![Arvandor Arvandor](/images/people/img13.png)
Arvandor
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Posted - 2005.06.01 09:30:00 -
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Part One: Logging off as a means of survival It is CCPs standpoint that logging off to save ones ship or equipment is not an exploit. Customers are free to decide their game time for themselves. With this very reasonable standpoint in mind, how can the game be changed to dissuade people from exploiting this? A solution to this would be to have ships dissapear by cloaking. As we all know, if a ship is locking on to you when you try to cloak, you'll not be able to. Thus, in 2 minutes intervals, a logged off pilot's ship will attempt to cloak, as well as the current attempt to warp away. If the ship manages to cloak, it disapear from the game. The benefits and dissadvantages I see with this is the following: * You can no longer let your ship tank the tacklers when logging off in order to escape the slower battleships that are hutning you * If you suffer unforseen consequences, such as a blackout or a lengthy ISP disruption, you can still rest safe that noone will be able to scan and kill your ship at the log-off spot. * A dissadvantage would be that crashing when PvEing would be much more dangerous, especially in case there are bugs that makes you unable to log on again if you crashed in a (mission) complex before the ship has disapeared.
Part Two: Stargates and insta-jump bookmarks. Stargates represent the core of EVE much more than ship design, background story, or even the market economy. Everything in EVE is reliant upon the stargates functionality. As a means of improving stargate functionality, players currently utilize bookmarks. It's not as Oveur states a requirement or a dissadvantage not to have these bookmarks, but they have become a standard for every reasonably experienced player in game. A change to the stargates would have to include these criterias: * Travel times should not be increased significantly * A change should promote pure PvP, not ganking nor pure industrial trafic! * A change should improve upon the "feel" of EVE
As such, I feel a need to put forth my idea, which is borrowed from complexes acceleration gates. Central to this idea is that CCP implement a new warp-in distance to stargates (at most 5km from the gate). The change would mean that each stargate would, instead of currently remove a ship and place it in a new system, accelerate a ship to the next system. This will mean that ship agility, much more than speed and proximity to gate, will be a deciding factor to when a ship manages to change system. I also feel that the aggression timer for stargates should be removed, although it is not necessary with these changes. The advantages with this are: * Standardised travel time is decreased * Escaping through reaching a stargate is no longer guaranteed * Stargate jumps can be denied through standard scrambling * Due to decreased standard time to system change, a simple HP boost will protect against single snipers * EVE suffer from a lack of atmosphere, no pun intended, and I think that this change will make systems and constallations feel more continous and connected, thus adding to the "feel of EVE"
The disadvantages are thus: * Camping a stargate means you are no longer guaranteed a safe escape if odds come stacked against you * No ship is safe to leave system anymore, except the pods. * An addition to a closer warp-in point might lead to other objects also recieving this, which has the effect of making stations cheap get-aways even if you aren't prepared with station bookmarks. --- My main is Ithildin. Ithildin's currently in suspended animation. |