
Kikusama
Shadows Of The Federation Drunk 'n' Disorderly
12
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Posted - 2012.12.18 16:10:00 -
[1] - Quote
Dragnarok wrote: 1. Limitation My propositions regarding Limitation are a lot, but I will propose only one of my ideas. My idea regarding limitation on a Titan Bridge would be to limit a Titan Bridge to Null-Sec area only. By doing so, those who CAN Titan Bridge will have to deal with corporations and alliances that can do the same. You wrongfully assume that all nullsec entities have titans and/or only those are interested in fighting you. Also this would bring another problem to the front. Bridging subcaps is impossible in lowsec? No problem, you'll be dropped by tracking dreads with triage support or supers. How is that any better? Or do you wrongfully assume that entities that can drop 15-25 supers on your gang are confined to nullsec?
Dragnarok wrote: 2. Indication My proposition on this matter is that ships that have a Cynosural Field Generator I (or for that matter any type of Cyno modules) should have some physical property on the ship that they are fitted just as turrets do. When you click Look At on a ship, an experienced PvP pilot can recognize and distinguish different type of turrets installed on a ship to asses his/her chances of winning an engagement against his/her foe. Such a thing should be possible for ships that have a Cyno fitted to it. By doing so, you give a chance to the pilot to decide whether he/she should or shouldnGÇÖt spring the trap. You mean you can't sniff a trap and you need pointers that ship X has a cyno. Let me give you some pointers here. Any freaking noobship can have a cyno. You are not safe anywhere if you lack situational awareness.
Will be interesting if this is implemented, all you need to travel safely in lowsec would be to fit a cyno to your transport ship and everyone will avoid you like the plague since you might be the "bait" for 1141039 ships eager to facemelt your 5 BCs.
Dragnarok wrote:As things stand right now, corporations that own Titans have a huge field advantage over smaller corporations. That advantage is only dictated by sheer numbers or sheer firepower. If your corp can only field 10-15 people, then you would be roflstomped by a corp that can field 40-50 people, even if the 40-50 drop you by jumping a gate into you or via cyno, makes no difference whatsoever.
Also if your corp can only field 15 people, consider flying nano, that are usually impervious to fleets that are dropped via cyno. If your FC sees the cyno and immediately orders your gang to align out, by the time the cynoed tacklers load grid you'd be far away from their optimal.
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