| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Muad 'dib
The Imperial Fedaykin
661
|
Posted - 2012.12.24 13:39:00 -
[1] - Quote
considering the amount of armor cruisers have the medium reppers rep hardly anything, the myrm need THREE with a bonus to actually make a difference compared to a cyclones oversized boost bonused shield booster. (and ofc you cant oversize an armor re3p)
will there be any love for armor reps? http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Kery Nysell
Nysell Incorporated
6
|
Posted - 2012.12.24 13:51:00 -
[2] - Quote
The Myrmidion is a BattleCruiser, and I think it can fit a BS-sized repper ...
Most effective armortank fit two reppers of the appropriate size tough, so yes, I think there might be a problem with armor tanking, but I've just come back and haven't really re-tested my armor tanked ships.
All I can say for sure is that an Algos with a single SAR II can tank up to two NPC BCs while being jammed for two minutes ... |

Frank Millar
43
|
Posted - 2012.12.24 14:00:00 -
[3] - Quote
Powergrid would like to have a word about fitting a Large Armor Repper to a Myrmidon... |

Kery Nysell
Nysell Incorporated
6
|
Posted - 2012.12.24 14:03:00 -
[4] - Quote
So I was wrong.
Like I said, just reactivated after a two-years break, I *don't* know everything 
Will have to do more tests ... |

Freyya
Thunderbears Jovian Empire
37
|
Posted - 2012.12.24 14:11:00 -
[5] - Quote
Yes there is many a thing wrong with active armor tanking, rep amount being One of them... Here's to hoping it will be fixed in the next 18 months....
(Dont think there's an aniversary item for that is there? This item will take 18 months to finish and still won't be finished by then) |

Ivan Joukov
The Wings of Maak Defiant Legacy
22
|
Posted - 2012.12.24 14:17:00 -
[6] - Quote
And buffer tanking shield is far worst than armor one, and shield do not have slave implants, etc... Shield and armor are DIFFERENT, get used to it.
-áDavai!
|

Frank Millar
43
|
Posted - 2012.12.24 14:23:00 -
[7] - Quote
Kery Nysell wrote:So I was wrong. Like I said, just reactivated after a two-years break, I *don't* know everything  Will have to do more tests ... Heh. No big deal. 
I wasn't even sure myself, so I dropped a Large Armor Repper on a Myrm in EFT. Didn't work out. |

Inkarr Hashur
Sine Nobilitatis Mildly Sober
12
|
Posted - 2012.12.24 14:37:00 -
[8] - Quote
Ivan Joukov wrote: And buffer tanking shield is far worst than armor one
It isn't.
|

Freyya
Thunderbears Jovian Empire
37
|
Posted - 2012.12.24 15:00:00 -
[9] - Quote
Inkarr Hashur wrote:Ivan Joukov wrote: And buffer tanking shield is far worst than armor one
It isn't.
Indeed, it's called passive shield tank. Which even regenerates on its own....last i checked anyways. Yes shield and armor are different, its just that it's different in the worst kind of ways. There are inherrent problems wit both kinds of tanking though seeing armor ships Turks better results with shield kinda skewes things. You dont see shield ships do better with armor really... |

Muad 'dib
The Imperial Fedaykin
661
|
Posted - 2012.12.24 15:07:00 -
[10] - Quote
well you can probably tank more with 2 ASBs anyway which is a bit silly, but its not the myrm we are talking about really, i used the myrm as an example of the only active armor using MEDIUM reps and it has to use three,
what about ANYTHING else thats cruisers sized with no bonus and cant fit 3 due to grid anyway!
plate all the things and forget armor reps? pffffff http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Mizhir
Red Federation RvB - RED Federation
1588
|
Posted - 2012.12.24 15:22:00 -
[11] - Quote
The problem with active tanking (real active tanking, not ASBs) is that it requires links + boosters to be effective.
A active tanked ship with legion links will tank much more better than one without links, since it benefits from all 3 links, while a buffer ship without links will only miss the extra resists compared to a linked one.
And generally most types of active tanking requires bonuses to be even useful. An unbonused medium repper is so bad that it is often better to fit an extra 800mm plate.
I have tried to mirror the old school 200mm plate + SAR fit from a rifter to a rupture, but its pointless once I see the stats. I guess that small reppers only workes due the nature of frigs.
I hope that CCP takes a look at active tanking, especially armor ones, when they overhaul armortanking. If you are having Smurf problems I feel bad for you son I got 99 problems but a Blue aint one. |

Mizhir
Red Federation RvB - RED Federation
1588
|
Posted - 2012.12.24 15:25:00 -
[12] - Quote
Ivan Joukov wrote: And buffer tanking shield is far worst than armor one, and shield do not have slave implants, etc... Shield and armor are DIFFERENT, get used to it.
So active armor tanking is supposed to be bad, just because active shield tanking is good? Thats some sh'tty gamedesign.
And if you haven't already noticed, there are already a HUGE difference between armor and shield active tanking. Shield reps have shorter cycles and reps at the beginning of the cycle, while armor reps lands at the end of the cycle which also is longer than the shield one. So there is already a difference. No need to make active armor tanking bad.
If you are having Smurf problems I feel bad for you son I got 99 problems but a Blue aint one. |

Muad 'dib
The Imperial Fedaykin
662
|
Posted - 2012.12.24 15:39:00 -
[13] - Quote
Mizhir wrote:Ivan Joukov wrote: And buffer tanking shield is far worst than armor one, and shield do not have slave implants, etc... Shield and armor are DIFFERENT, get used to it.
So active armor tanking is supposed to be bad, just because active shield tanking is good? Thats some sh'tty gamedesign. And if you haven't already noticed, there are already a HUGE difference between armor and shield active tanking. Shield reps have shorter cycles and reps at the beginning of the cycle, while armor reps lands at the end of the cycle which also is longer than the shield one. So there is already a difference. No need to make active armor tanking bad.
not just at the end but the cycle time is twice/thrice as long on top.
then when you get the boost you get a whopping 200 on a 5k hp amount... yeah that works ..... =/ http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Perihelion Olenard
Federal Navy Academy Gallente Federation
47
|
Posted - 2012.12.24 15:50:00 -
[14] - Quote
Ivan Joukov wrote: And buffer tanking shield is far worst than armor one, and shield do not have slave implants, etc... Shield and armor are DIFFERENT, get used to it.
It's balanced because armor has to be repaired and the plated ship takes an agility penalty. Then on top of that, if you fit armor rigs you're slower as well. Shield buffering gets more low slots for damage and tracking/range modules. Shields aren't just different, they're better. There's a reason the hyperion and brutix are far better when shield tanked instead of armor tanked. I wear my sunglasses at night. |

Cambarus
Aliastra Gallente Federation
227
|
Posted - 2012.12.24 17:09:00 -
[15] - Quote
Perihelion Olenard wrote:Ivan Joukov wrote: And buffer tanking shield is far worst than armor one, and shield do not have slave implants, etc... Shield and armor are DIFFERENT, get used to it.
It's balanced because armor has to be repaired and the plated ship takes an agility penalty. Then on top of that, if you fit armor rigs you're slower as well. Shield buffering gets more low slots for damage and tracking/range modules. Shields aren't just different, they're better. There's a reason the hyperion and brutix are far better when shield tanked instead of armor tanked. This bears repeating, because it's a very good indicator of the problems with active armor tanking as it is now. Shield buffer tanks are clearly at least as good as armor ones, because of the advantages of using shields over armor (speed, dps, damage projection) are well balanced against the advantages that armor offers (more tank, more ewar). The problem is that this balance doesn't carry over into active tanking. Loosely speaking we could say that for buffer tanks, when moving from armor to shields you trade tank for damage, and mobility for ewar, and it's more or less a fair trade. You can see examples of people doing this all over the place, particularly with gallente who have slot layouts better suited for armor but who often shield tank anyway, because sometimes it just works better for what you want to do.
Then look at active tanking: Moving from armor to shields, you give up ewar to gain speed, and then..... Then suddenly you also have more tank, more damage and better damage projection, and you give up nothing to get these. You have gallente ships that, given the choice between active armor and shields, pick shields, despite having more lows then mids AND having armor rep amount bonuses. To give you an idea of how absurd that is, consider the passive tank equivalent: Think of how unbalanced buffer tanking would have to be for it to be a better idea to fit a plate tank to a drake instead of a shield one. That's where armor active tanking is right now. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
63
|
Posted - 2012.12.24 17:42:00 -
[16] - Quote
Freyya wrote:Inkarr Hashur wrote:Ivan Joukov wrote: And buffer tanking shield is far worst than armor one
It isn't. Indeed, it's called passive shield tank.
I'm not taking sides on this discussion, seeing as I'm using both, but I'd just like to point out that the above comment is not true, that is, the buffer and passive tanking are not the same.
With a passive tank you strengthen the native regeneration so that your shield regenerates in time (for example, with shield power relays and purger rigs; shield extenders are used, but not for the purpose of getting a bigger shield, rather than increasing the shield regeneration rate, which is tied to the size of the shield), whereas with buffer tank, you don't care about regeneration, you just want as much ehp as you can possibly get (shield extenders, resistance, etc.).
Passive shield tank is mostly a no-no for pvp, because it tends to considerably lower your dps and isn't all that awesome against heavy burst, while buffer tank is the preferred pvp style (or at least used to be before the age of ASB). |

Muad 'dib
The Imperial Fedaykin
662
|
Posted - 2012.12.24 17:50:00 -
[17] - Quote
hello this is about the totally underwhelming medium armor repairs, small work due to HP and large do too but medium are stick in a very uncomfortable middle where they suck on anything without a bonus and even then have to use multiples. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Cambarus
Aliastra Gallente Federation
227
|
Posted - 2012.12.24 18:25:00 -
[18] - Quote
Caitlyn Tufy wrote:Quote:Then suddenly you also have more tank, more damage and better damage projection, and you give up nothing to get these. Actually, you give up a smaller sig, since extenders light you up like a christmas tree. Most people don't care about that, though, because faster speed and more available lows is often worth it. Larger sig makes next to no difference, because its main drawback is making you easier to track. You know what else makes you easier to track? Being slower. Being tankier makes you easier to hit as a general rule, so the real difference is that you're easier to probe out in a ship with a larger sig, which is such a laughably small difference I don't find it even worth mentioning.
EDIT and to muad: Large and small reppers have the same problems as medium ones, it's just not as pronounced. |

Inkarr Hashur
Sine Nobilitatis Mildly Sober
12
|
Posted - 2012.12.24 18:46:00 -
[19] - Quote
"Like a christmas tree" is a funny way of spelling "slightly" when referring to sig radius increases. |

Freyya
Thunderbears Jovian Empire
37
|
Posted - 2012.12.24 23:48:00 -
[20] - Quote
Caitlyn Tufy wrote:Freyya wrote:Inkarr Hashur wrote:Ivan Joukov wrote: And buffer tanking shield is far worst than armor one
It isn't. Indeed, it's called passive shield tank. I'm not taking sides on this discussion, seeing as I'm using both, but I'd just like to point out that the above comment is not true, that is, the buffer and passive tanking are not the same. With a passive tank you strengthen the native regeneration so that your shield regenerates in time (for example, with shield power relays and purger rigs; shield extenders are used, but not for the purpose of getting a bigger shield, rather than increasing the shield regeneration rate, which is tied to the size of the shield), whereas with buffer tank, you don't care about regeneration, you just want as much ehp as you can possibly get (shield extenders, resistance, etc.). Passive shield tank is mostly a no-no for pvp, because it tends to considerably lower your dps and isn't all that awesome
Well if you think about it it is a true statement, regen IS your buffer. Armor doesnt regenerate over time.hell, even the regenerative armor plate just slaps a mediocre hp bonus on your ship. The methods are different, the outcome the same; more HP to chew through.
To your other point; if i want to fit a massive armor tank im not only slow as hell, i Give up lowslots that couldve been used for magstabs. Its a tight balancing act to make sure you outdps the other ship while not being a sitting duck with not enough HP to survive on. |

Darius Brinn
Iberians Iberians.
141
|
Posted - 2012.12.25 00:20:00 -
[21] - Quote
Ivan Joukov wrote: And buffer tanking shield is far worst than armor one, and shield do not have slave implants, etc... Shield and armor are DIFFERENT, get used to it.
No it's not. Buffer shield is at the very least, equal to armor buffer tank.
It recharges itself, and even more important: shield rigs and extenders do not turn your ship into a sluggish brick by killing your speed and agility.
Armor rigs and plates do, and mobility is king. In most situations, I consider the drawbacks of buffer armor tanking to be much worse than those of shield buffer tanking. Signature penalties cann be important, but kinda meh on Cruiser sizes and above.
|

Dato Koppla
Blue Republic RvB - BLUE Republic
102
|
Posted - 2012.12.25 00:21:00 -
[22] - Quote
Yeah active armor tanking is bad the modules being bad is just one of the reasons, there are many reasons that contribute to armor tanking fail, however armor does still have the edge over shield when it comes to buffer tank, as armor ships can almost always field a better EHP even before slaves which is probably the reason for armor dominance in caps/supercaps where EHP runs into the millions. |

Paikis
Vapour Holdings
364
|
Posted - 2012.12.25 00:49:00 -
[23] - Quote
All fits used in this post include a damage control, long point, 10mn MWD and a web. All fits use T1 buffer rigs and either T2 or meta4 modules. All fits are usable in an actual fight, no absurd bricks and nothing that sacrifices large amounts of tank for a bit of extra damage. All fits include at least 2 damage or tracking mods. Buffer modules were LSE IIs and 800mm T2 or meta4 plates, depending on what would fit.
Maller wrote: Heat Sink II Heat Sink II Tracking Enhancer II Damage Control II 800mm Reinforced Rolled Tungsten Plates I Adaptive Nano Plating II
J5 Prototype Warp Disruptor I Experimental 10MN Microwarpdrive I X5 Prototype Engine Enervator
Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M Focused Medium Pulse Laser II, Scorch M
Medium Trimark Armor Pump I Medium Trimark Armor Pump I Medium Trimark Armor Pump I
It has 31,341 Effective Hitpoints.
Then swap the ANP II for a MAR II, you now have 26,722 EHP and 83/sec repair. Now for some maths.
31,341 - 26,722 = 4,619 EHP loss. 4,619/83 = 55 seconds to repair the difference.
Add a Legion booster and it becomes 48,860 EHP vs 41,955 EHP and 197/sec repair, and it now takes 35 seconds to repair the difference.
For comparison,
Moa (has the same resist bonus): Buffer fit: 35,291 EHP Repper fit: 26,858 EHP and 52/sec repair. 162 sec to repair the difference Tengu booster buffer: 54,606 EHP Tengu booster repper: 42,297 EHP w/ 93/sec repair. 132 sec to repair the difference.
Vexor: Buffer: 26,531 EHP Repper fit: 22,003 EHP, 83/sec. 73sec Legion boosts: 39,416 EHP Legion boosts, repper: 32,727 EHP, 147/sec. 45sec to repair the difference.
Rupture (shield): B: 20,971 EHP R: 13,104, 59/sec. 133sec Tengu boosts: 30,925 EHP R: 16,973 EHP, 134/sec, 104sec
Rupture (armour): B: 22,959 R: 20,566, 62/sec, 38 seconds boost B: 34,702 boost R: 30,857, 147/sec, 26 seconds
The Rupture and Maller can both fit 1600mm plates quite comfortably. |

Paikis
Vapour Holdings
364
|
Posted - 2012.12.25 01:00:00 -
[24] - Quote
Paikis wrote:Rupture (shield): B: 20,971 EHP R: 13,104, 59/sec. 133sec Tengu boosts: 30,925 EHP R: 16,973 EHP, 134/sec, 104sec
Rupture (armour): B: 22,959 R: 20,566, 62/sec, 38 seconds Legion boost B: 34,702 boost R: 30,857, 147/sec, 26 seconds
This I think is the important comparison, although the numbers are incorrect, because they use an 800mm plate where most people would (I assume) use the 1600mm plate that fits, although you then have to downgrade to an 800mm plate to fit the repper. Adjusting for this, we get:
Rupture (1600mm plate, 800mm plate w/ repper): B: 31,205 EHP R: 20,566, 62/sec, 38 seconds, 171 seconds Boost B: 49,113 EHP Boost R: 30,857 EHP, 232/sec, 78 sec
Looks to me like the 1600mm plate provides a significantly better tank than any other fit. 31,205 EHP is almost half again the EHP tank that you can get by shield tanking it, and it takes too long to repair the difference in armour (not enough cap to do it anyway).
Addressing the OP: Medium armour repairers seem to be better than medium shield boosters, and it looks to me like active tanking works just fine in small engagements. ASBs aside (because they are OP) this seems fine to me. |

Wacktopia
Noir. Black Legion.
320
|
Posted - 2012.12.25 01:28:00 -
[25] - Quote
One of the issues with active tanking in general is the role it is trying to fill in PVP. Its used almost exclusively for solo work sub-cap. When using local tank you are banking heavily on your rep beating incoming damage whilst you kill the target before help arrives. It's a big ask.
On smaller ships local reps can be viable because of the damage mitigation from size and speed. Conversely on capitals the local tank can prove enough to withstand heavy damage. The middle ground, however, is difficult. Your targets are likely to take longer to kill and you will be typically less mobile than a frigate whilst you local tank will be a bit meh.
Given the proliferation of Minmattar ships filling a small gang or solo PVP role you will also find energy neuts as a real problem too.
The risk of boosting the MAR too greatly is that you will see ships like the tri-rep Myrm with lol-tanks. Remember that serious players will use boost alts, drugs and implants to really max out those stats. IIRC a fully boosted and overloaded Myrm can tank over 1400 dps already.
The bottom line is that now I have one of those annoying signatures. |

Inkarr Hashur
Sine Nobilitatis Mildly Sober
12
|
Posted - 2012.12.25 01:39:00 -
[26] - Quote
I think its funny ASB is still being called OP even after a massive nerf post-retribution.
Just an innocent observation. |

Maeltstome
Mentally Assured Destruction
158
|
Posted - 2012.12.25 03:04:00 -
[27] - Quote
Kery Nysell wrote:So I was wrong. Like I said, just reactivated after a two-years break, I *don't* know everything  Will have to do more tests ...
Then don't make posts on the forums advising/stating things that you have no idea about. Read the thread and play with EFT instead. |

Maeltstome
Mentally Assured Destruction
158
|
Posted - 2012.12.25 03:10:00 -
[28] - Quote
Dato Koppla wrote:Yeah active armor tanking is bad the modules being bad is just one of the reasons, there are many reasons that contribute to armor tanking fail, however armor does still have the edge over shield when it comes to buffer tank, as armor ships can almost always field a better EHP even before slaves which is probably the reason for armor dominance in caps/supercaps where EHP runs into the millions.
I would normally be inclined to agree, however watching a lot of dual rep video's these days is actually starting to look like it's viable - simply because against a larger group of sub-bs ships with buffers, they tend to die quite quickly. The legions boosts make this insanely good.
I completely agree that a totally brick-buffer fit is insanely better in terms of raw HP against the delayed-EHP of a repper fit, not to mention the reduced number of slots it uses (opening up damage mod spaces). But a lot of people are slamming LSE's onto their ships then just putting damage mods and tracking enhancers onto the lows. If you can overload for a few cycles to keep up with the DPS, the ship generally goes down.
The real disadvantage comes when you meet 5 BC size ships all with 50k buffers and 3x damage mods... but nothing will save you at that point... active or passive. |

bubble trout
Sky Fighters Talocan United
31
|
Posted - 2012.12.25 03:49:00 -
[29] - Quote
Cambarus wrote: Larger sig makes next to no difference, because its main drawback is making you easier to track. You know what else makes you easier to track? Being slower.
There are more than a few fits that rely on smaller sig, to reduce incoming damage, or break tracking altogether. Duel prop sfi comes to mind, as do ahacs.
In my mind shield and armor buffer tanking are fairly even, each have their strong points.
Active tanking however isn't really close especially for med armor reps and the cost of large (and xlarge) shield boosters fitted to ships of the same class. |

Katran Luftschreck
Royal Ammatar Engineering Corps
325
|
Posted - 2012.12.25 04:55:00 -
[30] - Quote
It is quite possible to fit a Myrmidon to have a passive shield regeneration of over 400 points per second.
I'd like to see someone try to top this with any amount of cap-stable armor repair. EvE Forum Bingo |

Umega
Solis Mensa
116
|
Posted - 2012.12.25 04:56:00 -
[31] - Quote
I see some people are still as dumb as ever.
Dual-web, SD, TD, TC ships would all like to have a word with you. If you really want a legitament PvP-active shield tank, you can kiss all of those goodbye. To those that want to comment how shield tanking promotes better 'dmg projection'.. please, continue.. it's amusing me.
And we can ignore how energized 'omni' plating doesn't cost cap, when invuln field does.. I suppose.
While we're ignoring and forgetting some things.. we should toss out how medium size SBs do not compete with equalivent sized ARs. When overheated.. this becomes even more pronounced. But we should ignore that.. along with the increased fitting costs of jumping a size up in SBs.
When the ASB candy is gone.. so is the reppin'. Bursting is great, for a limited time. Something that say, can last a cargo hold, and doesn't have to sacrifice one of it's resist spots to keep the candy cap flowing.. can be a good thing. But whatever.
Active armor rigs are better than active shield rep rigs.. yeah, I know. We got to forget about that for this thread to continue on it's current path.
TD/active MARs Myrm sucks.. and no reason to pretend otherwise..
Now.. someone quote this thread, and follow it up with a 'rock/paper/sissors' counter-arguement. Yeah, I remember how this forum works.
Remember, kids. Diversity really is a good thing. I prefer vibrant color, not simply black'n'white. |

Vixorz
Lynx Armada
39
|
Posted - 2012.12.25 05:11:00 -
[32] - Quote
This thread was about active armor tank and you guys derailed it completely. -¼-¼
Katran Luftschreck wrote:It is quite possible to fit a Myrmidon to have a passive shield regeneration of over 400 points per second.
I'd like to see someone try to top this with any amount of cap-stable armor repair.
Actually with three repper it tanks about that before OH: http://img687.imageshack.us/img687/3769/triarmorrepmyrm.png
[Myrmidon, PvP Triple Rep]
Energized Adaptive Nano Membrane II Damage Control II Drone Damage Amplifier II Medium Armor Repairer II Medium Armor Repairer II Medium Armor Repairer II
Experimental 10MN Microwarpdrive I Medium Capacitor Booster II, Navy Cap Booster 400 Medium Capacitor Booster II, Navy Cap Booster 400 Warp Disruptor II Stasis Webifier II
220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M 220mm Vulcan AutoCannon II, Republic Fleet EMP M
Medium Ancillary Current Router I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
Hobgoblin II x1 Hammerhead II x2 Ogre II x2 Warrior II x5
The thing is, it's a bit sad that you need a ship with a 37,5% total bonus and three reppers to be competent at active armor tanking. I don't know what CCP has up their sleeve, but i hope it's not an OP new module again.
Taking a look at the numbers of the 3 subcapital armor reppers i'm not quite sure if the problem is in the modules...
http://img259.imageshack.us/img259/2694/reppers.png
... but i wouldn't want a solution that implies giving bonuses to all armor ships... that would be a pathetic solution imho.
In any case, i don't have previous experience besides ASB in active shield tanking. (Gallente here) But i think if we want to compare active tanking between armor and shield we should compare it against conventional shield boosters fits. ASB's are just an aberration and there is nothing equivalent in armor. |

Angang Ostus
The Riot Formation Unclaimed.
11
|
Posted - 2012.12.25 06:21:00 -
[33] - Quote
A Cyclone can fit a LSB and a cap booster for excellent EHP, but due to the powergrid reqs a Brutix is stuck with MAR. The cap drain of armor reps are less so maybe if the pg of armor reppers was reduced so that a reactor control would allow you to fit a large then you could get similar performance to the Cyclone from the two slots. |

Nevyn Auscent
Broke Sauce
37
|
Posted - 2012.12.25 07:24:00 -
[34] - Quote
Random note. CCP Devs have said themselves Armour tanking needs a look at, believe it was somewhere in the BC Dev blog, or possibily the missile changes when looking at the Drake. So arguing 'It's all fine, it's in your mind, they are equal' doesn't really hold water anymore. It will be looked at 'soon'. As part of Tiericide somewhere.
And to that tripple repper 'cap stable' fit. Cap Boosters are NOT cap stable. They simply buy you additional time till you run out of charges, then your Cap regen is in the sink, and you cap out in a couple of minutes. Cap stable = actual regen rate. |

Umega
Solis Mensa
117
|
Posted - 2012.12.25 07:28:00 -
[35] - Quote
Is this thread also going to spawn the arguement of how DCU gives better armor resists than shield resist, ontop of the 60%-omni to structure when the two armor tanking (Gall/Amarr) have more structure hp than the other two?
I'm jus' sayin'.. since people want to start bringing up shield regen. Might as well bring up other outside variables as well into this.. you know, like how the extra resists and structure ehp = more total ehp.. AND makes armor tanking a better option for remote rep'ing. |

Vixorz
Lynx Armada
39
|
Posted - 2012.12.25 08:01:00 -
[36] - Quote
Nevyn Auscent wrote: And to that tripple repper 'cap stable' fit. Cap Boosters are NOT cap stable. They simply buy you additional time till you run out of charges, then your Cap regen is in the sink, and you cap out in a couple of minutes. Cap stable = actual regen rate.
You didn't look at my other fit, did you? |

Jorma Morkkis
State War Academy Caldari State
259
|
Posted - 2012.12.25 09:53:00 -
[37] - Quote
Umega wrote:While we're ignoring and forgetting some things.. we should toss out how medium size SBs do not compete with equalivent sized ARs. When overheated.. this becomes even more pronounced. But we should ignore that.. along with the increased fitting costs of jumping a size up in SBs.
Do you really think fitting XL SB on Cyclone is difficult?
Myrm with just one Large Armor Repairer II, no other mods or implants used:
PG: 2300/1468,75
[Myrmidon, Myrmidon fit]
Large Armor Repairer II [Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot] [Empty Low slot]
[Empty Med slot] [Empty Med slot] [Empty Med slot] [Empty Med slot] [Empty Med slot]
[Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot] [Empty High slot]
[Empty Rig slot] [Empty Rig slot] [Empty Rig slot]
|

Jack Miton
Aperture Harmonics K162
1014
|
Posted - 2012.12.25 10:24:00 -
[38] - Quote
med reps are fine, lrn2resists. |

Jorma Morkkis
State War Academy Caldari State
259
|
Posted - 2012.12.25 10:38:00 -
[39] - Quote
Jack Miton wrote:med reps are fine, lrn2resists.
Myrmidon (Corpum A-Type MAR , 2x Armor Explosive Hardener, 1x Armor Kinetic Hardener, 1x Armor Thermic hardener, 1x Armor EM Hardener, 2x T2 Nano Pump, 1x T1 Nano Pump): 428,2 hp/s omni
Cyclone (X-Large Shield Booster II, 2x Invul, 1x EM Ward Field): 524,2 hp/s omni
Cyclone (X-Large ASB, 2x Invul, 1x EM Ward Field): 1070,3 hp/s omni |

Klown Walk
New Eden Renegades Ninja Unicorns with Huge Horns
159
|
Posted - 2012.12.25 12:24:00 -
[40] - Quote
Active shield tanking is not really any better than armor tanking. Normal shield boosting isn't good enough without implants and links, ASB works somewhat but it's very limited and you have to use more than one or an oversized booster on most ships. |

Jorma Morkkis
State War Academy Caldari State
259
|
Posted - 2012.12.25 12:33:00 -
[41] - Quote
Klown Walk wrote:Active shield tanking is not really any better than armor tanking. Normal shield boosting isn't good enough without implants and links, ASB works somewhat but it's very limited and you have to use more than one or an oversized booster on most ships.
Yeah, Myrmidon with Large Armor Repairer has best active tank in the game: 144,9 hp/s Most worrying is the fact that T2 LAR actually fits with 3% PG implant and "few" billion in officer mods.
[Myrmidon, Myrmidon fit]
Large Armor Repairer II Draclira's Modified Power Diagnostic System Draclira's Modified Power Diagnostic System Draclira's Modified Power Diagnostic System Draclira's Modified Power Diagnostic System Draclira's Modified Power Diagnostic System
Experimental 10MN Microwarpdrive I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I J5 Prototype Warp Disruptor I Medium Electrochemical Capacitor Booster I, Cap Booster 400
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Medium Ancillary Current Router II Medium Ancillary Current Router II Medium Ancillary Current Router I
|

Paikis
Vapour Holdings
371
|
Posted - 2012.12.25 12:44:00 -
[42] - Quote
What are you smoking, and why aren't you passing the pipe? |

Jorma Morkkis
State War Academy Caldari State
259
|
Posted - 2012.12.25 12:56:00 -
[43] - Quote
Paikis wrote:What are you smoking, and why aren't you passing the pipe?
Can you prove Myrmidon has enough powergrid to fit guns, MWD, T2 LAR without using officer PDSs?
Medium sized armor repairers and shield boosters are frigate modules after all. |

Paikis
Vapour Holdings
371
|
Posted - 2012.12.25 13:26:00 -
[44] - Quote
Jorma Morkkis wrote:Paikis wrote:What are you smoking, and why aren't you passing the pipe? Can you prove Myrmidon has enough powergrid to fit guns, MWD, T2 LAR without using officer PDSs? Medium sized armor repairers and shield boosters are frigate modules after all.
Why would I want to do that? |

Jorma Morkkis
State War Academy Caldari State
259
|
Posted - 2012.12.25 13:35:00 -
[45] - Quote
Paikis wrote:Jorma Morkkis wrote:Paikis wrote:What are you smoking, and why aren't you passing the pipe? Can you prove Myrmidon has enough powergrid to fit guns, MWD, T2 LAR without using officer PDSs? Medium sized armor repairers and shield boosters are frigate modules after all. Why would I want to do that?
Then show us pvp Sleipnir with Medium Shield Booster II. |

Voi Lutois
The Tough Guys Rolling Safe
18
|
Posted - 2012.12.25 13:45:00 -
[46] - Quote
what the **** is going on here? |

Lloyd Roses
Blue-Fire
8
|
Posted - 2012.12.25 13:53:00 -
[47] - Quote
just take look at some numbers:
Tengu with Large SB, pve config: ~400ehp/s Tengu with pith-c-type Large SB, pure rep-setup for c3 sites: ~1200ehp/s at 60% cap ^ this tengu with vulture-links, LG crystals and standard blue-pill: ~ 3800ehp/s at 60% cap
100MN Tengu with Large SB: ~350ehp/s or ~1000ehp/s with links
this an obscene shield tanker with a broken subsystem, so let's go down to the cyclone... Cyclone with Large SB, cap-injected: ~340ehp/s ^ same with links etc. like tengu: ~ 900ehp/s
Now over to armorships:
Legion with TWO c-type reppers: ~500 ehp/s ^ same with damnation, exile, etc: ~1400ehp/s
Myrmidon with THREE MAR2s: ~480 ehp/s ^ same with all the **** in this world: ~1400ehp/s
so congratulations, you need to fill a couple slots with active modules to reach the effectiveness of a single Shield Booster. Not only is the overall repair amount a bit slower, but also the reaction times are quite NOT similiar. 2-4 seconds for a shieldbooster against 6-10 seconds for a armor repairer.
I think the only point speaking in favor of the active armor tanker is the fact that he can easily fit a lot of tackle. Also the fact that my Fleet stabber has to overload both armor reps to tank only the guns of a cynabal is a bit pathetic.
So yes, someone who really understands the game mechanics (like a dev or so) should draw conclusions about active tanking. Right now you either have links or you don't active tank. |

Jorma Morkkis
State War Academy Caldari State
259
|
Posted - 2012.12.25 13:54:00 -
[48] - Quote
Voi Lutois wrote:what the **** is going on here?
Caldari pilots think shield tanking is superior and it should stay like that. |

Pinaculus
Aliastra Gallente Federation
157
|
Posted - 2012.12.25 16:17:00 -
[49] - Quote
Lloyd Roses wrote: So yes, someone who really understands the game mechanics (like a dev or so) should draw conclusions about active tanking. Right now you either have links or you don't active tank.
Gosh, it's almost like CCP is encouraging us to have extra accounts for no good reason. But, they wouldn't do that! Would they?
Power of 2.... I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs. |

Mizhir
Red Federation RvB - RED Federation
1624
|
Posted - 2012.12.25 20:34:00 -
[50] - Quote
Lloyd Roses wrote: So yes, someone who really understands the game mechanics (like a dev or so) should draw conclusions about active tanking. Right now you either have links or you don't active tank.
And that's the biggest problem with active tanking.
If you are having Smurf problems I feel bad for you son I got 99 problems but a Blue aint one. |

Katran Luftschreck
Royal Ammatar Engineering Corps
348
|
Posted - 2012.12.25 21:25:00 -
[51] - Quote
Vixorz wrote:This thread was about active armor tank and you guys derailed it completely.
Medium Capacitor Booster II, Navy Cap Booster 400 Medium Capacitor Booster II, Navy Cap Booster 400
This tells me that your fitting isn't cap stable. Relying on booster charges is fine and dandy for PvP, because PvP fights are short. For PvE mission running it doesn't cut it all because PvE battles drag on. For those you need cap-stable constant armor repair... which is hard enough when using projectile weapons... now try doing it a cap-sucking Amarr ship for extra laughs.
Vixorz wrote:Medium Armor Repairer II Medium Armor Repairer II Medium Armor Repairer II
And does this repair 400 per cycle or 400 per second? Because the shield tank version is healing 400 per second and requires no capacitor at all.
EvE Forum Bingo |

Vixorz
Lynx Armada
43
|
Posted - 2012.12.25 21:34:00 -
[52] - Quote
Katran Luftschreck wrote:
This tells me that your fitting isn't cap stable. Relying on booster charges is fine and dandy for PvP, because PvP fights are short. For PvE mission running it doesn't cut it all because PvE battles drag on. For those you need cap-stable constant armor repair... which is hard enough when using projectile weapons... now try doing it a cap-sucking Amarr ship for extra laughs.
...
And does this repair 400 per cycle or 400 per second? Because the shield tank version is healing 400 per second and requires no capacitor at all.
Read my post again and this time click on the links, please. |

kessah
Machin Missions
5
|
Posted - 2012.12.25 23:11:00 -
[53] - Quote
Muad 'dib wrote:considering the amount of armor cruisers have the medium reppers rep hardly anything, the myrm need THREE with a bonus to actually make a difference compared to a cyclones oversized boost bonused shield booster. (and ofc you cant oversize an armor rep)
will there be any love for armor reps?
I know that name Good to see a familiar face.
I used 3 medium armour repairers in the old days, at least on the Myrmidon\Hyperion, didn't worry much about the tank of them then bud. Think it topped out at 2600-2700 dps on the Hyperion :)
You are probably right though, active tank 4tw :) |

Malcanis
Vanishing Point. The Initiative.
5630
|
Posted - 2012.12.25 23:57:00 -
[54] - Quote
100M ISK Prize to the first person to link a functionally identical thread to this which was started in 2009. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |

Cambarus
Aliastra Gallente Federation
236
|
Posted - 2012.12.26 00:47:00 -
[55] - Quote
Malcanis wrote:100M ISK Prize to the first person to link a functionally identical thread to this which was started in 2009. I would be genuinely shocked if 2009 was the first time this type of thread popped up. |

kessah
Machin Missions
5
|
Posted - 2012.12.26 01:16:00 -
[56] - Quote
Cambarus wrote:Malcanis wrote:100M ISK Prize to the first person to link a functionally identical thread to this which was started in 2009. I would be genuinely shocked if 2009 was the first time this type of thread popped up.
My cache is out of date, but I definitely could otherwise.  |

Freyya
Thunderbears Jovian Empire
43
|
Posted - 2012.12.26 21:16:00 -
[57] - Quote
Ok want to know the single biggest reason why active armor tank sucks? I could be off as it was in a galaxy far far away from this one so plz correct me of you happen to remember it more accuratly...
In (iirc) 2007/8 CCP wanted fights to last longer as to give a lone ratter time for his friends to show up and to improve general epic micky feel of pvp.
As such they, in all their wisdom, decided the best way to do this was by doubling or in some cases even almost tripple the hp numbers on all ships. This was offcourse the slippery slope that made buffer tanking mainstream and promoted blob warfare more than ever before. More hp on your target means indeed more time for his Friends to show up. Thus the easiest solution was to bring more firepower on your roams to cut down that survival time. Now again ccp,in all their wisdom, didnt deem it neccesary to improve the rep amount on active tanking mods to go with the hp boost. Getting blobbed and having the same old rep amount against your new awesome hp numbers ofcourse made you fail misserably. It hasnt been fixed ever since. Search for Farjung video's on YouTube if you never saw what kind of nasty pain an active tanked vindicator could do (provided the pilot knew what the hell he was doing).
Medium ships and mods suffer from this the most since those ships got the biggest % in hp boost iirc.
|

Katsumi Eto
U2EZ
0
|
Posted - 2012.12.27 01:03:00 -
[58] - Quote
Lloyd Roses wrote:just take look at some numbers:
Tengu with Large SB, pve config: ~400ehp/s Tengu with pith-c-type Large SB, pure rep-setup for c3 sites: ~1200ehp/s at 60% cap ^ this tengu with vulture-links, LG crystals and standard blue-pill: ~ 3800ehp/s at 60% cap
100MN Tengu with Large SB: ~350ehp/s or ~1000ehp/s with links
this an obscene shield tanker with a broken subsystem, so let's go down to the cyclone... Cyclone with Large SB, cap-injected: ~340ehp/s ^ same with links etc. like tengu: ~ 900ehp/s
Now over to armorships:
Legion with TWO c-type reppers: ~500 ehp/s ^ same with damnation, exile, etc: ~1400ehp/s
Myrmidon with THREE MAR2s: ~480 ehp/s ^ same with all the **** in this world: ~1400ehp/s
so congratulations, you need to fill a couple slots with active modules to reach the effectiveness of a single Shield Booster. Not only is the overall repair amount a bit slower, but also the reaction times are quite NOT similiar. 2-4 seconds for a shieldbooster against 6-10 seconds for a armor repairer.
I think the only point speaking in favor of the active armor tanker is the fact that he can easily fit a lot of tackle. Also the fact that my Fleet stabber has to overload both armor reps to tank only the guns of a cynabal is a bit pathetic.
So yes, someone who really understands the game mechanics (like a dev or so) should draw conclusions about active tanking. Right now you either have links or you don't active tank. Yes, it's very easy to come out and list why shield tanking is better in terms of active fits but it's also VERY EASY to forget that armor leaves shield tanking in the dust when it comes to buffer and EHP. |

Muad 'dib
The Imperial Fedaykin
673
|
Posted - 2012.12.27 13:06:00 -
[59] - Quote
we are getting a little off topic, yes a myrm works with reps, multiples of them, with its bonus.
everything else armor based with medium reps SUCKS, thats the point.
also remember the myrm can fit 3 because it actually has the spare grid, other ships do not. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Deerin
Murientor Tribe Defiant Legacy
40
|
Posted - 2012.12.27 15:45:00 -
[60] - Quote
to put things into perspective:
800mm t2 plate = 2400 Armor
t2 MAR = 352 Armor over 7.65 secs (OH) = 46 Armor/ second
2400/46 = 52 seconds.
So a MAR pays itself in 52 seconds and every cycle you get after it is a bonus. Should be ok in a small gang cruiser fight.
....No you don't get to compare it to 1600mm's if you are complaining about oversized booster on a cyclone.
IMO the real bad thing about active armor tanking is the rigs! The speed penalty should be removed from active tanking rigs....and halved at resist rigs.
|
| |
|
| Pages: 1 2 3 :: [one page] |