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foxnod
StarFleet Enterprises Red Alliance
58
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Posted - 2012.12.16 06:13:00 -
[1] - Quote
Balthisus Filtch wrote:Here's the problem with your risk/reward equation:
- Null has MASSIVE reward, it's called moon goo - Your problem is that it's top down, meaning you can't get your hands on the MASSIVE reward unless your alliance leaders decide to trickle something down to you
What you really need is bottoms up Null income replacing moongo. Then there would be incentive for individual players to populate (and fly around) Null.
Instead your seeking to nerf Hi-Sec. FAIL.
Null = all risky, Empire = all safe is just a plain lie. The truth is far more subtle.
- An average day Null has very little risk. You only have to play with your map setting for a couple of minutes to see that for yourself. - Empire is only a safe place to be if you are a new player piloting cheap ships. Start piloting shiney ships or hauling significant cargo and you will be an attractive gank and safe nowhere. - And Empire being safe for new players is EXACTLY how the game mechanic should work, or the game would DIE.
You've ignored the fact that the only way to boost nullsec income for industry is to nerf highsec. You can't buff beyond a 100% refine rate. No matter the buff for indi in null, highsec is going to have to take a swing from the mallet of balance for the system to work. |

foxnod
StarFleet Enterprises Red Alliance
62
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Posted - 2012.12.16 19:23:00 -
[2] - Quote
Vaerah Vahrokha wrote:foxnod wrote:Balthisus Filtch wrote:Here's the problem with your risk/reward equation:
- Null has MASSIVE reward, it's called moon goo - Your problem is that it's top down, meaning you can't get your hands on the MASSIVE reward unless your alliance leaders decide to trickle something down to you
What you really need is bottoms up Null income replacing moongo. Then there would be incentive for individual players to populate (and fly around) Null.
Instead your seeking to nerf Hi-Sec. FAIL.
Null = all risky, Empire = all safe is just a plain lie. The truth is far more subtle.
- An average day Null has very little risk. You only have to play with your map setting for a couple of minutes to see that for yourself. - Empire is only a safe place to be if you are a new player piloting cheap ships. Start piloting shiney ships or hauling significant cargo and you will be an attractive gank and safe nowhere. - And Empire being safe for new players is EXACTLY how the game mechanic should work, or the game would DIE. You've ignored the fact that the only way to boost nullsec income for industry is to nerf highsec. You can't buff beyond a 100% refine rate. No matter the buff for indi in null, highsec is going to have to take a swing from the mallet of balance for the system to work. So what if you nerf hi sec refining to null sec rates? High SP characters like me will still reprocess at or close to 100% rate while newbies will get an huge shaft. Think again.
We can always rebalance the refining skill tree to fix that issue.
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foxnod
StarFleet Enterprises Red Alliance
63
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Posted - 2012.12.16 19:37:00 -
[3] - Quote
Not true, there are many buffs to null industry that have next to nothing to do with high sec. Station factory slots being the most glaring. Getting off topic here.
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Actually most buffs can't work without nerfing highsec.
Refine rates.....can't buff beyond the 100% you get in highsec.
Fees for installing jobs.....can't create a taxable base for them in nullsec without adjusting highsec fees upward.
Anoms & ratting..........As much as I would like to make 250mil per hr out here in null with a tengu, that probably wouldn't be good for the game's economy. So once again highsec will have to be balanced there.
Transport.............highsec has a huge advantage in that you can autopilot your freightor into jita to pick up your mins and autopilot back and install your job. in your all-in-one station
POS's.......highsec POS's are almost immune to a wardec even if the owner is semi-comatose. In low/null, our warning is 30 dreads dropping on the tower.
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foxnod
StarFleet Enterprises Red Alliance
63
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Posted - 2012.12.16 19:40:00 -
[4] - Quote
Alavaria Fera wrote:foxnod wrote:Vaerah Vahrokha wrote:So what if you nerf hi sec refining to null sec rates? High SP characters like me will still reprocess at or close to 100% rate while newbies will get an huge shaft.
Think again. We can always rebalance the refining skill tree to fix that issue. It's a trick, they don't care about the newbies.
If they really cared about the newbies, they'd keep their Orcas and hulks out of the newbie systems so the genuine new players could have a chance at getting some decent ore. |
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