Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1. 100M SP EUTZ subcap pilot looking for PVP corp - in Alliance and Corporation Recruitment Center [original thread]
9 months ago i kinda burned out and stopped playing eve, and now i feel like i'm ready to start play again. I can fly most subcap pvp ships with perfect or close to perfect skills for all 4 races, but i don't fly caps. I know this sounds kinda l...
- by dexington - at 2016.03.26 14:39:59
|
2. The IGB JS Callbacks - in EVE Technology Lab [original thread]
Steve Ronuken wrote: The player logs onto an application, with the SSO, with a specific scope requested. The application gets those scope details, along with a key to get at them. (Access token). That token can be used to form the connection ...
- by dexington - at 2015.10.06 00:27:50
|
3. UAxDEATH's removal from CSM - in Assembly Hall [original thread]
UAxDEATH could have had a valid excuse, we don't know, not to attend the summit. Considering the leeloo incident and the controversy surrounding how and why he got elected for csm, i really hope he has valid reason for not taking part in the sum...
- by dexington - at 2015.10.06 00:01:00
|
4. 78M SP char looking for small/medium scale pvp - in Alliance and Corporation Recruitment Center [original thread]
As the title say i'm looking for a corp i can join, i'm not really interested in sov/blob warfare and would prefer a corp that focus on small/medium scale combat who is active in the EUTZ. My character has the following skills: http://eveboard.c...
- by dexington - at 2015.03.21 17:17:18
|
5. Time for a forum name change? - in Missions & Complexes [original thread]
Omnathious Deninard wrote: I think I would rather revisit the idea of separating the forums again. Seems like a bad idea to me, i prefer to have one active PvE forum then two or three specialized but inactive/less active forums.
- by dexington - at 2014.11.28 09:22:27
|
6. Best Marauder for Blitzing ? - in Missions & Complexes [original thread]
Oxide Ammar wrote: Can Marauders compete with dual RR sentry Domi in blitzing ? One marauder is not faster then two domi, but two marauders are better then two domi. I guessing the golem and 1 turret based marauder is a good setup, then you ...
- by dexington - at 2014.11.21 01:32:43
|
7. The percentage chance of encountering rarer Expeditions - in Missions & Complexes [original thread]
I was doing den's yesterday trying to figure would what the escalation chance is, an i got an escalation within the first 20 sites. I was a little surprised that the 5/10 site was located in hi-sec, this is a pretty big buff to hi-sec exploratio...
- by dexington - at 2014.11.16 13:19:08
|
8. Sleeper limited cache. - in Missions & Complexes [original thread]
Tipa Riot wrote: Nice, what was the total estimates value you got from the site? Also what was the scan difficulty / your scanner stats? I use T2 probe launcher with sister probes, with 5 astrometrics and 4 in the remaining scanning skills. ...
- by dexington - at 2014.11.15 13:57:31
|
9. Data sites buffed? Hmmm... - in Missions & Complexes [original thread]
They should just add a chance for data sites dropping the components needed to build story line items, that would actually make data sites more valuable and make story line items more accessible to everyone. While i'm sure the handful of people w...
- by dexington - at 2014.11.15 11:19:39
|
10. The percentage chance of encountering rarer Expeditions - in Missions & Complexes [original thread]
Jenn aSide wrote: [Me too, this is a very good thing, because the more time people take doing escalations is time those same characters aren't stuffing liquid isk into the EVE economy. Lets say you are ratting in null and get a 10/10 escalat...
- by dexington - at 2014.11.14 20:44:36
|
11. The percentage chance of encountering rarer Expeditions - in Missions & Complexes [original thread]
This change is so f'ing stupid, they are going to crash the faction/ded market just like they did with data/relic loot.
- by dexington - at 2014.11.13 17:54:06
|
12. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Warr Akini wrote: That's about right. And CCP has repeatedly increased the risk of failure/loss Eve is hard deal with it, just like the rest of us have to deal with the constant whining from both gankers and victims.
- by dexington - at 2014.11.13 10:38:00
|
13. T2 version of the bowhead - in Player Features and Ideas Discussion [original thread]
Jur Tissant wrote: To OP, we should probably wait until we see how the T1 version fits into the game before we start talking about upgrading it. A jump-capable ship hauler would also have to take into account recent efforts to reduce power proj...
- by dexington - at 2014.11.12 10:10:16
|
14. T2 version of the bowhead - in Player Features and Ideas Discussion [original thread]
Tabyll Altol wrote: I don-Št get it if something which is already very strong (in my opinion too strong) intruduced, why is it that people like you alway want more and more. Are you aware that a jump freighters can move ships as long as you ...
- by dexington - at 2014.11.12 10:05:29
|
15. T2 version of the bowhead - in Player Features and Ideas Discussion [original thread]
Anope wrote: For example my group likes to do road trips and head out and stage in a new system in a far off lowsec for 2 weeks to a month. But probably wont be doing that anymore due to us not having a way to easily move our rigged ships anymo...
- by dexington - at 2014.11.12 02:14:03
|
16. T2 version of the bowhead - in Player Features and Ideas Discussion [original thread]
Would there be any game balance reasons not to make a T2 version on the bowhead, which would function as a jump freighter? I've seen some say a jump drive version of the bowhead isn't needed, because carriers and jump freighters fill the same rol...
- by dexington - at 2014.11.11 19:19:54
|
17. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Celly S wrote: Please try to get some real information about the points you wish to make before attempting to make them. Do you understand that jump freighters, which already are in the game, can move more ships then a bowhead? Adding a T2 ...
- by dexington - at 2014.11.11 02:15:46
|
18. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Celly S wrote: Gully Alex Foyle wrote: A jump drive would be nice. No, we already have ship haulers with jump drives, they're called carriers... (not trying to be an ass, but seriously, we have that already and CCP just nerfed them cau...
- by dexington - at 2014.11.10 22:57:12
|
19. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Fonac wrote: dexington wrote: Shalashaska Adam wrote: As others have said, this is gank efficient to about 1b isk. That would carry about half of a single average incursion battleship. If the incursion community was not so god damn a...
- by dexington - at 2014.11.10 12:39:37
|
20. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Shalashaska Adam wrote: As others have said, this is gank efficient to about 1b isk. That would carry about half of a single average incursion battleship. If the incursion community was not so god damn awful at playing eve, maybe they woul...
- by dexington - at 2014.11.10 12:32:47
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |