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Magunus
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Posted - 2005.05.31 18:15:00 -
[1]
I used to see them fairly often before the speed mod nerf. My theories are that they don't really have a purpose anymore. Really the only thing they're good for is fighting other cruisers, which is kind of a catch-22. Nobody flies cruisers because nobody flies cruisers...
Is this accurate? What would it take to get you to get back in one? ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Necrologic
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Posted - 2005.05.31 18:20:00 -
[2]
Agility boost, and speed boost. I believe ccp has plans for an agility boost. _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Foomanshoe
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Posted - 2005.05.31 18:23:00 -
[3]
I fly Heavy assault cruisers.
Problem is normal crusiers generally dont have the firepower to kill BS (thorax maybe only exception), and they die incredibly easy. While L guns missiles might have trouble hitting frigates, they have alot less trouble hitting cruisers.
IMO, Cruisers should warp fastest of all ships (30x warp modifier) and accelerate in warp faster as well, while getting hit by a speed nerf (slow em down to just faster then a BS). This gives Cruisers a key tactical role, warping after ships that run. They get outta warp first and are able to lock down the person they are chasing while the bigger ships come to take em down.
Then you got frigs as your fastest flight ships, cruisers as your fastest warp ships, and battleship as your bread and butter damage and tank ships.
Heck, Cruiser fleets might even make an appearance amoung pirates, since you'll beable to chase prey better. _______________________________________________
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Edoo
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Posted - 2005.05.31 18:26:00 -
[4]
Cruisers are good with the right pilots. I know people who kill multiple ceptors in a caracal etc. Its about skills and knowledge.
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Khrystoff
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Posted - 2005.05.31 18:26:00 -
[5]
I use 'em for Level II agent grinds and clearing 0.4 fields before mining
If you're a miner who doesn't feel like investing lots more skill points in uber-combat ships, but wants to be able to move up in agent missions to help our your refining efficiency then they're perfect
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Roxanna Kell
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Posted - 2005.05.31 18:34:00 -
[6]
Edited by: Roxanna Kell on 31/05/2005 18:34:36 well, i think battle cruisers stole the cruiser's role a little bit.
so they needed to balence it out. somewere between bs and cruiser.
hac's take out bc's anytime m8. bC is jsut extra signature weight and slowliness.
you need superior navigation skills too to have good chances of nocking out bs's. on and it has to be a hac.
heavy assault cruisers are the only one tthat stand a chance outside fleets. so leace those cruisers for the electronic warfare.
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Sobeseki Pawi
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Posted - 2005.05.31 18:42:00 -
[7]
I love cruisers, most of my ships are Cruisers.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

LUKEC
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Posted - 2005.05.31 18:49:00 -
[8]
sure i use them, better than any AF
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H0ot
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Posted - 2005.05.31 18:56:00 -
[9]
Yup, I do L3 missions in them. Going up against the Raven in sixth stage GA is fun. 
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Marskalkur
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Posted - 2005.05.31 19:04:00 -
[10]
cruisers are great pvp ships and cheap too. just remember to pick your fights.
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Sarkos
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Posted - 2005.05.31 19:15:00 -
[11]
HECK YEAH!
Rupture, Stabber Muninn and Vagabond are my favorite ships to fly.
Sarkos
Either free the slaves or we will come and get them.
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DoctorDanny
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Posted - 2005.05.31 19:22:00 -
[12]
Blackbird+Thorax is a good combination for ransomming battleships in empire. I do think though that the cruisers could do with a speed-boost.
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Magunus
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Posted - 2005.05.31 19:25:00 -
[13]
Originally by: Sarkos HECK YEAH! Muninn and Vagabond are my favorite ships to fly.
Sarkos
Oh, yeah. :P Sorry, I meant standard tech 1 cruisers. Can't deny the HACs.
So, so far, I'm hearing some people saying they'd like them to be quicker, others saying they're fine. Some using them for PvP, some for NPCing.
kk, I was just curious. I fly HAC myself, but other than the occasional empire traveller, I rarely see tech 1 cruisers anymore. Maybe I'm just not looking hard enough.
I'd like to see a 5 or 10% mass reduction, personally, but that would apply to all cruisers, not just the tech 1s.
---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |

Helmut 314
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Posted - 2005.05.31 19:47:00 -
[14]
Best thing about cruisers and PvP : Insurable and cheap.
___________________________________
Trying is the first step of failure - Homer J Simpson |

Frank Horrigan
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Posted - 2005.05.31 19:49:00 -
[15]
Im traning for hacs... i havent flown a crusier in...... forever.. either been in a battleship, assult frig, hauler or mining barge..
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

Famine Aligher'ri
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Posted - 2005.05.31 19:54:00 -
[16]
I don't think I'll ever give up my Maller or Stabber. Cheap ships that are awsome! I pirate and I rather lose a Stabber than an Vegabond tbh.
Famine Aligher'ri, of The Aligher'ri -The Frig- |

Seto Mazzarotto
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Posted - 2005.05.31 19:55:00 -
[17]
Edited by: Seto Mazzarotto on 31/05/2005 19:56:46 I have some clever setups for various cruisers. They're effective as cheap, more mobile heavy-hitters for hit-and-run skirmish groups that don't want the stigma of getting killed waiting for the battleship to align.
But yeah, they need loving. More agility and a 25-30% mass reduction would definitely be needed to make them viable guerilla tools in today's pvp world of blobs.
Bring back my Hit & Run guerilla sniper Moa, dammit!  ----------- Fighting for the ideals of freespace, posthuman ethics, and rock & roll. |

Meridius
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Posted - 2005.05.31 19:58:00 -
[18]
Edited by: Meridius on 31/05/2005 19:57:56 Cruisers get whipped by battleships, especially fast lock gank battleships.
If you jump in on a gank bs in a cruiser fit for pvp, you're basically dead and there's nothing you can do about it.
HAC's can be nice but don't be mistaken, they only take a few more volleys to take out. ________________________________________________________
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Frost88
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Posted - 2005.05.31 20:03:00 -
[19]
I love cruisers, always have.
I think what they really need is a boost in structure, armour and shield, massive boost to agility. Maybe make 10mn mwds suck less cap.
I also liked the idea of giving them a massive warp speed boost, because of instas they are as fast as battleships. First make them the fastest warpers, a little bit more cargo space, then remove instas.
I always imagined cruisers as your Enterprise style ships, fast at travelling and able to defend itself (barely) against a battleship. They deserve to be your everyday run of the mill ship, that is good at everything but the most extreme circumstance.
Not gonna happen though. ------------------------------------------------ I've always owned Kehmor, cheap as chips off Ebay
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Mrissa Easeah
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Posted - 2005.05.31 20:03:00 -
[20]
I dunno. They're good specialists in fleet ops. I see a good percentage of cruisers depending on the op itself, and I use them for spot-fleet support when flying a battleship across a region would just take too long.
Frig and inty kills in them feel good. Battleship killmails, even shared feel real good. Losing your cruiser doesn't hurt anywhere near as much as the more popular ships.
I tend to look at them as 'swiss army knives' of the fleet, killing enemy frigs and filling niche roles while the BS's slug it out, and the frigs scout and tackle.
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Hung Odonkey
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Posted - 2005.05.31 20:25:00 -
[21]
Dual thorax's can take on rat spawns quite nicely in 0.0. My buddy and I went hunting the other day and it pretty much gets down to one of us is the bait while the other is the hunter. We were knocking em down right and left with a single loss. Yes I know that the thorax is kind of the best cruiser out there but thats only because I dont' know of any good setups for other cruisers. I am sure the other cruisers can be equally well setup it just takes some thought and planning to pull it off.
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GrendelPrime
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Posted - 2005.05.31 21:11:00 -
[22]
Cruisers have been pretty much the only Ship I've flown in a LONG time... Though after spending a good long while in HAC's going back to a normal T1 cruiser is kind of a let down :)
Having said that, I still think that Cruisers should get there agility and speed notched up a bit (spend some time in a Caracal/Cerberus... man, the time it takes those ships to align for warp... sheesh!).
I also would like CCP to go a step further, and give all Cruisers a boost to shields/armour/structure. Nothing huge mind you, say... +20% (actual % is debatable). As it is, even the "toughest" Cruiser is more of a paper tiger, an increase in overall hitpoints could make them more viable esp. hunting in packs.
This hitpoint boost should even apply to Battlecruisers as well, make them tougher... just leave the grid the same as it is now that way you don't have "Uber-tank ships". This would give BC's almost the same hitpoints of a Tier 1 BS, but not the same level of "Tankability". This would make the BC's more of a "Pocket-Battleship" like they are "supposed" to be.
I love Cruisers, and I have pretty much based all my skillset into specializing in them, I would love to see them become more common on the battlefield in an actual combat related role, not just the niche roles they have now like anti-frig, heavy tacklers, etc...
Honestly though... any positive change to Cruisers is a good change, even if it is "only" a speed/agility increase. 
"Though you may die, do not give up your honor" -- Miyamoto Musashi
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Skelator
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Posted - 2005.05.31 21:15:00 -
[23]
Stronghold uses cruisers about 95?% of the time. We are Lethal with our ruptures 
They have us Surrounded again.. the Poor Bastards |

Tildaras Rellik'Cro
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Posted - 2005.05.31 22:36:00 -
[24]
I fly nothing but cruisers. I currently own every Minmatar cruiser, and I'm training Caldari cruisers and I'll soon own all of those. And then Gallente... and then Ammar.
Cruiser Specialist...Yea. I know they suck in pvp, but I love them. I'll stick with them for as long as I play.
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Sobeseki Pawi
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Posted - 2005.06.01 00:37:00 -
[25]
The Stabber is everything a cruiser should be, fast, maneuverable, and decent firepower.
I would boost all cruiser base speeds by 25 m/s and cut off 500k of their mass, and then double their base agility.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Atar
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Posted - 2005.06.01 00:40:00 -
[26]
Originally by: Sobeseki Pawi The Stabber is everything a cruiser should be, fast, maneuverable, and decent firepower.
I would boost all cruiser base speeds by 25 m/s and cut off 500k of their mass, and then double their base agility.
My thoughts exactly, maybe not double but close. Stabber is the only cruiser I really find fun, but I use many others.
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Kashre
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Posted - 2005.06.01 01:20:00 -
[27]
I used to use stabbers a lot as semi-nos-resistant heavy tacklers in fleets. Painters sorta ruined that though.
I still use cruisers a lot as EW platforms or anti-frigate, but thats about it.
Personally I think they need to lock faster, not fly faster, but thats just me. +++
It's called "low security space" for a reason. |

Sobeseki Pawi
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Posted - 2005.06.01 01:24:00 -
[28]
From what I can tell Target Painters were best left out of the game...but that is another discussion.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Nikolai Nuvolari
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Posted - 2005.06.01 01:45:00 -
[29]
Cruisers and battlecruisers need to be WAY more agile, somewhat faster, also faster in warp. The time it takes for a cruiser to align for warp, or just change direction for any reason, is absurd. And improve cruiser-sized turrets a little, they're kinda disappointing (not that such things will keep me from using as many as possible haha).
The price advantage of cruisers is great, but it seems like people are just so rich that it doesn't matter, they don't care how cheap cruisers are because they have more than enough money for a battleship and the advantages of a battleship are huge. Personally, it really bothers me that there are sooo many battleships. It kinda kills the realism of the game, I mean it makes no sense that everybody has a battleship and nobody has a frigate or cruiser. There should be a lot of cruisers around, and a nice pile of frigates too. No way (that I know of) to really change the battleship glut, but that won't keep me from complaining :p
And give battlecruisers a boost, they should ALL have eight high slots just like destroyers...I mean what's the harm in giving them that, it's not like they're going to overshadow battleships, they're STILL stuck with cruiser-sized guns and missiles. Right now my Ferox has seven high slots, five turret hardpoints, and five launcher hardpoints. I think it would be a much better ship with eight high slots, six turret hardpoints, and four launcher hardpoints. If I had my way, it would have eight high slots, at least seven turret hardpoints, and at least one launcher hardpoint (the Cormorant has exactly that and does just fine btw), but that would never happen. The same goes for the other battlecruisers, they need eight high slots (except for the Cyclone, it already has eight high slots, so it can go suck on a torpedo). ___________________________________________ ^^^***---All things serve the Beam---***^^^ |

JoeSomebody
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Posted - 2005.06.01 01:50:00 -
[30]
Ferox barely got pg to fit 5x 250mms + ppl will argue to take away mid slot for adding high slot which i personaly wouldnt like. ____ When flying by Concord Customs Commander's Dominix I distinctly heard him saying "... world domination..." |
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