others, but if there's a setup that can take on 5 pvp's then let me know
im sure that I would need to train a few skills, but for the most part what would you choose? I don't want to train for another 6 months, but a few days is doable, I want to take him, me and a third dedicate orca pilot into deep null, perhaps a WH, and start taking advantage of more lucrative things.
thanks IXD |

Sexy Cakes
Have A Seat Holdings
139
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Posted - 2012.12.13 15:48:00 -
[2] - Quote
Vindicator Not today spaghetti. |
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ISD TYPE40
ISD Community Communications Liaisons
3303

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Posted - 2012.12.13 16:45:00 -
[3] - Quote
Forum Rules wrote:
12. Spamming, bumping and pyramid quoting are prohibited.
Spam is defined as the repetitive posting of the same topic or text or nonsensical posts that have no substance and are often designed to annoy other forum users. This includes GÇ£firstGÇ¥ and GÇ£go back to another gameGÇ¥ posts. Bumping posts in order to keep them near the top of the list is also prohibited. Petitions or "/signed" posts are a version of bumping and likewise are not permitted. Pyramid quoting is a response to a forum thread that contains the quotes of four or more previous posters, sometimes with additional spaces added unnecessarily. Posts of this nature are not conducive to community spirit and are unwelcome.
Thread locked for breaching the above rule - ISD Type40. ISD Type40 Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Suvetar
ISD Community Communications Liaisons
1230

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Posted - 2012.12.14 02:16:00 -
[4] - Quote
Hi,
I've decided to re-open this thread, but I must inform you that it is being monitored.
The previous thread on the same topic devolved into a bad place very quickly and was locked correctly.
If you want this thread to remain open, then be constructive and don't attack people who are responding to your question. If you think a reply is breaking the forum rules, taking the law into your own hands is not an acceptable response. All you need do is report the post that breaks the rules and a moderator will deal with it.
Now; back to the question at hand - People have suggested the Vindicator, it's a great ship but you need to get your Minmatar BS skills up. Having your Advanced Weapon's upgrades at V will benefit you quite well, so that's good.
Also, if you get your Minmatar BS skills up, you can also fly a Machariel; which is an amazingly fun ship because of its falloff and damage bonus. It means you can use 800mm Autocannons out past 100km effectively, although you're going to need to train a lot of gunnery to fit them.
As you've now realised, the Proteus is also a badass, as long as you're using the right subsystems :D
Lastly, I have a soft spot for the Deimos and it's Skill-V bonuses are very nice - and with your Minmatar cruiser skills, a Vigilant might be a lot of fun for you.
In the mean time, good luck in your quest! ISD Suvetar Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Indecisive Cid
Intergalactic Expedition Division
107
|
Posted - 2012.12.14 02:24:00 -
[5] - Quote
sorry forgot I had posted here too, I wasn't sure where to post it, ship discussions actually seemed more likely,
also I was trying to be friendly but its as if everyone on eve must troll
but I do appreciate it IXD |

Aria Ta'Rohk
Bear Bumpers United
31
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Posted - 2012.12.14 13:22:00 -
[6] - Quote
Indecisive Cid wrote:sorry forgot I had posted here too, I wasn't sure where to post it, ship discussions actually seemed more likely,
also I was trying to be friendly but its as if everyone on eve must troll
but I do appreciate it Hmph. You must have missed the "I have read and agree with the trolls of service" checkbox for real though, a Vindy, Proteus, or Vigilant are all kickass. +£ber webs on the Vindy and vigilant, while the Proteus can be set up as acloaky face molester. Macharial is also great, but will require lots of training for you to use effectively. I'll take 2 carebears to go, with extra tears |

RavenPaine
RaVeN Alliance
208
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Posted - 2012.12.15 17:09:00 -
[7] - Quote
Without even reading the post, my first thought was
Vindicator!
That might be more of a personal choice, because many pilots would choose many different ships.
PS. I actually 'FLY' a Tengu every day. (So that is maybe my best ship ever?) |

GODS H4ND
Imperial Shipment Amarr Empire
2
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Posted - 2012.12.18 13:19:00 -
[8] - Quote
haha posting in here..... maybe it won't deteriorate again.
My 2 cents I like the loki and mach,
If you have a friend they make a very nice dual setup loki with webs and the mach laying down some smack all while dictating the fight
 |

Riedle
Paradox Collective Choke Point
199
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Posted - 2012.12.18 13:39:00 -
[9] - Quote
If you want to fight 2 or 3 ships in null/low and actually have a chance of winning... I'd say an active tanked Neut Domi set up.
Bonus - not very expensive when compared to the vindicator. The Vindicator also has the issue of drawing all the kids from the neighbouring 4 constellations to come get you.
Riedle |

Indecisive Cid
Intergalactic Expedition Division
108
|
Posted - 2012.12.18 13:43:00 -
[10] - Quote
thanks guys as this could be an on going thing I figure fk it may as well use some cheap ass ****, kinda wanted a solo, im bored that can handle 2-4 people IF I ran into them or something im not really a pvpr
but u know, sometimes industry is BORING
IXD |

Lugia3
Dromedaworks inc Tribal Band
148
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Posted - 2012.12.20 02:05:00 -
[11] - Quote
Fully eliteofficer fit Vindicator with blasters and boosts from an Avatar, Erebus, and Rag. Give drones some love: https://forums.eveonline.com/default.aspx?g=posts&m=2176396&#post2176396 |

Idicious Lightbane
Angry Mustellid Iron Oxide.
25
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Posted - 2012.12.20 14:38:00 -
[12] - Quote
While not the most obscene this would be great fun, it's like a cynabal on steroids, meant to kite out of tackle and heavy neut range but can go in for a short brawl with it's overwhelming dps, more like a poor mans adrestia:
[Vigilant, solo]
Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Republic Fleet Tracking Enhancer Republic Fleet Tracking Enhancer Internal Force Field Array I Nanofiber Internal Structure II
Federation Navy Stasis Webifier Republic Fleet Warp Disruptor 10MN Digital Booster Rockets X-Large Ancillary Shield Booster, Navy Cap Booster 400
Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M Heavy Neutron Blaster II, Null M
Medium Processor Overclocking Unit I Medium Anti-EM Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Hammerhead II x5
Crystal Alpha Crystal Beta Crystal Gamma Crystal Delta Crystal Epsilon Crystal Omega Eifyr and Co. 'Gunslinger' Motion Prediction MR-706 Zor's Custom Navigation Hyper-Link Inherent Implants 'Lancer' Gunnery RF-906 Zainou 'Gnome' Weapon Upgrades WU-1005
With loki and tengu boosts:
2.8 km/s cold, 4km/s overheat Web range 21.4 km, 27km overheat with 90% web Tank: 2137 (standard blue pill overheating the asb) untill you have to reload. DPS:
Null: 579/666 at 8.2 + 21.5km Void: 811/933 at 4.4 + 7.7km Drones: 158 with 5x hammerheads
So maximum dps is 1091.
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Demolishar
United Aggression
520
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Posted - 2012.12.21 00:47:00 -
[13] - Quote
http://i.imgur.com/NCMWq.jpg or http://i.imgur.com/pFZ3O.jpg |

Arya Greywolf
Deep Core Mining Inc. Caldari State
30
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Posted - 2012.12.21 01:31:00 -
[14] - Quote
Indecisive Cid wrote:if isk was no object, what would you use?
Let me know where and when you're going to pvp. This will effect what ship to use. |

Celeste Taylor
Ruby Dynasty
110
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Posted - 2012.12.21 09:18:00 -
[15] - Quote
Is it my imagination or did Macharael and Vindicator prices jump? According to my records I bought a Vindicator back in September. I think it cost me about 1 billion and I believe Mach prices were a bit lower. The current prices three months later are currently 1.5b. I don't think it is a overall inflation in ship prices (although I don't tend to remember what I pay for ships) since the Megathron Navy I bought around the same time cost a little under 500m which is higher than the current price. |

The Logi
The Scope Gallente Federation
15
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Posted - 2012.12.22 23:14:00 -
[16] - Quote
A faction fit ibis with no less than 8 PLEX in the cargo hold. The PLEX is the key to the whole fit, never forget the PLEX! |
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ISD Cyberdyne
ISD Community Communications Liaisons
377

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Posted - 2012.12.23 05:46:00 -
[17] - Quote
I'd have to go with the Loki, but only because I have a fondness for T3's, and I do believe the Loki is a solid ship!
But this question does seem subjective, since I would still choose the right ship for the intended task. But if I had to pick just one, I'd have myself a tricked out Loki in a heartbeat :P ISD Cyberdyne Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Oswald XIII
DEF Intergalactic Ltd. GALACTIC UNI0N
0
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Posted - 2012.12.23 12:47:00 -
[18] - Quote
Hi CID, I was wondering the same thing too! I've had a lot of questions answered reading through your thread. Are you in a corp right now? I really need to join an active corp. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
222
|
Posted - 2012.12.24 06:04:00 -
[19] - Quote
Rattlesnake or Nightmare
I can't decide between them. |

Disposable Drunkard
Republic Military School Minmatar Republic
0
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Posted - 2012.12.24 09:59:00 -
[20] - Quote
I'll go with the good ol' Badger MkII with its trunk filled with spiced wine. |

ArmyOfMe
TEDDYBEARS.
127
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Posted - 2012.12.25 00:47:00 -
[21] - Quote
gurista shuttle Suleiman Shouaa> And you still think you're taking risks? NightmareX> I do. I take risks every day. But i do whatever i can to make sure i'm not ending up in a loss.
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Flurk Hellbron
Science and Trade Institute Caldari State
225
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Posted - 2012.12.28 02:55:00 -
[22] - Quote
Concord BS  |

Evanga
Way So Mad Against ALL Anomalies
27
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Posted - 2012.12.28 11:55:00 -
[23] - Quote
Panther and Redeemer  |

Nastasjjia
The xPlicit Method
3
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Posted - 2012.12.30 06:27:00 -
[24] - Quote
Vindicator all the way. It's probably the most powerful sub-cap ship in game... but don't quote me on that one.
I use my Vindi to make billions of isk running incursions... then I switch fits over and pvp with RR on my tail. Provided you have excellent Gallante battleship, gunnery, and tanking skills.... in the right hands, this ship tears through most any target in highsec. Best 3 billion (faction fitted) I ever spent. Ive had that ship for over 2 years and fly it almost everyday.
I even installed stripper poles into the cargo hold...
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digitalwanderer
DF0 incorporated
174
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Posted - 2012.12.30 17:16:00 -
[25] - Quote
Having flown every ship in the game, including all the fleet issue, pirate issue and marauders, i'd have to say a vargur lists as my favorite for a few reasons:
1: It can do all damage types. 2: Second fastest battleship in the game, second only to a mach. 3: Insane resists because it's a Tech 2 ship. 4: No reliance on cap to fire it's guns....It only needs it for shield tank. 5: It can seriously put out some serious DPS( think 1200+ DPS). 6: Autocannon fitted, it can hit targets at 70 kms, something wich a blaster boat could only dream of. |

Big Forehead
Center for Advanced Studies Gallente Federation
2
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Posted - 2012.12.31 02:57:00 -
[26] - Quote
digitalwanderer wrote:Having flown every ship in the game, including all the fleet issue, pirate issue and marauders, i'd have to say a vargur lists as my favorite for a few reasons:
1: It can do all damage types. 2: Second fastest battleship in the game, second only to a mach. 3: Insane resists because it's a Tech 2 ship. 4: No reliance on cap to fire it's guns....It only needs it for shield tank. 5: It can seriously put out some serious DPS( think 1200+ DPS). 6: Autocannon fitted, it can hit targets at 70 kms, something wich a blaster boat could only dream of.
Too bad it has 13.2 sensor strength and has garbage powergrid. The vindicator is better. |

digitalwanderer
DF0 incorporated
174
|
Posted - 2012.12.31 04:04:00 -
[27] - Quote
Big Forehead wrote:
Too bad it has 13.2 sensor strength and has garbage powergrid. The vindicator is better.
Since it's 4 guns do double damage, the low powergrid is more than enough for the items that use the most amount of power, and yes the low sensor strength is it's only real drawback, but then again the ships that can ECM it are ships that also do little damage to begin with like falcons or scorpions anyhow, not to mention having 3 utility slots open up top, wich one would without a doubt be a cloak and unlike other ships that need those 8 high slots to do maximum damage, doesn't affect a marauders damage output in a negative way and just takes longer to get a lock and can't be scanned down while cloaked.
My reasoning is based purely on one on one confrontations and the vindicator does a lot of damage, but it's all kinetic and heat based damage using weapons that are useless beyond 15 kms, while the vargur hits to 70 kms and when dealing with a vindicator, i'd switch to explosive damage wich the vindicator has very low resist towards that type of damage.
So unless the vindicator warps in right on top of the vargur where it can lock, web and warp scramble and fire away immediately afterwards, the vargur is heavily advantaged by being able to fire from a range where the vindicator can only fire up the MWD making it's signature quite a bit larger and burns through a lot of cap, and also burning cap for the tank until it gets into range to fire the blasters onto the vargur, wich itself is equipped with an AB( at least mine is), so it'll take time to catch up to it and the vargur will hit the vindicator with at least a good 10~15 volleys since autocannons fire pretty fast.
So the biggest variable is from what range does this fight start in order to reduce the natural advantage of autocannons basically, and in pvp confrontations, i'd also fit the vargur with a cap injector to take advantage of it's large cargo hold wich can hold a lot more cap charges than the vindicator ever would be able to, should the fight turn out to who runs out of cap first should both ships rely on their tank for extended periods of time.
I know marauders are a pain in the ass to train for, but they do have their advantages. |

Demolishar
United Aggression
624
|
Posted - 2012.12.31 05:19:00 -
[28] - Quote
Big Forehead wrote:digitalwanderer wrote:Having flown every ship in the game, including all the fleet issue, pirate issue and marauders, i'd have to say a vargur lists as my favorite for a few reasons:
1: It can do all damage types. 2: Second fastest battleship in the game, second only to a mach. 3: Insane resists because it's a Tech 2 ship. 4: No reliance on cap to fire it's guns....It only needs it for shield tank. 5: It can seriously put out some serious DPS( think 1200+ DPS). 6: Autocannon fitted, it can hit targets at 70 kms, something wich a blaster boat could only dream of. Too bad it has 13.2 sensor strength and has garbage powergrid. The vindicator is better.
Works OK with smartbombs to kill ECM drones. Not really smart in highsec though. |

Big Forehead
Center for Advanced Studies Gallente Federation
3
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Posted - 2012.12.31 07:11:00 -
[29] - Quote
For close to 200mil sp, you really have no idea what you're talking about do you?
Let's list the things you mentioned that made me laugh:
AB PVP Vargur Using a utility slot on the vargur for a cloak Believing that you will ever be fighting ECM ships solo Thinks anybody who flies a vindi won't fit an exp hardener right away Thinks that a 1v1 manfight vindi vs vargur will ever happen
And the general way you think a pvp fight progresses, dear god.
Also, towards Demolishar, the reason I mentioned the powergrid being bad is the fact that it's very difficult to fit the guns, a heavy cap booster, a shield booster, MWD, and then also fill your 3 utility highs with useful things like smartbombs/neuts. |

Nastasjjia
The xPlicit Method
12
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Posted - 2012.12.31 07:17:00 -
[30] - Quote
digitalwanderer wrote:Big Forehead wrote:
Too bad it has 13.2 sensor strength and has garbage powergrid. The vindicator is better.
Since it's 4 guns do double damage, the low powergrid is more than enough for the items that use the most amount of power, and yes the low sensor strength is it's only real drawback, but then again the ships that can ECM it are ships that also do little damage to begin with like falcons or scorpions anyhow, not to mention having 3 utility slots open up top, wich one would without a doubt be a cloak and unlike other ships that need those 8 high slots to do maximum damage, doesn't affect a marauders damage output in a negative way and just takes longer to get a lock and can't be scanned down while cloaked. My reasoning is based purely on one on one confrontations and the vindicator does a lot of damage, but it's all kinetic and heat based damage using weapons that are useless beyond 15 kms, while the vargur hits to 70 kms and when dealing with a vindicator, i'd switch to explosive damage wich the vindicator has very low resist towards that type of damage. So unless the vindicator warps in right on top of the vargur where it can lock, web and warp scramble and fire away immediately afterwards, the vargur is heavily advantaged by being able to fire from a range where the vindicator can only fire up the MWD making it's signature quite a bit larger and burns through a lot of cap, and also burning cap for the tank until it gets into range to fire the blasters onto the vargur, wich itself is equipped with an AB( at least mine is), so it'll take time to catch up to it and the vargur will hit the vindicator with at least a good 10~15 volleys since autocannons fire pretty fast. So the biggest variable is from what range does this fight start in order to reduce the natural advantage of autocannons basically, and in pvp confrontations, i'd also fit the vargur with a cap injector to take advantage of it's large cargo hold wich can hold a lot more cap charges than the vindicator ever would be able to, should the fight turn out to who runs out of cap first should both ships rely on their tank for extended periods of time. I know marauders are a pain in the ass to train for, but they do have their advantages.
The problem with your argument is that most PVP situations happen at close range when a OMGWTFIGOTHOTDROPPED fleet starts raping you in the face. Your 70 kms range is cool and all... if you can see em coming.
Besides, a Vindi can hit you as far as 50 kms. Reliably under 40kms. You're getting hurt under 35 kms. Under 30kms Time to consider ejecting. Under 20kms your shields have failed and you're dual webbed, under 10 kms you're getting 1600+ DPS or more blowing your teeth out, and then they hand the ashes to your wife.
Vindi all the way  A-á blonde with P.M.S. and a Vindicator is the most powerful force in Eve. Screw the DoomsDay Device. She figured out how to split the atom of Estrogen... |
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