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SmilingVagrant
GoonWaffe Goonswarm Federation
1207
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Posted - 2012.12.27 22:59:00 -
[1] - Quote
Bane Necran wrote:Alavaria Fera wrote:Except a drake blob has usually 250+ players. And when there's multiple blobs, it's much larger. If only things were easier the smaller the group you're in, instead of the opposite being true.
I can say ironically that the smaller a gang is the easier it is to manage/trust everyone is doing the right thing. |
SmilingVagrant
GoonWaffe Goonswarm Federation
1207
|
Posted - 2012.12.28 04:47:00 -
[2] - Quote
Acac Sunflyier wrote:masternerdguy wrote:
- I Am Special - Nobody is special. Everyone is a worthless until proven otherwise. Your value is solely what you bring to the community.
Same goes for goonswarm, test alliance, -a-, pl, suddenly spaceships, etc. Null sec blob fests are boring. Station grinding is boring. Moon reactions are boring.
One thing that is often overlooked when flying with large coalitions/alliances is that you can often find a subgroup within the alliance that does just about anything, and unlike small corps that do these things I have a vast and easy talent pool for recruiting whenever numbers start to dwindle.
For instance I recently helped revitalize our baby blops wing and I'm rarely found in a fleet that numbers over 20 people. We usually live deep in someone else's territory, and the only thing we have to do with pos's is on occasion we steal one that someone is unanchoring.
I won't say I've never been a member of the blob, I have, but I don't enjoy it as much as what I do now, and my recent killboard activity kind of reflects that renewed interest. |
SmilingVagrant
GoonWaffe Goonswarm Federation
1216
|
Posted - 2012.12.28 23:07:00 -
[3] - Quote
Acac Sunflyier wrote: Yeah but the thing is some people are deaf and cannot speak in comms, which is often a must in null blocks. Some people only want to spend an hour a weekend doing some very casual activities.
Fact is I think high sec is fine the way it is. Keeps prices low, has a viable market. and introduced people to the game. Highsec has become a breadbasket that everybody can take from. Nerfing highsec would have too vast a repercussion on too many areas of space. It'd be very likely eve couldd enter another economic depression; the very least a recession. This is the worst possible thing that could happen in Eve. Nobody would buy anything cause your isk would be worth more and more the longer because the value of one isk would buy more and more. It would very easily turn into a tailspin.
I get that people are bored in null a lot of the time waiting for the cta. But I don't think nerfing highsec will get more targets in null. It'd probably cause many people to leave (The opposite of what we want to happen.)
I'm going to number your points so I can address them separately (and at least one not at all because I don't really get into that side of things).
1. On deafness: We actually have programs for that. For our alliance during the big ops there is usually a hearing impaired channel where the FC gets orders relayed for him. Again if you get big enough you have to deal with issues like this. That's how we deal with it.
2. I have nothing to say here really, I'm more interested in boosting null than nerfing high.
3. I don't do CTA work, the kind of warfare I engage in can be done at any time, mainly because I'm living balls deep in someone elses space. CTA's are for PVP'ers who prefer to "Live at home". From my staging system it's about 30 jumps home, and three carrier jumps. After that I'm generally about 10-20 jumps into someone elses space. I can simply login, get a few kills with my gang, log out whenever I want. |
SmilingVagrant
GoonWaffe Goonswarm Federation
1216
|
Posted - 2012.12.28 23:14:00 -
[4] - Quote
Alavaria Fera wrote:SmilingVagrant wrote:1. On deafness: We actually have programs for that. For our alliance during the big ops there is usually a hearing impaired channel where the FC gets orders relayed for him. Again if you get big enough you have to deal with issues like this. That's how we deal with it.
2. I have nothing to say here really, I'm more interested in boosting null than nerfing high.
3. I don't do CTA work, the kind of warfare I engage in can be done at any time, mainly because I'm living balls deep in someone elses space. CTA's are for PVP'ers who prefer to "Live at home". From my staging system it's about 30 jumps home, and three carrier jumps. After that I'm generally about 10-20 jumps into someone elses space. I can simply login, get a few kills with my gang, log out whenever I want. Three carrier jumps, sounds like we need some ~nerf power projection~ in this thread.
I feel like a peasant when I have to use gates in enemy space. It's doubly insulting because we made a more accurate jump bridge map than their internally used one. |
SmilingVagrant
GoonWaffe Goonswarm Federation
1219
|
Posted - 2012.12.29 03:28:00 -
[5] - Quote
Sergeant Acht Scultz wrote:SmilingVagrant wrote:Alavaria Fera wrote:SmilingVagrant wrote:1. On deafness: We actually have programs for that. For our alliance during the big ops there is usually a hearing impaired channel where the FC gets orders relayed for him. Again if you get big enough you have to deal with issues like this. That's how we deal with it.
2. I have nothing to say here really, I'm more interested in boosting null than nerfing high.
3. I don't do CTA work, the kind of warfare I engage in can be done at any time, mainly because I'm living balls deep in someone elses space. CTA's are for PVP'ers who prefer to "Live at home". From my staging system it's about 30 jumps home, and three carrier jumps. After that I'm generally about 10-20 jumps into someone elses space. I can simply login, get a few kills with my gang, log out whenever I want. Three carrier jumps, sounds like we need some ~nerf power projection~ in this thread. I feel like a peasant when I have to use gates in enemy space. It's doubly insulting because we made a more accurate jump bridge map than their internally used one.
Believe it or not it isn't a joke. Part of what I'm doing right now is proving these whining nitwits that claim the jumpbridge kills any small gang/gank work in nullsec wrong.
Take this fellow here: http://topgoon.eve-kill.net/?a=kill_detail&kll_id=15673360
We not only killed him, we killed him ON the jumpbridge itself. Drive by shooting.
Once you have a competent map, pair that up with Dotlan's hourly jumps filter and suddenly enemy space becomes a playground of kills. |
SmilingVagrant
GoonWaffe Goonswarm Federation
1221
|
Posted - 2012.12.29 06:50:00 -
[6] - Quote
Fal Dara wrote: 4. the 'bloated ego' thing ... other than the fact that i own things most 0.0 people dont, and never will (because losing ships is spendy, and turns them into hobos), i dont see it. See me in my corp chat some time--i make no ilusions about knowing everything--infact, i'd bet i ask the most questions there on any given day. There's no 'ego' in that sense.
What? A nullsec player is just as likely to spend money on "Spendy" ships as a highsec player. I mean I guess I could officer fit my ratting Vindicator and stuff it in my deadspace fit carrier just to make a ridiculous killmail happen.
I mean usually I'm stuck in a sabre for PVP because no one else flies them worth a damn, but if I wasn't I'd be in my Cynabal which I named Cinnabon. |
SmilingVagrant
GoonWaffe Goonswarm Federation
1222
|
Posted - 2012.12.29 07:10:00 -
[7] - Quote
Nicolo da'Vicenza wrote:Aramatheia wrote: But no go on, delete highsec, its the area of space in which most the news is probably generated, with all the gank missions hulkageddons and so forth. lol nullsec side projects are literally the only thing externally significant to have ever happened in highsec
Yeah it is pretty funny. The only time Highsec makes the news is during Hulkageddon. Outside of that it's 0.0 news 24/7 with the occasional foray into something hilarious that Rooks and Kings did in Lowsec/Syndicate. |
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