Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tristan North
The Scope
2
|
Posted - 2011.10.06 20:38:00 -
[1] - Quote
Is it in development? Any news about it?
I just saw an old topic showing a pretty UI theme:
http://www.youtube.com/watch?v=zKDuzVbi50Q&feature=related
Would be refreshing to see this kind of features in EvE now that we have a carbon based interface.
|

Xercodo
Xovoni Directorate
79
|
Posted - 2011.10.06 20:57:00 -
[2] - Quote
oooooooo
YES The Drake is a Lie |

Malken
The Kairos Syndicate Transmission Lost
15
|
Posted - 2011.10.06 21:04:00 -
[3] - Quote
big boner !
[img]http://go-dl.eve-files.com/media/0703/malken_force.jpg[/img]
|

Ni'ark
Parnassius Corporation Inception Alliance
1
|
Posted - 2011.10.06 21:13:00 -
[4] - Quote
wow -First thread in ship and modules-First whine thread in ship and modules-First locked thread in ship and modules and new eve-o forums. |

Gempei
Siberian Khatru.
1
|
Posted - 2011.10.06 21:15:00 -
[5] - Quote
http://www.eveonline.com/devblog.asp?a=blog&bid=831 "The new NeoCom BETA will be hitting TQ as part of the main Incursions release, January 18th 2011, and SISI before Christmas."  |

Jack bubu
GK inc. Pandemic Legion
30
|
Posted - 2011.10.06 21:21:00 -
[6] - Quote
Gempei wrote:http://www.eveonline.com/devblog.asp?a=blog&bid=831 "The new NeoCom BETA will be hitting TQ as part of the main Incursions release, January 18th 2011, and SISI before Christmas."  Yes and people whined and whined about it so CCP scrapped it. |

Dirk Smacker
Kaalakiota Expeditionary Force
0
|
Posted - 2011.10.06 21:45:00 -
[7] - Quote
New UI was here Darker orange battery Yet we still complained |

Tristan North
The Scope
5
|
Posted - 2011.10.06 23:17:00 -
[8] - Quote
Gempei wrote:http://www.eveonline.com/devblog.asp?a=blog&bid=831 "The new NeoCom BETA will be hitting TQ as part of the main Incursions release, January 18th 2011, and SISI before Christmas." 
They can do way better than this, Dust seems to have a pretty sci-fi UI.
|

Amadeus Val
Galactica Corporation
0
|
Posted - 2011.10.07 06:40:00 -
[9] - Quote
Jizzed |

Zarutha
The Night Crew The Night Crew Alliance
30
|
Posted - 2011.10.07 06:50:00 -
[10] - Quote
Wow that video makes Eve's UI really look dated. |
|

Ciar Meara
Virtus Vindice
136
|
Posted - 2011.10.07 07:02:00 -
[11] - Quote
That UI program makes everything outthere look dated.
I want one for in my pod, I guess CCP is trying to do the same with their virtual UI in the stations. These guys do it better. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Sturmwolke
20
|
Posted - 2011.10.07 07:50:00 -
[12] - Quote
Certainly looks nice. What does it offer strongly that a good 2D interface design doesn't? If the answer if more fluff over substance, then it's an automatic fail.
|

Jagga Spikes
Spikes Chop Shop
37
|
Posted - 2011.10.07 09:52:00 -
[13] - Quote
what's the point of 3D UI on 2D screen? customization is nice, but can be done in 2D. now, if we could get actual holographic displays (in real 3D space), sure. but on screen? meh. |

Tristan North
The Scope
8
|
Posted - 2011.10.07 11:50:00 -
[14] - Quote
Sturmwolke wrote:Certainly looks nice. What does it offer strongly that a good 2D interface design doesn't? If the answer if more fluff over substance, then it's an automatic fail.
You're playing EvE Online, you know, a Game full of spaceships, lasers, lights and fluff! Fail game?
|

Deviana Sevidon
Panta-Rhei Butterfly Effect Alliance
29
|
Posted - 2011.10.07 19:47:00 -
[15] - Quote
I would love a new UI. While I know the code has been replaced a few times in the last years it still looks like the same UI I first saw 6 years ago.
I would be very happy if we would get options to pimp the buttons a bit without losing functionality. |

Nandy Cocytus
Pandemonium Private Consultants LLC
6
|
Posted - 2011.10.07 19:56:00 -
[16] - Quote
0.0
How would it be implemented over EVE, though. The active menu tilting looks like it would be cumbersome. I think, since we are tucked in our pods matrix-style, it would be great if they added just a little bit of tilt to the display, to simulate it being displayed over that transparent layer that covers us (as seen when one examines one's pod in the CQ). And incorporate the keyboard more thoroughly into the interface scheme. So it goes. |

Byshop Kayl
Club Bear The Seventh Day
31
|
Posted - 2011.10.07 20:17:00 -
[17] - Quote
I would love a new UI. The current one feels clunky, slow, unresponsive; and half the time the close button doesn't work or disappears all together.
I love the artwork in EvE. It's fantastic, but the UI is so dated and let's be honest, feels more like a spreadsheet interface and less like a high-tech science fiction game. (Actually, I take that back, the MS Office interface is more intuitive at the moment.) -á"Sanity is the playground of the unimaginitive."-á-- Anonymous "Insanity is doing the same thing over and over-áagain expecting different results."-á-- A. Einstein |

Sturmwolke
22
|
Posted - 2011.10.07 21:09:00 -
[18] - Quote
Tristan North wrote:You're playing EvE Online, you know, a Game full of spaceships, lasers, lights and fluff! Fail game?
Let me guess, you're mildly annoyed at the 3D UI bashing because you can't find a solid reason where it would be MORE useful than a good 2D UI.  Let's hear some convincing arguments for it, I'm all ears.
|

Tristan North
The Scope
8
|
Posted - 2011.10.07 21:32:00 -
[19] - Quote
Sturmwolke wrote: Let's hear some convincing arguments for it, I'm all ears.
It is usefull as the 2D, if integrated in the right way. Oh, and it looks good in a sci-fi game, in my opinion.
|

mkint
125
|
Posted - 2011.10.07 21:50:00 -
[20] - Quote
To work that into the game in a meaningful way, a few things would need to happen to EVE: 1) better defaults - right now, the only default window positions are a too-small overview in the top right, a too-small chat in the bottom left, and the station window on the right. All other windows open in seemingly random places, and unless you configure stuff special, don't like to stay where you put them. If the default settings were good enough that there would be no real need to customize window locations for things to be minimally functional, the game would not only be more approachable for rookies, but would allow for some fancier UI things. 2) Better ways of communicating information - the overview can communicate a lot of data, and cannot be completely done away with. The Selected Item window and the targeting boxes on top, and the target box HUD overlay, and the ewar progress bar in the bottom center of the screen, and the damage notifications all try so desperately to separate all the useful information about a specific target and explode it all over your screen. 3) better keyboard/UI interaction - the new shortcuts suck noodles. Period. They wiped out all our custom ones, most of them do not make sense, and most of them do not do what you want them to do. They are BadGäó. If there were a real 3D Ui, to get the most out of that UI there would need to be a way to manipulate it in 3D. A mouse is limited in that it moves the cursor in 2D, and only has 3 ways of interacting with anything (click, double-click, right-click.) Keyboard and mouse working in tandem, in a natural way (lolincarna) are needed to make the most out of a 3D interface. 4) better mouse/UI interaction - with a 3D interface, you'd have the advantage of being able to compress information by moving it further away, i.e. making it smaller. That will be especially needed if all kinds of flashy borders and useless fluff is added, which it definitely will be seeing as CCP tends to care more about useless fluff these days than actual gameplay and functionality. That means there needs to be a way to quickly (i.e. mouse) bring informational elements to the fore and have them automatically return when you're done with them. That doesn't sound too hard either until you realize how hard it seems to be under the current UI to both chat and do ANYTHING ELSE. 5) revert all the so-called "ui improvements" over the past 3+ years - 9 out of every 10 changes to the UI have been shite. Most of the time they have steadily removed functionality. My favorite example is the ctrl-tab window where you used to be able to easily identify the information you needed and act on that information (i.e. change windows,) now you have to pore over each single icon in turn and try to interpret the meaningless labels that no longer show up automatically. This is anathema to GOOD UI design. Why did CCP do it? For more graphics on the screen. Yup, more freakin' meaningless 1980's style icons crammed into the screen is more important to CCP than their game working properly. It's so frustrating to see UI functionality steadily stripped away for no good reason, and functionality needs to INCREASE not DECREASE.
UI is one of my pet obsessions, and with EVE the devs have failed with it so badly and so consistently in the past. I hear they hired a UI guy. I really hope he's good and I really really hope CCP doesn't let anything go out the door without his stamp of approval. Even more so, I hope he's allowed to create a broad but detailed overview of how he wants the User to Interface with the game, and that he actually plays the game enough to know what the users' needs actually are. |
|

Sturmwolke
23
|
Posted - 2011.10.07 21:53:00 -
[21] - Quote
Tristan North wrote:It is usefull as the 2D, if integrated in the right way. Oh, and it looks good in a sci-fi game, in my opinion.
So, slot in a 3D UI over a 2D UI, and functionally, they both do the SAME thing? Wouldn't that qualify as blings blings .... aka fluff? Why on earth would a someone overcomplicate things through integration when just the vanilla will do?
Sorry, that's not a convincing argument.
|

Akirei Scytale
Test Alliance Please Ignore
20
|
Posted - 2011.10.07 21:58:00 -
[22] - Quote
ITT: how to make something pretty while adding absolutely nothing of value, fixing no problems, and creating new ones. |

mkint
125
|
Posted - 2011.10.07 22:02:00 -
[23] - Quote
As far as WHY do new 3D UI, I can think of 2 reasons... 1) make CCP actually think about their UI for a change, and 2) we can compress information by moving it to the background, and expand it by moving it to the foreground.
Flashiness for the sake of flashiness can go fornicate itself. |

Kengutsi Akira
20
|
Posted - 2011.10.07 22:07:00 -
[24] - Quote
I thought ppl qqed too much so CCP went "heres what you get when you whine: nothing" and scrapped it |

KFenn
Percussive Diplomacy
16
|
Posted - 2011.10.07 22:13:00 -
[25] - Quote
The EVE UI has come a long way.
However, I would REALLY like to see a return of the 3D-Radar-Tactical-Mapp-Thingy in the lower-right hand corner. That thing is BAWSS.
EDIT - Better picture from an old forum thread. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

Tristan North
The Scope
8
|
Posted - 2011.10.07 22:26:00 -
[26] - Quote
Sturmwolke wrote:
So, slot in a 3D UI over a 2D UI, and functionally, they both do the SAME thing? Wouldn't that qualify as blings blings .... aka fluff? Why on earth would a someone overcomplicate things through integration when just the vanilla will do?
Sorry, that's not a convincing argument.
mkint wrote:As far as WHY do new 3D UI, I can think of 2 reasons... 1) make CCP actually think about their UI for a change, and 2) we can compress information by moving it to the background, and expand it by moving it to the foreground.
Flashiness for the sake of flashiness can go fornicate itself.
|

Oberine Noriepa
110
|
Posted - 2011.10.07 22:53:00 -
[27] - Quote
Good god! EVE certainly has come a long way. |

Bienator II
24th Imperial Crusade Amarr Empire
169
|
Posted - 2011.10.07 23:06:00 -
[28] - Quote
http://cdn1.eveonline.com/EVEHistory/2002.02_Emerald_HilmarFlyingAroundStation3.jpg well. Thats MUCH cleaner as the current UI. It even looks like a game about spaceships and less like windows 3.1. You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Sturmwolke
23
|
Posted - 2011.10.08 00:16:00 -
[29] - Quote
Tristan North wrote:mkint wrote:As far as WHY do new 3D UI, I can think of 2 reasons... 1) make CCP actually think about their UI for a change, and 2) we can compress information by moving it to the background, and expand it by moving it to the foreground.
Flashiness for the sake of flashiness can go fornicate itself.
Well, that's actually mkint talking, unless you're both alts of each other. 
1. Years back CCP, iirc, did a survey regarding the UI - it was overwhelmingly negative from the players' perspective. They know it's a major issue, so it's not really a matter of them thinking about it. It's a matter of how they'll be spending theirs resources effectively to solve the issue and whether they have a true professional person behind it. It's really simple, if they've got someone with the tenacity, passion and a good eye for consumer end products akin to the late Steve Job, they would have never put out those 3D icons, that we refer to as - brown asteroids, turd ... etc. Zulu's explanation that it was an experiment is really unacceptable.
2. The same thing can be done cleverly in 2D if you really think about it. If you look at the EVE is Real website, it's more of a nightmare in navigation than offering any real value to functions. Then you also need to think on the practicality of retrieving those informations using a mouse. If you make the mouse travel farther and increase the click counts, that defeats the purpose of a good UI.
The above said, 3D UI can be implemented in EVE in several parts to improve intuitiveness e.g. ship navigation, galaxy map navigation, graphical dmg readouts etc. etc. It's fine if they add real value, just don't get carried away with trying to convert the entire UI to 3D for the sake of flashiness.
Some EVE devs have this knack of re-inventing the wheel and running with hexagonal/octagonal wheels. They add nothing of real value, but instead make avg user's learning curve much steeper - a problem they're trying to solve in the first place! I don't know whether this is hubris or just normal incompetance. |

Kevrev
Lions of Judah Incorporated
0
|
Posted - 2011.10.15 00:41:00 -
[30] - Quote
Mkint- My favorite example is the ctrl-tab window where you used to be able to easily identify the information you needed and act on that information (i.e. change windows,) now you have to pore over each single icon in turn and try to interpret the meaningless labels that no longer show up automatically. This is anathema to GOOD UI design. Why did CCP do it?
CCP PLEASE if you fix nothing else this will be HUGE as window clutter is excessive. If you would simply just make the CTRL-Tab cycle through open windows and get rid of the pop up window that alone would speed up (without mouse usage) the removal of screen clutter because if you did have this functionality the first thing I would do is create a macro for Crtl-Tab to cycle open windows and another macro for closing open windows Ctrl-W . Also being able to choose which windows are cycleable through an interface menu would be a very good thing.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |