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Cage Man
Evil Guinea Pigs
41
|
Posted - 2012.12.18 17:13:00 -
[31] - Quote
Kara Books wrote:Cage Man wrote:Unless you slavaging as you go.. there is no good reason to stick to the pally. Shield skills are not that long to train to be competent, and the NM with tachy's will burn through missions extremely fast. You need to shield tank it so you can use all the lows for heat sinks and TE's. Focused character is focused on staying focused. the time it would take me to train perfect shield skills, I could spend taking the remainder of my invention skills to 5's, all of them. P.S. the Pally has more DPS, versatility and doesn't have the capacitor handycap of the nightmare, they are both good choices, its all a matter of what resources are available and personal preference, is all it comes down to really.
My fit below.. use it for incursions also hence the odd rigs... show me how your pally fit that does more DPS and still has the ability to tank anything and track anything bigger than a BC... for long mission gates I fit a 100mn mwd instead of tracking comp and drop tractor beam. With conflag I can pop cruisers round 15km... with my implants I get round 10 mins of cap with guns firing.. but most things are dead then, very rarely inject cap, boost shields or even use drones...
[Nightmare, LvL4]
Auto Targeting System II_2 Tachyon Beam Laser II_2, Imperial Navy Multifrequency L Tachyon Beam Laser II_2, Imperial Navy Multifrequency L Tachyon Beam Laser II_2, Imperial Navy Multifrequency L Tachyon Beam Laser II_2, Imperial Navy Multifrequency L Small Tractor Beam II_2
Kaikka's Modified X-Large Shield Booster_1 Heavy Capacitor Booster II_1 Adaptive Invulnerability Field II_2 Adaptive Invulnerability Field II_2 Sensor Booster II_2 EM Ward Field II_2 Tracking Computer II_2, Tracking Speed Script
Imperial Navy Heat Sink_2 Imperial Navy Heat Sink_2 Imperial Navy Heat Sink_2 Imperial Navy Heat Sink_2 Tracking Enhancer II_2
Large Capacitor Control Circuit II_2 Large Core Defense Field Extender I_2 Large Anti-Thermal Screen Reinforcer II_2
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Crash Lander
Imperial Academy Amarr Empire
16
|
Posted - 2012.12.18 22:09:00 -
[32] - Quote
I'll also reiterate as an experienced amarr pilot: Paladin is quite possibly the worst Marauder of them all. A pulse napoc has better damage projection and plenty of tank for L4s. Ships to use in Amarr space in order:
1) Tach Nightmare 2) Pulse Navy Apoc 3) Paladin
And yes you can still solo if you are careful; but with TDs its just annoying as hell. |

Kara Books
Deal with IT.
238
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Posted - 2012.12.18 22:11:00 -
[33] - Quote
the nightmare has better tracking, less dps, less cap
find it on battleclinic |

Cage Man
Evil Guinea Pigs
42
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Posted - 2012.12.18 22:13:00 -
[34] - Quote
Kara Books wrote:the nightmare has better tracking, less dps, less cap
find it on battleclinic
LOL.. sure... 
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Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 22:15:00 -
[35] - Quote
Crash Lander wrote:I'll also reiterate as an experienced amarr pilot: Paladin is quite possibly the worst Marauder of them all. A pulse napoc has better damage projection and plenty of tank for L4s. Ships to use in Amarr space in order:
1) Tach Nightmare 2) Pulse Navy Apoc 3) Paladin
And yes you can still solo if you are careful; but with TDs its just annoying as hell.
How exactly is a Navy apoc at 600M isk, with less slots and worse bonuses better then a pally?
At 600M isk? seriously, no, way to costly for the slots and bonuses you get at the cost of SIX HUNDRED MILLION INTERSTELLER CREDITS
Thank you, for your post but please don't hijack my threads to advertise manipulated items. |

Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 22:16:00 -
[36] - Quote
Cage Man wrote:Kara Books wrote:the nightmare has better tracking, less dps, less cap
find it on battleclinic LOL.. sure... 
I missed the joke.
P.S. head over to battleclinic to work on your fitting skills, I meant that in a good way. |

Cage Man
Evil Guinea Pigs
42
|
Posted - 2012.12.18 22:19:00 -
[37] - Quote
Kara Books wrote:Cage Man wrote:Kara Books wrote:the nightmare has better tracking, less dps, less cap
find it on battleclinic LOL.. sure...  I missed the joke. P.S. head over to battleclinic to work on your fitting skills, I meant that in a good way.
The joke is a NM has less DPS.. and if the pally DID infact work better than the NM.. I can guarantee you I would fly it.. I can fit ships just fine TY... perhaps YOU should have a stab at it yourself before making false statements.. |

Crash Lander
Imperial Academy Amarr Empire
16
|
Posted - 2012.12.18 22:25:00 -
[38] - Quote
Kara Books wrote:Crash Lander wrote:I'll also reiterate as an experienced amarr pilot: Paladin is quite possibly the worst Marauder of them all. A pulse napoc has better damage projection and plenty of tank for L4s. Ships to use in Amarr space in order:
1) Tach Nightmare 2) Pulse Navy Apoc 3) Paladin
And yes you can still solo if you are careful; but with TDs its just annoying as hell. How exactly is a Navy apoc at 600M isk, with less slots and worse bonuses better then a pally? At 600M isk? seriously, no, way to costly for the slots and bonuses you get at the cost of SIX HUNDRED MILLION INTERSTELLER CREDITS Thank you, for your post but please don't hijack my threads to advertise manipulated items.
Get your facts straight: I have all 3 of those ships For arguments sake: 1 extra low + rig. if you put tanking modules in those your base tank is the same as the pally. with the exact same number of slots left. So whats left: Pally: Extra highs vs Napoc: 7.5% bonus to Large Energy Turret optimal range per level (ie 37.5% better.). That means Multifreq range with pulses without any mods is ~24km.
Now fit it up and that range goes to +32km. I'll let you extrapolate other crystals. Thats called damage projection => rats dead before you have to tank. Now suppose you say I'll tach fit the pally; I'll say good luck with that abysmal powergrid.
If you want to run around in an overtanked brick then be my guest.
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Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 22:33:00 -
[39] - Quote
Crash Lander wrote:Kara Books wrote:Crash Lander wrote:I'll also reiterate as an experienced amarr pilot: Paladin is quite possibly the worst Marauder of them all. A pulse napoc has better damage projection and plenty of tank for L4s. Ships to use in Amarr space in order:
1) Tach Nightmare 2) Pulse Navy Apoc 3) Paladin
And yes you can still solo if you are careful; but with TDs its just annoying as hell. How exactly is a Navy apoc at 600M isk, with less slots and worse bonuses better then a pally? At 600M isk? seriously, no, way to costly for the slots and bonuses you get at the cost of SIX HUNDRED MILLION INTERSTELLER CREDITS Thank you, for your post but please don't hijack my threads to advertise manipulated items. Get your facts straight: I have all 3 of those ships For arguments sake: 1 extra low + rig. if you put tanking modules in those your base tank is the same as the pally. with the exact same number of slots left. So whats left: Pally: Extra highs vs Napoc: 7.5% bonus to Large Energy Turret optimal range per level (ie 37.5% better.). That means Multifreq range with pulses without any mods is ~24km. Now fit it up and that range goes to +32km. I'll let you extrapolate other crystals. Thats called damage projection => rats dead before you have to tank. Now suppose you say I'll tach fit the pally; I'll say good luck with that abysmal powergrid. If you want to run around in an overtanked brick then be my guest.
This overtanked brick, deals 1200 DPS at 50KM, 1480 at 20km This overtanked brick doesnt cap out with just guns shooting. This overtanked brick doesnt doesnt have trouble with capacitor. |

Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
42
|
Posted - 2012.12.18 22:43:00 -
[40] - Quote
This thread is starting to turn into another one of those NM vs Paladin discussions. I've posted in many of these threads and have used both ships for hundreds of L4 missions. I can say without a doubt the only difference between a NM and paladin is the tracking which isn't an issue for most L4 missions.
It also seems to be turning into a pulse vs tach thread also and again I can say without a doubt tachs have no problem what so ever in missions. In fact you can fit a tachy nightmare to have the tracking of pulse lasers with scorch. With good skills and a good fit there is almost no difference between the two ships. |

Crash Lander
Imperial Academy Amarr Empire
16
|
Posted - 2012.12.18 22:49:00 -
[41] - Quote
Kara Books wrote: This overtanked brick, deals 1200 DPS at 50KM, 1480 at 20km This overtanked brick doesnt cap out with just guns shooting. This overtanked brick doesnt doesnt have trouble with capacitor.
Fine, talk is cheap. I call BS. post the fit.
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Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 22:56:00 -
[42] - Quote
Arcosian wrote:This thread is starting to turn into another one of those NM vs Paladin discussions. I've posted in many of these threads and have used both ships for hundreds of L4 missions. I can say without a doubt the only difference between a NM and paladin is the tracking which isn't an issue for most L4 missions.
It also seems to be turning into a pulse vs tach thread also and again I can say without a doubt tachs have no problem what so ever in missions. In fact you can fit a tachy nightmare to have the tracking of pulse lasers with scorch. With good skills and a good fit there is almost no difference between the two ships.
The arguments and pointless nonsense was indeed becoming annoying, I like your post, literally. truthful and concise.
Im abandoning this thread, If Devs pass by and feel like locking it, feel free, I believe the question regarding changes has bin answered. |

Hammer Legion Member
University of Caille Gallente Federation
5
|
Posted - 2012.12.19 05:39:00 -
[43] - Quote
Kara Books wrote:
Im abandoning this thread
a lot easier than posting you magic fits you win any argument with...good runaway
regards, HML |
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