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masternerdguy
Inner Shadow C.L.O.N.E.
838
|
Posted - 2012.12.24 05:04:00 -
[1] - Quote
http://eve-kill.net/?a=kill_related&kll_id=15632639
Woohoo, Tech 1 logistics cruisers are pretty competitive. CCP has vastly lowered the entry barrier to the much neglected logistics profession and made it possible to get even relatively new players into effective logistics ships for small gangs.
How does the Exequeror compare to the Oneiros? Well it costs about 1/5th the price fully fit, reps less, and has a worse resist profile. The lower resist profile seems to be the biggest obstacle for the ship, but this makes sense.
I personally declare the tech 1 logi cruisers to be balanced with tech 2. Based on our roams I'd wager they're about half as good as their big brothers but at a lower cost.
Now its time to think about the future. Although for CTA fleets I will still be preferring my logi pilots in a Guardian or Oneiros I will be able to spam lower end logistics as well, these ships are an excellent way refreshing pvp in lo sec. Not to mention it allows us to utilize newer players for logistics without them having to get a cruiser skill to 5.
CCP has made fights last longer, which is always a good thing. I'd also bet CCP has made more groups willing to roam, since they won't risk as much ISK. Lets face it, if the most expensive ship in your roam is also the healer you might have a problem
Good work CCP, looking forward to what you do to Battlecruisers and Battleships. I personally would like to see the Marauder rebalanced to be more useful. Things are only impossible until they are not. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
433
|
Posted - 2012.12.24 05:17:00 -
[2] - Quote
The coming of cheap rr - bloblizing lowsec following the footsteps of null. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

masternerdguy
Inner Shadow C.L.O.N.E.
839
|
Posted - 2012.12.24 05:22:00 -
[3] - Quote
sabre906 wrote:The coming of cheap rr - bloblizing lowsec following the footsteps of null. 
Logi in lo sec roams is nothing new for me or my peeps.
All my roams have at least 2 logi pilots no matter how large they are, this greatly increases the variety of fights we can get into and lets us fly buffer armor tanked ships more easily (free field repairs). Logistics is one of the few force multipliers that allows a relatively small gang to fight a bigger one, or allows someone to survive being primaried in blob warfare. CCP has just made it even more cost effective to do now.
Besides, we have to bring logistics because the enemy does. Its like some kinds of arms race Things are only impossible until they are not. |

Sean Parisi
Project Cerberus Caldari State Capturing
63
|
Posted - 2012.12.24 05:25:00 -
[4] - Quote
Haven't had a chance to use the new logis as much as I'd like to. But have seen other people use them, love seeing more people using logistics / E-War. Force multipliers  |

galenwade
Red Federation RvB - RED Federation
73
|
Posted - 2012.12.24 05:27:00 -
[5] - Quote
Meh logi , The new omen on the other hand is just lovely :) |

pussnheels
The Fiction Factory
805
|
Posted - 2012.12.24 05:31:00 -
[6] - Quote
sabre906 wrote:The coming of cheap rr - bloblizing lowsec following the footsteps of null. 
don't mind him , i do not think he has any clue what a logi is actually used for , gankers have no use for them , so why should they even bother to even train them, pretty boring ships if you would adk HIM I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Gibbo5771
AQUILA INC Verge of Collapse
77
|
Posted - 2012.12.24 07:39:00 -
[7] - Quote
The only problem I see with this is the effect it has on solo players/very small gangs, duo's and trios lose a lot of DPS/tackler/scouter to bring a Logi and well, the solo player does not have either of them.
So the ability to have even the most low skillpoint pilot hop into a logi is effectively another way of killing solo pvp, much like anyone with caladari cruiser 3 can jump into a blackbird and fit it all with specific jammers, taking SP investment and real skill completely out of the equation.
ASB's is a good example of a solo pvp killer, was fine when no one was using them but when everyone starts to use them, the solo player starts to struggle when it comes to killing things in a timely fasion.
However, defo good job on it CCP, Aquila have had a few t1 cruiser roams that have been awesome, wish we could encourage more of it. |

Alavaria Fera
GoonWaffe Goonswarm Federation
2026
|
Posted - 2012.12.24 08:02:00 -
[8] - Quote
Gibbo5771 wrote:So the ability to have even the most low skillpoint pilot hop into a logi is effectively another way of killing solo pvp, much like anyone with caladari cruiser 3 can jump into a blackbird and fit it all with specific jammers, taking SP investment and real skill completely out of the equation.. Instead of because of falcon, now, because of five newbies in Blackbirds. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |

Galphii
Clandestine Vector THE SPACE P0LICE
103
|
Posted - 2012.12.24 10:32:00 -
[9] - Quote
I'm just pleased the old Augorer is finally useful. I never thought I'd see the day... *wipes tear from eye* X |

Mars Theran
Pod Kings
1335
|
Posted - 2012.12.24 11:54:00 -
[10] - Quote
New Cruisers are really nice. So much better for fitting options and balance. Really happy with it myself too.  zubzubzubzubzubzubzubzub |

ElQuirko
Protus Correction Facility Inc.
882
|
Posted - 2012.12.24 13:06:00 -
[11] - Quote
T2 is going to need to get much better to compete with these new changes... CISPA - Readin' your secret corptheft mails since 2012 |

Lexmana
711
|
Posted - 2012.12.24 13:10:00 -
[12] - Quote
Gibbo5771 wrote:So the ability to have even the most low skillpoint pilot hop into a logi is effectively another way of killing solo pvp Solo PvP got a huge boost with the latest FW changes. You should try it out. I have no problems getting fights. |

Murk Paradox
Dvice Shipyards No Value
75
|
Posted - 2012.12.24 16:56:00 -
[13] - Quote
galenwade wrote:Meh logi , The new omen on the other hand is just lovely :)
All the amarr cruisers are nice =) Extra low for DDA on arbi, maller getting drones, and then omen! yes yes yes the omen... no more risking my navy version (price) since the increased drone bay on the t1 makes it VERY comparable. "I say tomato, you say tomaCCP BAN ALL TOMATOES THEY ARE HARASSING ME I WANT TOMATO FREE HIGHSEC."-á -TheGunslinger42 Proud enforcer of the Code, see [url]http://www.minerbumping.com[/url] for details. |

Tippia
Sunshine and Lollipops
10784
|
Posted - 2012.12.24 16:59:00 -
[14] - Quote
ElQuirko wrote:T2 is going to need to get much better to compete with these new changes... Nah. They are now what T2 should be to T1 GÇö better in every way but not as to completely obsolete the T1. The last thing we need is an arms-race and power-creep between the two tiers. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Unsuccessful At Everything
The Troll Bridge
884
|
Posted - 2012.12.24 17:48:00 -
[15] - Quote
Tippia wrote:ElQuirko wrote:T2 is going to need to get much better to compete with these new changes... Nah. They are now what T2 should be to T1 GÇö better in every way but not as to completely obsolete the T1. The last thing we need is an arms-race and power-creep between the two tiers.
This. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Ptraci
3 R Corporation The Irukandji
786
|
Posted - 2012.12.24 18:51:00 -
[16] - Quote
Also, now no one has an excuse not to join POS/ihub repping duty... |

Natsett Amuinn
GoonWaffe Goonswarm Federation
910
|
Posted - 2012.12.24 19:07:00 -
[17] - Quote
Gibbo5771 wrote:The only problem I see with this is the effect it has on solo players/very small gangs, duo's and trios lose a lot of DPS/tackler/scouter to bring a Logi and well, the solo player does not have either of them.
So the ability to have even the most low skillpoint pilot hop into a logi is effectively another way of killing solo pvp, much like anyone with caladari cruiser 3 can jump into a blackbird and fit it all with specific jammers, taking SP investment and real skill completely out of the equation.
ASB's is a good example of a solo pvp killer, was fine when no one was using them but when everyone starts to use them, the solo player starts to struggle when it comes to killing things in a timely fasion.
However, defo good job on it CCP, Aquila have had a few t1 cruiser roams that have been awesome, wish we could encourage more of it. "Complaining about support roles in a game that revolves around group interatcions and dynamics." ???
Which, by the way, your post is really confusing. You're complaining about CCP killing off solo and small group play, and then congratulating them for the changes they've made? Is it sarcasm or are you saying good on them for understanding that groups shoudl be thier priority and not the solo pvper?
In fact, Why is it that EVE more than any other MMO revolves around groups of individuals; yet people complain whenever CCP does things that don't prop up the solo player. You think those people would have figured out by now that CCP isn't interested in catering to you guys, but to those people that actually participate in the wider game and actually play with others.
As if no one can see what happens when the largest MMO on the market continually caters to the solo player. WoW contiually gained subscribers when it catered to group and raid gameplay. As soon as they gave every person access to the same content though a Q, millions of people started to move to other games.
You would think the players and more developers would have put two and two together and figured out by now that most people actually want to play MMO's for the group dynamics.
if we wanted to play a game that revolved and catered to the solo player, we'd fire up a SINGLE PLAYER game.
I'm glad CCP gets that and isn't catering to the solo guys. |

Rain6637
Team Evil
61
|
Posted - 2012.12.24 19:27:00 -
[18] - Quote
tl;dr http://wiki.eveonline.com/en/wiki/Buckingham Buckingham is my Vanilla Sky |

No More Heroes
GoonWaffe Goonswarm Federation
1922
|
Posted - 2012.12.24 19:59:00 -
[19] - Quote
I flew and lost 2 Bellicose the other day and I liked it  . |

masternerdguy
Inner Shadow C.L.O.N.E.
855
|
Posted - 2012.12.24 21:36:00 -
[20] - Quote
No More Heroes wrote:I flew and lost 2 Bellicose the other day and I liked it 
I was hoping personally they'd give the bellicose some kind of web bonus, even like a role bonus of 50% web range. Oh well. Things are only impossible until they are not. |

Ptraci
3 R Corporation The Irukandji
788
|
Posted - 2012.12.24 22:06:00 -
[21] - Quote
Not sure anyone cares about your short attention span. |

Gibbo5771
AQUILA INC Verge of Collapse
116
|
Posted - 2012.12.24 22:19:00 -
[22] - Quote
Natsett Amuinn wrote:Gibbo5771 wrote:The only problem I see with this is the effect it has on solo players/very small gangs, duo's and trios lose a lot of DPS/tackler/scouter to bring a Logi and well, the solo player does not have either of them.
So the ability to have even the most low skillpoint pilot hop into a logi is effectively another way of killing solo pvp, much like anyone with caladari cruiser 3 can jump into a blackbird and fit it all with specific jammers, taking SP investment and real skill completely out of the equation.
ASB's is a good example of a solo pvp killer, was fine when no one was using them but when everyone starts to use them, the solo player starts to struggle when it comes to killing things in a timely fasion.
However, defo good job on it CCP, Aquila have had a few t1 cruiser roams that have been awesome, wish we could encourage more of it. "Complaining about support roles in a game that revolves around group interatcions and dynamics." ??? Which, by the way, your post is really confusing. You're complaining about CCP killing off solo and small group play, and then congratulating them for the changes they've made? Is it sarcasm or are you saying good on them for understanding that groups shoudl be thier priority and not the solo pvper? In fact, Why is it that EVE more than any other MMO revolves around groups of individuals; yet people complain whenever CCP does things that don't prop up the solo player. You think those people would have figured out by now that CCP isn't interested in catering to you guys, but to those people that actually participate in the wider game and actually play with others. As if no one can see what happens when the largest MMO on the market continually caters to the solo player. WoW contiually gained subscribers when it catered to group and raid gameplay. As soon as they gave every person access to the same content though a Q, millions of people started to move to other games. You would think the players and more developers would have put two and two together and figured out by now that most people actually want to play MMO's for the group dynamics. if we wanted to play a game that revolved and catered to the solo player, we'd fire up a SINGLE PLAYER game. I'm glad CCP gets that and isn't catering to the solo guys.
I love it when people mention solo pvp and people instantly think you want to play a single player game, what am I shooting myself you idiot?
I am shooting the other various gangs flying around, I play for the group dynamic but when no one is around what am I going to do? log off and wait for my blob to log in or take the fight solo? If CCP manages to kill solo pvp A LOT of players will be logging off when the TZ switches over due to inactivity, people do not seem to see the issue with this.
I am congratulating them for actually balancing clearly broken ships? are you thick? just because I have a view of how this will effect a certain aspect of the game does not mean I am dissin' the changes, this WILL effect solo pvp as it will become harder for solo'ers to attack smaller gangs if they have t1 logis that are widely available to many players of many SP levels. |

Shadowschild
Black Lance Fidelas Constans
3
|
Posted - 2012.12.24 22:21:00 -
[23] - Quote
Now they have to boost the t2 variants.
35m vs ~200m |

Thomas Orca
Zero Fun Allowed Confederation of xXPIZZAXx
123
|
Posted - 2012.12.24 22:22:00 -
[24] - Quote
Tippia wrote:ElQuirko wrote:T2 is going to need to get much better to compete with these new changes... Nah. They are now what T2 should be to T1 GÇö better in every way but not as to completely obsolete the T1. The last thing we need is an arms-race and power-creep between the two tiers.
I don't know. I feel like T2 Logistics are lacking in the range bonus when comparing them to T1, and that HACs are now in a pretty bad place. Only slightly better than T1, and significantly worse than their T3 counterparts. |

Tippia
Sunshine and Lollipops
10788
|
Posted - 2012.12.24 22:33:00 -
[25] - Quote
Shadowschild wrote:Now they have to boost the t2 variants.
35m vs ~200m As luck would have it, cost is not a balancing factor, so no, they don't.
Thomas Orca wrote:I don't know. I feel like T2 Logistics are lacking in the range bonus when comparing them to T1, and that HACs are now in a pretty bad place. Only slightly better than T1, and significantly worse than their T3 counterparts. Well yes, HACs are a completely different kettle of fish and they've had their specialisation usurped by the T3s. Getting that fixed will require T3s to be scaled back rather significantly and having the HACs gain a bit more bite. As the for Logis' range bonus, I'd say it's decent enough. Again, it's strictly better than the T1 without being silly (and making it silly wouldn't necessarily be worth-while anyway since you'd still want to be kind of close to the fleet you're supporting). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
915
|
Posted - 2012.12.24 23:27:00 -
[26] - Quote
Gibbo5771 wrote:Natsett Amuinn wrote:Gibbo5771 wrote:The only problem I see with this is the effect it has on solo players/very small gangs, duo's and trios lose a lot of DPS/tackler/scouter to bring a Logi and well, the solo player does not have either of them.
So the ability to have even the most low skillpoint pilot hop into a logi is effectively another way of killing solo pvp, much like anyone with caladari cruiser 3 can jump into a blackbird and fit it all with specific jammers, taking SP investment and real skill completely out of the equation.
ASB's is a good example of a solo pvp killer, was fine when no one was using them but when everyone starts to use them, the solo player starts to struggle when it comes to killing things in a timely fasion.
However, defo good job on it CCP, Aquila have had a few t1 cruiser roams that have been awesome, wish we could encourage more of it. "Complaining about support roles in a game that revolves around group interatcions and dynamics." ??? Which, by the way, your post is really confusing. You're complaining about CCP killing off solo and small group play, and then congratulating them for the changes they've made? Is it sarcasm or are you saying good on them for understanding that groups shoudl be thier priority and not the solo pvper? In fact, Why is it that EVE more than any other MMO revolves around groups of individuals; yet people complain whenever CCP does things that don't prop up the solo player. You think those people would have figured out by now that CCP isn't interested in catering to you guys, but to those people that actually participate in the wider game and actually play with others. As if no one can see what happens when the largest MMO on the market continually caters to the solo player. WoW contiually gained subscribers when it catered to group and raid gameplay. As soon as they gave every person access to the same content though a Q, millions of people started to move to other games. You would think the players and more developers would have put two and two together and figured out by now that most people actually want to play MMO's for the group dynamics. if we wanted to play a game that revolved and catered to the solo player, we'd fire up a SINGLE PLAYER game. I'm glad CCP gets that and isn't catering to the solo guys. I love it when people mention solo pvp and people instantly think you want to play a single player game, what am I shooting myself you idiot? I am shooting the other various gangs flying around, I play for the group dynamic but when no one is around what am I going to do? log off and wait for my blob to log in or take the fight solo? If CCP manages to kill solo pvp A LOT of players will be logging off when the TZ switches over due to inactivity, people do not seem to see the issue with this. I am congratulating them for actually balancing clearly broken ships? are you thick? just because I have a view of how this will effect a certain aspect of the game does not mean I am dissin' the changes, this WILL effect solo pvp as it will become harder for solo'ers to attack smaller gangs if they have t1 logis that are widely available to many players of many SP levels. Obviously I'm an idiot.
Did you not go on About the new logi ships killing "solo" pvp.
Yeah, I'm an idiot.
Ps: if it was obvious, the first part pointing out the confusion of what you wrote was directed at you. The giant gap between the rest of what I wrote meant I wasn't actually addressing that part towards you.
It was a general comment on something I've observed. Try not to be as sensitive as a 6 year old girl. |

Dorian Wylde
Imperial Academy Amarr Empire
225
|
Posted - 2012.12.25 00:22:00 -
[27] - Quote
Natsett Amuinn wrote:[quote=Gibbo5771]
Which, by the way, your post is really confusing. You're complaining about CCP killing off solo and small group play, and then congratulating them for the changes they've made? Is it sarcasm or are you saying good on them for understanding that groups shoudl be thier priority and not the solo pvper?
.
It's the same reasoning behind Arenas being so popular in WoW, and the constant screaming for arenas in this game, as well as the incessent whining about blobs (a blob of course being defined as them having more people than us)
|

GreenSeed
98
|
Posted - 2012.12.25 01:06:00 -
[28] - Quote
honestly, t2 logis just need a minor rebalancing, maybe increasing the hp on their non primary buffer? (shield on oneiros, armor on scimi) that way their ehp goes up, but they don't become unkillable under heavy reps.
another way of buffing them would be to allow them to have an extra midslot, for eccm/links even on gang scenarios, i haven't flown a linked oneiros in years on pvp, only on pve.
maybe making the extra mids only be able to fit links?
new links like a resist bonus ship to ship link?
idk, i feel that if the diff between t1 and t2 shouldn't just be more hp and more reps, there needs to be something more... maybe a custom UI only on t2 ships allowing for a much better control of gang reps? |

Thomas Orca
Zero Fun Allowed Confederation of xXPIZZAXx
123
|
Posted - 2012.12.25 09:10:00 -
[29] - Quote
Tippia wrote: As the for Logis' range bonus, I'd say it's decent enough. Again, it's strictly better than the T1 without being silly (and making it silly wouldn't necessarily be worth-while anyway since you'd still want to be kind of close to the fleet you're supporting).
The T1 range bonus is actually better :ssh: |

Shadowschild
Black Lance Fidelas Constans
5
|
Posted - 2012.12.27 18:01:00 -
[30] - Quote
Scythe Minmatar Cruiser skill bonus per level: 12.5% bonus to Shield Transporter boost amount 5% reduction in Shield Transporter capacitor use
Role Bonus: 1000% bonus to Shield Transporter range 100% bonus to Logistic Drone repair amount
Scimitar Hull: Scythe Class
Minmatar Cruiser Skill Bonus per level: 150% bonus to Tracking Link and Shield Transport range 20% bonus to Shield Maintenance Bot transport amount per level
Logistics Skill Bonus: 10% bonus to Tracking Link efficiency and 15% reduction in Shield Transport capacitor use per level
Role Bonus: -50% CPU need for Shield Transporters
WINNER
Best Rep Range: Scythe Best Rep Amount: Scythe
Reason to fly Scimitar: None Reason Scimitar has no rep bonus: Unknown How this game has survived until now: Unknown
CCP screwed up. |

Minerva Zen
University of Caille Gallente Federation
5
|
Posted - 2012.12.27 19:18:00 -
[31] - Quote
Shadowschild wrote:The concequences of boosting the t1 cruisers & leaving the t2 untouched was a bit shortsighted. I would have prefered if they gave the t2 versions more shields or armor & more power. Otherwise the price differene is too great.
If CCP buffed said T2, wouldn't the price just go even higher? I'm thinking one of us is misunderstanding cause and effect here. |

Ranger 1
Ranger Corp
2973
|
Posted - 2012.12.27 19:19:00 -
[32] - Quote
Shadowschild wrote:The concequences of boosting the t1 cruisers & leaving the t2 untouched was a bit shortsighted. I would have prefered if they gave the t2 versions more shields or armor & more power. Otherwise the price differene is too great. T1 vessels first, faction and T2/T3 vessels later. There were several ways to approach this, but in the end this makes the most sense. In fact, doing things in this order encourages people to try out the T1 versions of these ships, which is a good thing.
I rather like the idea of T1 logistics having less rep power and survivability, but longer range to somewhat compensate and make them usable. T2 should concentrate on more repping power (to a degree) and resists, better against jamming... however they have to get in closer to the fight to be effective (thus promoting teamwork). To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Shadowschild
Black Lance Fidelas Constans
5
|
Posted - 2012.12.27 19:30:00 -
[33] - Quote
Minerva Zen wrote:Shadowschild wrote:The concequences of boosting the t1 cruisers & leaving the t2 untouched was a bit shortsighted. I would have prefered if they gave the t2 versions more shields or armor & more power. Otherwise the price differene is too great. If CCP buffed said T2, wouldn't the price just go even higher? I'm thinking one of us is misunderstanding cause and effect here.
I think your the one who is misunderstanding. By narrowing the gap they devalue the t2 equivalents.
Right now I'd have to shell out an extra 165m for a slightly better ship. I don't find it worth the expense & the alliances with SRP's probably aren't too eager to refund scimitars when their t1 varients do just as well & die just as easily.
Whereas, I could be paying an extra 200 or even more, for a much better ship. Thus justifying the time I spent training, learning to use it & of course buying & fitting the thing. Overall it would have more value to me. |

Maire Gheren
Hedion University Amarr Empire
19
|
Posted - 2012.12.27 19:46:00 -
[34] - Quote
Shadowschild wrote:Right now I'd have to shell out an extra 165m for a slightly better ship. How this is any different from the people who shell out an extra few million to fit their ship with a slightly better module, and tell people that you can't PVP without the best gear and skills at V, i'm not totally clear on. I don't see people abandoning the t2 ships as long as they have even a minute edge over the t1's. |

Shadowschild
Black Lance Fidelas Constans
6
|
Posted - 2012.12.27 19:51:00 -
[35] - Quote
Maire Gheren wrote:Shadowschild wrote:Right now I'd have to shell out an extra 165m for a slightly better ship. How this is any different from the people who shell out an extra few million to fit their ship with a slightly better module, and tell people that you can't PVP without the best gear and skills at V, i'm not totally clear on. I don't see people abandoning the t2 ships as long as they have even a minute edge over the t1's.
Those modules are optional. If you have the cash & don't mind the loss, then fine. But when we are discussing ships hulls (& their bonuses) there is nothing optional about them. EVeryone buys the same ship. Frankly minute edges don't mean **** in a fleet fight. You think your 5% more dps for the dread gurista mod you put on makes any real difference? |

Ranger 1
Ranger Corp
2975
|
Posted - 2012.12.27 19:52:00 -
[36] - Quote
Shadowschild wrote:Minerva Zen wrote:Shadowschild wrote:The concequences of boosting the t1 cruisers & leaving the t2 untouched was a bit shortsighted. I would have prefered if they gave the t2 versions more shields or armor & more power. Otherwise the price differene is too great. If CCP buffed said T2, wouldn't the price just go even higher? I'm thinking one of us is misunderstanding cause and effect here. I think your the one who is misunderstanding. By narrowing the gap they devalue the t2 equivalents. Right now I'd have to shell out an extra 165m for a slightly better ship. Whereas, if we follow the logic of other t1/t2 ships, I should be getting a much better ship. If they keep this design & buff the t2 varient i'd be happy to pay more because it's worth more. Example: Scythe / Scimitar. I don't find it worth the expense & the alliances with SRP's probably aren't too eager to refund scimitars when their t1 varients do just as well in a spider tanked setup. At least with the HACs (like the munin) they keep the existing cruiser bonuses & tack on optimal range & tracking bonuses. It's just overall a much better advancement on the orginal design. Everyone who trained for logistics did so because there wasn't a t1 version available. I invite you to compare a fully trained scythe vs scimitar. The scythe has more range, does about 300 hp less per cycle (1300 vs 1600) has an extra low slot and similar power grid, shield, armor etc. It's like they were thinking backwards. T2 variants are currently more survivable.
Keep in mind that cost is not a balancing factor in EvE, you tend to pay significantly more for small advantages... because those small advantages add up.
That being said, T2 varients will be balanced as well but only after T1 is complete. There are significant advantages to doing it this way, including the inherent incentive to give the T1 ships a whirl.
Everything at it's proper pace, they can't do them all at once. Well, they could, but everyone would be highly irritated at having to wait a year or so before seeing ANY of the balancing work... not to mention the ability to get feed back from people using the base models on the live server BEFORE attempting the balancing work on the more specialized variants. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Maire Gheren
Hedion University Amarr Empire
19
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Posted - 2012.12.27 19:57:00 -
[37] - Quote
Shadowschild wrote:Maire Gheren wrote:Shadowschild wrote:Right now I'd have to shell out an extra 165m for a slightly better ship. How this is any different from the people who shell out an extra few million to fit their ship with a slightly better module, and tell people that you can't PVP without the best gear and skills at V, i'm not totally clear on. I don't see people abandoning the t2 ships as long as they have even a minute edge over the t1's. Those modules are optional. If you have the cash & don't mind the loss, then fine. But when we are discussing ships hulls (& their bonuses) there is nothing optional about them. EVeryone buys the same ship. And everyone buys the same modules, too. I'm not seeing anything that explains how the rules of marketing and behavior that govern what kind of ammunition or gun someone buys to put on their hull are somehow completely suspended when they go to buy the hull itself. |

Minerva Zen
University of Caille Gallente Federation
6
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Posted - 2012.12.27 19:58:00 -
[38] - Quote
Maire Gheren wrote:Shadowschild wrote:Right now I'd have to shell out an extra 165m for a slightly better ship. How this is any different from the people who shell out an extra few million to fit their ship with a slightly better module, and tell people that you can't PVP without the best gear and skills at V, i'm not totally clear on. I don't see people abandoning the t2 ships as long as they have even a minute edge over the t1's.
This.
The use of the market to gauge ship effectiveness is what seems bogus to me. If it isn't bogus, then you may be seeing a market opportunity. Buy a bunch of whichever ship looks underpriced to you and resell when everyone catches on. If that looks like bad advice to you, then you're starting to get my point. |
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