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Matopicus
Blackwell Mining
2
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Posted - 2012.12.21 15:35:00 -
[1] - Quote
I think the problem is just people... it's been mentioned over and over in this thread but keeps getting ignored. There needs to be a way to reduce the blob sizes so that the factions with fewer players have more enjoyment out of FW otherwise it doesn't matter what CCP changes because the problem will always be simply people.
One sided fights like 40 to 20 are just simply not attractive and wont get people to join FW. That's the very reason i left and several people i know left RvB, after a while you just feel like your wasting your time and it's a mindless sacrifice, kinda like the moth to the light. "Don't know why i'm flying in this fleet, oh look at the pretty blob, must get closer." ... pop! ... reship - repeat over and over and over again. There is no real tactics because there is no real chance for the small gang and that's all some factions can put out. Sure the small gang can go flip a system .. yay me i was able to join a PvP fleet and we went and ran some PvE plex... wtf thats not why you join FW.
Also the OP suggestions aren't going to solve the problem. sure you'll spread out the plexers/farmers but it doesn't address the blobs and the lack of a good fights for those factions that can't put out blobs of players.
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Matopicus
Blackwell Mining
2
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Posted - 2012.12.21 18:45:00 -
[2] - Quote
X Gallentius wrote:Matopicus wrote:I think the problem is just people... it's been mentioned over and over in this thread but keeps getting ignored. There needs to be a way to reduce the blob sizes so that the factions with fewer players have more enjoyment out of FW otherwise Like, perhaps, basing further away from the main front lines?
They could make them all equal to some degree but as the 'front line' changes your still going to have some factions further away, I think they do need to revisit the base of operations for all four factions and bring them all into alignment but again as systems exchange hands your still going to end up with one or two that will always be further away from the new front lines then the other two.
Personally i don't know that this is currently a huge problem. yes minmitar if i'm not mistaken got the short end of the stick here but i don't know that it's a deciding factor for people to engage in FW. Personally if i have a choice of taking on a blob with 2 - 1 odds or a gang brawl 1 - 1 odds but it's 3 - 4 jumps further away. I'll take the even odds and the additional jumps even if they're through hostile space.
Now again not disagree that there is room for improvement on FW base of operations for all four factions. I just don't think it's a deciding factor for people joining and becoming more interested in FW. |

Matopicus
Blackwell Mining
2
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Posted - 2012.12.21 20:13:00 -
[3] - Quote
Tsobai Hashimoto wrote: Anyone can base out of any of the systems you control......or in a lot of the highsec systems one jump out from many places ont he edge of the warzone if you dont want to risk your station hanger........ how does CCP have any control, or why would they take any control, of where FW members base out of?
Well there are systems that have turned into FW hubs. You are 100% correct that people can base out of many different systems many of which will put you right smack in the middle of the action regardless of where it's at. But when talking about "base of operations" i think it was assumed (yes by myself) that we were referring to these FW hubs that are all pretty much player driven, and normally in high sec right on the edge of the FW systems that are fought over all the time. (eg ichoriya)
But again i agree with you and that's a large part of why i was saying that i don't think it'll make that much of a difference overall when people are deciding on joining FW or not. The overall underlying problem is that it's not going to help get more people to join the factions that are to small to field blobs.
However i think what Gallentius was trying to point out was that having good systems for these FW hubs can increase player activity in some systems. |

Matopicus
Blackwell Mining
2
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Posted - 2012.12.21 20:37:00 -
[4] - Quote
Tsobai Hashimoto wrote:
Ichoyria is a good system, good mission hub, that would be a decent market added in with FW pilots as well (have no lived up there since i was a mission runner)
Some ways to improve FW would be to help reduce the pure farm alts (its not possible) and to bring pilots together, working together
1) 0.1+ Faction Standings to join any FW or any FW corp, No more switching sides without a lot of work on your standings
2) Tax LP gains..... if you are in TLF 24th etc you loose 11% of your LP gains to an NPC tax.....this helps push pilots to flying with corps, or making there own, much like they did with High Sec mission runners
Corp taxes take a cut of FW LPs...... if my corp tax is 5% right now, they dont get anything, im plexing, or PVPing, its worthless..... that 5% should be given as LPs to the corp.....each time I do a novice plex the corp gains 500 LP, i get 9,500 (Of course taxes can be changed just like now)
This allows FW corps to make isk, and have ship replacement programs, build POSs and fuel them, and to do other things
I personally like those ideas, however it still doesn't address the issues with players. I mean again even with those ideas (which again i'm all for) they still benefit those with larger player bases the most. Which would be going the wrong way as it would be encouraging players to flock to the largest blob faction because that's the only way to be successful at FW.
So personally i wouldn't be in favor of changing anything that didn't directly help balance out the player base among the four factions. Even if it's getting an LP bonus for small gangs or something that isn't a traditional approach for EVE. |

Matopicus
Blackwell Mining
2
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Posted - 2012.12.21 21:03:00 -
[5] - Quote
I agree with the statement that giving an LP bonus to small gangs would result in introverted fleet design (small rings of friends that dont' let anybody in). i wasn't suggesting that as much as saying that something in one way or nothing needs to be done to try and decrease the blobs.
But then again this isn't an issue that's new and only in FW. it's been an issue with eve since it's beginning and CCP hasn't changed it before and they aren't going to change it now.
So we have to live with what we're given i guess. |
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