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Thread Statistics | Show CCP posts - 1 post(s) |

Gilbaron
Free-Space-Ranger Ev0ke
472
|
Posted - 2012.12.23 02:29:00 -
[1] - Quote
do you seriously consider highsec incursions a problem ?
(some) of the real reasons why nobody want's to live in nullsec are the following:
1. industry sucks (really bad) - highsec production slots and refineries are basically available for free and in abundance, it is also nearly completely risk free - a good nullsec refinery can never be in the same spot like good nullsec production slots,
- nullsec mining is MUCH worse than highsec mining if you calculate downtime due to reds and bad ores like spodumain that have to be mined in order to get more of the good stuff
- Solutions: -- Modular starbase system that allows building a starbase that offers loads of production slots to be combined with great refining capability -- add quite a lot of lowend minerals in the nullsec ores that currently suck (spodumain and gneiss)
2. passive alliance income - alliance income currently comes from holding valueable moons
-Solution: -- more active income by taxing members for stuff like usage of production lines, refineries, trading and all other kinds of income generation
lack of smallscale pvp targets - hostile gangs can only disrupt active income generation and travel, this is mostly boring, not rewarding and there is no reason to undock other than "i would actually like to fight these dudes"
- Solution: -- hostile gangs should be able to destroy, sabotage and disrupt all kinds of income generation, from PI installations to inventions and production lines. there should be plenty reasons to stop the dudes currently roaming through your space, because they actually cost you ISK and time instead of just beeing annoying We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
480
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Posted - 2012.12.24 01:44:00 -
[2] - Quote
nullsec has better PI than lowsec and highsec ! We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
702
|
Posted - 2012.12.24 23:22:00 -
[3] - Quote
Commander Ted wrote:Gilbaron wrote:nullsec has better PI than lowsec and highsec ! Wormhole PI is better.
risk vs reward, working as intended (one of the few cases)
pocos however are way to expensive and the gameplay is to boring
but it scales good from Highsec to wh space We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
702
|
Posted - 2012.12.24 23:30:00 -
[4] - Quote
Anndy wrote:Gilbaron wrote:nullsec has better PI than lowsec and highsec ! null has quite a few things better but it gets ignored a lot since people are swimming in moon goo
this is not true
exploration and PI are the only things that scale well, everything else is either
- actually worse in most cases (mining, industry) - the same if you factor in downtime due to neuts in local (incursions, grinding rats, ...) We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
703
|
Posted - 2012.12.25 02:05:00 -
[5] - Quote
Alavaria Fera wrote:Gilbaron wrote:- the same if you factor in downtime due to neuts in local (incursions, grinding rats, ...) So, if we nerfed local...
not really sure, definitely not without changes to the directional scanner We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
703
|
Posted - 2012.12.25 02:47:00 -
[6] - Quote
mining is (much) worse
do not forget that you also 'have to' mine stuff like gneiss and spodumain, picking the raisins does not work for anything that involves a group of players. it is also a major pain in the ass and very very expensive (a minmatar outpost and several amarr outposts, several towers, rorquals, and at least one JF if you actually want to mine and/or produce on a corporation or alliance basis) We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
706
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Posted - 2012.12.25 21:26:00 -
[7] - Quote
goonswarm federation (1000 members) goonswarm people's republic (1000 members) kingdom of goonswarmia (1000 members) goonswarm union (1000 members)
see my point? limiting the size of corps or alliances will not solve anything
nullsec needs conflict drivers and the need to actually defend assets against roaming gangs We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
706
|
Posted - 2012.12.25 21:33:00 -
[8] - Quote
Miri Amatonur wrote:Alavaria Fera wrote:(...) Yes, having friends is bad, the more friends you have, the worse of a person you are. Interesting from that point of view your SOV systems should be full of players mining, ratting or fighting each other. But your systems are empty. Nobody there. You have to fly half the galaxy to find some fights. Sometimes it's tough to have to many friends.
that's not because people have too many friends, it's because game mechanics do not have enough conflict drivers in nullsec
for example roaming gangs that can steal from technetium moons, pocos, research towers, production lines, refineries and the like We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
707
|
Posted - 2012.12.25 21:41:00 -
[9] - Quote
absolutely, but you will not reach that by allowing no more than 1000 members per alliance
you can reach that by introducing mechanics to the game that may drive a wedge between people who consider themselves friends but do not really know each other well We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
707
|
Posted - 2012.12.25 21:46:00 -
[10] - Quote
Alavaria Fera wrote:Gilbaron wrote:that's not because people have too many friends, it's because game mechanics do not have enough conflict drivers in nullsec
for example roaming gangs that can steal from technetium moons, pocos, research towers, production lines, refineries and the like Yes, let's make nullsec industry even more dead. I guess the next time we find a CSAA somewhere we'll take three blobs to steal the whole titan and carry it back in 750 drake cargo holds.
don't forget that I am also lobbying for big changes in the industrial game mechanics that would make nullsec the primary industrial motor in new eden We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
707
|
Posted - 2012.12.25 21:55:00 -
[11] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2370333#post2370333
read the last two lines again We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
719
|
Posted - 2012.12.26 20:22:00 -
[12] - Quote
March rabbit wrote:Gilbaron wrote:mining is (much) worse
do not forget that you also 'have to' mine stuff like gneiss and spodumain, picking the raisins does not work for anything that involves a group of players. it is also a major pain in the ass and very very expensive (a minmatar outpost and several amarr outposts, several towers, rorquals, and at least one JF if you actually want to mine and/or produce on a corporation or alliance basis) so you mean mining in high-sec is much better? mining when you often can't just run 2+ cycles of strip miner because average asteroid tends to deplete? I remember how i tried to mine in empire after 0.0: it was really painful because of small scattered roids. Quite a big difference with 0.0 when you sit semi-afk in one place mining 1 roid and droping your ore into can. on the other side: how did it happen so ABC got so cheap? When i used to mine in 0.0 i remember ABC were giving quite nice profit above all other ores.
abc is so cheap because of super caps and several years drone poo
and yes, nullsec mining iis not worth doing if you factor in all the costs and extra hurdles you have to face We are recruiting german-speaking PVP players, contact me :)
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Gilbaron
Free-Space-Ranger Ev0ke
725
|
Posted - 2012.12.27 05:32:00 -
[13] - Quote
we are arguing in circles
you can not nerf having friends, all you can do is provide content for small groups. myself and others have already listed some examples We are recruiting german-speaking PVP players, contact me :)
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