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1. Missiles - in EVE New Citizens Q&A [original thread]
You need to improve your skills or get into a cruiser. While you do that, the best thing to do would probably be to get some help. This is a multiplayer game after all. Ask nicely and someone might run the mission with you. You can try a new stra...
- by Khrapht - at 2005.06.02 10:25:00
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2. Expanding on the logic of CCP weapons - in EVE General Discussion [original thread]
Edited by: Khrapht on 01/06/2005 05:39:49 N/T
- by Khrapht - at 2005.06.01 05:39:00
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3. Amarr BS vs Gallente BS (PVP) - in Ships and Modules [original thread]
Originally by: DrunkenOne Originally by: Khrapht Dominix: Very versatile. Can be fit for shield tanking, armor tanking, vampire, EW, railgun ganking and many more setups. Possibly the best BS in 1v1 PvP, and decent in fleet ops if...
- by Khrapht - at 2005.05.31 02:08:00
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4. Amarr BS vs Gallente BS (PVP) - in Ships and Modules [original thread]
I've not flown them, but I'll gather the standard hearsay about these two races' BSes into one post: Megathron: Extremely high damage at close range with blasters, decent sniper at long range with 425mm rails. Always fit for gank, since it does n...
- by Khrapht - at 2005.05.31 01:48:00
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5. Learning skills - How much how early? - in EVE New Citizens Q&A [original thread]
When you log off for the night (or day), you need to have a long skill training while you are offline anyway. So set up a learning skill for those long gaps, while you train up shorter useful skills while you play. The 1.5 days for lvl4 and 7 days...
- by Khrapht - at 2005.05.27 03:59:00
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6. A few suggestions - in EVE General Discussion [original thread]
Then how about if we make it so that if you do not have the modules to pay for an emergency warp or jump, it fails? Make the module cost higher for larger ships, and smaller for smaller ships? Eventually they will just stop running, usually after ...
- by Khrapht - at 2005.05.25 09:04:00
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7. A few suggestions - in EVE General Discussion [original thread]
After the first emergency warp or jump, a fleet will have no ammunition and all the ships will probably be very gimped. At that point, they are not a threat. They cannot achieve anything and are beaten. They will need to go back to refit. That mea...
- by Khrapht - at 2005.05.25 08:09:00
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8. A few suggestions - in EVE General Discussion [original thread]
Originally by: Shredder I dont particulaly care about their modules, i want to destroy their ship, but then im less of a pirate and more of a soldier in a war. I dont want to have enemy ships which have loadouts of cheap tech 1 equipment d...
- by Khrapht - at 2005.05.25 07:35:00
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9. A few suggestions - in EVE General Discussion [original thread]
Originally by: Christos Hendez Just a thought, but wouldn't everyone not wanting to fight just fly round in an empty ship, i.e with nothing fitted? They then loose nothing and can insta jump/warp whenever they want :( No intention to squas...
- by Khrapht - at 2005.05.25 07:30:00
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10. A few suggestions - in EVE General Discussion [original thread]
There have a few persistent complaints on these boards from players: Logging off in combat VS Instability of EVE client and servers Inability of pirates to extort loot effectively without destroying the target VS Inability of players to escape...
- by Khrapht - at 2005.05.25 07:18:00
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11. Gallente ...Close Range??? What am I doing wrong?? - in EVE New Citizens Q&A [original thread]
Wow, no offense, but you are doing so many things wrongly that it will take some time to sort you out. First of all, if you look carefully at Gallente ships, they all get bonuses for using hybrid weapons. These are the weapons you should use on y...
- by Khrapht - at 2005.05.19 08:00:00
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12. noobie q's - in EVE General Discussion [original thread]
Remember that in EVE, cost is always an important consideration, unlike other MMORPGs where money is unimportant. The more expensive the items in your ship, the more you lose when you die. And you will die a lot in this game, so plan accordingly. ...
- by Khrapht - at 2005.05.18 05:31:00
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13. Server / Network probs? - in EVE General Discussion [original thread]
In such circumstances, given how deadly the EVE universe is, the server should be shut down until the lag is resolved. Lag may be OK in other MMORPGs, but the lag in EVE is not. At the very least, a big message on logon warning of the lag needs t...
- by Khrapht - at 2005.05.10 14:29:00
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14. 0.0 and why CCP has a tough time getting people out there - in EVE General Discussion [original thread]
The problem with 0.0 lies with the PvP system. The majority of "carebears" are not as soft as the hardcore PvPers make out. Most would not mind a fair fight. Many would not mind losing their ships in a fair fight. After all, these same PvE players...
- by Khrapht - at 2005.05.10 07:40:00
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15. Lock limiters - in Player Features and Ideas Discussion [original thread]
The devs have mentioned they would like to reduce the damage weapons cause compared to the shields and armor of ships, in order to slow down combat and make it more tactical. To that end, how about a module or system that will limit the number of ...
- by Khrapht - at 2005.05.10 06:46:00
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16. Can someone explain to me WHY missiles need an overhaul? - in Ships and Modules [original thread]
Actually according to the devchat, missiles bursting into a cone of fire at a distance from the target and frigs being hit by less of the cone than BS is exactly how missiles are supposed to work in EVE. That is also how anti-aircraft missiles wor...
- by Khrapht - at 2005.05.10 04:23:00
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17. Corporate taxes - in EVE General Discussion [original thread]
I think corp taxes are totally unnecessary and probably impossible to implement rationally. There are too many ways to evade taxes with exploits involving alts. Calculation of actual profits from sales would probably require human-level AI. It is...
- by Khrapht - at 2005.05.09 02:41:00
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18. Missile & Launcher Overhaul - in Ships and Modules [original thread]
Has anyone play-testing the changes on Sisi checked what the new missile skills do to the missile damage? Given the extreme importance target velocity and signature radius have on missile damage, I would imagine that the new Target Navigation Pred...
- by Khrapht - at 2005.05.06 10:23:00
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19. Bonds instead of shares? - in Player Features and Ideas Discussion [original thread]
If a share system is too hard to make, CCP should instead consider a bond system. Bonds are basically IOUs that corps issue, that can be resold on the open market. For simplicity, just zero coupon discount bonds can be used initially. These are ba...
- by Khrapht - at 2005.05.05 03:57:00
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