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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Malcanis
Vanishing Point. The Initiative.
5663
|
Posted - 2012.12.27 07:37:00 -
[1] - Quote
Peter Raptor wrote:Sure this has to be done carefully though, imprudently nerf hisec mining for example, and inflation will skyrocket, and people will whine about plex prices going to a Billion possibly.
That's not what would happen. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5668
|
Posted - 2012.12.27 10:25:00 -
[2] - Quote
destiny2 wrote:If their going to nerf anything nerf null get rid of the tech moons, make it so people actually have to work for their isk
How much "work" did hi-sec players put in to get all those invulnerable stations which they can't be locked out of?
You don't get to complain about tech moons in null until stations in hi-sec cost you 20 bill a pop. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5669
|
Posted - 2012.12.27 10:37:00 -
[3] - Quote
In fact I bet you have no idea just how high alliance costs in null are, do you? And why should you, when everything is automatically taken care of for you by NPCs. For free.
Go look up how much to costs to install an ihub. And upgrade it. And deploy Cyno jammers and jump bridges. And TCUs. And SBUs. And how much the monthly Sov bills are. And how much a station costs. And how much they cost to upgrade.
You and most hi-seccers seem to think sov null is just Turn up, Plant flag, Collect free Technetium & Anomalies. . You're missing the titanic amount of ISK (amd effort) that's required to gain, control, upgrade and maintain space. And that's not even including what it costs to fight for it. Just to claim it costs many billions per region, and then more billions per month to keep it.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5669
|
Posted - 2012.12.27 10:37:00 -
[4] - Quote
Alavaria Fera wrote:Malcanis wrote:destiny2 wrote:If their going to nerf anything nerf null get rid of the tech moons, make it so people actually have to work for their isk How much "work" did hi-sec players put in to get all those invulnerable stations which they can't be locked out of? You don't get to complain about tech moons in null until stations in hi-sec cost you 20 bill a pop. If only our 20bil a pop stations were totally invulnerable like their free ones which they get multiple of in some systems.
lol typical entitled nullseccer MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5669
|
Posted - 2012.12.27 10:53:00 -
[5] - Quote
Glathull wrote:Malcanis wrote:In fact I bet you have no idea just how high alliance costs in null are, do you? And why should you, when everything is automatically taken care of for you by NPCs. For free.
Go look up how much to costs to install an ihub. And upgrade it. And deploy Cyno jammers and jump bridges. And TCUs. And SBUs. And how much the monthly Sov bills are. And how much a station costs. And how much they cost to upgrade.
You and most hi-seccers seem to think sov null is just Turn up, Plant flag, Collect free Technetium & Anomalies. . You're missing the titanic amount of ISK (amd effort) that's required to gain, control, upgrade and maintain space. And that's not even including what it costs to fight for it. Just to claim it costs many billions per region, and then more billions per month to keep it.
Your point seems to be that turning null-sec into high-sec is very expensive and potentially time consuming. And ultimately a failure. And that bothers you.
What the hell does that even mean "turning it into hi-sec". Do you mean the ability to, you know, do stuff ? Oh well lawks-a-lawdy lookit dem uppity nullers trying to pretend deys proper decent folk, fo shame, fo shame.
Because to the best of my knowledge, there's no upgrade that adds CONCORD, there's no upgrade that adds Crimewatch, there's no upgrade that adds sec hit, there's no upgrade that adds gate guns, there's no upgrade that adds agents, there's no upgrade that adds skillbooks, and worst of all there's no upgrade that adds the ability to use knowledge and logic in posts made by people who know nothing about nullsec and yet seem to think that they're qualified to make comments on it without appearing very ignorant indeed. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5675
|
Posted - 2012.12.27 11:20:00 -
[6] - Quote
You are not only misreading it, you're employing an obvious fallacy.
"People build stuff in hi-sec, therefore trying to make it viable to build stuff in nullsec as well is the same as trying to turn it into hi-sec".
"****** had a moustache and you're growing a moustache, therefore you're trying to declare war on Poland and conquer eastern Europe."
Imagine that all Amarr ships had a 50% hit point penalty in 0.0; correcting this wouldn't be "turning 0.0 into hi-sec", it would just be correcting an obvious and egregious imbalance, because there's nothing inherent to the concept of hi-sec that mandates Amarr ships only being worthwhile in empire and not in null.
SO: No, building stuff isn't the defining characteristic of hi-sec. What makes hi-sec hi-sec are the characteristics that are unique to it, like CONCORD.
The ability to build stuff is explicitly enabled in all areas, even W-space; but they're not properly balanced. Hi-sec has all of the advantages and none of the disadvantages, which is obviously imbalanced. You don't get to have the best stations AND multiple stations AND the stations are free AND you can't be locked out of them AND you can't lose them AND you get free NPC protection AND you can run missions from them... something has to give here.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5675
|
Posted - 2012.12.27 11:29:00 -
[7] - Quote
Solstice Project wrote:Malcanis wrote:Do you mean the ability to, you know, do stuff ? Oh well lawks-a-lawdy lookit dem uppity nullers trying to pretend deys proper decent folk, fo shame, fo shame. I've read through all posts, actually interested. Then i saw this and went ... ... WHAT THE HELL DOES THAT MEAN ? Could you translate, please? Just so i can keep context ... thanks.
I am satirically drawing a comparison between the person I was replying to and the kind of person who thinks that they're not racist, but...
There's a mindset that confuses what is with what should be. That because 0.0 sucks for activities that aren't waiting on a titan or smooshing red pluses, it's supposed to be that way. Or that it's that way because the people in 0.0 are somehow less deserving or intelligent or hardworking. Sociologists call this mindset "privilege" (As in "male privilege" or "inherited wealth privilege" - the viewpoint of someone who sees the world through the lens of their advantages without realising or admitting that they are advantaged - so they think that poor people are all poor or that women get piad less for the same work or that blacks receive harsher sentences for equivalent crimes or that 0.0ers can't even build enough ammo for themselves in their own space, let alone ships and modules because they're lazy or stupid or less deserving in the eyes of God or whatever bullshit they claim in order to deny that rebalancing is required). MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5676
|
Posted - 2012.12.27 11:51:00 -
[8] - Quote
Glathull wrote:Malcanis wrote:You are not only misreading it, you're employing an obvious fallacy.
"People build stuff in hi-sec, therefore trying to make it viable to build stuff in nullsec as well is the same as trying to turn it into hi-sec".
"****** had a moustache and you're growing a moustache, therefore you're trying to declare war on Poland and conquer eastern Europe."
Imagine that all Amarr ships had a 50% hit point penalty in 0.0; correcting this wouldn't be "turning 0.0 into hi-sec", it would just be correcting an obvious and egregious imbalance, because there's nothing inherent to the concept of hi-sec that mandates Amarr ships only being worthwhile in empire and not in null.
SO: No, building stuff isn't the defining characteristic of hi-sec. What makes hi-sec hi-sec are the characteristics that are unique to it, like CONCORD.
The ability to build stuff is explicitly enabled in all areas, even W-space; but they're not properly balanced. Hi-sec has all of the advantages and none of the disadvantages, which is obviously imbalanced. You don't get to have the best stations AND multiple stations AND the stations are free AND you can't be locked out of them AND you can't lose them AND you get free NPC protection AND you can run missions from them... something has to give here.
There's a lot of incoherent stuff here. I'm pretty careful about fallacies, and I haven't employed any here.
You employed the exact fallacy that I demonstrated: asserting that two things with a single similar characteristic are therefore similar in all characteristics.
Glathull wrote: According to you:
Building things is okay.
So long as . . . it's not more efficient to build things in high sec.
What you want is a null sec that has stations at least as good as high sec for, well, everything.
That's what it sounds like.
And yes, pretty much that's what it sounds like because that's what it is. That's what I'm arguing.
Hi-sec is both more efficient AND free AND safer. That's as unbalanced as a ship that's faster AND has more EHP AND has better DPS than others in its class. Why should hi-sec be the best in every respect? Why isn't there a trade-off for that CONCORD-provided safety? Shouldn't that be balanced against lower efficiency? Shouldn't a station that cost players tens of billions of ISK and which is vulnerable to being taken away from them provide some compelling efficiency advantage over one that's just put there for free and which they can't ever be locked out of and which doesn't require continuous spending on sov bills?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5676
|
Posted - 2012.12.27 11:59:00 -
[9] - Quote
James Amril-Kesh wrote:Randolph Rothstein wrote:the game and its features is working as intended
because it it wasnt the devs would have fixed it
the pure fact that something exists is a proof that it was intended this way - like smallpox or stephen hawking which only goes to show that The Developer can be a huge 8=============D sometimes
That's just about the stupidest **** I've read today. Never post again.
You might want to adjust the gain on your sarcasm detector a smidge there, mate MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5676
|
Posted - 2012.12.27 12:00:00 -
[10] - Quote
Peter Raptor wrote:The fact is many hisec players will still venture into losec / WHs to do good PI etc there, just because they prefer hisec, doesn't mean theyll Never leave it, and so the pirates will continue to have targets, overnerf hisec, and you get fewer players in the game, and fewer targets for null/losec.
What would be an "overnerf"? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
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Malcanis
Vanishing Point. The Initiative.
5678
|
Posted - 2012.12.27 12:16:00 -
[11] - Quote
Glathull wrote:Malcanis wrote:Glathull wrote:Malcanis wrote:You are not only misreading it, you're employing an obvious fallacy.
"People build stuff in hi-sec, therefore trying to make it viable to build stuff in nullsec as well is the same as trying to turn it into hi-sec".
"****** had a moustache and you're growing a moustache, therefore you're trying to declare war on Poland and conquer eastern Europe."
Imagine that all Amarr ships had a 50% hit point penalty in 0.0; correcting this wouldn't be "turning 0.0 into hi-sec", it would just be correcting an obvious and egregious imbalance, because there's nothing inherent to the concept of hi-sec that mandates Amarr ships only being worthwhile in empire and not in null.
SO: No, building stuff isn't the defining characteristic of hi-sec. What makes hi-sec hi-sec are the characteristics that are unique to it, like CONCORD.
The ability to build stuff is explicitly enabled in all areas, even W-space; but they're not properly balanced. Hi-sec has all of the advantages and none of the disadvantages, which is obviously imbalanced. You don't get to have the best stations AND multiple stations AND the stations are free AND you can't be locked out of them AND you can't lose them AND you get free NPC protection AND you can run missions from them... something has to give here.
There's a lot of incoherent stuff here. I'm pretty careful about fallacies, and I haven't employed any here. You employed the exact fallacy that I demonstrated: asserting that two things with a single similar characteristic are therefore similar in all characteristics. Glathull wrote: According to you:
Building things is okay.
So long as . . . it's not more efficient to build things in high sec.
What you want is a null sec that has stations at least as good as high sec for, well, everything.
That's what it sounds like.
And yes, pretty much that's what it sounds like because that's what it is. That's what I'm arguing. Hi-sec is both more efficient AND free AND safer. That's as unbalanced as a ship that's faster AND has more EHP AND has better DPS than others in its class. Why should hi-sec be the best in every respect? Why isn't there a trade-off for that CONCORD-provided safety? Shouldn't that be balanced against lower efficiency? Shouldn't a station that cost players tens of billions of ISK and which is vulnerable to being taken away from them provide some compelling efficiency advantage over one that's just put there for free and which they can't ever be locked out of and which doesn't require continuous spending on sov bills? Your argument is that there is something wrong with people who don't go around killing each other at every chance and cooperate in an attempt to make money . . . this is somehow bad, and not what happens in the real world, and not, under any circumstances, what should happen in EVE? You really think anyone is going to buy this idea?
What? No it isn't. Where did that come from?
Oh wait, I see. You've got no answer to my very pertinent question so you're trying a troll-derail.
It's OK man, I'll just take this as your admission that I'm right.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5678
|
Posted - 2012.12.27 12:40:00 -
[12] - Quote
Alavaria Fera wrote:Malcanis wrote:James Amril-Kesh wrote:Randolph Rothstein wrote:the game and its features is working as intended
because it it wasnt the devs would have fixed it
the pure fact that something exists is a proof that it was intended this way - like smallpox or stephen hawking which only goes to show that The Developer can be a huge 8=============D sometimes
That's just about the stupidest **** I've read today. Never post again. You might want to adjust the gain on your sarcasm detector a smidge there, mate The fact he drew an ascii dong shows that it was in no way serious.
ASCII dongs are the very archetype of serious seriousity
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5678
|
Posted - 2012.12.27 12:42:00 -
[13] - Quote
Confessor Golab wrote:Guys, Im sorry to intrude on the Eternal Debate of Nerf Others, but you seem to miss the most important point here.
Its all about profits.
CCP is not some imaginary outfit full of idealistic nerdlings , dreaming of making the most interesting and original space game for all peoples, but a company that has to pay salaries and limit layoffs in generally tanking Western economy. All company boards are the same, and Im strangely certain the CCP one isnt an exception. The question of the day isnt , `Oh, how to make nullsec interesting and pvp meaningfull??` Its rather; 1.Ok guys, how do we get the soccer moms? 2.The Guild Wars 2 is tanking hard, how do we get those players today? 3. STO is making mistake on mistake, lets incentivize those customers that want a space game without a blatant cash-grab approach, and in 2 months they will buy plex for sure 3. WoW population seems to have stabilized, how do we get those customers this month? 4.TSW seems to be slowly losing subscriptions, here`s a goldmine for this trimester.
For any company, its first get new customers- the hardest part, then retain the old customers. And its obvious for anyone that the fabled new customer wont be attracted by the perspective of being thrown in the nullsec corp at the whims of a screaming man-child with a nascent god complex. The new customer does not want his time investment being blown by a gate camp. The new customer wants to relax after a hard day in the office, trying desperately to hold on a job that may or may not be delocalised soon. The new customer wants complexity that can be slowly assimilated and exploited in (seemingly) innovative ways. And so on.
Recent CCP efforts are all in this direction, btw, to retain the economic balance, which reposes mainly on ships being destroyed and produced, all the while making more hi-sec content. Drone nerf and the `Wholesale Aggro` experiment produced scores of expensive pve ships lost, and being replaced. The cute new little Venture is a marvelous tool for hi-sec miners to plunge into wormholes and losec to get those Ladars. The superb rebalanced cruisers are ready for short, cheap losec intrusions. The Bounties system is a blatant attempt to produce some more destroyed ships in hi-sec, not because of the negligible bounties of course, but attempting to cash on the shooting sprees that seem to happen with the new criminal/suspect system. And so on.
In my opinion, CCP will continue to move into hi-sec consensual pvp/pve hybrid direction, as that seems to satisfy the most numerically important customer base.
Its all about profits.
Ah yes, the old "silent majority" fallacy in the form of "unbalancing the game in my favour is a business necessity".
So you think CCP is eager to emulate the incredible commercial success of STO? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5680
|
Posted - 2012.12.27 12:51:00 -
[14] - Quote
Frying Doom wrote:Malcanis wrote:You are not only misreading it, you're employing an obvious fallacy.
"People build stuff in hi-sec, therefore trying to make it viable to build stuff in nullsec as well is the same as trying to turn it into hi-sec".
"****** had a moustache and you're growing a moustache, therefore you're trying to declare war on Poland and conquer eastern Europe."
Imagine that all Amarr ships had a 50% hit point penalty in 0.0; correcting this wouldn't be "turning 0.0 into hi-sec", it would just be correcting an obvious and egregious imbalance, because there's nothing inherent to the concept of hi-sec that mandates Amarr ships only being worthwhile in empire and not in null.
SO: No, building stuff isn't the defining characteristic of hi-sec. What makes hi-sec hi-sec are the characteristics that are unique to it, like CONCORD.
The ability to build stuff is explicitly enabled in all areas, even W-space; but they're not properly balanced. Hi-sec has all of the advantages and none of the disadvantages, which is obviously imbalanced. You don't get to have the best stations AND multiple stations AND the stations are free AND you can't be locked out of them AND you can't lose them AND you get free NPC protection AND you can run missions from them... something has to give here.
You try to build large quanities of anything in Wormhole space and see the fact that the costs soon out weight the rewards. Yes we can build some things in Wormholes but no way near the amounts that can be built in Null And to top it all off Null has access to ice to power those POSs and Moon Goo to help fund those POSs. That is even before we get to the fact that in null you are no more than a few minutes from the nearest Hi-Sec market via cyno. So NO null has not gotten the bad end of the manufacturing stick by a long run. As I have said Player owned should be better than NPC but I think giving null huge quantities of Hi-sec minerals would just make super caps owned by every person and their dog as well as completely destroying the hi-sec markets.
Yep I agree about W-space being even worse than sov 0.0, but I didn't want to complicate the issue by discussing which of the 2 starving dogs fighting for scraps from the fat man's table was the skinniest MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5680
|
Posted - 2012.12.27 12:54:00 -
[15] - Quote
The haze of ignorance and the greasy mist of fallacious privilege defence is probably clogging up the intake. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5680
|
Posted - 2012.12.27 12:58:00 -
[16] - Quote
James Amril-Kesh wrote:Malcanis wrote:Yep I agree about W-space being even worse than sov 0.0, but I didn't want to complicate the issue by discussing which of the 2 starving dogs fighting for scraps from the fat man's table was the skinniest Well W-space IS the frontier that wasn't meant to have large industrial capability. What it does have is the best PVE you can get anywhere, plus relative isolation and safety afforded by various mechanics and balanced only because there's no local. I don't hear w-space residents clamoring for changes, I'm fairly sure they like it the way it is for the most part.
I'm fairly sure that they'd like to be able to build their own T3s (as well as refit them) but maybe you're right, I don't know. Again, watch out for the ontology fallacy; it might just be that people who like to build stuff more complex than ammo simply completely avoid W-space. Therefore there are no people in W-space who like to build stuff. But that doesn't preclude the possibility that there are people who would like to be able to live self-sufficiently in W-space. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5683
|
Posted - 2012.12.27 13:50:00 -
[17] - Quote
March rabbit wrote:Malcanis wrote:destiny2 wrote:If their going to nerf anything nerf null get rid of the tech moons, make it so people actually have to work for their isk How much "work" did hi-sec players put in to get all those invulnerable stations which they can't be locked out of? You don't get to complain about tech moons in null until stations in hi-sec cost you 20 bill a pop. i spent 6 or 7 months of my and my corp activity to build outpost in 0.0. Mined, grinded alloys, lots of PI and stuff. 1 month after system was lost because alliance failed at war. So what's your point again? you got lucky to get into right alliance so you have cake. i haven't and cake was taken from me. and there is difference. All the difference.
No, you just proved my point with an excellent example. That risk exists & should be compensated for. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5683
|
Posted - 2012.12.27 13:53:00 -
[18] - Quote
March rabbit wrote:Vimsy Vortis wrote:Decrease war declaration costs, increase NPC corp tax and and make it apply to LP as well as bounties then limit highsec POSes to medium and small towers and I think you'd go a long way to making highsec much more reasonable space. it's all good and refreshing. However would anyone describe to me why the hell CONCORD pays for killing rats in 0.0? Who the hell would even care about them infesting spaces which belongs to noone? Remove CONCORD payouts from killing NPC in 0.0 and it will be more reasonable space
Sure, that's an easy one: they're paying POD pilots to do the dirty work from them in areas they don't operate.
It's far more puzzling to me why they pay for killing rats in hi-sec when they could easily blow them to pieces themselves. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5685
|
Posted - 2012.12.27 14:09:00 -
[19] - Quote
MatrixSkye Mk2 wrote:Some Rando wrote:Peter Raptor wrote:If CCP nerfs hisec, what have the hisec dwellers/industrialists got left A lot of other space to do business in. High-sec should be left to new players and the little coddled children who can't handle conflict in a PvP game. You reak of e-machismo and e-bravery. You must be, like, a dragon slayer in real life. Down with the e-cowards! Am I doing it right?
Not bad, but not great. You should have also put in something about how you started playing in 2004 and, ideally, a complaint about the parlous state of solo PvP and a self-serving mock complaint about how so few people these days prefer not to fight in "blobs".
HTH MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5687
|
Posted - 2012.12.27 14:39:00 -
[20] - Quote
Grimpak wrote:Frying Doom wrote:There is crap loads to mine in wormholes that you then have to compress and take to Hi-sec to use for manufacturing as well as the need for Hi-sec alts so you can mine the Hi-sec ores as moving huge volumes out of a WH is depressing at best. is there really? ask a wormholler how much they mine.
Wormhole mining can be pretty profitable, I'm told, but it's all about the gas clouds rather than the ore these days.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|
Malcanis
Vanishing Point. The Initiative.
5691
|
Posted - 2012.12.27 16:32:00 -
[21] - Quote
March rabbit wrote:Malcanis wrote:No, you just proved my point with an excellent example. That risk exists & should be compensated for. ok. - Any numbers please? - Any reasons why it should be CCP's job to compensate risks PROVIDED BY PLAYERS?
I suppose that someone who knew about such things could query the database about how many stations have changed hands, butare you seriously disputing your own example?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5700
|
Posted - 2012.12.27 18:03:00 -
[22] - Quote
March rabbit wrote:Malcanis wrote:March rabbit wrote:Malcanis wrote:No, you just proved my point with an excellent example. That risk exists & should be compensated for. ok. - Any numbers please? - Any reasons why it should be CCP's job to compensate risks PROVIDED BY PLAYERS? I suppose that someone who knew about such things could query the database about how many stations have changed hands, butare you seriously disputing your own example? i guess you missed the point of my question. I asked about your numbers for compensation for risks of bold part. Not for number of outposts people lose/capture every day.
You tell me. You built that station, and then you lost it. How much better would player built stations have to be than they are now for you to take a similar risk? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5724
|
Posted - 2012.12.27 18:43:00 -
[23] - Quote
EI Digin wrote:Nullsec's unique industry resource is supposed to be T2 production. Not necessarily the items used to manufacture it (moon goo), the end result should be ships and mods.
How much of this stuff do you see manufactured in nullsec and imported to empire?
Or even manufactured in nullsec and used there. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5861
|
Posted - 2012.12.28 06:17:00 -
[24] - Quote
Lady Katherine Devonshire wrote:Malcanis wrote:You and most hi-seccers seem to think sov null is just Turn up, Plant flag, Collect free Technetium & Anomalies. . You're missing the titanic amount of ISK (amd effort) that's required to gain, control, upgrade and maintain space. And that's not even including what it costs to fight for it. Just to claim it costs many billions per region, and then more billions per month to keep it. Oh no, there is dookey in your end of the sandbox! Shall you hold your nose and scoop it out, or just go and poop on the other side to make it match? Decisions, decisions. Oh wait, we're dealing with the vast web of insecurities & egomania of modern internet culture, so the answer is obvious: More poop for everyone. "There is no such thing as justice. There is only the desire to see the pain spread around equally." - Solomon Short
You like quotes? Here's a quote for you:
"Winter is coming" MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5861
|
Posted - 2012.12.28 06:19:00 -
[25] - Quote
DSpite Culhach wrote:James Amril-Kesh wrote:Tyberius Franklin wrote:James Amril-Kesh wrote:Tyberius Franklin wrote:You see, there is a point where accusations of entitlement lose their bite. For me it's somewhere around the place where not liking a proposal which is designed to introduce bad gameplay for an area you don't like is "entitlement." You see a need for greater income disparity between sec statuses? Fine, really does make sense. Seriously. Want to turn an area of the game into a punishment? Not so much. Do you have an actual argument as to why it's a good thing or is that just an old fallback? Why should you get the best stuff for free? How would greater income disparity in trade be for free? I'm referring to the fact that you can get 100% refining in highsec for nothing other than doing some missions and training a few skills, not to mention you have TONS more manufacturing slots. It's only fair that you'd have to pay something to use such services. If you make it harder for people in hisec, you wont get more people moving to low/null
Actually, yes we will. If hi-sec becomes less profitable for nullsec for industry, invention, missioning, or whatever, then the tens of thousands of null-sec owned alts that operate in hi-sec will repatriate to 0.0 as fast as you can say "ISK/hr".
Or maybe you think we will keep them there even though it makes no sense to? Why do you think we'll do that?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5861
|
Posted - 2012.12.28 06:21:00 -
[26] - Quote
Alavaria Fera wrote:James Amril-Kesh wrote:Lady Katherine Devonshire wrote:James Amril-Kesh wrote:Yeah, let's respond to sensible arguments with childishness and irrelevant quotes! The quote was quite relevant, as it was a clear indication of the psychological dysfunction of the common whining nullbear. Childishness is simply my way of lowering the bar of conversation down to their own level of intellect for greater ease of comprehension. Did you enjoy it, or should I go back to being superciliously brusque? Your little argument boiled down to "nullsec sucks, don't nerf highsec, just buff nullsec instead" which ignores how that's not actually possible without breaking the game completely. Don't think we want to make highsec suck for industry as a means of balance in itself. Highsec needs to be nerfed, but it doesn't need to suck. Not only that, but if we were to nerf highsec without buffing anywhere else that would hurt nullsec alliances as well because currently highsec is where most of our ships and modules are built. You musn't take away even 1% of their refining in highsec.
The answer is obviously to make nullsec refineries 111% efficient
And then increase all blueprint mineral requirements by 10% MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5868
|
Posted - 2012.12.28 06:36:00 -
[27] - Quote
Yes please, 5 caracals & 5 moas to V-3 please. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5868
|
Posted - 2012.12.28 07:41:00 -
[28] - Quote
Peter Raptor wrote:Lady Katherine Devonshire wrote:Malcanis wrote:You and most hi-seccers seem to think sov null is just Turn up, Plant flag, Collect free Technetium & Anomalies. . You're missing the titanic amount of ISK (amd effort) that's required to gain, control, upgrade and maintain space. And that's not even including what it costs to fight for it. Just to claim it costs many billions per region, and then more billions per month to keep it. Oh no, there is dookey in your end of the sandbox! Shall you hold your nose and scoop it out, or just go and poop on the other side to make it match? Decisions, decisions. Oh wait, we're dealing with the vast web of insecurities & egomania of modern internet culture, so the answer is obvious: More poop for everyone. "There is no such thing as justice. There is only the desire to see the pain spread around equally." - Solomon Short There is a lot of truth here, jealousy can get the better of people, so instead of doing something about improving their own circumstance, some just want every one to share their problems, that doesn't bode well for progress in Eve.
Yeah we're asking to share the "problem" of viable industry
man how mean spirited and selfish can we get? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5881
|
Posted - 2012.12.28 10:26:00 -
[29] - Quote
Frying Doom wrote:CaiIyn Dove wrote:There will not be a one way "nerf" or "boost" on either high or null. The balance between high and null will be revised as a whole, make the risk/isk reward ratio always match the "risk/reward" rule. But would that not mean that WH space then needs to be buffed to make the risk vs reward higher than Nulls
W-space is already astonishingly lucrative. Even when I was only dabbling, 400M an hour was easily done, and I've heard credible schemas for even higher rates. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5881
|
Posted - 2012.12.28 10:27:00 -
[30] - Quote
Peter Raptor wrote: POSs that refine at a mere 75% does make POS less desirable, buff POSs, Im ok with that.
The POS refine job also takes several hours. Just saying! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|
Malcanis
Vanishing Point. The Initiative.
5910
|
Posted - 2012.12.28 20:35:00 -
[31] - Quote
Frying Doom wrote:Peter Raptor wrote:Malcanis wrote:Frying Doom wrote:CaiIyn Dove wrote:There will not be a one way "nerf" or "boost" on either high or null. The balance between high and null will be revised as a whole, make the risk/isk reward ratio always match the "risk/reward" rule. But would that not mean that WH space then needs to be buffed to make the risk vs reward higher than Nulls W-space is already astonishingly lucrative. Even when I was only dabbling, 400M an hour was easily done, and I've heard credible schemas for even higher rates. Hmm, wonder why the null bears dont cry "nerf WHs!" I mean if you find an isolated WH, and scan reguarly, risk is minimal. 400 mill an hour what a load of crap. Try way lower than that. And we can't just cyno our stuff to the nearest Hi-sec market. Isolated is the word however and the more isolated the more of a ***** it is to get to a market.
Sorry man I can only speak from my own experience and that's what I was making. I freely concede my W-space experience is limited. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
5910
|
Posted - 2012.12.28 20:36:00 -
[32] - Quote
Peter Raptor wrote:Malcanis wrote:Frying Doom wrote:CaiIyn Dove wrote:There will not be a one way "nerf" or "boost" on either high or null. The balance between high and null will be revised as a whole, make the risk/isk reward ratio always match the "risk/reward" rule. But would that not mean that WH space then needs to be buffed to make the risk vs reward higher than Nulls W-space is already astonishingly lucrative. Even when I was only dabbling, 400M an hour was easily done, and I've heard credible schemas for even higher rates. Hmm, wonder why the null bears dont cry "nerf WHs!" I mean if you find an isolated WH, and scan reguarly, risk is minimal.
Maybe because we're not solely motivated by envy and selfishness like you.
Let me know if you need some help understanding this viewpoint. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6680
|
Posted - 2012.12.29 18:14:00 -
[33] - Quote
Look at these guys with their cosy little subsidised monopoly squealing like little piggies at the idea of some actual competition from nullsec industry.
Look at them.
Well at least we can be honest and up front about the real motivations behind opposing a nullsec industry rebalance. No need to pretend any more... MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6683
|
Posted - 2012.12.29 19:10:00 -
[34] - Quote
Mistah Ewedynao wrote:I am all for a completely balanced industrial universe.
So let's have cap ship building and the ability to move them to where needed, moon goo and moon mining in...HIGH SEC!
Jump freighters too, to avoid those pesky bottlenecks.
Then we would be equal.
Well give you Concord too if you would like.
CSAAs in hi-sec would be glorious. Let's do this. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6683
|
Posted - 2012.12.29 19:11:00 -
[35] - Quote
I'm completely serious. Lets get the CSM on this or whatever it takes.
Because oh god, can you imagine the reaction of the same guys who go nuts about losing a Hulk or something trivial when their loaded up CSAA gets coathangered?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6689
|
Posted - 2012.12.30 09:11:00 -
[36] - Quote
psycho freak wrote:null sec working as intended
player controled content
blob take space rince repeat few times then cry on forums to nurf other areas
Yes thank you for reminding us of some useless cliches MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6689
|
Posted - 2012.12.30 09:12:00 -
[37] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:destiny2 wrote:If their going to nerf anything nerf null get rid of the tech moons, make it so people actually have to work for their isk How much "work" did hi-sec players put in to get all those invulnerable stations which they can't be locked out of? You don't get to complain about tech moons in null until stations in hi-sec cost you 20 bill a pop. I'd buy 3 of those stations today!
Really? OK contact Shirin in game, he'll be delighted to discuss terms. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6691
|
Posted - 2012.12.30 09:20:00 -
[38] - Quote
psycho freak wrote:Malcanis wrote:Mistah Ewedynao wrote:I am all for a completely balanced industrial universe.
So let's have cap ship building and the ability to move them to where needed, moon goo and moon mining in...HIGH SEC!
Jump freighters too, to avoid those pesky bottlenecks.
Then we would be equal.
Well give you Concord too if you would like. CSAAs in hi-sec would be glorious. Let's do this. if u want full industry rebalnce then yes can allways war dec the corp building
Yes exactly
hi-sec CSAAs would reincarnate the hi-sec mercenary business overnight
hi-sec CSAAs!
hi-sec CSAAs!
LETS DO THIS MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6691
|
Posted - 2012.12.30 09:21:00 -
[39] - Quote
Alavaria Fera wrote:Malcanis wrote:psycho freak wrote:null sec working as intended
player controled content
blob take space rince repeat few times then cry on forums to nurf other areas Yes thank you for reminding us of some useless cliches What about blue lists blobbers (oh you mentioned that) supercapitals falcon boosting alt afk cloaking local
Ehehehe he regularly bangs on about those in the chat channel too, bless his heart
(It's OK to go on about supercaps though) MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6691
|
Posted - 2012.12.30 09:22:00 -
[40] - Quote
Vaerah Vahrokha wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote:"Let's quickly make hi sec crap and take 10 years to improve null sec by 1 ounce". Because this is what'll happen.
Sound business and far sight! Under my proposal, hisec will always have the manufacturing capacity to be able to replenish its own losses. That's more then what can be said about nullsec at present. Are you inferring that highseccers are so unable to adapt that the presence of competitive forces and scarcity far, far weaker then what nullseccers have been dealing with for a decade will make them quit in droves? No, I am inferring that nerfing hi sec has not worked ever so far (L4 missions nerfed about 7 times since 2009) .
Please list those 7 nerfs.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
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Malcanis
Vanishing Point. The Initiative.
6692
|
Posted - 2012.12.30 09:38:00 -
[41] - Quote
Frying Doom wrote:SmilingVagrant wrote:They made it so you didn't have to pack into a few systems in eve to get the quality agents. No wait that was a buff. That very much depends on your definition
Well yes, you could define it as a huge buff or an enormous buff. Or even a great buff. So many definitions! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6706
|
Posted - 2012.12.30 14:59:00 -
[42] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:Vaerah Vahrokha wrote:Malcanis wrote:destiny2 wrote:If their going to nerf anything nerf null get rid of the tech moons, make it so people actually have to work for their isk How much "work" did hi-sec players put in to get all those invulnerable stations which they can't be locked out of? You don't get to complain about tech moons in null until stations in hi-sec cost you 20 bill a pop. I'd buy 3 of those stations today! Really? OK contact Shirin in game, he'll be delighted to discuss terms. He can't sell me 3 hi sec stations for 20B a pop. I'd love to set them names and other things.
Oh, that's a shame. Still, have you considered that if you buy now and CCP buff outposts, the value of your investment will rise enormously? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6706
|
Posted - 2012.12.30 15:02:00 -
[43] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:Frying Doom wrote:SmilingVagrant wrote:They made it so you didn't have to pack into a few systems in eve to get the quality agents. No wait that was a buff. That very much depends on your definition Well yes, you could define it as a huge buff or an enormous buff. Or even a great buff. So many definitions! Or you could define it as an unwarranted sh!t decision by CCP, expecially those who did not roll Caldari. They incremented the totally unneeded ISK faucet while causing a flood of LP (later worsened for some items by FW) making player generated "content" (trading the LP) less important and NPC faucet more important.
Are missions an ISK faucet? They're certainly a wealth faucet, but LP intrinisically a massive ISK sink.
Still, it's going to be hard for you to convince me that a change to missioning that by your own account massively increased the amount of wealth generated by missioning was a "nerf".
If that's your idea of a "nerf" then we in 0.0 could do with a few "nerfs" like that, please. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6730
|
Posted - 2012.12.31 10:17:00 -
[44] - Quote
Peter Raptor wrote:I for one would love to see new content in Null that'll inspire me to go there, at the moment theres None, unless i wanna go there to get instapopped, after flying through dozens of empty systems
. Inspire us Hisec dwellers with something CCP.
I'm pleased to see that you're finally on the same page as those of us who live there. The foundation of a lively, interesting and diverse sov 0.0 is the viability of lots of different niches in the player ecology. Manufacturing, R&D, invention and resource gathering are the base of that ecological pyramid. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6730
|
Posted - 2012.12.31 11:15:00 -
[45] - Quote
Zaraz Zaraz wrote:Malcanis wrote:Peter Raptor wrote:I for one would love to see new content in Null that'll inspire me to go there, at the moment theres None, unless i wanna go there to get instapopped, after flying through dozens of empty systems
. Inspire us Hisec dwellers with something CCP. I'm pleased to see that you're finally on the same page as those of us who live there. The foundation of a lively, interesting and diverse sov 0.0 is the viability of lots of different niches in the player ecology. Manufacturing, R&D, invention and resource gathering are the base of that ecological pyramid. You mean the plankton, right? And in this game mostly made up of the masochists who also provide the entertainment for the sadists higher up them in the 'food chain'.
Thanks for providing a meaningless cliche. It really helped to move the discussion along, wasn't an ignorant generalisation and didn't insult anyone's intelligence. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6730
|
Posted - 2012.12.31 11:16:00 -
[46] - Quote
There are multiple aspects to this situation, they all need resolving seperately,fixing just one of them isn't going to solve anything, and rebalancing them is going to be delicate and difficult.
(1) Sov 0.0 simply does not and cannot have sufficient manufacturing capacity to supply itself with the current outpost mechanics. There simply aren't the available production lines. Thus, simply "nerfing hi-sec" won't solve the problem. Even if CCP deleted hi-sec tomorrow, sov industry still wouldn't be viable. It would just move to lo-sec or NPC 0.0. Player built outposts need a complete rebalance.
(2) Hi-sec is virtually "perfect"; there is only one constraint to manufacturing and industry in hi-sec and that is the requirement to purchase Zydrine, Megacyte and Mercoxit from 0.0 or W-space sources. As these minerals are the ones with the lowest physical volume, they're also by far the easiest to transport, so even here, hi-sec has the advantage. With the sole exception of high end minerals, hi-sec is currently either better than anywhere else or else unbeatable (assuming we don't advocate silliness like 110% refine rates) for manufacturing, R&D, Invention, trading and so on. Even if 0.0 was "good" for these activities, hi-sec is arguably too good at all of them.
(3) Productive activity in sov 0.0 operates with some intrinsic costs that mean it has to be "better" than hi-sec to be viable; the productive output of a 0.0 station has to be better than that of a hi-sec system by at least the cost of the sov bills in order for that production to be competitive. To make this clear: let's imagine that CCP make sov outposts have the same number of production lines as a good hi-sec station, and both can make, say, 100 battleships a month. If the sov bill for the 0.0 system to 750M ISK per month, then the cost of producing those battleships needs to be at least 7.5M ISK less in the sov outpost for its production to be competitive.
Whether this difference is best achieved by making hi-sec stations less efficient or sov outposts more efficient is a matter for the economists to decide. And in practice there are quite a few other 'hidden' costs to operating productive activities in 0.0; delays caused by hostile presence, increased losses from same, additional transport overhead due to the 1 station per system limit, the actuarial cost of the possibility of losing the station and the space, plus the (very significant) sunk costs of building the station in the first place and of establishing the sov structures.
So it's easy to imagine that after taking all these into account that our imaginary sov outpost would actually need a 15M or 20M ISK production cost per battleship or BPC run or invention job efficiency advantage to be viable in the long run.
Please bear in mind that the numbers I have used are purely for example purposes, and the actual percentages might be lower or higher. However my instinct is that the real number will be at least ~15%. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6744
|
Posted - 2012.12.31 16:15:00 -
[47] - Quote
What you're saying is that it's OK for hi-sec to be grossly overpowered because anyone can use hisec and no-one is forced to stop using it. In other words, why should CCP waste time and resources enabling playstyles you personally are not interested in?
I will give you credit in that you are frank and open about your indifference to game balance and the enjoyment of the game of people who do different things than you in it. It saves a lot of tedious arguing about what you really meant, and for that I'm sure we all thank you.
However, those of us taking a larger view are definitely going to disagree with you on this fundamental principle MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6744
|
Posted - 2012.12.31 16:22:00 -
[48] - Quote
Alavaria Fera wrote:Malcanis wrote:What you're saying is that it's OK for hi-sec to be grossly overpowered because anyone can use hisec and no-one is forced to stop using it. In other words, why should CCP waste time and resources enabling playstyles you personally are not interested in?
I will give you credit in that you are frank and open about your indifference to game balance and the enjoyment of the game of people who do different things than you in it. It saves a lot of tedious arguing about what you really meant, and for that I'm sure we all thank you.
However, those of us taking a larger view are definitely going to disagree with you on this fundamental principle Who cares about game balance, ~my highsec experience~ is something you can all enjoy. AFKing a mackinaw on ice in highsec is easy, low risk and fun. Try it.
Agreed, if there's one thing that should be discouraged in a sandbox game, it's incentivizing players to move out of the starter areas and create their own idea of a community. That sort of thing needs to be harshly discouraged, and CCP have done a good job of that. Let's hope they continue to quell any dangerous, subversize and destructive notions that any of us should do anything differently to any of the others! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6756
|
Posted - 2012.12.31 16:56:00 -
[49] - Quote
Murk Paradox wrote:Malcanis wrote:Alavaria Fera wrote:Malcanis wrote:What you're saying is that it's OK for hi-sec to be grossly overpowered because anyone can use hisec and no-one is forced to stop using it. In other words, why should CCP waste time and resources enabling playstyles you personally are not interested in?
I will give you credit in that you are frank and open about your indifference to game balance and the enjoyment of the game of people who do different things than you in it. It saves a lot of tedious arguing about what you really meant, and for that I'm sure we all thank you.
However, those of us taking a larger view are definitely going to disagree with you on this fundamental principle Who cares about game balance, ~my highsec experience~ is something you can all enjoy. AFKing a mackinaw on ice in highsec is easy, low risk and fun. Try it. Agreed, if there's one thing that should be discouraged in a sandbox game, it's incentivizing players to move out of the starter areas and create their own idea of a community. That sort of thing needs to be harshly discouraged, and CCP have done a good job of that. Let's hope they continue to quell any dangerous, subversize and destructive notions that any of us should do anything differently to any of the others! Why? If it's a sandbox and you're given choices, then why should you be incentivized to leave? If anyone/thing wants you away and gone, why have that there in the first place? There's already rules about terrorizing newbie pilots, but nothing saying it's wrong to do incursions/lvl 4 missions, manufacture or have trade hubs in highsec. So now you are indeed taking the sandbox element out of the picture thinking that high/low/null is a set value of "level" of gameplay. Guess what, it isn't.
It's like you're using words that I'm reading, but we think they mean very different things. Apparently making 0.0 industry remotely as good as that in hi-sec is "saying it's wrong to do incursions/lvl 4 missions, manufacture or have trade hubs in highsec" in your lexicon, and I just can't communicate across a barrier that wide.
Well I doubt we're going to agree on anything, and I'm even more sceptical that I'll get anything useful out of discussing this any further with you, so fly safe.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6777
|
Posted - 2013.01.01 11:09:00 -
[50] - Quote
A player built outpost is a "sandbox" feature. (It would be more so if it were destructible) MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
|
Malcanis
Vanishing Point. The Initiative.
6779
|
Posted - 2013.01.01 12:38:00 -
[51] - Quote
Frying Doom wrote:Malcanis wrote:A player built outpost is a "sandbox" feature. (It would be more so if it were destructible) The above was not in reference to one of your statements.
Yeah I know I was just making an observation.
Frying Doom wrote: But one about the fact that any form of incentive to go somewhere other than Hi-sec is not a sandbox feature.
Removing huge disincentives to do so might be though
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6779
|
Posted - 2013.01.01 12:54:00 -
[52] - Quote
Andski wrote:I do love how hisec players cite the "sandbox" as a compelling reason why hisec should have the ridiculously high rewards and convenience it offers, while demanding that other aspects of the "sandbox" be curtailed if not removed (i.e. suicide ganking, canflipping, etc.)
Sandbox, n: "Whatever I say it is" MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6780
|
Posted - 2013.01.01 15:08:00 -
[53] - Quote
Andski wrote:Zaraz Zaraz wrote:Profit/loss calculation. Include fun in the equation.
Lowsec/null doesnt have enough appeal to enough players. Its not that high is too good.
You can insist all you want that the problem isn't with hisec. It is.
Well, strictly speaking, he can't pretend that hi-sec isn't part of the problem. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6780
|
Posted - 2013.01.01 15:09:00 -
[54] - Quote
DSpite Culhach wrote:Andski wrote:DSpite Culhach wrote:This is the whole problem.
"We don't have enough to shoot at, hence we must force players out of hisec, cause its too easy to stay there"
Hello? This is a GAME, right, so people will in fact see how a particular part of a game works, and for example decide "I just want to spend my free off work relaxing time in the market or making items" or "I just want to sub for 6 months and work up to a few Incursions".
So you want more PvP'ers but there dosn't seem to be enough of them? And you're blaming a game mechanic?
The game mechanic is what divides players into categories. If you have an mmo game that's has a 10K player base with a 50/50 pve/pvp population, and remove pve completely , do people seriously think the pve players will just go "oh well, now I have no choice but to pvp" and suddenly have 10K pvp players or do you think you'll just now have maybe 6000 pvp players and empty cities?
This isn't about forcing players out of hisec because short of CCP moving their characters and assets to nullsec entirely, that isn't happening. It's about balancing hisec to stop it from being the absolute best game in town. What? Balance what? This is not a game where you have one base and I have a base and you say that your base is smaller and has less windows from where to shoot from. Everyone has access to the same base and can come and go as they please, and when shooting happens, we all do it somewhere else anyway like lowsec, and if you can't enter that hisec base because of your security status then you already know how that happened.
Ah, the old "$_SHIP isn't overpowered because anyone can fly it" argument that has been roundly mocked and solidly destroyed over and over and over but apparently this is your first time and I hope it was special for you too?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6780
|
Posted - 2013.01.01 15:15:00 -
[55] - Quote
DSpite Culhach wrote: What? Balance what? This is not a game where you have one base and I have a base and you say that your base is smaller and has less windows from where to shoot from. Everyone has access to the same base and can come and go as they please, and when shooting happens, we all do it somewhere else anyway like lowsec, and if you can't enter that hisec base because of your security status then you already know how that happened.
Picture this scenario:
You're a happy mission runner, happily running missions for the Minmatar Republic like a good freedom fighter should. It's your thing and you like it and you're happy. Your standing with Amarr is in the tank, of course, but hey, screw those slavers!
Then one day Greyscale posts a blog, and says that Amarr missions are going to be changed. First, they're going to get 75% more LP than everyone else's, second, the deadspaces are going to be locked so that no one else can enter them, and then lastly, 90% of the Minmatar LP store tiems (including almost all the good ones)
The Amarr missioners defend the change on the grounds that, hey, anyone can grind up Amarr standings and get the benefit of this change, and also it makes lore sense for Amarr missions to pay the most and have the best tech, and anyway, EVE isn't fair so ~deal with it~.
Your immediate response to that defence is exactly what we think of your post.
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6780
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Posted - 2013.01.01 15:24:00 -
[56] - Quote
Andski wrote:DSpite Culhach wrote:What? Balance what? This is not a game where you have one base and I have a base and you say that your base is smaller and has less windows from where to shoot from. Everyone has access to the same base and can come and go as they please, and when shooting happens, we all do it somewhere else anyway like lowsec, and if you can't enter that hisec base because of your security status then you already know how that happened. "hisec, the newbie area..."
Really, is it not about time CCP started admitting to themselves that hi-sec isn't just a starter area, hasn't just been a starter area for at least 6 years, and will never be predominantly a starting area ever again, and got working on a new conception of what hi-sec should be?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6780
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Posted - 2013.01.01 15:25:00 -
[57] - Quote
MatrixSkye Mk2 wrote:Andski wrote:Zaraz Zaraz wrote:The problem, for you, is that you don't have enough targets. Wonder why ppl aren't queuing up to be your target?
Any targets that were once there have been relocated to hisec for running incursions, running missions, mining ice with only 2 seconds of interaction needed every 20 minutes or otherwise taking advantage of CCP's welfare programs for hisec. It's funny how you manage to accuse and point the finger everywhere but yourself in this post. You don't think that people have relocated to hi sec because they're just not welcome into your space?
No I'm pretty sure he doesn't, because he's talking about his own alts. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6780
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Posted - 2013.01.01 15:40:00 -
[58] - Quote
MatrixSkye Mk2 wrote:Malcanis wrote: No I'm pretty sure he doesn't, because he's talking about his own alts.
Maybe. But it doesn't make much sense he refers to his alts as "targets".
No, I'm pretty sure that he's aware that when he has his mining guy or his hauling guy out doing their thing, that they're potential targets. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6780
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Posted - 2013.01.01 16:00:00 -
[59] - Quote
Buzzy Warstl wrote:I still say that the nullsec players will never be happy with highsec rewards, because it has the highest population.
Having 100 other people with you in a busy missioning system cuts down the odds that you will be the person scanned down considerably, and would even work in lowsec if that many people could be dragged out there.
It's even better protection than CONCORD in some places.
You should have seen G-0Q when INIT. lived there. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6781
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Posted - 2013.01.01 23:43:00 -
[60] - Quote
Mister Tuggles wrote:High sec doesn't need nerfed anymore than it has been already. It is the most dangerous place in Eve to live/play.
Fact: 0.0 is over 4 times more dangerous than hi-sec
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
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Malcanis
Vanishing Point. The Initiative.
6805
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Posted - 2013.01.03 10:01:00 -
[61] - Quote
Peter Raptor wrote:Lord Zim wrote:Peter Raptor wrote:It is an absolute fallacy that if you just nerf the heck outta hisec mining, ALL the Miners will just flock to Null sec, I did not say "nerf hisec mining", I said "mining is better in hisec". It's less effort, it's just as profitable (in fact, it's more profitable for vastly less effort) than nullsec, and literally every part of being an industrialist is better in hisec than it is in nullsec. This must change. Peter Raptor wrote:No they'll flock ouuta the game, Stop being a drama queen, it does you no good. Peter Raptor wrote:No matter How good your protection is as youre mining in Null sec, unless youre in a system surrounded by blues, theres always a Bigger Blob thatll kill everything you got and make your HOURS of effort useless. There's no reason to do anything industry-related in nullsec, because hisec can outperform it at literally every level, for vastly less effort and risk. Bitching about "a bigger blob" is irrelevant to this topic. I agree with you, fix Null sec, its Broken, Null sec has Vastly superior asteroid belts to Hisec.
Does it really?
What are the numbers, exactly? What's the sum value of ore in a 0.0 belt over a 1-week cycle compared to a belt in hi-sec?
MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6808
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Posted - 2013.01.03 16:41:00 -
[62] - Quote
Peter Raptor wrote:Malcanis wrote:
Does it really?
What are the numbers, exactly? What's the sum value of ore in a 0.0 belt over a 1-week cycle compared to a belt in hi-sec?
Well for one, a single Veldspar roid has a lot more volume in Null sec than in Hisec, thats pretty obvious I thought, but youre not gonna mine it unless youre surrounded by blues, no little group of miners is gonna risk it out there by themselves.
So you don't have any numbers, just assumptions? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6809
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Posted - 2013.01.03 17:19:00 -
[63] - Quote
Marlona Sky wrote:CCP should really just add two zero's at the end of each player built station slots and be done with it till an industrial revamp expansion.
Also now there is the subject of belts null bears are bringing up. So how much are you wanting removed from high sec and moved to null sec? Try and be precise on what you feel is 'balanced' in percentage terms.
it's definitely worth making the effort to give a detailed exposition of the issues for the 37th time to someone who uses the term "nullbears". MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6832
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Posted - 2013.01.03 21:47:00 -
[64] - Quote
Peter Raptor wrote:Malcanis wrote:Peter Raptor wrote:Malcanis wrote:
Does it really?
What are the numbers, exactly? What's the sum value of ore in a 0.0 belt over a 1-week cycle compared to a belt in hi-sec?
Well for one, a single Veldspar roid has a lot more volume in Null sec than in Hisec, thats pretty obvious I thought, but youre not gonna mine it unless youre surrounded by blues, no little group of miners is gonna risk it out there by themselves. So you don't have any numbers, just assumptions? Well .............. just go there with a survey scanner, its pretty easy to prove.
Great. Let us know when you've proved your assertion. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6832
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Posted - 2013.01.03 21:48:00 -
[65] - Quote
Lord Zim wrote:Peter Raptor wrote:Well .............. just go there with a survey scanner, its pretty easy to prove. Gee I'll move to nullsec because the roids are so big and fat oh whoops I forgot it meant I had to actually pay attention to the game instead of just pressing a button or two every 2-3 minutes as I would in hisec oh well I'll make less isk for more effort because there's almost no demand for minerals in nullsec I'm sure it'll be worth it in the end
hauling minerals takes zero time and fuel c/d? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6852
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Posted - 2013.01.05 18:59:00 -
[66] - Quote
Murk Paradox wrote: In short, null isn't meant for industry. Highsec is.
Says who? A dev? Hilmar? The book of Revelations? Link it, please.
If nullsec isn't "meant" for industry, then why are we able to build factory stations, mine ore and so on?
Of course nullsec is "meant" for industry. It just isn't good enough at it and a rebalance is required. Again and again you come back to the same old discredited "Hi-sec is far better for industry therefore hi-sec should be far better for industry" line. This is, what? The 4th time you tried this? The 5th?
If CCP make 0.0 ten times better for industry than hisec tomorrow downtime, will you be telling people "Oh... well hi-sec isn't meant for industry."? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6852
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Posted - 2013.01.05 19:17:00 -
[67] - Quote
Murk Paradox wrote:So in short, you guys should clamor for seperate servers. A highsec server, a lowsec server and a nullsec server.
Because you guys are adopting a "grass is greaner on the other side of the fence" mentality as to what you "should" have, as a player of a game you log in to. Instead of playing by the rules, you're finding ways to find issue with them.
You don't want to ferry stuff from highsec, which is the best area for industry, because you think null should have good enough industry to not warrant it, therefore removing highsec need from nullsec desires. Ok fair enough.
Take away the synergy. Cool. Now it's nullsec dependant. Why have highsec at all then? Let's see how far your idea takes us down the rabbit hole shall we? Is your end desire to have a Wow-Esque model of shards and servers and clusters? Because alientating one security of space is doing exactly that.
So ramp up industry in null! Hell yea! Now gives highsec better bounty rats! Why not? It's none of null's business now! They are their own entity! **** off nullbear, this is my area! Oh wait, highsec is governed by Concord! That's right, highsec can't stop you from entering (not without risk of course, sec standings and all that).
So now you have a player governed highsec because highsec has better industry and it makes nulls jelly. Boohoo.
And Malcanis, of course the devs have stated that null isn't meant to focus on industry. How can 10 years of developing be so wrong? If it was so broken, don't you think it would have had something done about it by now? Oh wait, you want the absolute of a dev typing it? Then go find it, not my problem to prove against your accusations. I'm not the one trying to reinvent the wheel here.
The squirming and special pleading here is delicious. Oh god no we might have to compete on a level playing field! PANIC! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6852
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Posted - 2013.01.05 19:18:00 -
[68] - Quote
Murk Paradox wrote:Nicolo da'Vicenza wrote:Murk Paradox wrote: Well, "should" is a matter of perspective. What aspect of null "should" be more desirable to move into it than highsec? The industry? Please.
All of it from a potential profit perspective, offset by risk of loss and opportunity cost from maintaining and defending the space. But you can make more isk in null than highsec.
Not even close. All the richest players operate in empire. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6852
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Posted - 2013.01.05 19:23:00 -
[69] - Quote
Hi-sec isn't meant to be the place where you can be the richest! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6852
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Posted - 2013.01.05 19:51:00 -
[70] - Quote
Lord Zim wrote:Vaerah Vahrokha wrote:Open VFK to the richest players? What's in it for us?
The privilige of seeing people you promise not to shoot making money in your space! MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
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Malcanis
Vanishing Point. The Initiative.
6852
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Posted - 2013.01.05 20:34:00 -
[71] - Quote
Murk Paradox wrote:Malcanis wrote:Hi-sec isn't meant to be the place where you can be the richest! Well, 2 sides to that. 1)stop spending so much in null.
unfortunately, the manufacture of everything we need to buy is heavily subsidised in hi-sec. These subsidies mean that local industry is unable to compete - especially in addition to the many other unfair restrictions placed on 0.0 industry which would prevent us from building enough of what we needed. Even if hi-sec were to be deleted tonight, there simply isn't the manufacturing capacity in nullsec. It's just not there. This is an important point that has been explained to you ten or twelve times already.
You can't fly ISK into a fight... MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6852
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Posted - 2013.01.05 20:36:00 -
[72] - Quote
Jamyl Khanid wrote:I went to Null and it was full of Scrubs
Much like when you look into a mirror. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6854
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Posted - 2013.01.05 20:50:00 -
[73] - Quote
Murk Paradox wrote:Lord Zim wrote:Murk Paradox wrote:All those 50bil and 67bil ships are arguing with you. You mean the only thing you can't build anywhere else except in sov space? Gee, I wonder why those are built in sov space. Yea strange isnt it. Damn that highsec for having everything. Because miners can afford everything~!
You're a living example of the quote
"It's difficult to make a man understand something when his living depends on not understanding it"
Don't worry, you'll understand soon enough. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6856
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Posted - 2013.01.05 20:56:00 -
[74] - Quote
I heard you say it. I just think you're lying, either by omission or simply by not telling the truth. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6857
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Posted - 2013.01.05 21:31:00 -
[75] - Quote
Murk Paradox wrote:Malcanis wrote:I heard you say it. I just think you're lying, either by omission or simply by not telling the truth. I guess it's up to you to prove me wrong then.
Oh now you want people to back up their own assertions? MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
Malcanis
Vanishing Point. The Initiative.
6860
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Posted - 2013.01.05 22:33:00 -
[76] - Quote
Murk Paradox wrote:Malcanis wrote:Murk Paradox wrote:Malcanis wrote:I heard you say it. I just think you're lying, either by omission or simply by not telling the truth. I guess it's up to you to prove me wrong then. Oh now you want people to back up their own assertions? Well, you've been advocating it so far. Who's side do you want to take? I'm either telling the truth and you're wrong, or you're right and I'm lying about being in null. Not my fault you can't trust anything.
My evidence is that your arguments don't match the reality of 0.0 as it actually is. If you're not lying then you're either personally hostile to the idea of non-combat activity taking place in 0.0, or your experience of it is extremely limited and deerives mainly from reading the General Discussion hi-sec crew talking points. MatrixSkye Mk2: "Remember: You consent to unconsensual PVP the moment you press the "Undock" button." |
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