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Kara Books
Deal with IT.
237
|
Posted - 2012.12.16 01:56:00 -
[1] - Quote
Currently my alts are heavy drone passive rattlesnake for Caldari/mini and gallante space and a Paladin pilot for Amarr space.
Since there's no point economically speaking in flying a rattlesnake with heavy drones atm, the Paladin character is what I was focusing on before patch, the topic is mainly about full room agro in certain lvl 4 missions in Amarr space.
Which missions to be exact, should be avoided/dropped by the Paladin pilot for Amarr space, 2 paladins, Pulse and soon to be tachy (as soon as I figure out a fitting to accommodate the new changes)
What mainly concerns me, is full room agro and to an extent, Electronic counter measure changes to an extent.
Just post the mission, Missions which are undoable for a 600 DPS burst tank (15 min) lvl 4's and try to add some detail as to why.
If im asking a question which already has answers elsewhere on the internet/EvE forums, do please point me in the right direction, otherwise, lets get this started. |

Rain6637
Team Evil
6
|
Posted - 2012.12.16 04:02:00 -
[2] - Quote
I'm not sure what it is you're asking. I'm confused by what you mean by "2 paladins" does that mean you have the option of running 2 paladins?
unless the disruption effects persist (like it has for some players), I would think they could watch each other's backs. NPCs seem to focus fire and switch targets in unison, and incoming dps and ewar is consolidated to the ship that is primary.
I decided to take a golem and nightmare on missions, and not consider npc faction related to tracking disruption... (partly due to a comment you made, actually, 'why not 2 elite battleships'... )
deciding how to best dual-box slaughter level 4's is what I consider a "high quality problem." | ^_^ | |

Kara Books
Deal with IT.
237
|
Posted - 2012.12.16 04:23:00 -
[3] - Quote
Rain6637 wrote:I'm not sure what it is you're asking. I'm confused by what you mean by "2 paladins" does that mean you have the option of running 2 paladins?
unless the disruption effects persist (like it has for some players), I would think they could watch each other's backs. NPCs seem to focus fire and switch targets in unison, and incoming dps and ewar is consolidated to the ship that is primary.
I decided to take a golem and nightmare on missions, and not consider npc faction related to tracking disruption... (partly due to a comment you made, actually, 'why not 2 elite battleships'... )
deciding how to best dual-box slaughter level 4's is what I consider a "high quality problem." | ^_^ |
Slightly off topic, but Yes, at one point I was running missions in my Paladin and a friend wanted to gain standing for an Amarr faction, so he brought out his Mach and I brought my Pulse Pally, and we ripped missions the longest mission was Angel extravaganza, which lasted a whole 15 min from start to finish with bonus room included. The pally would take as much agro as possible, but not all of it, its a superb due, or atleast was before patch for Amarr space. Most missions where less then 4 min, dock undock and traval time included.
The Paladin pilot is currently in possession of 2 hulls, one of them is Pulse fitted "Pally" by "Books Kara" on batleclinic fitting. the 2nd hull is destined to become a Tachyon beam build (I was convinced having 2 pally's is the way to go after that same friend showed off his tachy pally in 1 mission, Mining misappropriation, Both builds definitely have some great capabilities, but at roughly 2B isk after build cost for a Pally, im not taking these ships out until I know exactly what to expect.
I was disappointed, greatly at the builds made by people with multiple accounts upvoting themselves over 4.5B isk fitted pinatas, the Pulse fitting was absolutely flawless in actual ingame performance, multiple revisions, its a very solid build I recommend it as a first paladin for first timers, still even 2B isk is not something im planning on risking on a daily basis, period. |

Rain6637
Team Evil
6
|
Posted - 2012.12.16 06:02:00 -
[4] - Quote
it's not unheard of to armor fit a nightmare..... |

Kara Books
Deal with IT.
237
|
Posted - 2012.12.16 06:55:00 -
[5] - Quote
Rain6637 wrote:it's not unheard of to armor fit a nightmare.....
don't take the sansha missions? dunno.
Would have to get very creative with those 5 low slots, unfortunately, im not that creative.
Im still hoping people will begin posting which missions their running into that immediately receive full room agro and which missions are impossible for Marauder pilots SOLO.
even if you don't know the name of that mission or those missions, just post what you remember about it, every little bit helps.
Or
Did CCP fully fix, atleast the Major high DPS lvl 4's already and I missed the entire boat completely? |

shar'ra matcevsovski
white knightess
185
|
Posted - 2012.12.16 07:07:00 -
[6] - Quote
if your using 2 paladin anyway i-¦d work is RR tbh, that'd nearly doubly your tank for a relativly small drawback...
Boost T2 BPO`s! |

Kara Books
Deal with IT.
237
|
Posted - 2012.12.16 07:29:00 -
[7] - Quote
shar'ra matcevsovski wrote:if your using 2 paladin anyway i-¦d work is RR tbh, that'd nearly doubly your tank for a relativly small drawback...
Single character with 2 paly's in assets, other PVE character is shield, both very incompatible, other then warping in a 3500 passive perma tank Rattle into the mission, still not the point. or the information im seeking.
|

Rain6637
Team Evil
6
|
Posted - 2012.12.16 07:50:00 -
[8] - Quote
i think most regulars are respecting the strict nature of your question
if you're a lone turret ship, consensus seems to be you're up a creek.
LUCKILY the disruption is coming from frigates, so you could get them downed with light drones
*but* now light drones are being eaten quickly.
I don't solo level 4's, I never planned to--I created three accounts together in 2009... sooo my knee-jerk reaction is... don't go it alone with a turret ship, and tracking disruption and drone-hungry NPCs.
I experience tracking disruption from all turret weapon faction missions. I think those would be the missions you would/should avoid. |

Sobaan Tali
Caldari Quick Reaction Force
99
|
Posted - 2012.12.16 16:58:00 -
[9] - Quote
Being able to use either pulses or tachs on a paladin makes a big difference, at least it has for me. To be bluntly honest, I was quite unimpressed with damage projection of a pulse fit over a tach fit, since the tach fit I use is less than 100dps short compared to pulses. You also tend to burn up freq crystals much faster in a pulse build, too. As far as having any fears of tank, the paladin holds up pretty well it seems on its own. Mine tanks about 550 or so verses bloods for a good half hour even with tachs blazing. I haven't ran into any missions from them or sansha yet that gave me issues as far as tank (aside from worlds collide before they fixed the aggro bug). I will say I use a core type repper rather than a mere faction repper, so that might be recommendable (though it needs a fitting rig/imp/mod to have enough grid with tachs) |

Kara Books
Deal with IT.
237
|
Posted - 2012.12.16 17:29:00 -
[10] - Quote
Sobaan Tali wrote:Being able to use either pulses or tachs on a paladin makes a big difference, at least it has for me. To be bluntly honest, I was quite unimpressed with damage projection of a pulse fit over a tach fit, since the tach fit I use is less than 100dps short compared to pulses. You also tend to burn up freq crystals much faster in a pulse build, too. As far as having any fears of tank, the paladin holds up pretty well it seems on its own. Mine tanks about 550 or so verses bloods for a good half hour even with tachs blazing. I haven't ran into any missions from them or sansha yet that gave me issues as far as tank (aside from worlds collide before they fixed the aggro bug). I will say I use a core type repper rather than a mere faction repper, so that might be recommendable (though it needs a fitting rig/imp/mod to have enough grid with tachs)
Where it counts, most ships end up within 30KM, a good 25% end up within easy 20km slow boating burning distance, allowing the full 1480 DPS with Pulse/counting drones (130-140DPS), I wouldn't exactly call that a 100 DPS difference, closer to double the DPS.
Most enemies end up being under 50km in Amarr space, Pulse's hit out to 50km quite perfectly, only a handful of missions, 3 at most benefit from a Tachy pally, which is much more efficient, on those then a pulse, while the pulse is much more effective in every other mission available in Amarr space.
The Tachy pally also has the advantage of being able to do quite a few missions in Caldari space, although Guristas are a pain, never the less its still an effective platform.
Pulse pally>Tachy pally ~75% of the time. Tachy pally>pulse pally ~25% of the time.
In reality I end up using Navy crystals, I have like a 5 year supply of them now, they burn out VERY SLOWLY, very very very slowly, not even a subject worth discussing, considering 300M isk of mission would burn out 3M isk of crystals, T2 and Navy combined.
about 20% of the time, during the first 3 min of a mission, T2 crystals are used to get agro under control asap, when all crystals are cycled correctly, I.E. use correct crystals for correct range/enemy, they will last quite well. |

Kirkwood Ross
AWE Corporation Intrepid Crossing
5
|
Posted - 2012.12.16 18:19:00 -
[11] - Quote
In Amarr space
Worlds Collide
Pockets 2-3 (sansha/blood side) have a lot of neuting/tracking disrupt power that could render a Paladin helpless.
The Assault
The guristas jam a lot and the Paladin has poop for sensor strength.
Silence the Informat
The mercanary pocket will full room aggro and has a large amount of DPS/Tackle/Web.
Intercept the Saboteurs
Mixed DPS in the final pocket and a lot of tackle.
|

Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
42
|
Posted - 2012.12.16 18:34:00 -
[12] - Quote
The only mission a paladin and really any gunboat will have trouble is L4 sansha blockade. You will be perma TD to the point your optimal is around 8km and those 6 elite cruisers can perma tank drones. It's do able in a gunboat but a CNR would make it much easier.
CCP fixed full room aggro in a patch not too long ago. If you are in amarr space a paladin/nightmare will handle everything just fine. |

Kara Books
Deal with IT.
237
|
Posted - 2012.12.16 18:50:00 -
[13] - Quote
Kirkwood Ross wrote:In Amarr space
Worlds Collide
Pockets 2-3 (sansha/blood side) have a lot of neuting/tracking disrupt power that could render a Paladin helpless.
The Assault
The guristas jam a lot and the Paladin has poop for sensor strength.
Silence the Informat
The mercanary pocket will full room aggro and has a large amount of DPS/Tackle/Web.
Intercept the Saboteurs
Mixed DPS in the final pocket and a lot of tackle.
Thank you! |

Cage Man
Evil Guinea Pigs
41
|
Posted - 2012.12.17 02:57:00 -
[14] - Quote
Unless you slavaging as you go.. there is no good reason to stick to the pally. Shield skills are not that long to train to be competent, and the NM with tachy's will burn through missions extremely fast. You need to shield tank it so you can use all the lows for heat sinks and TE's. |

Kara Books
Deal with IT.
237
|
Posted - 2012.12.17 03:00:00 -
[15] - Quote
Cage Man wrote:Unless you slavaging as you go.. there is no good reason to stick to the pally. Shield skills are not that long to train to be competent, and the NM with tachy's will burn through missions extremely fast. You need to shield tank it so you can use all the lows for heat sinks and TE's.
Focused character is focused on staying focused.
the time it would take me to train perfect shield skills, I could spend taking the remainder of my invention skills to 5's, all of them. |

Rain6637
Team Evil
10
|
Posted - 2012.12.17 03:17:00 -
[16] - Quote
Kara, did you see my message ingame about faction/non faction battleships |

Kara Books
Deal with IT.
237
|
Posted - 2012.12.17 03:21:00 -
[17] - Quote
Rain6637 wrote:Kara, did you see my message ingame about faction/non faction battleships
Yes I did =)
Thank you for the offer, but I pretty much have all of the above, the Mach I cant fly, and for the bhaalgorn, the tracking is pretty poor, Tested and tried during the incursion expansion, not recommended for solo mission running, although if you pair it with a Scimi and tracking links, it becomes a beast with that sensor strength bonus it has.
|

Jared Falkenberg
Cricketeers
0
|
Posted - 2012.12.17 03:33:00 -
[18] - Quote
Quote:Most missions where less then 4 min, dock undock and traval time included.
If you're really laying out that much DPS I don't see how the patch affects you. |

Kara Books
Deal with IT.
237
|
Posted - 2012.12.17 03:42:00 -
[19] - Quote
Jared Falkenberg wrote:Quote:Most missions where less then 4 min, dock undock and traval time included. If you're really laying out that much DPS I don't see how the patch affects you.
So far so good, whole room agro surprise's Iv not run into yet, I hope I never do, perhaps you should have read the original post, thanks. |

Jared Falkenberg
Cricketeers
0
|
Posted - 2012.12.17 04:02:00 -
[20] - Quote
Kara Books wrote:Jared Falkenberg wrote:Quote:Most missions where less then 4 min, dock undock and traval time included. If you're really laying out that much DPS I don't see how the patch affects you. So far so good, whole room agro surprise's Iv not run into yet, I hope I never do, perhaps you should have read the original post, thanks.
Whole room agro was a bug that's supposedly been fixed. |

sodney
Elite Aeronautic Developer Syndicate Test Alliance Please Ignore
16
|
Posted - 2012.12.17 20:31:00 -
[21] - Quote
Kara Books wrote: So far so good, whole room agro surprise's Iv not run into yet, I hope I never do
lol...what?
|

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
59
|
Posted - 2012.12.17 22:11:00 -
[22] - Quote
Jared Falkenberg wrote:Whole room agro was a bug that's supposedly been fixed.
It seems so. I didn't get worlds collide yet, which is seriously the only mission that freaks me out (bad memories; four elite webbers/scamblers coupled with close range full room angel damage can be nasty :p), but I've had a few post-patch full room aggro missions today and none of them seemed to be bugged anymore. With double Paladin / Mach / Nightmare, hell, even double CNR, I wouldn't worry about it, no matter the mission, tbh, because most stuff will be dead before it can even react. |

Kara Books
Deal with IT.
238
|
Posted - 2012.12.17 22:44:00 -
[23] - Quote
Caitlyn Tufy wrote:Jared Falkenberg wrote:Whole room agro was a bug that's supposedly been fixed. It seems so. I didn't get worlds collide yet, which is seriously the only mission that freaks me out (bad memories; four elite webbers/scamblers coupled with close range full room angel damage can be nasty :p), but I've had a few post-patch full room aggro missions today and none of them seemed to be bugged anymore. With double Paladin / Mach / Nightmare, hell, even double CNR, I wouldn't worry about it, no matter the mission, tbh, because most stuff will be dead before it can even react.
I actually did a pretty nasty one last night, was something new to me, not to be able to tank a mission without warping out, 3 times and back in, tis was the one with 3 rooms, last room you would have 3 groups, the one furthest to the left has 2 nasty little jamming cruisers, the group you never shoot first.
Somethings changed, Im pretty certain iv never had to warp in and out of that mission before patch and I have to admit, it was pretty new and interesting, I kinda like the challenge.
as for drones, I didnt have much problem adapting to the new changes, so far iv lost 1 small drone on my mining character =) no T2 drones where harmed in the process of mission running thought, just pull the drone in taking damage.
My plan now, is, to have 5 flights of small drones in the drone bay, pull in group 1 when its crumpled up and launch group 2, etc etc.
as for the New mission changes, I see some MAJOR CHANGES COMING in gameplay style.
1. People will now have to adapt to the increased resistance, mission rats now have by using more mission specific hardeners. 2. This in turn will make Mission runners very susceptible to Griefing and ganking, once scanned down, the cloaked enemy will now know exactly how to fit their gank squads and pop, T2, faction officer and other goodies drop, sooner or later a group like SKUNKWORKS, or anything with "WORKS" in their corp or character corp history will figure out just how lucrative this IS This is 100% inevitable, Brace yourselves EvE mission runners. Cheep up your fits and try to fly omni tanked as much as possible! |

Hammer Legion Member
University of Caille Gallente Federation
4
|
Posted - 2012.12.17 23:32:00 -
[24] - Quote
Kara Books wrote: This in turn will make Mission runners very susceptible to Griefing and ganking, once scanned down, the cloaked enemy will now know exactly how to fit their gank squads and pop, T2, faction officer and other goodies drop, sooner or later a group like SKUNKWORKS, or anything with "WORKS" in their corp or character corp history will figure out just how lucrative this IS This is 100% inevitable, Brace yourselves EvE mission runners. Cheep up your fits and try to fly omni tanked as much as possible!
wtf?! if you're try to be a badass Game-mechanic predictor you should read patch notes more carefully...
btw. highsec ganking in general has become a lot worse now just fyi
regards, HML |

Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 00:05:00 -
[25] - Quote
It has become "Allot worse" yesterday, not today. |

Hammer Legion Member
University of Caille Gallente Federation
5
|
Posted - 2012.12.18 00:27:00 -
[26] - Quote
Kara Books wrote:It has become "Allot worse" yesterday, not today.
see, Google-translator DOES have a sense of irony!
regards, HML |

Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 00:55:00 -
[27] - Quote
Hammer Legion Member wrote:Kara Books wrote:It has become "Allot worse" yesterday, not today. see, Google-translator DOES have a sense of irony!
Why so serious? |

Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 04:27:00 -
[28] - Quote
-ù-+-+-¦-+ -ñ-¦-Ç-+-¦ Skunkworks? |

Alayna Le'line
Battery Acid Skinny Dippers
38
|
Posted - 2012.12.18 12:08:00 -
[29] - Quote
Caitlyn Tufy wrote:Jared Falkenberg wrote:Whole room agro was a bug that's supposedly been fixed. It seems so. I didn't get worlds collide yet, which is seriously the only mission that freaks me out (bad memories; four elite webbers/scamblers coupled with close range full room angel damage can be nasty :p), but I've had a few post-patch full room aggro missions today and none of them seemed to be bugged anymore. With double Paladin / Mach / Nightmare, hell, even double CNR, I wouldn't worry about it, no matter the mission, tbh, because most stuff will be dead before it can even react.
Just fyi Worlds Collide seems to be fixed, at least the Serpentis + Guristas version didn't full room aggro for me a few days ago. |

Acrel
Omni Galactic Resource Excavation Inc. Tri-Star Galactic Industries
2
|
Posted - 2012.12.18 15:58:00 -
[30] - Quote
The full room aggro bug is no longer an issue. I have run a lot of L4 missions since CCP announced that they had fixed it, and I have not had any problems with it. Vengeance, The Assault, Worlds Collide ... all the missions that were made ridiculously hard by it are now back to how they were before the patch. Except for the drone hate of course, but I don't use drones except for frigate clean up. And T1 Hobgoblins are cheap. |

Cage Man
Evil Guinea Pigs
41
|
Posted - 2012.12.18 17:13:00 -
[31] - Quote
Kara Books wrote:Cage Man wrote:Unless you slavaging as you go.. there is no good reason to stick to the pally. Shield skills are not that long to train to be competent, and the NM with tachy's will burn through missions extremely fast. You need to shield tank it so you can use all the lows for heat sinks and TE's. Focused character is focused on staying focused. the time it would take me to train perfect shield skills, I could spend taking the remainder of my invention skills to 5's, all of them. P.S. the Pally has more DPS, versatility and doesn't have the capacitor handycap of the nightmare, they are both good choices, its all a matter of what resources are available and personal preference, is all it comes down to really.
My fit below.. use it for incursions also hence the odd rigs... show me how your pally fit that does more DPS and still has the ability to tank anything and track anything bigger than a BC... for long mission gates I fit a 100mn mwd instead of tracking comp and drop tractor beam. With conflag I can pop cruisers round 15km... with my implants I get round 10 mins of cap with guns firing.. but most things are dead then, very rarely inject cap, boost shields or even use drones...
[Nightmare, LvL4]
Auto Targeting System II_2 Tachyon Beam Laser II_2, Imperial Navy Multifrequency L Tachyon Beam Laser II_2, Imperial Navy Multifrequency L Tachyon Beam Laser II_2, Imperial Navy Multifrequency L Tachyon Beam Laser II_2, Imperial Navy Multifrequency L Small Tractor Beam II_2
Kaikka's Modified X-Large Shield Booster_1 Heavy Capacitor Booster II_1 Adaptive Invulnerability Field II_2 Adaptive Invulnerability Field II_2 Sensor Booster II_2 EM Ward Field II_2 Tracking Computer II_2, Tracking Speed Script
Imperial Navy Heat Sink_2 Imperial Navy Heat Sink_2 Imperial Navy Heat Sink_2 Imperial Navy Heat Sink_2 Tracking Enhancer II_2
Large Capacitor Control Circuit II_2 Large Core Defense Field Extender I_2 Large Anti-Thermal Screen Reinforcer II_2
|

Crash Lander
Imperial Academy Amarr Empire
16
|
Posted - 2012.12.18 22:09:00 -
[32] - Quote
I'll also reiterate as an experienced amarr pilot: Paladin is quite possibly the worst Marauder of them all. A pulse napoc has better damage projection and plenty of tank for L4s. Ships to use in Amarr space in order:
1) Tach Nightmare 2) Pulse Navy Apoc 3) Paladin
And yes you can still solo if you are careful; but with TDs its just annoying as hell. |

Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 22:11:00 -
[33] - Quote
the nightmare has better tracking, less dps, less cap
find it on battleclinic |

Cage Man
Evil Guinea Pigs
42
|
Posted - 2012.12.18 22:13:00 -
[34] - Quote
Kara Books wrote:the nightmare has better tracking, less dps, less cap
find it on battleclinic
LOL.. sure... 
|

Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 22:15:00 -
[35] - Quote
Crash Lander wrote:I'll also reiterate as an experienced amarr pilot: Paladin is quite possibly the worst Marauder of them all. A pulse napoc has better damage projection and plenty of tank for L4s. Ships to use in Amarr space in order:
1) Tach Nightmare 2) Pulse Navy Apoc 3) Paladin
And yes you can still solo if you are careful; but with TDs its just annoying as hell.
How exactly is a Navy apoc at 600M isk, with less slots and worse bonuses better then a pally?
At 600M isk? seriously, no, way to costly for the slots and bonuses you get at the cost of SIX HUNDRED MILLION INTERSTELLER CREDITS
Thank you, for your post but please don't hijack my threads to advertise manipulated items. |

Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 22:16:00 -
[36] - Quote
Cage Man wrote:Kara Books wrote:the nightmare has better tracking, less dps, less cap
find it on battleclinic LOL.. sure... 
I missed the joke.
P.S. head over to battleclinic to work on your fitting skills, I meant that in a good way. |

Cage Man
Evil Guinea Pigs
42
|
Posted - 2012.12.18 22:19:00 -
[37] - Quote
Kara Books wrote:Cage Man wrote:Kara Books wrote:the nightmare has better tracking, less dps, less cap
find it on battleclinic LOL.. sure...  I missed the joke. P.S. head over to battleclinic to work on your fitting skills, I meant that in a good way.
The joke is a NM has less DPS.. and if the pally DID infact work better than the NM.. I can guarantee you I would fly it.. I can fit ships just fine TY... perhaps YOU should have a stab at it yourself before making false statements.. |

Crash Lander
Imperial Academy Amarr Empire
16
|
Posted - 2012.12.18 22:25:00 -
[38] - Quote
Kara Books wrote:Crash Lander wrote:I'll also reiterate as an experienced amarr pilot: Paladin is quite possibly the worst Marauder of them all. A pulse napoc has better damage projection and plenty of tank for L4s. Ships to use in Amarr space in order:
1) Tach Nightmare 2) Pulse Navy Apoc 3) Paladin
And yes you can still solo if you are careful; but with TDs its just annoying as hell. How exactly is a Navy apoc at 600M isk, with less slots and worse bonuses better then a pally? At 600M isk? seriously, no, way to costly for the slots and bonuses you get at the cost of SIX HUNDRED MILLION INTERSTELLER CREDITS Thank you, for your post but please don't hijack my threads to advertise manipulated items.
Get your facts straight: I have all 3 of those ships For arguments sake: 1 extra low + rig. if you put tanking modules in those your base tank is the same as the pally. with the exact same number of slots left. So whats left: Pally: Extra highs vs Napoc: 7.5% bonus to Large Energy Turret optimal range per level (ie 37.5% better.). That means Multifreq range with pulses without any mods is ~24km.
Now fit it up and that range goes to +32km. I'll let you extrapolate other crystals. Thats called damage projection => rats dead before you have to tank. Now suppose you say I'll tach fit the pally; I'll say good luck with that abysmal powergrid.
If you want to run around in an overtanked brick then be my guest.
|

Kara Books
Deal with IT.
238
|
Posted - 2012.12.18 22:33:00 -
[39] - Quote
Crash Lander wrote:Kara Books wrote:Crash Lander wrote:I'll also reiterate as an experienced amarr pilot: Paladin is quite possibly the worst Marauder of them all. A pulse napoc has better damage projection and plenty of tank for L4s. Ships to use in Amarr space in order:
1) Tach Nightmare 2) Pulse Navy Apoc 3) Paladin
And yes you can still solo if you are careful; but with TDs its just annoying as hell. How exactly is a Navy apoc at 600M isk, with less slots and worse bonuses better then a pally? At 600M isk? seriously, no, way to costly for the slots and bonuses you get at the cost of SIX HUNDRED MILLION INTERSTELLER CREDITS Thank you, for your post but please don't hijack my threads to advertise manipulated items. Get your facts straight: I have all 3 of those ships For arguments sake: 1 extra low + rig. if you put tanking modules in those your base tank is the same as the pally. with the exact same number of slots left. So whats left: Pally: Extra highs vs Napoc: 7.5% bonus to Large Energy Turret optimal range per level (ie 37.5% better.). That means Multifreq range with pulses without any mods is ~24km. Now fit it up and that range goes to +32km. I'll let you extrapolate other crystals. Thats called damage projection => rats dead before you have to tank. Now suppose you say I'll tach fit the pally; I'll say good luck with that abysmal powergrid. If you want to run around in an overtanked brick then be my guest.
This overtanked brick, deals 1200 DPS at 50KM, 1480 at 20km This overtanked brick doesnt cap out with just guns shooting. This overtanked brick doesnt doesnt have trouble with capacitor. |

Arcosian
EntroPrelatial Industria EntroPraetorian Aegis
42
|
Posted - 2012.12.18 22:43:00 -
[40] - Quote
This thread is starting to turn into another one of those NM vs Paladin discussions. I've posted in many of these threads and have used both ships for hundreds of L4 missions. I can say without a doubt the only difference between a NM and paladin is the tracking which isn't an issue for most L4 missions.
It also seems to be turning into a pulse vs tach thread also and again I can say without a doubt tachs have no problem what so ever in missions. In fact you can fit a tachy nightmare to have the tracking of pulse lasers with scorch. With good skills and a good fit there is almost no difference between the two ships. |

Crash Lander
Imperial Academy Amarr Empire
16
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Posted - 2012.12.18 22:49:00 -
[41] - Quote
Kara Books wrote: This overtanked brick, deals 1200 DPS at 50KM, 1480 at 20km This overtanked brick doesnt cap out with just guns shooting. This overtanked brick doesnt doesnt have trouble with capacitor.
Fine, talk is cheap. I call BS. post the fit.
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Kara Books
Deal with IT.
238
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Posted - 2012.12.18 22:56:00 -
[42] - Quote
Arcosian wrote:This thread is starting to turn into another one of those NM vs Paladin discussions. I've posted in many of these threads and have used both ships for hundreds of L4 missions. I can say without a doubt the only difference between a NM and paladin is the tracking which isn't an issue for most L4 missions.
It also seems to be turning into a pulse vs tach thread also and again I can say without a doubt tachs have no problem what so ever in missions. In fact you can fit a tachy nightmare to have the tracking of pulse lasers with scorch. With good skills and a good fit there is almost no difference between the two ships.
The arguments and pointless nonsense was indeed becoming annoying, I like your post, literally. truthful and concise.
Im abandoning this thread, If Devs pass by and feel like locking it, feel free, I believe the question regarding changes has bin answered. |

Hammer Legion Member
University of Caille Gallente Federation
5
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Posted - 2012.12.19 05:39:00 -
[43] - Quote
Kara Books wrote:
Im abandoning this thread
a lot easier than posting you magic fits you win any argument with...good runaway
regards, HML |
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