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Phasics
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Posted - 2005.06.01 01:38:00 -
[1]
Currently
Large turrets ineffective vs Frigs (missles too, soon)
Small Turrets max effectiveness vs larger target (low dmg)
CCP Logic. Real Life Battleship has no chance of hittin a speedboat with the long guns. 100 speed boats can carry enough firepower to take down a battleship.
Flaw in the logic is fairly clear.
100 speed boats cant take down a Battleship because the thick armour plating makes small weapons fire ineffective at doing any damage.
Translation Fix to EVE Large turrets should not be able to compelte destoy a frigate before it has ample chance to escape Small Turrets regualrless of how many should never havea chance of taking down a battleship. Thus Fleet of Frigs vs Fleet (Large turret no drones)) BS should end in a stalemate with no ships destoyed.
Making medium turrets the only wepon able to damage both BS and Frigate with any real effectivness.
Now I know some of you are saying. "Stick a few torpeods on a speed boat and watch that Battleship sink like a stone. Well you know what your right. and EVE now has them , stelth bombers can carry medium/large missles and thus would fill the role of crusier/BS killing frigate. Itself vunverable to frigates and unable to damage them.
If all weapons had a very low size threshold it would make combat far more interesting
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Naverin
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Posted - 2005.06.01 01:41:00 -
[2]
Gonna have to agree. Frigate size weapons tech 2 or not.. Should not do anywhere near full damage against Bships.
Impair frigate VS bs... as you have impaired BS vs frigates...
that is all
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Claude Leon
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Posted - 2005.06.01 01:46:00 -
[3]
Originally by: Phasics Currently
Large turrets ineffective vs Frigs (missles too, soon)
Small Turrets max effectiveness vs larger target (low dmg)
CCP Logic. Real Life Battleship has no chance of hittin a speedboat with the long guns. 100 speed boats can carry enough firepower to take down a battleship.
Flaw in the logic is fairly clear.
100 speed boats cant take down a Battleship because the thick armour plating makes small weapons fire ineffective at doing any damage.
Translation Fix to EVE Large turrets should not be able to compelte destoy a frigate before it has ample chance to escape Small Turrets regualrless of how many should never havea chance of taking down a battleship. Thus Fleet of Frigs vs Fleet (Large turret no drones)) BS should end in a stalemate with no ships destoyed.
Making medium turrets the only wepon able to damage both BS and Frigate with any real effectivness.
Now I know some of you are saying. "Stick a few torpeods on a speed boat and watch that Battleship sink like a stone. Well you know what your right. and EVE now has them , stelth bombers can carry medium/large missles and thus would fill the role of crusier/BS killing frigate. Itself vunverable to frigates and unable to damage them.
If all weapons had a very low size threshold it would make combat far more interesting
Your joking right? Clearly a frigate is more powerful then a speedboat. Hell, 100 PT boats could take down a battleship. ===================================================
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Phasics
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Posted - 2005.06.01 01:55:00 -
[4]
Another way of looking what I'm saying is that I personally think
A crusier should be as hard to kill for a BS as frigates are from them now.
and frigates should be as hard to kill for crusiers as they are for battleships to kill.
Conversly Frigates killing crusiers and crusiers killing battlehsips should be much more difficult comapred to now.
and let destoyer and battlecruisers fill the new gaps created
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MutationZ
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Posted - 2005.06.01 01:56:00 -
[5]
Ships and modules section has a lot of threads on this.
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Noriath
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Posted - 2005.06.01 02:14:00 -
[6]
The real flaw in the logic is that real life battleships have weapons against speedboats as well, but manning one battleship takes just about as many people as manning 100 speedboats. In Eve it takes 100 times more people to man the speedboats(frigs) then the battleship, because of this the battleship can't be so much more powerful.
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Phasics
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Posted - 2005.06.01 02:21:00 -
[7]
Originally by: Noriath The real flaw in the logic is that real life battleships have weapons against speedboats as well, but manning one battleship takes just about as many people as manning 100 speedboats. In Eve it takes 100 times more people to man the speedboats(frigs) then the battleship, because of this the battleship can't be so much more powerful.
I agree battleships can't be that much more powerful due to balence issues, whta I'm suggesting is that Frigate and Battleship should not be able to any damage to each other, giving the 3 ship classes in between a function in combat
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Sobeseki Pawi
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Posted - 2005.06.01 02:21:00 -
[8]
All that will change is BS drivers will fit smaller guns with their larger guns...
But wait, that would make sense 
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Nirat
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Posted - 2005.06.01 02:26:00 -
[9]
Edited by: Nirat on 01/06/2005 02:28:50 RL battleships also carry large amounts of small rapid fire turrets.
So if in eve they plan to make missiles, and turrets like this in game. They need to overhauul the fitting of ships. Instead of allowing 7 slots, allow BS's 340m3 space for turrets to be fitted. Large turrets weighing 50m3 Medium 20m3 and Small 10m3 and .
In this overhaul you'd be able to fit 6 Large turrets, and then 1 medium turret and 3 small turrets.
Edit: Oh and btw that was just if they are planning on doing that nerf i dunno anything about it i was just saying. But I dont see wtf they would for. In MODERN day yes, battleships with large turrets have a bit of trouble hitting small targets. But eve is NOT modern day. It is wayy into the future. Even now battleship large turrets have a great accuracy even on small targets. So im pretty sure by the time eve's time comes we'll be able to with perfect accuracy. targetting systems, lasers, etc. -Nirat
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Sobeseki Pawi
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Posted - 2005.06.01 02:43:00 -
[10]
My original solution was to change the way hi slots worked.
Keep the Turret/Launcher specs, but add in Large/Medium/Small
Example:
Take the Typhoon with it's 4 guns and 4 launchers in its 8 hi slots.
those 8 hi slots would be say 6 Large, 4 Medium, 2 Small.
So you could have 4 1400s, and 2 Siege, but not 4 Siege. Or you could have 2 280mm and 2 720mm, and 2 Heavy Launchers, and 2 Siege Launchers.
bonuses would apply to all size turrets that are applicable...
its a rough idea in need of some refinement.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Noriath
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Posted - 2005.06.01 02:52:00 -
[11]
It would help to drive down those insane gank setups, but at the same time it would completly screw up any notion of ship fitting. If I can't fit all highslots with large weapons the ones I can fit can automatically always be of the best type without running out of grid since all ships are balanced in a way that makes fitting all the best weapons tough.
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Phasics
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Posted - 2005.06.01 02:52:00 -
[12]
Another take on the same Idea
Frig/Destoyers can only fit small turrets so
Crusiers/BCrusiers can only fit Medium turrets
Battsleship can only fit Large turrets.
In addition new Medium and large turrets designed to hit samller target are intorduced that use same grid as regualr guns.
E.g. 150mm Quad Rail Large turret 1000 grid but has the tracking to be effective vs frigs, downside instead of costing 10grid it costs 1000 grid but only does a similar job.
Thus frigate defense now costs a BS grid not just hi slots.
Similiar for crusiers.
so current guns like the Dual 150mm and Dual 250mm (mabe some new higher tracking ones) are the only choice for crusiers and battleships to hit smaller targets.
And this would take almost no effort to implement as it would only take a siple code change to restict modules to a class of ship.
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Manny Tanato
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Posted - 2005.06.01 03:25:00 -
[13]
Originally by: Phasics 100 speed boats can carry enough firepower to take down a battleship.
Far fewer speed boats are needed to kill a BS. In fact, just one lucky speed boat can do it. All it has to do is to shoot the anchor so that it drops down on the bulbous underwater nose of the big ship. That will cause the bulbous thingy to break off and so the BS will scoop up large amounts of water while going forward and then it will sink. Heh. 
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Hllaxiu
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Posted - 2005.06.01 03:44:00 -
[14]
Edited by: Hllaxiu on 01/06/2005 03:48:54 Seeing what ONE speedboat can do to a ship like say, the USS Cole, what do you think 100 could do to a battleship?
Hell, what can ONE PT boat do to a battleship? ONE Submarine? Theres a reason the destroyer escort was developed... While WWII era battleships did have some smaller weapons - they couldn't do much if they had a few subs or PT boats after them.
(A pod piloted frigate has a crew of 1 or 2 - it could be conjectured that a non pod piloted frigate would have a crew of around a dozen - that would put it in the PT boat range of ship.)
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Sobeseki Pawi
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Posted - 2005.06.01 04:08:00 -
[15]
USS Cole is a destroyer, not a capital ship like the Missouri.
~Sobe
Captain Cutie, Razor's Kiss
What is your Radical Dream? |

Snaps
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Posted - 2005.06.01 04:12:00 -
[16]
Edited by: Snaps on 01/06/2005 04:16:33 well what do you guys expect.. 
we got icelandic people here playing war gods and dont got a clue about how a real navy works, or war tactics.
i dont think they even see the history off how weaker armies can over come stronger ones.
if they did, they wouldn't be making this game so that smaller corps and newer players can't stand up for themselfs in a real meaningful way anymore.
(ie) taking away the jamming abilities of weaker players! making missiles act like turrets.
since when is missiles like turrets in life.
what cruiser/frig cant carry a cruise or harpoon missiles this day and age.
i dont think iceland has a single fortress on the hole island. most icelanders i meet in life are happy go luck people who dont have a mean boone in them.
im not even shoure they have ever been at war with anyone ever or even have a prison.
they should find somone who has been in a real navy for a long time and let him work this out.
i realy dont think tomb is up for the job!
  
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Thomas Corbett
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Posted - 2005.06.01 04:31:00 -
[17]
Originally by: Snaps Edited by: Snaps on 01/06/2005 04:16:33 well what do you guys expect.. 
we got icelandic people here playing war gods and dont got a clue about how a real navy works, or war tactics.
i dont think they even see the history off how weaker armies can over come stronger ones.
if they did, they wouldn't be making this game so that smaller corps and newer players can't stand up for themselfs in a real meaningful way anymore.
(ie) taking away the jamming abilities of weaker players! making missiles act like turrets.
since when is missiles like turrets in life.
what cruiser/frig cant carry a cruise or harpoon missiles this day and age.
i dont think iceland has a single fortress on the hole island. most icelanders i meet in life are happy go luck people who dont have a mean boone in them.
im not even shoure they have ever been at war with anyone ever or even have a prison.
they should find somone who has been in a real navy for a long time and let him work this out.
i realy dont think tomb is up for the job!
  
Umm what? O.o
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Gamer4liff
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Posted - 2005.06.01 04:38:00 -
[18]
heh, realism aside sue to the fact that this is in space, i agree with you. What could balence all this out is makeing a larger drone class avalible for battleship, to take on the frigs with frig esque firepower. Lets all renember those sweet fights in freespace where it was capship vs capship with fighters belonging to both swarming all around shooting down torps and disableing subsystems.(that would be sweet to be able to command drones that well) Basically i think the drones should be given more power on battleship, but thats just me. Or of course there is allways the target painer option. this here's mah sig': My Quote: "You can call me a carebear all you want, but your still an arrogant slimeball" |

Phasics
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Posted - 2005.06.01 04:43:00 -
[19]
Originally by: Gamer4liff heh, realism aside sue to the fact that this is in space, i agree with you. What could balence all this out is makeing a larger drone class avalible for battleship, to take on the frigs with frig esque firepower. Lets all renember those sweet fights in freespace where it was capship vs capship with fighters belonging to both swarming all around shooting down torps and disableing subsystems.(that would be sweet to be able to command drones that well) Basically i think the drones should be given more power on battleship, but thats just me. Or of course there is allways the target painer option.
CARRIERS
hers' hoping X-Large Drones = small friagtes
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Gamer4liff
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Posted - 2005.06.01 04:44:00 -
[20]
Originally by: Phasics
Originally by: Gamer4liff heh, realism aside sue to the fact that this is in space, i agree with you. What could balence all this out is makeing a larger drone class avalible for battleship, to take on the frigs with frig esque firepower. Lets all renember those sweet fights in freespace where it was capship vs capship with fighters belonging to both swarming all around shooting down torps and disableing subsystems.(that would be sweet to be able to command drones that well) Basically i think the drones should be given more power on battleship, but thats just me. Or of course there is allways the target painer option.
CARRIERS
hers' hoping X-Large Drones = small friagtes
I KNOW, lol i mean something inbetween X-large and heavy for regular BS, god only knows when carriers are comeing out. this here's mah sig': My Quote: "You can call me a carebear all you want, but your still an arrogant slimeball" |

Fred Meyer
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Posted - 2005.06.01 04:55:00 -
[21]
Gahhh, I wanna play Freespace 2 again!!!! But my darn CD is scratched!!!
That would be awesome to have those kind of battles in EVE. But I wouldn't necessarily equate Frigates to fighters however, they're a little big for that. Thus I think it's fine that they do damage to BS. Those are still quite large weapons! 280mm Howitzers? That shouldn't just bounce off a BS. They have great shields/armor and the ability to tank for a reason!
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Crunch Freeman
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Posted - 2005.06.01 05:14:00 -
[22]
Originally by: Hllaxiu Edited by: Hllaxiu on 01/06/2005 03:48:54 Seeing what ONE speedboat can do to a ship like say, the USS Cole, what do you think 100 could do to a battleship?
Hell, what can ONE PT boat do to a battleship? ONE Submarine? Theres a reason the destroyer escort was developed... While WWII era battleships did have some smaller weapons - they couldn't do much if they had a few subs or PT boats after them.
(A pod piloted frigate has a crew of 1 or 2 - it could be conjectured that a non pod piloted frigate would have a crew of around a dozen - that would put it in the PT boat range of ship.)
Not even a close comparison. The USS Cole was in port refueling and not in the middle of a battle. The crew were not expecting a suicide attack. If they had been at battle stations or in the middle of a battle that speedboat would have been vaporized before it even got close. Modern warships have weapon systems to take care of small craft theats and incoming missles along with their larger weapons. To think that battleships several hundred or thousand years in the future cannot accomplish what a modern day navy can is ludicrous.
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Khrapht
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Posted - 2005.06.01 05:39:00 -
[23]
Edited by: Khrapht on 01/06/2005 05:39:49 N/T |

Bubba Fett
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Posted - 2005.06.01 06:11:00 -
[24]
So you want to be battleships to be totally invulnerable to frigates, but still able to kill frigates if they don't run away?
If they did do that, I'd suggest another change. I REAL battleship would take FAR more training than a cruiser or ANY type of frigate. I suggest that except for battleship guns, missle launcher and sheild/armour repairs any modules you want to use on a battleship require skill level 5. Want to mount frigate guns on a BS you need level5 of the skill. Want to mount cruiser guns? Same thing. Web, warp scrambling, nosferatu, AB, or MWD? Level 5 of the appropriate skills.
This would make it possible to fly a BS, but would VASTLY increase the skills required to use it solo.
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Crunch Freeman
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Posted - 2005.06.01 07:36:00 -
[25]
Originally by: Bubba Fett So you want to be battleships to be totally invulnerable to frigates, but still able to kill frigates if they don't run away?
If they did do that, I'd suggest another change. I REAL battleship would take FAR more training than a cruiser or ANY type of frigate. I suggest that except for battleship guns, missle launcher and sheild/armour repairs any modules you want to use on a battleship require skill level 5. Want to mount frigate guns on a BS you need level5 of the skill. Want to mount cruiser guns? Same thing. Web, warp scrambling, nosferatu, AB, or MWD? Level 5 of the appropriate skills.
This would make it possible to fly a BS, but would VASTLY increase the skills required to use it solo.
Since you are the only one I have seen suggesting that a battleship be totally invulnerable to frigates I would have to say you are being absurd. Why would you have to train something to level 5 that you already learned on the way to getting a battleship? A weapon is exactly the same weapon no matter if it is mounted on a frigate, a cruiser or a battleship. It doesnĘt get harder to use just because it is placed on a different class of ship, you donĘt forget how to use it and have to retrain in its use just because you moved to a larger ship. Your post does have some merit though, I think that getting into a battleship is far too easy as it is. Anyone can get into a battleship within a month of starting to play the game but getting into one and using one effectively are two different things. There should be some extra training along the way to piloting the largest warships in the game at the moment, maybe something along the lines of a large ship tactics skill or some other skill or combination of skills.
Also I am not suggesting that a proper sized fleet of smaller craft cannot overwhelm the defenses of a battleship just that a battleship should be able to defend itself more effectively than the current models allow. If you must give up a battleship sized weapon to fit smaller weapons allow several smaller weapons to be places in the larger turret hard point. Say something like a module that would allow you to fit 2 cruiser sized or 4 frigate sized weapons in one battleship sized hard point. But make that a level 5 skill.
But most of all I was pointing out that the comparison on what a smaller craft can do to a ship while docked in port, not in a battle, is a poor comparison.
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Gariuys
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Posted - 2005.06.01 09:00:00 -
[26]
Originally by: Phasics 100 speed boats cant take down a Battleship because the thick armour plating makes small weapons fire ineffective at doing any damage.
Flaw in your logic, compairing EVE frigates to speedboats with machineguns, a 150mm railgun ain't small weapons fire. Not too mention the tiny detail, that's eve ships are protected by shields, which is just a energy barrier that soaks a certain amount of energy being thrown at it. Have too technobabble the armor a little, but that's cause people wanted armor tanking to be possible.
And while there are gameplay reasons to perhaps reduce frigate damage against battleships a little, using those flawed RL examples is getting old. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Joshua Calvert
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Posted - 2005.06.01 09:03:00 -
[27]
Originally by: Gariuys
Originally by: Phasics 100 speed boats cant take down a Battleship because the thick armour plating makes small weapons fire ineffective at doing any damage.
Flaw in your logic, compairing EVE frigates to speedboats with machineguns, a 150mm railgun ain't small weapons fire. Not too mention the tiny detail, that's eve ships are protected by shields, which is just a energy barrier that soaks a certain amount of energy being thrown at it. Have too technobabble the armor a little, but that's cause people wanted armor tanking to be possible.
And while there are gameplay reasons to perhaps reduce frigate damage against battleships a little, using those flawed RL examples is getting old.
No point looking at it at all because ship HP's are destined to be changed in the future......
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Rodge
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Posted - 2005.06.01 09:31:00 -
[28]
Large turrets ineffective vs frigs??? Have you ever shot at a frig with a 1400/Megabeam/425 at range? I assure you that you can still instakill frigs very easily.
I'm assuming that people who are arguing that BS should be immune to frigates didn't play around a year ago or before. Back then, Battleships WERE immune to frigates. Large guns hit frigates at most ranges. But you didn't even bother targetting frigates, you just launched your drones. As soon as a frig came near, the heavy drones hit the frigate for full damage with every shot and could hit them at infinite range. A BS was all but invincible to anything except another BS. Even though frigates fired cruise missiles back then, a BS usually didn't have any problems against frigate packs.
The result - no-one with any sense flew frigates. PvP fleets consisted totally of Battleships, with a few EW cruisers. PvP at any level was practically impossible for anyone in their first few months in the game.
CCP looked at the situation and agreed with the playerbase that battleships were overpowered. They shouldn't be the equivalent of the "I win" button. Frigates lost their cruise missiles (I remember people talking about quitting when that happened), but gun tracking was introduced (the large gun nerf), drones had tracking/range/speed modifiers applied and soon missiles will not instakill frigates either. All changes (very correct in my opinion) to stop Battleships being the "I win" option.
You're trying to use real life analogies here, the argument between a speedboat and a RL Battleship is fundamentally flawed. But consider this, how many navies in the world send their capital ships roaming around the sea unescorted? The answer is none, because a single capital ship has always been vulnerable to attack from smaller vessels to which it has no defense.
[ 2005.04.17 00:34:30 ] Nagilam > u better leave Rodge, u will not gank any1 else 2nite......
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Dark Shikari
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Posted - 2005.06.01 09:33:00 -
[29]
Thats why battleships aren't used in naval combat anymore. The frigates and interceptors (bombers/fighters/PT boats) can take down a battleship piecemeal with minor losses. -- The best description of alliances, ever:
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Ssoraszh Tzarszh
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Posted - 2005.06.01 09:33:00 -
[30]
Originally by: Gariuys
Originally by: Phasics 100 speed boats cant take down a Battleship because the thick armour plating makes small weapons fire ineffective at doing any damage.
Flaw in your logic, compairing EVE frigates to speedboats with machineguns, a 150mm railgun ain't small weapons fire. Not too mention the tiny detail, that's eve ships are protected by shields, which is just a energy barrier that soaks a certain amount of energy being thrown at it. Have too technobabble the armor a little, but that's cause people wanted armor tanking to be possible.
And while there are gameplay reasons to perhaps reduce frigate damage against battleships a little, using those flawed RL examples is getting old.
I agree, Eve is fiction, Eve is not like real life does not have any connection with it except that you are in it playing Eve. CCP has changed / added features to Eve because its good for the gameplay, not because it was likewise in WWII or some other war.
Its a game, its fiction, and thats where any corelation to real life goes down the drain.
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