| Author |
Thread Statistics | Show CCP posts - 11 post(s) |
|

CCP Fozzie
C C P C C P Alliance
2685

|
Posted - 2012.12.14 16:58:00 -
[1] - Quote
Hey everyone. Team Five-0 has been working hard since Retribution to get changes for these two issues ready to go.
The good news is that we've got some changes implemented and they just need some more testing before release. We're opening the Duality test server up with both of these changes live and ready to go so that you all can take a look over the weekend and let us know if anything breaks for you.
Information on how to set up Duality can be found at: http://wiki.eveonline.com/en/wiki/Duality
You can use this thread for feedback and I'll collect it and get it to the rest of the team. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Fozzie
C C P C C P Alliance
2685

|
Posted - 2012.12.14 17:13:00 -
[2] - Quote
MainDrain wrote:CCP Fozzie wrote:Hey everyone. Team Five-0 has been working hard since Retribution to get changes for these two issues ready to go. The good news is that we've got some changes implemented and they just need some more testing before release. We're opening the Duality test server up with both of these changes live and ready to go so that you all can take a look over the weekend and let us know if anything breaks for you. Information on how to set up Duality can be found at: http://wiki.eveonline.com/en/wiki/DualityYou can use this thread for feedback and I'll collect it and get it to the rest of the team. Can you confirm the exact nature of the drone changes (the safety one is obvious) Im assuming you've worked so they no longer get hammered on launch, and the bug where if we dock them up, and launch them again they seem to get less aggression?
Basically a new attribute has been added that scales NPC drone aggro in a more sensible way. There should be more reduction in aggro against small drones than against large ones in general. There's also a lot more room to tweak with this new attribute, as the old one often didn't work as expected.
The side effect where scooping and relaunching reduced aggro should be significantly less pronounced but may not be completely gone. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Fozzie
C C P C C P Alliance
2686

|
Posted - 2012.12.14 18:04:00 -
[3] - Quote
Matthew97 wrote:Siobhan MacLeary wrote:I assume the way Sleepers act against drones - preferring to hit player ships but going after drones too if there's o I'm assuming that this only effects the new Mission AI as the sleepers haven't been touched AI Wise in the new expansion. CCP Fozzie wrote:Hey everyone. Team Five-0 has been working hard since Retribution to get changes for these two issues ready to go. The good news is that we've got some changes implemented and they just need some more testing before release. We're opening the Duality test server up with both of these changes live and ready to go so that you all can take a look over the weekend and let us know if anything breaks for you. Information on how to set up Duality can be found at: http://wiki.eveonline.com/en/wiki/DualityYou can use this thread for feedback and I'll collect it and get it to the rest of the team. Is this on there now or soon? Just that its still got the old bugs from way way in Retri testing (Green lights on Tengu / Pure white ships)
They should be on there now. Duality may have other bugs here and there, we asked for it to be opened up with somewhat late notice. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Eterne
C C P C C P Alliance
1001

|
Posted - 2012.12.17 17:58:00 -
[4] - Quote
I've removed some trolling from this thread. Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|
|

CCP Fozzie
C C P C C P Alliance
2725

|
Posted - 2012.12.19 23:26:00 -
[5] - Quote
Hey everyone thanks for the feedback so far. As you saw we released the most recent version since it was determined to be an incremental improvement over the old code, but like everything in Eve this is a work in progress and we'll keep working on it. I'm visiting family for the Holidays but I sent a summary of the thread so far to the team members who are still at the office.
Merry Christmas and I'll talk to you guys later. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Fozzie
C C P C C P Alliance
2959

|
Posted - 2013.01.04 11:45:00 -
[6] - Quote
Most of the team is back now, rest should arrive on Monday. We're doing some more testing and crunching metrics from over the holidays. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Fozzie
C C P C C P Alliance
2959

|
Posted - 2013.01.04 13:02:00 -
[7] - Quote
My perspective is to approach this the same way as pvp ship balancing, looking at each ship relative to each other and making sure their advantages and disadvantages are in the right ranges to make each one a viable option.
The good news is that from a metrics perspective the most recent changes were a very solid step forward. Overall drone use is higher now than before Retri, as is the number of players active in ships like the Domi, Rattlesnake and Ishtar. Overall drone deaths per day is about 15% higher than pre-Rev, well below the huge 200% increase we peaked at before the 1.0.7 changes, and is continuing to drop gradually even as drone activity as a whole continues to inch up.
We're continuing to look into options for further balancing with the eventual goal of having the a large number popular mission shops all competitive with each other, drone ships included. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Fozzie
C C P C C P Alliance
2959

|
Posted - 2013.01.04 13:33:00 -
[8] - Quote
Unforgiven Storm wrote:Talking about NPC aggression due to new AI, there some pretty nice kills of haulers in 0.0 done by normal NCP rats in the gates, I almost lost one yesterday.
It seems that the rats now lock and start shooting any ship 1 second after it breaks cloak in a gate. If the rats are in high numbers (5+) and since haulers have low tank buffers / resists and take long time to align and gain speed to warp you might loose them.
Some people already lost some.
I had a previous warning about this new AI and what the rats were doing in the gates, so I put kin and termal resists mods (guristas) and all the shield buffer I could fit in the hauler before I did my run, but even so at the moment of the warp they took me 2/3 of my shield down, 3 more seconds aligning and I might have lost it. Now I have perfect skills and t2 mods fitted
I have the isk and im thinking in replacing my hauler for a t2 version to counter this "new feature" but i'm thinking... "poor noobs"
This forum rules dont allow me to post kills, but there out there, just look for them, funny and expensive kills of haulers to normal NCP rats in 0.0 gates. If it was incursion rats its expected, but normal ones?!
Hei CCP Fozzie maybe its time to make that tiercide on haulers and review their buffers a little bit; or maybe review normal npcs AI on the gates to wait a couple of more seconds [lets say 5s is a round number] before they start shooting, since I don't think this was an intended behavior expected by ccp: normal npcs killing haulers at the gates in 0.0?! or it was?
Thanks for the tip I'll investigate further. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Fozzie
C C P C C P Alliance
2959

|
Posted - 2013.01.04 14:28:00 -
[9] - Quote
Mund Richard wrote: CCP Fozzie: Is that mechanic here to stay for good (since it seems to be the switch that made drones not die horribly all the time), or will it get taken away once something else is made working, such as rat remembering who did how much damage?
All options are on the table, but there are not concrete plans to remove the size restriction mechanic at this point. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Fozzie
C C P C C P Alliance
2962

|
Posted - 2013.01.07 16:18:00 -
[10] - Quote
Mund Richard wrote:Is a Vexor not like an Ishtar or Domi? Nevermind, different valid(?) interpretation of the same sentence, only OP knows how he meant it.
The ship activity numbers I was gathering were for ships that are very commonly used for mission running and other PVE. Vexor also counts but since it has a higher PVP popularity I skipped it in that set. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
|

CCP Fozzie
C C P C C P Alliance
2962

|
Posted - 2013.01.07 16:50:00 -
[11] - Quote
Funky Lazers wrote:CCP Fozzie wrote:Mund Richard wrote:Is a Vexor not like an Ishtar or Domi? Nevermind, different valid(?) interpretation of the same sentence, only OP knows how he meant it. The ship activity numbers I was gathering were for ships that are very commonly used for mission running and other PVE. Vexor also counts but since it has a higher PVP popularity I skipped it in that set. I wish you could answer about TC/TEs since they will affect pve too.
We don't have a set date for that yet, it will be evaluated as we go forward. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|
| |
|