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Papermate
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Posted - 2005.05.24 09:56:00 -
[31]
Amargan get rid of the overdrives and invunerability fields's ffs, your setup will DIE!
"Master of Papercuts" |

Kaeten
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Posted - 2005.05.24 10:10:00 -
[32]
My gankathron will haev no problem that setup if its got an ab. however, I will probably not be able to damamge that setup if it's got an mwd, I will however be able to run away. ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Bottled Brain
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Posted - 2005.05.24 10:19:00 -
[33]
Originally by: Weirda Edited by: Weirda on 24/05/2005 02:42:25 ... Weirda is not saying that this is the BEST setup, just saying, that once it's all fit, and you look at the grid/cpu/ranges/everything else, you realize that it IS the setup that was in mind for the ship when it was designed. It's not BAD (there are better) - and you can hit pretty far out with even EMP in those 1200s with good skills. ....
No its, not THE setup. Actually it¦s a very bad setup damage-wise. You would have a better damage using dual heavy pulse and sieges. And it¦doesn¦t even make a good tank either.
I repeat what have been said so many times that it¦s getting almost annoying....
Missiles are not long range. Drones are not long range. The slot layout doesn¦t favour shield tanking. When armor tanking there is no grid to fit long range projectiles, but there are masses of cpu to fit siege launchers. The damage of long range projectiles suck without two bonus on every ship and by design....
The role of the typhoon is a heavy interceptor. But she¦s bad designed, the advantages the typhoon has (speed, agility, sig radius) are not big enough to be really usefull.
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Lysender
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Posted - 2005.05.24 14:26:00 -
[34]
You gotta love the shield tanking threads for amarr and the typhoons tho....
They make me laugh.
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chillz
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Posted - 2005.05.24 15:30:00 -
[35]
This is what I use for NPC's
It won't run the repairer for more than 6/7 minutes but if you still need constant repair by that time you'd better warp away anyway. Obviously fit the best stuff you can get.
4x650mm 4xSeige
AB Painter Med Cap battery Cap recharger
Large repairer Adaptive nano energized plating 2x Active hardners (to taste of rats) Power Diagnostic system 2xCap power relay.
I'm sure I've forgotten something in the low slots. Anyway you can just warp in at 15km start killing the rats and picking up the loot. Quickest lvl3 mission runner that I've found. I don't really understand why you are so hooked on putting overdrives on your ship. The typhoon is the quickest BS anyway, with a Lif AB on it you can run away from most rats bigger than a frigate.
Oh, don't forget to fill the drone bay up with a mixture of small medium and heavy drones, they've saved my phoon many many times. ----------------------------------- A gun and a packet of sandwiches.
"When the going gets weird, the weird turn pro." - Hunter S Thompson
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Imhotep Khem
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Posted - 2005.05.24 15:30:00 -
[36]
Again my friend, what you are suggesting looks good. You were on the right track for a second with the armor tank, then you fell back into the shield realm.
You must overcome your fear of seeing shields = 0. It is appearant that you are still theorizing and have yet to get in the ship and test this out. When fighting short range, your repairers will run continuously no matter if its shield or armor. Shields repair much faster than armor but are much less efficient. They will chew through yoru cap like its not even there. Minmatar ships are NOT know for having good cap.
When you cap runs out, you die.
As for not wanting active hardners, their impact on your cap is neglidgible. you want active hardners. ____ If your not dyin' your not tryin'. |

Mando Nessen
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Posted - 2005.05.24 17:43:00 -
[37]
Originally by: chillz .... 4x650mm 4xSeige
AB Painter Med Cap battery Cap recharger
Large repairer Adaptive nano energized plating 2x Active hardners (to taste of rats) Power Diagnostic system 2xCap power relay.
.....
With your setup (assuming cap skills @ 4), you have 5503 cap recharing @ 284 seconds for an approx 38.65cap/sec at the peak.
Dropping the cap battery for another cap recharger gives you 5191 cap recharing every 242 sec and approx 42.9 cap/sec.
I'm using a phoon for lvl 4 missions after loosing my tempest. Always liked the phoon, but having trouble getting the fitting right. What I'm using right now (rip away)....
Hi (this is in the most flux, changing mission to mission right now) 4x 425's, 2x best named siege, 1x normal siege, 1x named rocket Launcher
Mid 1x named AB 3x cap charger II's
Low 1x Faction Large Armor repairer (800/400) 1x tech 2 Large armor repairer 1x faction exp hardner (55%) 1x exp hardner 2x kinetic hardner 1x thermal hardner
14 heavy drones (because I don't want to have to maunal pick and choose drones to launch).
Mando
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Amargan Nagil
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Posted - 2005.05.24 19:19:00 -
[38]
ok this is how the update goes :)
hi slots still 4x dual 650 mm-i would love to see how fast these fire away-also with 50% boost to optimal range! 4x siege (thats why we have to use the smaller guns..)
med slots 1x large shield booster (decided on this to boost the shields up after/before a fight!) 1x AB (lets swap it with a MWD to jump 20 times) 2x capacitor recharger 1's (2 of these will grant 30% to recharge rate-tech 2's later on of course!)
low slots 1x large armor rep (whoo hoo-cant wait-using a small rep atm on a cruiser-awaiting cruiser 4 skill to fly BS-these work just fine :))
1x explosive hardener(only need 3 of these-each grants a 50% boost-no need for an em hardener em is at 70% native resistance) 1x kinetic hardener 1x thermal hardener 2x overdrive injector 1's (that will get me over 400 km/s with AB this way) 1x power diagnostic unit (this will help add to the capacitor and recharge rate as well as shields and recharge rate..overall boost to max attributes of the ship! so these are fun...)
ok there it is! cant wait to fit it and fly  SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

Danton Marcellus
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Posted - 2005.05.24 19:58:00 -
[39]
I'd advice against that duel & no more sniffing exhaust fumes!
Convert Stations
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Moridan
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Posted - 2005.05.24 20:07:00 -
[40]
wow amargan you are a tenatious one aren't you.
Whats all that speed going to get you when you have a few npc interceptors webbing you? You're gonna blow up faster that you can scream NOOOOOO.
Heres some hints.
Tank, tank, tank, tank. 1 named large repairer, 1 tech 2 medium reparier, 3 hardeners, minimum.
CAP. Mids with rechargers, a CPR in the lows.
damage: Rely on seiges to do most the work. Avoid autocannons for NPCs, they will use too much ammo. Tech 2 medium artilleries, or tech2/named heavy beams are good choices depending on the npc. "Speak quietly and carry a big torpedo."
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Aldelphius
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Posted - 2005.05.24 20:32:00 -
[41]
Originally by: Amargan Nagil ok this is how the update goes :)
hi slots still 4x dual 650 mm-i would love to see how fast these fire away-also with 50% boost to optimal range! 4x siege (thats why we have to use the smaller guns..)
med slots 1x large shield booster (decided on this to boost the shields up after/before a fight!) 1x AB (lets swap it with a MWD to jump 20 times) 2x capacitor recharger 1's (2 of these will grant 30% to recharge rate-tech 2's later on of course!)
low slots 1x large armor rep (whoo hoo-cant wait-using a small rep atm on a cruiser-awaiting cruiser 4 skill to fly BS-these work just fine :))
1x explosive hardener(only need 3 of these-each grants a 50% boost-no need for an em hardener em is at 70% native resistance) 1x kinetic hardener 1x thermal hardener 2x overdrive injector 1's (that will get me over 400 km/s with AB this way) 1x power diagnostic unit (this will help add to the capacitor and recharge rate as well as shields and recharge rate..overall boost to max attributes of the ship! so these are fun...)
ok there it is! cant wait to fit it and fly 
ok, i wasnt going to reply but i cant let this go on. 1. drop the shield booster. DROP IT!! all that is going to do is deprive you of cap when you could be conserving, and wasting a slot for a cap battery or recharger or a target painter to help hit frigs 'n cruisers. 2. unless your going to pvp, only worry about the damage types the rats you will face use, ie kinetic and thermal for guristas. so use 2 hardners of the weaker resist and 1 of the stronger. 3. Drop the friggin overdrive injestors allready. use dmg mods or cpr's or pdu's. get a fast ship with cargo space, like a vigil or a bessie with 4 nanofibers and a named AB. bookmark a can in each deadspace area, and come back after the mission is over. 4. if you plan on doing lvl 4 missions, your going to need more than 1 repairer to keep up with the damage. a large t2 and a med t2 can usually gt you through. use drones and missiles to desrtoy frigs and target the cruisers with your guns.
depending on how the missle changes go, you might be dropping those siege launchers for heavy launchers to take out cruisers, opening up pg and cpu for bigger guns. med and small drone will be a requirement to kill the frigs.
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Amargan Nagil
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Posted - 2005.05.24 20:41:00 -
[42]
ok i want to keep that large shield booster on there in a mid slot-because its nice to repair yourself up after a fight-and some fights i may not need to use the armor tank etc..itll go like this-keep the shields up till they fall then throw on the armor hardeners and armor tank!
yes ill swap out an overdrive injector for an extra medium armor rep or so in reserve-if they are taking me down 600 damage every 15 secs or so... so like i said we want an all purpose solution-with no further need for swapping anything out-so the final evision might look like this!=
hi slots 4x dual 650 mm 4x siege or heavy launchers here
med slots 1x large shield booster 1x AB -MWD for pure travel 2x capacitor recharger 1's
low slots 1x large armor rep 1x med armor rep 1x explosive hardener 1x kinetic hardener 1x thermal hardener 1x overdrive injector-whoo hoo! even with just one still getting over 400m/s! 1x PDU -power diagnostic unit-help the capacitor out some more!
ok this good? like i said we want a setup without the worry of swapping stuff in/out all the time-i believe this is it! SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

Marria
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Posted - 2005.05.24 21:03:00 -
[43]
Originally by: Amargan Nagil ok i want to keep that large shield booster on there in a mid slot-because its nice to repair yourself up after a fight-and some fights i may not need to use the armor tank etc..itll go like this-keep the shields up till they fall then throw on the armor hardeners and armor tank!
yes ill swap out an overdrive injector for an extra medium armor rep or so in reserve-if they are taking me down 600 damage every 15 secs or so... so like i said we want an all purpose solution-with no further need for swapping anything out-so the final evision might look like this!=
hi slots 4x dual 650 mm 4x siege or heavy launchers here
med slots 1x large shield booster 1x AB -MWD for pure travel 2x capacitor recharger 1's
low slots 1x large armor rep 1x med armor rep 1x explosive hardener 1x kinetic hardener 1x thermal hardener 1x overdrive injector-whoo hoo! even with just one still getting over 400m/s! 1x PDU -power diagnostic unit-help the capacitor out some more!
ok this good? like i said we want a setup without the worry of swapping stuff in/out all the time-i believe this is it!
crap setup.
npc 4xsiege 4x720mm II 4xcap rechargers (II) 1xlarge armor rep 1xmedium t2 3xhardeners 2xcap relay or 1xlarge 6xhardeners
pvp... 4xsiege 3xheavy nosf 1xmed neutra mix of ab\mwd\scramblers\webbers or cap rechargers large armor rep+med t2 3xhardeners 2xsomething cap relay\pdu\rcu
DONT USE OVERDRIVES! NANOFIBER>OVERDRIVE and dont shield tank and armor tank at the same time you dont need to shield tank when you armor tank(you dont even need to care about the shield) and its a bs dont use overdrives\nano's(you get 400+ m\s with a lif ab if you train your skills higher).

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Amargan Nagil
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Posted - 2005.05.24 21:10:00 -
[44]
marria thats not true! heavy nos is a waste to have on your ship! it only drains 100 energy from there cap every 15 seconds-not even worth it to have! SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

Alex Harumichi
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Posted - 2005.05.24 21:11:00 -
[45]
Edited by: Alex Harumichi on 24/05/2005 21:17:12
Originally by: Amargan Nagil
ok this good? like i said we want a setup without the worry of swapping stuff in/out all the time-i believe this is it!
(assuming you're serious and this is not a joke :)
Well, it's a bit less horrible than your earlier attempts but sorry, still pretty bad. Listen to what people are telling you.
- Lose the shield booster. Really. Pretty much *anything* else you can put there will benefit you more. Recommended is more cap recharge, or optionally a target painter etc.
- Swap the overdrive for a nanofiber, if you really want the speed boost. Works a lot better, absolute max speed isn't everything, especially with battleships. Or alternatively drop it totally and put a cap relay there.
Cap is life, and your setup will crumble when faced with serious incoming damage.
Oh, and to mess with your head: don't listen to people too much (even though they are often right :). Try out weird configs. Most of them won't work. You'll lose ships. But that's what insurance is for, and who knows, someday you might figure out something new when everyone has previously told you "that will *never* work!".
... not to say you're right here. But hey. :)
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Mando Nessen
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Posted - 2005.05.24 21:12:00 -
[46]
Originally by: Marria
crap setup.
npc 4xsiege 4x720mm II 4xcap rechargers (II) 1xlarge armor rep 1xmedium t2 3xhardeners 2xcap relay or 1xlarge 6xhardeners
pvp... 4xsiege 3xheavy nosf 1xmed neutra mix of ab\mwd\scramblers\webbers or cap rechargers large armor rep+med t2 3xhardeners 2xsomething cap relay\pdu\rcu
DONT USE OVERDRIVES! NANOFIBER>OVERDRIVE and dont shield tank and armor tank at the same time you dont need to shield tank when you armor tank(you dont even need to care about the shield) and its a bs dont use overdrives\nano's(you get 400+ m\s with a lif ab if you train your skills higher).

How do the 720 II's do for ya? I find the BS AC's have a hard time hitting cruisers well.
Also if you're using 720's you must have a fair bit of grid left, why not go for 2x large repairers rather than 1x large + 1x small.?
Mando
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qyros
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Posted - 2005.05.24 21:18:00 -
[47]
hehe, the funny.
Hey Amargan the people are probably giving the best advice they can, but if you really want to figure it out yourself, JUST DO IT.
Maybe you come up with something special. *gg
I had a time I refused to use armor reps on my phoon because I thought they are stupid rl-wise (well they are, but armor tanks are more sustainable). I used some hardeners though. *fg
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Mando Nessen
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Posted - 2005.05.24 21:20:00 -
[48]
Originally by: Amargan Nagil marria thats not true! heavy nos is a waste to have on your ship! it only drains 100 energy from there cap every 15 seconds-not even worth it to have!
If I read your earlier post correctly you haven't actually got the skills to fly a phoon yet, how can you tell what will and won't work, esp in PVP? In PVP a NOS takes cap from your enemy reducing their ability to tank and adds to yours increasing the time you can tank.
Mando
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Papermate
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Posted - 2005.05.24 21:26:00 -
[49]
Guys its no use arguing. I have had 30 mins convo with him , he will not change his mind. Let him learn like we all did.
"Master of Papercuts" |

Amargan Nagil
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Posted - 2005.05.24 21:27:00 -
[50]
im not using 720 mm on my close range beast typhoon! no way-the ship is designed to make autocannons have an optimal range of up out to 25km or so-so they will be able to hit more or less-accurately out to a good drone range-ill use missiles if i want to hit from 40 (heavy) or 60 (cruise)
so far the fight will go like this-warp into 15 km from some of them-turn on drones,auto's,launchers-maybe get closer-shield boosting firstly-then armor repping if needed
-then flying a bit faster (with an overdrive injector) out to long range distance-then bombarding the targets from there as best i can with heavies-or cruises
then repeat till fight is done-then i hope im not in to hull hp-ill just let cap charge a sec or too-then replenish shields and armor-fly back to base! 
as far as i can tell these auto cannons will do just great when they web me-should be able to "fill them with lead and drones until they are done with me!"
i like my last posted setup-i want to have a shield booster on it for after a fight-to replinish my shields then-as well as for smaller fights-just sticking with the shields mainly
i believe in a medium armor rep-maybe a tech 2 there-for a reserve armor rep-when the fight is in full swing! 
all said also gotta think of my starting CPU-hopefully this all fits -but typhoon has the second largest cpu anyway! i love this BS!  SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

Marria
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Posted - 2005.05.24 21:30:00 -
[51]
Edited by: Marria on 24/05/2005 21:30:13
Originally by: Mando Nessen
How do the 720 II's do for ya? I find the BS AC's have a hard time hitting cruisers well.
Also if you're using 720's you must have a fair bit of grid left, why not go for 2x large repairers rather than 1x large + 1x small.?
Mando
4x720mm II is like having 2x extra siege launchers when fighting bs's\cruisers they do very nice dmg. not sure if i have enough cap for 2xlarge rep's dont have a active account atm(this is just a trial account)
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Amargan Nagil
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Posted - 2005.05.24 21:38:00 -
[52]
in the last post i made-no 720's-because you will need auto cannons when you warp in and are webbed-then just fly out to bombardment range with launchers -also yes-im using a medium tech 1 armor rep first-then later on tech 2 for reserve armor repairing :)
so ill have 2 armor reps-1 large-waht a hog! and one smaller medium rep-typhoon has second largest CPU so i should be able to fit all of this! SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

Papermate
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Posted - 2005.05.24 21:46:00 -
[53]
My last post:
4xsiege 4x720mm II 4xcap rechargers 1xlarge armor rep 1xmedium t2 3xhardeners 2xcap relay
This setup can shoot long range.... and seige kill cruiser and frig which die easy, 720 hit cruisers anyway, and hit nicely on BS.
If some1 thinks that this is not better than npc'ing than his setup....please let me know. Good bye! I tried my best.
"Master of Papercuts" |

Amargan Nagil
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Posted - 2005.05.24 22:18:00 -
[54]
Originally by: Amargan Nagil ok i want to keep that large shield booster on there in a mid slot-because its nice to repair yourself up after a fight-and some fights i may not need to use the armor tank etc..itll go like this-keep the shields up till they fall then throw on the armor hardeners and armor tank!
yes ill swap out an overdrive injector for an extra medium armor rep or so in reserve-if they are taking me down 600 damage every 15 secs or so... so like i said we want an all purpose solution-with no further need for swapping anything out-so the final evision might look like this!=
hi slots 4x dual 650 mm 4x siege or heavy launchers here
med slots 1x large shield booster 1x AB -MWD for pure travel 2x capacitor recharger 1's
low slots 1x large armor rep 1x med armor rep 1x explosive hardener 1x kinetic hardener 1x thermal hardener 1x overdrive injector-whoo hoo! even with just one still getting over 400m/s! 1x PDU -power diagnostic unit-help the capacitor out some more!
ok this good? like i said we want a setup without the worry of swapping stuff in/out all the time-i believe this is it!
i still believe this is the most overall well rounded setup that i can find-i heard a few mentions of using 4x 720 mm howitzers in high-said they track much better than the BS large guns... still sticking with 650's here  SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

DrunkenOne
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Posted - 2005.05.24 22:38:00 -
[55]
this thread is hurting me.
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Papermate
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Posted - 2005.05.24 23:20:00 -
[56]
Originally by: Amargan Nagil ok this good? like i said we want a setup without the worry of swapping stuff in/out all the time-i believe this is it!
No this is not good, it sucks.
"Master of Papercuts" |

Von Korona
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Posted - 2005.05.24 23:39:00 -
[57]
l3 missions -> get a cyclone (its cheaper to loose) l4 missions -> get some skillpoints and named/t2 gear before even considering it
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Amargan Nagil
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Posted - 2005.05.24 23:45:00 -
[58]
ok thats all for me! this is what i have to go with for now-my cpu's output with bonus's is 690 
hi slots 4x dual 650 mm 4x malkuth heavy launchers here
med slots 1x large shield booster 1x AB -MWD for pure travel 2x capacitor recharger 1's
low slots 1x large armor rep 1x med armor rep 1x explosive hardener 1x kinetic hardener 1x thermal hardener 1x overdrive injector 1x PDU
should do fine -4 days from getting the BS-ill use it to finish up these last level 2 missions-then on to levle 3 missions in it! fun! 
SPACE NOOB:
heh-keep checking that wallet for me! (\_/) (O.o) (> <) yeah its my bunny! all mine! |

VossKarr
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Posted - 2005.05.25 00:17:00 -
[59]
Edited by: VossKarr on 25/05/2005 00:20:38
Originally by: Amargan Nagil
should do fine -4 days from getting the BS 
Ahh, 4 days from losing it then. Oh well, good luck with that setup, especially on lvl4 missions. You gonna need it. 
P.S. be sure to get a platinum insurance first... 
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MutationZ
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Posted - 2005.05.25 01:24:00 -
[60]
Please let us know how it goes.
I hope the npc's dont all run away from that battleship fitted with heavy launchers
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