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Thread Statistics | Show CCP posts - 1 post(s) |
Lifewire
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Posted - 2005.05.24 21:44:00 -
[1]
CCP:
Quote: We also added Reprocessing to all Empire stations in addition to adding traces of Zydrine to Jaspet, Hemorphite and Hedbergite. This should increase the interest of system in 0.1-0.4. Well, and provide more mining targets for pirates ;)
So much care of the DEVs...
This made me think that the DEVs need someone who tells them what piracy is: piracy is playing EVE and making ISK with PVP. Nothing more, nothing less. Piracy is not ganking for fun or PVPing in alliances or blobbing a gate to empire - PIRACY IS MAKING ISK WITH PVP. Very important so i write this sentence twice and in capital letters.
My question is: why should i hunt lousy n00bs that fit 5 miner IIs to mine ore in an 0.4 system??? To loot 3,5 miner IIs and a CPU? If the DEVs really want to fix piracy then listen to the last - YES THE LAST - original pirate corp that startet 2 years ago. CCP already did destroy all other named pirate corps. Some new did manage to survive till now too, but the original corps like Space Invaders, Zombies or m0o are all histroy. So DEVs listen. Pirates are not interested in looting 3,5 miner IIs, ok? To be able to do our job we usually camp gates! And why? Because a gatefire could be a nice indy with Zydrine! We need this Zydrine because tons of alliance folks wants to kill us and sometimes they do kill us and we need new ships. So we need an income and that¦s why we camp gates and do not hunt lousy miner n00bs in 0.4 much. Understood?
If you DEVs one day understand that your own coded game mechanisms (locking time, stabs, instas) cause that a camp has usually a lot of ships to be able to FORCE someone to fight (piracy is forcing people to fight, because nobody likes to be pirated and jumps into a pirate-gang because he loves to be pirated), then you DEVs might understand what is going wrong: to be able to pirate we need to gank with these actual game mechanisms! 3 vs1! 5 vs 1! 10 vs 1! And the harder you make it to stop ships, the more pirates are needed to stop ships - quite simple isnt it? So the more the DEVs tryed to make piracy harder in this past 2 years, the more boredome came into the game. And why? Because ganking 10 vs 1 isnt really funny. And camping totally empty 0.0 travel lanes is also not funny. And all these alts and shuttle scouts and blobwars - that¦s simply all $hit.
So dear DEVs - did you understand? Do youz realize why player numbers are still only rounabout 9-10K at evening? Players come home from work and some want to PVE, some want brutal PVP. Do whatever the PVE-players want in empire - but finally make this game worth 10$/month for a PVP-player.
I did offer several ideas to you DEVs while you were coding your ECM-patches and market features and POS crap. Read them plz:
- make refinable shipwrecks that can be towed (slow) away after battles and that are worth to fight more. PVP-players dont want to go mining. They want to make money at high risk while pvping!
- code a "strike-colors-button" for people that want to give up if they see they are heavily outnumbered. These ships should get a marker "stroke-colors" and be stationary until they want to leave this mode. Shooting these ships should give massive sec hits! It would be like shooting war prisoners. Strike colors offers time to negotiate toll price/roleplay.
Finally i have to say that these 2 features would help EVE a lot. Putting high ore into the 0.4 belts will not make EVE better. Why are DEVs able to code such a cool game but arent good enough to balance it? You nearly destroyed all piracy in this game - only few pirates are left and they have to gank tons of ships to be able to make ISK with piracy. Just one question to the DEVs: do you want piracy in game or was it all a joke on the shiny EVE sell package when i bought it?
FIX piracy! The pirates frap movies made tons of people join your boring game! Time to realize that! Nobody did join EVE because he saw a mining or NPCing video! They joined because corps like Zombies, Space Invaders and m0o make the best storyline, better than you DEVs would ever be able to do.
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dimensionZ
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Posted - 2005.05.24 21:57:00 -
[2]
Only true carebears and new players did not know that. If CCP were against piracy they'd put concord in 0.1 - 0.4
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Corvus Dove
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Posted - 2005.05.24 22:00:00 -
[3]
I turned down the volume after I read you saying that encouraging ships into low-sec and no-sec would provide crap targets for pirates because it would only be nubs with miner IIs.
Wrong.
It will be nubs and not-so-nubs in barges with strip miners, trying to get those bits and pieces of zyd to add up to something usable or profitable.
Have you ever killed a barge? One Tech2 strip miner is worth 25-30 mil alone. Standard ones are at least 3-4 mil a pop, and the crystals all sell for 200k ISK or more. In fact, the crystals will go up in price because people will want ones tailored to the "H" mins; expect 500k-3mil per. Something becomes valuable and usable and the carebears jack the price up like it's all suddenly gold-plated.
It will make piracy more profitable, easier, and force people who want to rake in the ISK to actually give mercs some work that isn't related to Xetic. "You Griefer!!!" = "You Doodyhead!!!" |
Dark Shikari
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Posted - 2005.05.24 22:02:00 -
[4]
Edited by: Dark Shikari on 24/05/2005 22:02:28 Listen to Lifewire. Listen CCP, listen to Lifewire. to Listen to lifewire. Lifewire CCP, listen to Lifewire
Get it yet CCP?
And about the barges--do you think people will really drag modulated strip miners into 0.1-0.4? I highly doubt it -- The best description of alliances, ever:
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Nikolai Nuvolari
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Posted - 2005.05.24 22:02:00 -
[5]
I'm not a pirate and I don't agree with everything you say, but I think adding those two features would be pretty cool. There's one question though...wouldn't there have to be a time limit or something on the "strike-colors-button" thing? I mean otherwise, what's to prevent someone from just hitting the button and sitting there, waiting until you leave or something, not negotiating but rather using it as a "safe" button? ___________________________________________ ^^^***---All things serve the Beam---***^^^ |
Lifewire
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Posted - 2005.05.24 22:04:00 -
[6]
Edited by: Lifewire on 24/05/2005 22:08:48
Quote: Only true carebears and new players did not know that. If CCP were against piracy they'd put concord in 0.1 - 0.4
You are sure the DEVs know it??? Why then do they expect pirates to hunt lousy n00bs with miner IIs in 0.4, hm? If you ask me the DEVs know $hit about piracy and it was about time to explain them... Just take a look at how often they boosted sentry guns. And reaction of pirate corps were always the same: more ships needed to camp a 0.4 gate. More boredome, more ganking. And then they boosted the sentry guns again and again. And you want to tell me the DEVs do understand what they do to the game??? I am pretty sure they didnt realize what they did with their balancing and that they want pro-pirate changes now shows that they start to realize what went wrong.
Quote: Have you ever killed a barge? One Tech2 strip miner is worth 25-30 mil alone.
Oh really? Man, you helped me a lot! I never did gank mining barges Oh my good, me lucky pirate will run crazy when i scan them at safespot (after they spotted me in local). Hm, as i said: we go for traffic and not poor n00bs that need to go mining.
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Jeriel Jamon
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Posted - 2005.05.24 22:05:00 -
[7]
I really like the idea of the shipwrecks that can be towed away and refined. That would make battlefields themselves places worth fighting for.
And the striking colours thing is excellent too. Something like Strike colours = 5 minutes of not being able to be shot at without a huge sec loss. (obviously the "struck" ship should power down its reactor so no shield or armour repairing and certainly no logging off).
Some really good ideas.
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Lord Zap
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Posted - 2005.05.24 22:09:00 -
[8]
Throw a dog a bone
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Corvus Dove
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Posted - 2005.05.24 22:12:00 -
[9]
Originally by: Dark Shikari Edited by: Dark Shikari on 24/05/2005 22:02:28 Listen to Lifewire. Listen CCP, listen to Lifewire. to Listen to lifewire. Lifewire CCP, listen to Lifewire
Get it yet CCP?
And about the barges--do you think people will really drag modulated strip miners into 0.1-0.4? I highly doubt it
Stop doubting. I popped two barges the day before yesterday in Chej, and that was without these changes. One of em was carrying a modulated strip II. I also got the joy of scooping about 1 mil worth of medium drones from space and hauling about 6 mil in Jaspet from jet cans. This sort of thing is rather common.
If there are only trace elements of zyd, then it will require a strip operation to make the mining worthwhile. With Miner II's youd be mining for 6 hours just to get 200k worth of zyd. Even if it's nubs in Ospreys after all, lots of those nubs fit named stuff just because they have the ISK to do it. "You Griefer!!!" = "You Doodyhead!!!" |
Lifewire
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Posted - 2005.05.24 22:12:00 -
[10]
Edited by: Lifewire on 24/05/2005 22:13:42 The original "Strike-colors-button"-idea was:
hit the button and your ship is inmobilized (no warp, no speed). Ending this mode needs 30 seconds. All ships loose the lock and missiles loose target once the button is hit. If someone wants to shoot a ship that gave up he has to retarget it active and he will get massive sec hits for killing this guy (war crime = insta-negative-10 sec rating). The ship can be robbed (cargo hold).
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Gamer4liff
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Posted - 2005.05.24 22:16:00 -
[11]
Originally by: Lifewire Edited by: Lifewire on 24/05/2005 22:13:42 The original "Strike-colors-button"-idea was:
hit the button and your ship is inmobilized (no warp, no speed). Ending this mode needs 30 seconds. All ships loose the lock and missiles loose target once the button is hit. If someone wants to shoot a ship that gave up he has to retarget it active and he will get massive sec hits for killing this guy (war crime = insta-negative-10 sec rating). The ship can be robbed (cargo hold).
I like that idea.
Also god, is CCP pleasing anybody these days? seems like every side is angry about something. My Quote: "You can call me a carebear all you want, but your still an arrogant slimeball" |
Jeriel Jamon
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Posted - 2005.05.24 22:16:00 -
[12]
Originally by: Lifewire Edited by: Lifewire on 24/05/2005 22:13:42 The original "Strike-colors-button"-idea was:
hit the button and your ship is inmobilized (no warp, no speed). Ending this mode needs 30 seconds. All ships loose the lock and missiles loose target once the button is hit. If someone wants to shoot a ship that gave up he has to retarget it active and he will get massive sec hits for killing this guy (war crime = insta-negative-10 sec rating). The ship can be robbed (cargo hold).
Good stuff. I think it would be really good to have some other way of ending combat without neccessarily blasting the ship or having it log off or whatever.
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Firebreak
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Posted - 2005.05.24 22:18:00 -
[13]
I'm not a PVPer, still new to the game, but I wanted to say that both those ideas sound great to me. I really think CCP should think about implementing something like this. --------------------
5, 6, 7, 8! Who do we... uhhh.. I can't think of anything that rhymes with 8! |
Candy
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Posted - 2005.05.24 22:19:00 -
[14]
Piracy is ridiculously easy. All you need to do is shoot someone who doesn't want to be shot at in order to be a pirate. The problem is that it's not profitable.
2 Simple Suggestions:
1) Increase Drop Percentage - See Ginger Magician's Thread about the Large Armor Repairer II BPO (/me cries). It sucks to kill a Raven with a full rack of 'Arbalest' Sieges to have only 1 drop. Maybe increase the drop percentage to like 90% and then have every module dropped get damgaged in some way and thus the looters must pay to repair them. Pirates often sell what they collect back to the person they killed and thus its better for them as well. Besides, isn't "the destruction of the entire ship including all modules" the purpose of Self-Destruct?
2) In .1-.4, If we didn't see it, it didn't happen. No security hits where there are no sentries, stations, or Empire Faction NPCs/Concord. This would include belts. This of course begs the question, "Why should Pirates worry about sec hits?" Well, because the only money pirates can make is from Level 4 Missions and Mercenary work. Piracy is always cost versus benefit. The 'cost' of a security status hit for most pirates outweighs the 'benefit' of the crap fitting on the Osprey they blew up.
The 1st seems fair for everyone, the second will probably get me shot at, and tbh I could care less if CCP does either. Just some suggestions that might add a flare to piracy and create real competition for the alliances that seem only capable of being destroyed by themselves.
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Elenia Kheynes
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Posted - 2005.05.24 22:23:00 -
[15]
I tend to agree with lifewire... It's sad to see piracy nerfed so badly It should be a way to earn isk. It should be a profession like miner, trader, agent runner.
Dear friendly customer... Can I have your money ?
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Bruchpilot
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Posted - 2005.05.24 22:24:00 -
[16]
I agree with Life. Listen to this man, he has some of the greatest ideas to make the game intresting again.
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Corvus Dove
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Posted - 2005.05.24 22:24:00 -
[17]
I have to say I agree with the point about zydrine and how the turrets just meant larger gate camps.
Really this is us whining back and forth before we even see what effect a change has. If the proportions of zyd and such are done just right, then it could do wonders for EVE and us ebil pirates. If they do it in combination with killing safespots, then BAM we're back to balance. It really isn't anything we can be sure about until it's happened.
We all *****ed about the EW patch, but honestly my Warp Disruptors have never worked better; now that WCS are diceroll, and the roll leans toward the Disruptor, I rarely find the need to fit a scram. One of the barges i mentioned had a WCS fitted but I took it down with a single Disruptor holding it in place, with the pilot yelling in local how the EW patch sucked. "You Griefer!!!" = "You Doodyhead!!!" |
Bruchpilot
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Posted - 2005.05.24 22:28:00 -
[18]
Originally by: Corvus Dove We all *****ed about the EW patch, but honestly my Warp Disruptors have never worked better; now that WCS are diceroll, and the roll leans toward the Disruptor, I rarely find the need to fit a scram. One of the barges i mentioned had a WCS fitted but I took it down with a single Disruptor holding it in place, with the pilot yelling in local how the EW patch sucked.
Do you play the same game as we do? Or came this story just out of your imagination?
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Lifewire
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Posted - 2005.05.24 22:28:00 -
[19]
Edited by: Lifewire on 24/05/2005 22:30:02
Quote: Piracy is ridiculously easy
Sorry but i have to ask you: how many ships did you pirate??? I dont know your "pirate-corp" and dont know you. Maybe you are an uber-pirate - dont know. My experience with piracy is that we have to gank 10k ships/year to be able to pay our PVP-gaming style. This means we dont do any industrial work - 100% PVP. It pays, yes. If we would focus on pure ganking we would probably make more ISK than any other profession in EVE. But as i mentioned ganking is not really funny. It¦s not funny to kill a mining barge. You need hours to find an idiot that doesnt warp aways when you (knwon pirate corp) enters local. Then you see an explosion and no action at all - wow. That¦s why we often attack alliance navys or other pirates - this is cool pvp and fun. I really don¦t need to get explained how i can gank a mining barge. Strip miners are a nice income, yes. But killing mining barges is not much more challanging than activating a mining laser. After 20-30 barges it¦s not fun anymore - just a job.
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Velsharoon
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Posted - 2005.05.24 22:29:00 -
[20]
That would be very cool for all involved
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Corvus Dove
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Posted - 2005.05.24 22:35:00 -
[21]
Originally by: Bruchpilot
Originally by: Corvus Dove We all *****ed about the EW patch, but honestly my Warp Disruptors have never worked better; now that WCS are diceroll, and the roll leans toward the Disruptor, I rarely find the need to fit a scram. One of the barges i mentioned had a WCS fitted but I took it down with a single Disruptor holding it in place, with the pilot yelling in local how the EW patch sucked.
Do you play the same game as we do? Or came this story just out of your imagination?
It happened. Sold the gear as a bundle for 26mil. I needed the ISK badly and the market in Genesis blows. Got killmails to show the fittings when I get home, if you need em. "You Griefer!!!" = "You Doodyhead!!!" |
Shamis Orzoz
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Posted - 2005.05.24 22:35:00 -
[22]
Current game mechanics do promote ganking, but piracy is still profitable. Changes to local chat and/or changes to sentry fire or flagging duration would be required to help alleviate the required gank.
I'd like to have less modules get destroyed when a ship pops, but changing this would lead to horrible inflation.
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Recluse XXX
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Posted - 2005.05.24 22:38:00 -
[23]
Originally by: Lifewire Edited by: Lifewire on 24/05/2005 22:13:42 The original "Strike-colors-button"-idea was:
hit the button and your ship is inmobilized (no warp, no speed). Ending this mode needs 30 seconds. All ships loose the lock and missiles loose target once the button is hit. If someone wants to shoot a ship that gave up he has to retarget it active and he will get massive sec hits for killing this guy (war crime = insta-negative-10 sec rating). The ship can be robbed (cargo hold).
It would be funny to see 20 ships hit "the panic button" all at the same time in a fleetbattle :)
//Rec
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Lifewire
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Posted - 2005.05.24 22:44:00 -
[24]
Quote: It would be funny to see 20 ships hit "the panic button" all at the same time in a fleetbattle :)
And if they do??? It happened so often in mankinds history that whole armys surrendered. Would be realistic. Why fight 10 BS in an indy??? It¦s an option to surrender. White flag wont make you a hero, dying in your indy is also not fun. Roleplay and negotiate a tolling price could be fun for all involved ships. At least it¦s a step into real piracy-gaming in EVE, because piracy 300-400 years ago often ended with a ship that stroke colors.
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Corvus Dove
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Posted - 2005.05.24 22:54:00 -
[25]
Originally by: Lifewire
Quote: It would be funny to see 20 ships hit "the panic button" all at the same time in a fleetbattle :)
And if they do??? It happened so often in mankinds history that whole armys surrendered. Would be realistic. Why fight 10 BS in an indy??? It¦s an option to surrender. White flag wont make you a hero, dying in your indy is also not fun. Roleplay and negotiate a tolling price could be fun for all involved ships. At least it¦s a step into real piracy-gaming in EVE, because piracy 300-400 years ago often ended with a ship that stroke colors.
Total massacre. FoE would just mow you down. "You Griefer!!!" = "You Doodyhead!!!" |
Nafri
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Posted - 2005.05.24 22:56:00 -
[26]
Since Im one of the few guys out here who did Empire Belt piracy for more then 1 year, here my experience:
logging in -> checking map -> ohh 4 people in space, only 6 jumps out -> good old dual mwd thorax: "Go Panty Fury gooooo!" -> jumping in: "lets scan those minies" -> "ahh belt III-5 thy are, lets get them, only 2 mining BS" -> coming out of warp: "**** 40km" -> mwding over there: "haha scrambled" -> "Cant active modul on ... ship, cause it explodes" (or some other crappy note) -> **** thy warped, damm stabbies -> where is that book of mine? 15 mins should be ok for 10 pages! Happy happy joy joy!! -> "oohh a convo" /emote puts her book aside; Strange minie "Why did you do that?" -> Trying to explain him im a pirate, and I want to ransom him! -> Strange Minie: "lol, you noob. my ship is insured you sad mother******!" -> Nafri: "haha, now your petitioned! Feel griefed you griefer!" -> 2x more of this on the same evening, one time everybody just logged when I entered system -> Nafri: "ohh, already 2h over, well I think I will log and watch the poeple walking on the sidewalk down there" Wanna fly with me?
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Nafri
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Posted - 2005.05.24 22:57:00 -
[27]
Originally by: Corvus Dove
Originally by: Lifewire
Quote: It would be funny to see 20 ships hit "the panic button" all at the same time in a fleetbattle :)
And if they do??? It happened so often in mankinds history that whole armys surrendered. Would be realistic. Why fight 10 BS in an indy??? It¦s an option to surrender. White flag wont make you a hero, dying in your indy is also not fun. Roleplay and negotiate a tolling price could be fun for all involved ships. At least it¦s a step into real piracy-gaming in EVE, because piracy 300-400 years ago often ended with a ship that stroke colors.
Total massacre. FoE would just mow you down.
FoE? whats that? Wanna fly with me?
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Lifewire
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Posted - 2005.05.24 22:59:00 -
[28]
Quote: Total massacre. FoE would just mow you down
There might be people that would open fire - but i guess these people would loose any respect. Even RL pirates (really evil folks) did mostly not attack a ship under white flag. However: killing ship uner white flag = -10 sec hit...warcrime.
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V2GBR
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Posted - 2005.05.24 23:04:00 -
[29]
I agree that the llot drops are harsh on kill. This made me cringe the other day.
2005.05.22 14:56:00
Victim: Kuori Toru Alliance: Unknown Corporation: Spiritus Sancti Destroyed Type: Scorpion Solar System: ********* System Security Level: ***
Involved parties:
Name: V2GBR Security Status: -10.0 Alliance: Unknown Corporation: Gods Unwanted Children Ship Type: Raven Weapon Type: Unknown
Name: Kaleeb Security Status: -4.9 Alliance: Unknown Corporation: Gods Unwanted Children Ship Type: Megathron Weapon Type: Unknown
Name: strang (laid the final blow) Security Status: -1.0 Alliance: Unknown Corporation: Gods Unwanted Children Ship Type: Scorpion Weapon Type: Inferno Torpedo I
Destroyed items:
Type: Paradise Cruise Missile I (Cargo) Quantity: 259
Type: ZW-4100 Siege Missile Bay (Fitted - High slot)
Type: ZW-4100 Siege Missile Bay (Fitted - High slot)
Type: ZW-4100 Siege Missile Bay (Fitted - High slot)
Type: ZW-4100 Siege Missile Bay (Fitted - High slot)
Type: Power Diagnostic System I (Fitted - Low slot)
Type: ECM - Ion Field Projector I (Fitted - Medium slot)
Type: ECM - White Noise Generator I (Fitted - Medium slot)
Type: Heavy 'Ghoul' Energy Siphon I (Fitted - High slot)
Type: Power Diagnostic System I (Cargo) Quantity: 8
Type: Paradise Cruise Missile I (Fitted - High slot) Quantity: 27
Type: Paradise Cruise Missile I (Fitted - High slot) Quantity: 27
Type: Devastator Cruise Missile I (Fitted - High slot) Quantity: 27
---
Cant even remember what we got from it as it was so crap. :( ----------
http://guc.webinventions.co.uk <-- GUC Site. www.webinventions.co.uk <-- My eve history. |
Lifewire
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Posted - 2005.05.24 23:08:00 -
[30]
Quote: logging in -> checking map -> ohh 4 people in space, only 6 jumps out -> good old dual mwd thorax: "Go Panty Fury gooooo!" -> jumping in: "lets scan those minies" -> "ahh belt III-5 thy are, lets get them, only 2 mining BS" -> coming out of warp: "**** 40km" -> mwding over there: "haha scrambled" -> "Cant active modul on ... ship, cause it explodes" (or some other crappy note) -> **** thy warped, damm stabbies -> where is that book of mine? 15 mins should be ok for 10 pages! Happy happy joy joy!! -> "oohh a convo" /emote puts her book aside; Strange minie "Why did you do that?" -> Trying to explain him im a pirate, and I want to ransom him! -> Strange Minie: "lol, you noob. my ship is insured you sad mother******!" -> Nafri: "haha, now your petitioned! Feel griefed you griefer!" -> 2x more of this on the same evening, one time everybody just logged when I entered system -> Nafri: "ohh, already 2h over, well I think I will log and watch the poeple walking on the sidewalk down there"
This is a good example for bad balancing! To really kill a miner you need to...
-> search map for potential minies -> get in an alt with covert ops -> find minie -> get a good instawarpin for your corpmates that wait 1 jump away -> uncloak and scramble minie when your corpmates jump in and warp to you if minie aligns to his safespot -> then you gank him - the faster the better because he will log off and disapear within 30 seconds if he uses the "disapear exploit". -> if you try to toll him he says:"you fncker!!! My ship is insured!!! If you also get his pod he says:"you motherfncker i have a clone!". And then you finally open the can and you get: 3 miner IIs.
No sorry, not what i need - i prefer 0.0 gatecamping or mobile hunt in fast friggis. This means fighting alliances with 1000 or more players and to win!
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