Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Anneliese Pollard
University of Caille Gallente Federation
21
|
Posted - 2012.12.14 00:50:00 -
[1] - Quote
Oh yes. I went there.
Faction? Hybrids or missiles? Don't know. I am only looking at the role bonuses.
One such role bonus could be 100% increase to drone hitpoints and damage, at the cost of only being able to have out 3 or 4 drones at a time.
I'm curious what thoughts are. This will never happen mind you. |

Diremage
Stability Critically Disrupted Seekers of the Unseen
2
|
Posted - 2012.12.14 01:15:00 -
[2] - Quote
Amarr marauder, no laser bonus but allows 1 additional drone per level of Marauder?
Each drone has a screaming slave strapped to the outside, and is powered by the souls of Minmatar children slain by the capsuleer and stored in a special module. Once the module runs out of charges, the capsuleer has to go PVP for more. |

Anneliese Pollard
University of Caille Gallente Federation
21
|
Posted - 2012.12.14 01:27:00 -
[3] - Quote
Diremage wrote:Amarr marauder, no laser bonus but allows 1 additional drone per level of Marauder?
Each drone has a screaming slave strapped to the outside, and is powered by the souls of Minmatar children slain by the capsuleer and stored in a special module. Once the module runs out of charges, the capsuleer has to go PVP for more.
You had me up until you started talking about slaves.
Extra drones per level of Marauder. I like. Sort of a mini carrier. |

Kiandoshia
Gravien Enterprises Novus Dominatum
1327
|
Posted - 2012.12.14 06:57:00 -
[4] - Quote
I want a missile based pirate BS =P Not that Rattlesnake bullshit xD |

Rain6637
Team Evil
4
|
Posted - 2012.12.14 08:29:00 -
[5] - Quote
even if a gila had extra drone control bonuses, it would be OP. you're talking about carrier class drone capabilities.
I'm all for it, though. i quintuple-box, and would jump all over any opportunity to control a small army of drones
I could see it happening by way of a ship that has reduced requirement bonuses to drone control units
and a nerfed number of low slots. |

dexington
Worms Coalition Extinction Level Event.
268
|
Posted - 2012.12.14 08:55:00 -
[6] - Quote
Anneliese Pollard wrote:One such role bonus could be 100% increase to drone hitpoints and damage, at the cost of only being able to have out 3 or 4 drones at a time.
4 drones with 100% damage bonus compared to the 5 drones with 50% damage bonus is not really worth if.
Eg. Ogre II drones with max skill does around 63 damage, 95 with 50% bonus and 126 with 100% damage bonus. 4 drones with 100% bonus does 504 damage, and 5 drones with 50% damage bonus is 475. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Barrogh Habalu
Imperial Shipment Amarr Empire
61
|
Posted - 2012.12.14 11:32:00 -
[7] - Quote
Kiandoshia wrote:I want a missile based pirate BS =P Not that Rattlesnake bullshit xD We still don't have Amarr-Gallente and Caldari-Minmatar pirate factions...
Also, oh hi Kian  |

Anneliese Pollard
University of Caille Gallente Federation
21
|
Posted - 2012.12.14 12:19:00 -
[8] - Quote
Then I guess extra drones are the ticket. 1 extra drone for every level of Marauder. Or, the ship could be allowed to install drone control units @ a 99.99 reduced requirement. |

Akuma Tsukai
24th Imperial Crusade Amarr Empire
25
|
Posted - 2012.12.14 12:57:00 -
[9] - Quote
Barrogh Habalu wrote:Kiandoshia wrote:I want a missile based pirate BS =P Not that Rattlesnake bullshit xD We still don't have Amarr-Gallente and Caldari-Minmatar pirate factions... Also, oh hi Kian 
Yeah. It kills me not to have them. Esp as amarr/gallente just screams EOM. |

Marc Callan
Interstellar Steel Templis Dragonaors
58
|
Posted - 2012.12.14 13:16:00 -
[10] - Quote
Wasn't half the point of the Marauders to let them throw as much DPS as standard battleships while freeing up high slots for utilizing tractor beams and salvagers at the same time? Given that drones don't take up high slots, the double-damage hull role bonus is redundant; give them the per-level DPS boost, the tank and tractor buffs, and a bigger cargo hold, and it sounds like you're already there. (Heck, you could probably create a mini-Marauder out of a Navy Domi already, if it weren't for the new AI.) |
|

Anneliese Pollard
University of Caille Gallente Federation
21
|
Posted - 2012.12.14 13:24:00 -
[11] - Quote
Marc Callan wrote:Wasn't half the point of the Marauders to let them throw as much DPS as standard battleships while freeing up high slots for utilizing tractor beams and salvagers at the same time? Given that drones don't take up high slots, the double-damage hull role bonus is redundant; give them the per-level DPS boost, the tank and tractor buffs, and a bigger cargo hold, and it sounds like you're already there. (Heck, you could probably create a mini-Marauder out of a Navy Domi already, if it weren't for the new AI.)
Except that even with all bonuses, they still don't do enough DPS to be par with the current Marauders.
Either more damage, or more drones would help with that. The rest of the Marauder role bonuses would remain. |

dexington
Worms Coalition Extinction Level Event.
268
|
Posted - 2012.12.14 13:47:00 -
[12] - Quote
Anneliese Pollard wrote: Except that even with all bonuses, they still don't do enough DPS to be par with the current Marauders. Either more damage, or more drones would help with that. The rest of the Marauder role bonuses would remain.
On paper i would say the navy issue domi does more dps then the kronos, with 3 drone damage mods you get 800 dps with heavy drones, and you can fit 6 guns on it.
With 350 T2 rails and 2 mag stabs, you are close to 1300dps using T2 ammo, with blasters you probably get 1500 dps. GÇ£The best way to keep something bad from happening is to see it ahead of time, and you can't see it if you refuse to face the possibility.GÇ¥ |

Anneliese Pollard
University of Caille Gallente Federation
21
|
Posted - 2012.12.14 14:02:00 -
[13] - Quote
dexington wrote:On paper i would say the navy issue domi does more dps then the kronos, with 3 drone damage mods you get 800 dps with heavy drones, and you can fit 6 guns on it.
With 350 T2 rails and 2 mag stabs, you are close to 1300dps using T2 ammo, with blasters you probably get 1500 dps.
That is, of course, on paper, using blasters, with crap range as it relates to mission running. In most cases, range is your best friend when running a drone boat.
How about they include additional bonuses to drone hitpoints and damage like they do the proteus?
|

Silivar Karkun
Electronic Research Team Ing
2
|
Posted - 2012.12.14 14:48:00 -
[14] - Quote
Barrogh Habalu wrote:Kiandoshia wrote:I want a missile based pirate BS =P Not that Rattlesnake bullshit xD We still don't have Amarr-Gallente and Caldari-Minmatar pirate factions... Also, oh hi Kian 
drones+lazors, armor tanking and good capacitor? sounds OP
missile+projectile, shield tanking with good speed?, sounds OP too |

Alticus C Bear
University of Caille Gallente Federation
101
|
Posted - 2012.12.14 14:55:00 -
[15] - Quote
Would not take much to lift the drone damage.
I would also vary the marauder role bonus to not conflict with current ships.
If I were dreaming.
Hyperion Hull
With the one less slot for being a drone boat probably something like: -
High - 6 Medium - 5 Low - 6
5 turrets.
Gallente Battleship Skill - 5% Bonus to Large Hybrid Turret Damage, 10% bonus to armour repair amount per level.
Marauder Skill - 15% bonus to Drone damage and hit points per level, +10km bonus to drone control range per level
Role bonus - 50% bonus to drone speed and tracking Role bonus - 50% bonus to scan probe strength
Should hit somewhere near the 1200 DPS mark with 425mm rails and 3 DDA
Lots of drone bonuses hopefully does not completely obsolete Ishtar and Navy Domi |

Funky Lazers
Shin-Ra Ltd
67
|
Posted - 2012.12.14 15:58:00 -
[16] - Quote
Why would someone want a gimped boat? I mean Marauders are not even the best mission runners. None of them can compare to a rat faction ship, especially Mach. My Mach has 1250+ DPS with no drones and a very, very good tank.
I'm all up for another Marauder, but it will end up being a gimp like the rest. And no, Vargur can't compare to Mach in terms of performance, just like Missiles can't match Guns.
I think the best way is to make viable the current marauders, and only than make a new ones. "Adapt" - means you have to stop using the ship you like and start flying Drake or Tengu like the rest nullbear newbs. |

Anneliese Pollard
University of Caille Gallente Federation
21
|
Posted - 2012.12.14 16:08:00 -
[17] - Quote
Funky Lazers wrote:Why would someone want a gimped boat? I mean Marauders are not even the best mission runners. None of them can compare to a rat faction ship, especially Mach. My Mach has 1250+ DPS with no drones and a very, very good tank.
I'm all up for another Marauder, but it will end up being a gimp like the rest. And no, Vargur can't compare to Mach in terms of performance, just like Missiles can't match Guns.
I think the best way is to make viable the current marauders, and only than make a new ones.
I don't totally agree here.
On paper, I could easily hit 1000 DPS on each marauder ship. Yes, there are faction ships that could be considered "better" than a marauder, but that's not the point. What is the point, is that even if I max battleship skills, fit the proper BS with the proper drones, I will never get > 1000 DPS with pure drones.
People have said they do with the mods, yet when you actually go and apply their settings in EFT you find that the values are complete BS, and off by 100-200 DPS. A more accurate reading for pure Gardes would probably be in the 800 to 900 range w/ 4x DDAs, not assessing the officer mods.
Honestly, what's so wrong with an increase to make drones as capable as marauders? Even a Rattlesnake, with its bonus to drones, 4 DDAs, and awesome tank, still does not have the DPS. Sure you can fit torps, more TPs, etc, but you're augmenting the damage with your weapons, and on paper it looks good, but it doesn't always pan out.
|

Maelle LuzArdiden
University of Caille Gallente Federation
18
|
Posted - 2012.12.14 17:48:00 -
[18] - Quote
Anneliese Pollard wrote:What is the point, is that even if I max battleship skills, fit the proper BS with the proper drones, I will never get > 1000 DPS with pure drones.
Why should you? There is not a single ship in game that only uses drones.
|

Risien Drogonne
Aliastra Gallente Federation
47
|
Posted - 2012.12.14 18:19:00 -
[19] - Quote
Silivar Karkun wrote: drones+lazors, armor tanking and good capacitor? sounds OP
missile+projectile, shield tanking with good speed?, sounds OP too
Not so much, since you don't get great drone+gun DPS on an armor-tanked boat. Not enough lows. |

Barrogh Habalu
Imperial Shipment Amarr Empire
61
|
Posted - 2012.12.14 20:58:00 -
[20] - Quote
Silivar Karkun wrote:missile+projectile, shield tanking with good speed?, sounds OP too Drop missiles and it's called Angels. Never understood why they aren't Caldari - Minmatar but oh well  |
|

Mund Richard
46
|
Posted - 2012.12.14 22:41:00 -
[21] - Quote
Rogue drone Battleship! Hull: Infested Dominix
Role bonus: +25%(?) drone damge and hit point Gallente Battleship bonus: +10% drone hit point and damage per level Amarr Battleship bonus(?): 200% bonus to range of remote armor repair modules
6 highslots (4-5 turrets) 6 medium 6 low
Amarr skill bonus something to make drones be able to stay alive outside your immediate RR range, if someone has a better guess... BPC dropping in rogue drone region, or some hacking/inventing from also there, since the region still needs more excitement. Total damage somewhat below of how it would be if the skill alone gave +100% damage, looses the 6 hardpoints and hybrid bonus of the domi, so the total damage ain't that much out of balance. Tank isn't atrocious as well, since it doesn't have the Rattlesnake's resist bonus.
And once more. Hull: Infested Dominix Sarcasm can be like drugs. |

Rain6637
Team Evil
4
|
Posted - 2012.12.14 22:52:00 -
[22] - Quote
Mund Richard wrote:Rogue drone Battleship! Hull: Infested Dominix
Role bonus: +25%(?) drone damge and hit point Gallente Battleship bonus: +10% drone hit point and damage per level Amarr Battleship bonus(?): 200% bonus to range of remote armor repair modules
6 highslots (4-5 turrets) 6 medium 6 low
Amarr skill bonus something to make drones be able to stay alive outside your immediate RR range, if someone has a better guess... BPC dropping in rogue drone region, or some hacking/inventing from also there, since the region still needs more excitement. Total damage somewhat below of how it would be if the skill alone gave +100% damage, looses the 6 hardpoints and hybrid bonus of the domi, so the total damage ain't that much out of balance. Tank isn't atrocious as well, since it doesn't have the Rattlesnake's resist bonus.
And once more. Hull: Infested Dominix
complete with the wiggly arm bits on the sides, like shrimp (gives me the chills) |

Mund Richard
46
|
Posted - 2012.12.14 23:06:00 -
[23] - Quote
Rain6637 wrote: complete with the wiggly arm bits on the sides, like shrimp (gives me the chills) Absolutely! Those are (some of) the bits responsible for remote repair!
Come to think of it, among faction BS, the slot count is really low. More high ones I suppose. Sarcasm can be like drugs. |

Rain6637
Team Evil
4
|
Posted - 2012.12.14 23:08:00 -
[24] - Quote
rogue drone battleship makes complete sense, I wish I thought of that |

Rip Minner
ARMITAGE Logistics Salvage and Industries
73
|
Posted - 2012.12.14 23:49:00 -
[25] - Quote
Kiandoshia wrote:I want a missile based pirate BS =P Not that Rattlesnake bullshit xD
You would have loved the old Rattlesnake. It had 8 Missile ports. |

Ireland VonVicious
Vicious Trading Company Alliance of Abandoned Cybernetic Rejects
85
|
Posted - 2012.12.15 00:24:00 -
[26] - Quote
This just sounds like a thread asking for a maurader that is better then the rattlesnake.
Against the whole thing.
RS has 4 launcher slots and 50% bonus to drones.
Even if you still only had 4 turret or launcher points asking for bigger bonus for 4 drones is asking to much on a maurader.
Pirate faction > Maurader
No reason to make drones any different.
3 drones would be less for heavies and sentries.
Only way to do this would be 75 bandwidth.
You'd still end up with the best medium and light drones in the game.
The current mechanics don't allow for this and CCP has much bigger issues to deal with. |

Rip Minner
ARMITAGE Logistics Salvage and Industries
73
|
Posted - 2012.12.15 01:58:00 -
[27] - Quote
Alticus C Bear wrote:Would not take much to lift the drone damage.
I would also vary the marauder role bonus to not conflict with current ships.
If I were dreaming.
Hyperion Hull
With the one less slot for being a drone boat probably something like: -
High - 6 Medium - 5 Low - 6
5 turrets.
Gallente Battleship Skill - 5% Bonus to Large Hybrid Turret Damage, 10% bonus to armour repair amount per level.
Marauder Skill - 15% bonus to Drone damage and hit points per level, +10km bonus to drone control range per level
Role bonus - 50% bonus to drone speed and tracking Role bonus - 50% bonus to scan probe strength
Should hit somewhere near the 1200 DPS mark with 425mm rails and 3 DDA
Lots of drone bonuses hopefully does not completely obsolete Ishtar and Navy Domi
I just totaly creamed my pants. I love you! |

Anneliese Pollard
University of Caille Gallente Federation
23
|
Posted - 2012.12.15 06:11:00 -
[28] - Quote
Alticus C Bear wrote:Would not take much to lift the drone damage.
I would also vary the marauder role bonus to not conflict with current ships.
If I were dreaming.
Hyperion Hull
With the one less slot for being a drone boat probably something like: -
High - 6 Medium - 5 Low - 6
5 turrets.
Gallente Battleship Skill - 5% Bonus to Large Hybrid Turret Damage, 10% bonus to armour repair amount per level.
Marauder Skill - 15% bonus to Drone damage and hit points per level, +10km bonus to drone control range per level
Role bonus - 50% bonus to drone speed and tracking Role bonus - 50% bonus to scan probe strength
Should hit somewhere near the 1200 DPS mark with 425mm rails and 3 DDA
Lots of drone bonuses hopefully does not completely obsolete Ishtar and Navy Domi
Why scan probes?
I can understand the drone speed / tracking. That sounds like a great option, but most of the marauders can only fit 4 turrets or missile launchers. I don't think you would ever hit 1200 DPS.
Maxed marauder = 75% increase to drone hit points and damage. Right now BSes have 50%. I'm just not convinced that 75% will get drones up over the 1000 mark.
That's what I'm really interested in. Some way to get the drone damage up to 1000 DPS. They can set it up so that the boat is primarily a drone boat, and the high slots could be fitted accordingly.
|

Alticus C Bear
University of Caille Gallente Federation
102
|
Posted - 2012.12.15 08:07:00 -
[29] - Quote
To address a few posts above
Rattler with Torps, faction ammo and BCUGÇÖs and DDAGÇÖs in the lows hits 1190dps perhaps could still due with adjusting but it is shield/missile and therefore different to an armour, hybrid drone boat.
Navy Domi with 5 Ogre II, three DDA and a full rack of 350mm rails does 1118dps.
I think base damage for 5 bonused Ogres with 75% damage bonus is 551dps, with 3 DDA II that would be 920dps (998 if you use lowest tier officer mods) + guns.
There will be a slight shortfall compared with High end turret ships due to no Drone implants, these could be implemented.
I picked the sensor strength bonus to compliment the salvaging/tractor bonus of the existing Marauders rather than include the same.
Ultimately Marauder skill only affects 4 ships and people like high end ships. T2/Faction battleship rebalancing would be a great opportunity to introduce new marauders, tweak the existing ships as well.
Caldari - Shield, Hybrid
Amarr - Armour, Laser, Drone
Minmatar - Shield, Missile
|

Anneliese Pollard
University of Caille Gallente Federation
27
|
Posted - 2012.12.17 06:31:00 -
[30] - Quote
Alticus C Bear wrote:To address a few posts above
Rattler with Torps, faction ammo and BCUGÇÖs and DDAGÇÖs in the lows hits 1190dps perhaps could still due with adjusting but it is shield/missile and therefore different to an armour, hybrid drone boat.
Navy Domi with 5 Ogre II, three DDA and a full rack of 350mm rails does 1118dps.
I think base damage for 5 bonused Ogres with 75% damage bonus is 551dps, with 3 DDA II that would be 920dps (998 if you use lowest tier officer mods) + guns.
There will be a slight shortfall compared with High end turret ships due to no Drone implants, these could be implemented.
I picked the sensor strength bonus to compliment the salvaging/tractor bonus of the existing Marauders rather than include the same.
Ultimately Marauder skill only affects 4 ships and people like high end ships. T2/Faction battleship rebalancing would be a great opportunity to introduce new marauders, tweak the existing ships as well.
Caldari - Shield, Hybrid
Amarr - Armour, Laser, Drone
Minmatar - Shield, Missile
No Gallente :(
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |