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Merkar
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Posted - 2003.07.08 06:46:00 -
[1]
I've had a rifter and a stabber. Did pretty well with both of them. Actually liked the rifter best except for the small cargo size.
anyhow, i just got the rupture, and so far something seriously sucks with it. I can barely take on nomads and ambushers with it. It seems as though i either never hit the damn things, or if i do hit, i do pitiful amounts of damage. I wind up taking damage ... i never took any damage in the rifter. And i also burn through ammo like its garbage. It can take 50 rounds of medium emp and plasma to take out one ship.
I currently have the following setup: 650 artillery cannon - emp 250 light scout artillery - emp (2) 425 autocannons with plasma
I generally fire the first gun when i'm about 15k away from the target, the 2nd gun when about 10k and the last two when i get to within about 5-6k. Maybe i should replace the 425's with something with a longer range?
Oh and i keep 2 smart bombs to handle incoming missles.
medium slots i just have some ab's and shield booster. low slots i have a bunch of tracking enhancers and stablizers.
anyone have any suggestions for a good loadout for this ship? should i dump 1 of the guns and the smartbombs and pick up missles?
The only thing i can think of as to why i'm sucking so badly is i need to get in closer for the 425's to work since their optimal range is 971... how much of an impact does that have? say insteaf of 971 i'm at 5000? accuracy falloff is 7500
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Merkar
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Posted - 2003.07.09 04:26:00 -
[2]
well, i dont know that i can stay at 17k-20k range when against frigates. They are faster then the rupture and usually get in close with me, unless the are firing missles.
I've tried using the 650 and it hardly ever does any significant amount of damage. It misses a fair amount of the time. I've got med proj skill up to lvl3 (working on 4) and i have most of the secondary gunnery skills at lvl2. Maybe once per combat i'll see the 650 do 70 points of damage.
I just dont understand how the 'best' mimatar cruiser cant even take on frigates. I feel safer in my rifter going against frigates then i do in the rupture.
I suppose at least against another cruiser i can maintain that distance. But it seems to me like the rupture is just way under powered using projectile weapons. I havent used my rifter since the last patch, but i could routinely take out frigates a lot quicker with it then the rupture.
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Merkar
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Posted - 2003.07.09 09:33:00 -
[3]
Ok, guess i'll have to test it against another cruiser then. I wanted to test it against some frigates first just to get a feel for it.
what range do you usually stay at when you get the 80 dmg as routine?
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Merkar
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Posted - 2003.07.09 22:01:00 -
[4]
ok, i'll give the different ammo's a try also. I assume when i look at the gun stats, i should try and remain in between the accuracy falloff range and the optimal range. I also assume that being closer to the optimal range is better. Is any of that incorrect?
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Merkar
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Posted - 2003.07.10 04:28:00 -
[5]
well, are you going against cruisers or frigates?
I have all the skills you mentioned, except i dont think i have trajectory analysis. I have medium proj at lvl4, gunnery at 3 (will be at 4 tonight) and all the others i have at lvl2. Even with the secondary skills only being lvl2 vs yours being lvl3, i dont think it should make that much of a difference.
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