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Scaramanga Erquilenne
35
|
Posted - 2012.12.31 10:27:00 -
[61] - Quote
[quote=
I blame the gate mechanics more than anything. The only reason why you can get three players sitting on a gate in the middle of nowhere on a Saturday night, is because of gates. Also, "middle of nowhere" can still be what I like to call a "gank pipeline". So while there is nobody out there for the most part, a lot of people passing through.
For a while now I have made, and will make once more, the argument that gates and the mechanics around them, such that favors this type of "having nothing better to do" gameplay (which is crap game for BOTH sides of the interaction, BTW) is what forms a "Great Wall of Carebear" around highsec. There are bears on both sides of this wall for while low sec has players who kill everything that moves for no reason (and then comes to the forums to complain about the low population in lowsec) , further out there are intel network and campers to ensure that the nullsec systems, most of them deserted, remain so that lone ratters in carriers can do so without interference.
(Having used wormholes to get to deep null, I have seen lone carriers ratting - you know who you are)
If ships could dial in system to system like in some of our favorite sci-fi movies, we would see the entire playing field open up. The gate camp is replaced by the combat patrol and those who can't run scans and hunt for their prey while semi-AFK will have to find another game.
Whether such capability is done by module or whatever, is not the topic. Certainly if by module, then the fleet that uses gates to have that extra combat module may have an advantage over the fleet that used the warp drive module (or whatever they call it). So it's not like the precious gate camp will be lost to all those leet PVPers.
[/quote]=
I agree with this its a good idea. People complain about miners and people who never venture in to low sec,But the thought of sitting by a gate waiting for some inexperienced player to wonder in and pod him does nothing for me, i would rather mine are build stuff are run missions any day of the week .Just seems like a cheap trick to me but its part of EVE .I would venture in to low sec more if i did not have to be sent down a tunnel with a potential death trap at the end are having to spend time to find worm holes etc.
Would be much better if you come out in some random locations in the system and had to be scanned and chased down instead.I can understand why the gate camp death annoys so many new players and turns many players away from the game it leaves a bitter taste in your mouth )).Unless things change i will still be clicking on avoid on every low sec system unless there is no option. |

Pak Narhoo
Splinter Foundation
824
|
Posted - 2012.12.31 10:29:00 -
[62] - Quote
I still wonder what the OP had expected being warned and such. He *thought* he knew what he was doing, then cries foul because he realizes he actually didn't knew what he was doing.
Stick your bare leg in an ants nest is fine, your choice, no-one pushed you. Just don't come running to the forums telling us it stings. Hi, I'm CCP Arrow, I screwed up the.. ummm... |

Dorian Wylde
Imperial Academy Amarr Empire
308
|
Posted - 2012.12.31 10:48:00 -
[63] - Quote
Buried on page 3, but:
We're basically in a catch-22 here. If CCP does something to curb random, stupid ganking, it will **** off the older players, fundamentally change the game, and the vets will leave.
If they keep things the way they are, most new players will quit after short trials, because it's too cut-throat, and the game doesn't grow.
I have no idea what the solution it, but somethings going to give eventually. |

Katran Luftschreck
Royal Ammatar Engineering Corps
609
|
Posted - 2012.12.31 10:54:00 -
[64] - Quote
Janus Darkjudge wrote:But on my very first time exploring outside high sec, the fact 3 idiots are spending their time at midnight on a Sunday next to a jump gate in a 0.3 sec system in the middle of nowhere and have nothing better to do than take out a crappy vexor in 3 shots then podkill the owner means there are clearly a lot of tossers playing this game.
Those ain't tossers. They're bots.
At least, I hope they were bots. Because anyone who would actually man a gatecamp 23/7 is a clear case for legalized euthanasia.
EvE Forum Bingo |

DerArt1st
DEFCON. The Initiative.
23
|
Posted - 2012.12.31 10:59:00 -
[65] - Quote
Janus Darkjudge wrote: ...noob to make this complaint...
...a lot of tossers playing this game...
...I was warned...
...I read all the reports...
Must be the others. It can't be your fault.
|

DerArt1st
DEFCON. The Initiative.
24
|
Posted - 2012.12.31 11:26:00 -
[66] - Quote
Anna Karhunen wrote:I was on my way to the Christmas event with newbie ship and foolishly thought I would cut half of the travel distance by taking shortcut through lowsec. I ran into a gatecamp, about twelve strong, and my Ibis was blasted to small bits. Fine, no problems, it wasn't ship I was using much anymore. Then I got message from the Comedian-In-Charge: I would have to pay 75 million ISk or they would pod me. As my character is about month old, and I haven't spent any money on PLEX (and I have spent ISK as it has come), the demand just made me laugh. In fact, it paralyzed me with laughter to the point where I failed to heed to the order to stop and thus they promptly podded me. I did get to the event with another ship, so there was no harm done. I am just warmed by the thought that low-sec has such enterprising comedy groups.
What is laughable about that? You had implants for around 50 mil. in your head. You could have made a deal but refused and paid for it. The only thing i see here is business as usual. |

Six Six Six
Republic Military School Minmatar Republic
0
|
Posted - 2012.12.31 11:52:00 -
[67] - Quote
I think the biggest problem is that it takes a long time to train and get established in the game. That coupled with the fact you don't interact so much with each other as you do in other games (i.e. character face to face).
I would think a lot of people don't really understand the PvP in EVE.
New players are small fish in a big sea full of sharks.
New players lack the skills (trained) and the experience of playing the game so players that have played for a long time have a huge advantage in PvP, well PvE as well for that matter.
Games of the type like WoW, most people can get to max level within a month then it's just gear and experience. They're not as involved as this game can be, meaning those games are easier to play.
You can't really compare this game to games like WoW as they're a different style of game, but of course that does not stop people from trying.
So as a small fish do you survive until you can compete with the sharks or do you leave the big sea. Personally I find games that are challenging are generally better. |

DerArt1st
DEFCON. The Initiative.
24
|
Posted - 2012.12.31 12:00:00 -
[68] - Quote
Six Six Six wrote: I would think a lot of people don't really understand the PvP in EVE.
New players are small fish in a big sea full of sharks.
New players lack the skills (trained) and the experience of playing the game so players that have played for a long time have a huge advantage in PvP
I think you don't understand pvp either but instead you are repeating carebearmyths. I am a 2006 player and i regularely get killed by younger players. How is that possible if that what you said is true? |

Six Six Six
Republic Military School Minmatar Republic
2
|
Posted - 2012.12.31 12:07:00 -
[69] - Quote
DerArt1st wrote:Six Six Six wrote: I would think a lot of people don't really understand the PvP in EVE.
New players are small fish in a big sea full of sharks.
New players lack the skills (trained) and the experience of playing the game so players that have played for a long time have a huge advantage in PvP
I think you don't understand pvp either but instead you are repeating carebearmyths. I am a 2006 player and i regularely get killed by younger players. How is that possible if that what you said is true?
Younger by how much though? Players less than 3 months or 6 months or are you talking of 0.0 blob warfare?
As for repeating carebear myths, I'm not doing that although I've heard a lot over the years. I've been around in one form or another since 2005.
|

DerArt1st
DEFCON. The Initiative.
28
|
Posted - 2012.12.31 12:10:00 -
[70] - Quote
Six Six Six wrote:DerArt1st wrote:Six Six Six wrote: I would think a lot of people don't really understand the PvP in EVE.
New players are small fish in a big sea full of sharks.
New players lack the skills (trained) and the experience of playing the game so players that have played for a long time have a huge advantage in PvP
I think you don't understand pvp either but instead you are repeating carebearmyths. I am a 2006 player and i regularely get killed by younger players. How is that possible if that what you said is true? Younger by how much though? Players less than 3 months or 6 months or are you talking of 0.0 blob warfare? As for repeating carebear myths, I'm not doing that although I've heard a lot over the years. I've been around in one form or another since 2005.
I am talking about smallscale pvp with less then 5 ships involved where others are just better, i do a mistake or where i just get outplaned. If you would be into pvp you would have known that this happens pretty much everyday. Sure i won't get killed by a 3 day beginner but even a 2 week old pilot in a blackbird can be problematic sometimes.
|

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
986
|
Posted - 2012.12.31 12:13:00 -
[71] - Quote
Excuse me for asking, but what the hell did you think you were going to find in lowsec other than people who want to shoot you? If you weren't expecting other players to shoot you then you sure picked a funny place to fly to.
Also you might not be aware of this OP, both because you're new and because you're clearly intellectually subnormal, but you aren't entitled to not be blown up. If someone wants you to explode and you're not willing or able to stop them from making that happen then guess what? You explode. Don't want to explode? Figure out how to stop it from happening or find some buddies who already know.
"I got blown up because I flew solo unscouted into a dangerous place I've never been before for no reason." Is not something wrong with the game. It's something wrong with how you are playing it. |

Six Six Six
Republic Military School Minmatar Republic
2
|
Posted - 2012.12.31 12:25:00 -
[72] - Quote
DerArt1st wrote:Six Six Six wrote:DerArt1st wrote:Six Six Six wrote: I would think a lot of people don't really understand the PvP in EVE.
New players are small fish in a big sea full of sharks.
New players lack the skills (trained) and the experience of playing the game so players that have played for a long time have a huge advantage in PvP
I think you don't understand pvp either but instead you are repeating carebearmyths. I am a 2006 player and i regularely get killed by younger players. How is that possible if that what you said is true? Younger by how much though? Players less than 3 months or 6 months or are you talking of 0.0 blob warfare? As for repeating carebear myths, I'm not doing that although I've heard a lot over the years. I've been around in one form or another since 2005. I am talking about smallscale pvp with less then 5 ships involved where others are just better, i do a mistake or where i just get outplaned. If you would be into pvp you would have known that this happens pretty much everyday. Sure i won't get killed by a 3 day beginner but even a 2 week old pilot in a blackbird can be problematic sometimes. Btw. you evaded my question.
I did actually answer your question in around about way, with the mention of blob warfare. If you're on your 2006 character then it's very unlike a character of less than 6 months killed you, without help.
Problem with PvP at the start is that most people want newer players for jamming duties as it's fairly quick to train. |

Ioci
Bad Girl Posse
311
|
Posted - 2012.12.31 12:49:00 -
[73] - Quote
Dorian Wylde wrote:Buried on page 3, but:
We're basically in a catch-22 here. If CCP does something to curb random, stupid ganking, it will **** off the older players, fundamentally change the game, and the vets will leave.
If they keep things the way they are, most new players will quit after short trials, because it's too cut-throat, and the game doesn't grow.
I have no idea what the solution it, but somethings going to give eventually.
Every attempt CCP has made to curb the bottom feeding has failed. There is no easy answer. If there was, they would have done it. I think we all know EVE will never break a million. The core of the game is 10 years old and while the timers to travel give it the optic of large, the number of real intersect points per system make EVE very small. It's just too easy to grief.
R.I.P. Vile Rat |

Haedonism Bot
Revolutionary Front
120
|
Posted - 2012.12.31 13:20:00 -
[74] - Quote
Dorian Wylde wrote:Buried on page 3, but:
We're basically in a catch-22 here. If CCP does something to curb random, stupid ganking, it will **** off the older players, fundamentally change the game, and the vets will leave.
If they keep things the way they are, most new players will quit after short trials, because it's too cut-throat, and the game doesn't grow.
I have no idea what the solution it, but somethings going to give eventually.
The solution is already being implemented in the form of organizations like E-Uni, TEST, Goons, and the countless smaller organizations that are willing to do a little babysitting, guiding newbies through the rude awakenings like the OPs situation, and teaching them to win through strength in numbers.
True, many new players fail to find help, try to play the game solo, and quickly begin to feel overwhelmed and subsequently quit. These are usually the types that you wouldn't want to play with anyway. Nothing needs to be nerfed to satisfy this demographic. Join the Revolutionary Front and liberate New Eden from it's stuff.
|

Arduemont
Rotten Legion Ops THE ROYAL NAVY
1043
|
Posted - 2012.12.31 13:27:00 -
[75] - Quote
As someone who has spend a significant amount of time, both as a carebear and the potential victim of gate camps and as a gate camper myself, I can safely say that anyone who falls victim to a gate camp, clearly hasn't understood what lowsec or nullsec is there for.
They are there for people to blow each other up. If you jump in and then get blown up, then you didn't take the necessary precautions to stay alive. A scout would have done it, or even taking a small fast ship in would have done it. Friends always help as well, this is an MMO after all.
If you die in lowsec or nullsec you never have any reason to be annoyed at another player. Because that is what null and low are there for. Killing each other.
Also, the implication that Eve will not thrive the way it is is frankly idiocy. Eve is thriving. It is literally the only MMO ever to increase it's sub count every year like clock-work. World of Tanks will be dead in a couple of years. So will most of the other MMOs people here will hold up on a pedestal and say they have more subs. "In the age of information, ignorance is a choice." |

Lipbite
Express Hauler
549
|
Posted - 2012.12.31 13:27:00 -
[76] - Quote
It's utter bullcrap for a space game to have that primitive traveling solution of developers-seeded pre-made deathtraps network instead of player-based exploration system. Not going to visit low/null until gate camps mechanic will be removed from the game - I'm not interesting in gameplay with 100% chance to lose ship. |

Arduemont
Rotten Legion Ops THE ROYAL NAVY
1043
|
Posted - 2012.12.31 13:31:00 -
[77] - Quote
Lipbite wrote:It's utter bullcrap for a space game to have that primitive traveling solution of developers-seeded pre-made deathtraps network instead of player-based exploration system. Not going to visit low/null until gate camps mechanic will be removed from the game - I'm not interesting in gameplay with 100% chance to lose ship.
Gate camps aren't a 100% chance of death. As soon as you land on grid with them, burn back tot he gate and you will be fine. So long as you put an MWD on your ship and your cruiser sized or smaller.
Also, use a scout. Then you don't have to jump in if you don't want to. You don't even really need a scout either, you can just check the map. If the number of kills in that system over the last hour are roughly the same as the amount of traffic going through it (you can check this all on the map), then jumping in is a bad idea.
The problem with Eve is not the players or the mechanics, its the fact that no one ever explains this stuff to anyone. Avoiding gate camps is really really simple once you know how. "In the age of information, ignorance is a choice." |

witchking42
UNFRL Fleet Operations
104
|
Posted - 2012.12.31 13:35:00 -
[78] - Quote
There has always and will always be gate cams in low-sec, especially at the jumps into high-sec.
Just get used to it, work out how to avoid them, and don't moan when you loose a ship.
I've been living in low-sec for years and know where the likely gate camps are but even so, once in a while i'll lose a ship to a camp, it's a pain, but I just shrug my shoulders, get out in my pod if I can and buy a new ship.
HTFU
Wk42 |

Lexmana
785
|
Posted - 2012.12.31 13:36:00 -
[79] - Quote
Ioci wrote:[quote=Dorian Wylde]Every attempt CCP has made to curb the bottom feeding has failed. There is no easy answer. If there was, they would have done it. I think we all know EVE will never break a million. The core of the game is 10 years old and while the timers to travel give it the optic of large, the number of real intersect points per system make EVE very small. It's just too easy to grief.
Why would we necessary want EVE to break a million subs? It is doing very well with 400k subscribers. In fact EVE is going so well it has been growing for a decade and this december broke a record of 450k subs . In another decade EVE might very well have 1M subs if CCP continue on the right path and it might even come sooner when Dust launches. |

Doc Severiide
Caldari Provisions Caldari State
10
|
Posted - 2012.12.31 14:07:00 -
[80] - Quote
Geez, I wish I ran into more gate camps to have a little fun....besides, gate camping can be fun on occasion.... |

Pak Narhoo
Splinter Foundation
827
|
Posted - 2012.12.31 14:09:00 -
[81] - Quote
Lipbite wrote:It's utter bullcrap for a space game to have that primitive traveling solution of developers-seeded pre-made deathtraps network instead of player-based exploration system. Not going to visit low/null until gate camps mechanic will be removed from the game - I'm not interesting in gameplay with 100% chance to lose ship.
That is just silly. Because there is *a chance you *may run into *a gate camp, you're denying yourself of a part of the game you pay to play for.
I could understand if you said that about 0.0 because that can be a real pain with them bubbles. But low sec hasn't got them and as said before you can prepare yourself, check out the route etc. I still at times find myself (on my trade alt) on the wrong side of the gate, too busy buying up cheap stuff, forgetting to turn on/off the filter and so far my trade alt never ran into a gate camp.
Another reason why you're being silly is that the moment you undock in high sec you still have *a chance that *someone will gank you. Doesn't matter where you are, people can shoot you still in the face. Does that make you stop playing the game entirely? Hi, I'm CCP Arrow, I screwed up the.. ummm... |

La Nariz
GoonWaffe Goonswarm Federation
575
|
Posted - 2012.12.31 14:11:00 -
[82] - Quote
Dorian Wylde wrote:Buried on page 3, but:
We're basically in a catch-22 here. If CCP does something to curb random, stupid ganking, it will **** off the older players, fundamentally change the game, and the vets will leave.
If they keep things the way they are, most new players will quit after short trials, because it's too cut-throat, and the game doesn't grow.
I have no idea what the solution it, but somethings going to give eventually.
This isn't a catch-22, its easily solvable. CCP needs to give more incentives to be in player corps so more people will be in them. With more people increases the likelihood that there will be someone knowledgeable in the corporation that can teach the newbies how its done. It'd also help if there were a way for those proven newbie teaching corps to advertise better or get some kind of bonus. npc alts aren't people |

Arduemont
Rotten Legion Ops THE ROYAL NAVY
1047
|
Posted - 2012.12.31 14:14:00 -
[83] - Quote
La Nariz wrote:Dorian Wylde wrote:Buried on page 3, but:
We're basically in a catch-22 here. If CCP does something to curb random, stupid ganking, it will **** off the older players, fundamentally change the game, and the vets will leave.
If they keep things the way they are, most new players will quit after short trials, because it's too cut-throat, and the game doesn't grow.
I have no idea what the solution it, but somethings going to give eventually. This isn't a catch-22, its easily solvable. CCP needs to give more incentives to be in player corps so more people will be in them. With more people increases the likelihood that there will be someone knowledgeable in the corporation that can teach the newbies how its done. It'd also help if there were a way for those proven newbie teaching corps to advertise better or get some kind of bonus.
This. Someone opened up an advertising feature idea in the Assembly Hall at some point, that would be perfect with this. If there were some kind of in-game mechanic orientated advertising, new players wouldn't have to be browsing the forums, or actively looking for a corp to some way see that there are better alternatives to an NPC corp. "In the age of information, ignorance is a choice." |

La Nariz
GoonWaffe Goonswarm Federation
576
|
Posted - 2012.12.31 14:23:00 -
[84] - Quote
Arduemont wrote:
This^^. Someone opened up an advertising feature idea in the Assembly Hall at some point, that would be perfect with this. If there were some kind of in-game mechanic orientated advertising, new players wouldn't have to be browsing the forums, or actively looking for a corp to some way see that there are better alternatives to an NPC corp.
Agreed, the forums do not reach enough people let alone newbies. Perhaps proven newbie teaching/aiding corps should be allowed to advertise in npc corp chat. npc alts aren't people |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
413
|
Posted - 2012.12.31 14:24:00 -
[85] - Quote
baltec1 wrote:Just pointing out that last year WoW lost well over a million subs and EVE is the only MMO to still be growing after 10 years.
1 million from 14 it's not really important after 10 years. CCP doesn't need to loose as much to loose 20% of their staff.
Blizzard is blizzard, CCP is CCP, both are great and provide entertainment for millions of bitter arrogant nerds. |

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
92
|
Posted - 2012.12.31 14:26:00 -
[86] - Quote
Lipbite wrote:It's utter bullcrap for a space game to have that primitive traveling solution of developers-seeded pre-made deathtraps network instead of player-based exploration system. Not going to visit low/null until gate camps mechanic will be removed from the game - I'm not interesting in gameplay with 100% chance to lose ship.
you can go through wormholes if u are in a corp you can have a crowd cloud source (whatever the stupid word is) a scanning system to find wh's to low and null go through them, do whatever pve u want in low, come back again
|

Seven Koskanaiken
Deep Core Mining Inc. Caldari State
92
|
Posted - 2012.12.31 14:37:00 -
[87] - Quote
La Nariz wrote:This isn't a catch-22, its easily solvable. CCP needs to give more incentives to be in player corps so more people will be in them. With more people increases the likelihood that there will be someone knowledgeable in the corporation that can teach the newbies how its done. It'd also help if there were a way for those proven newbie teaching corps to advertise better or get some kind of bonus.
just like the old amway MLM schemes the diamonds and the emeralds get paid, while the downstream does the marketing for them lol maybe ccp will be a real company one day and write an instruction manual |

Chandaris
Immortalis Inc. Shadow Cartel
212
|
Posted - 2012.12.31 14:38:00 -
[88] - Quote
- Fit a t1 cloak and a MWD and do the cloak / mwd trick - youjust bet the gatecampers - fly a frigate, you just defeated the gatecampers (most of the time) - bring a friend in a scout - check the map before you jump in for kills in system and players in space
lots of options to get past gatecamps, stop whining.
people in lowsec play to PVP for the most part, which means if you are not blue to them, you are a target. doesn't matter who you are, or what you are flying.
also, you seem certain thee guys had been gate camping forever waiting for you.. may not be the case. when i take out roams we will often pause and setup camp on a gate for 5 minutes while we sort out a new destination, or just to see if stuff comes through and kill it before moving on..
|

Arduemont
Rotten Legion Ops THE ROYAL NAVY
1051
|
Posted - 2012.12.31 14:38:00 -
[89] - Quote
https://forums.eveonline.com/default.aspx?g=posts&t=96911
^^ This is a pretty good solution. It appears to be closed because they promised something like this in the CSM minutes before they were release. I still have their minutes, and nothing even vaguely like this was mentioned.
Better corp advertising means people can get in like-minded groups with people who actually know what they're doing and can help to teach newer players how to keep safe. Ie, to avoid gatecamps. "In the age of information, ignorance is a choice." |

Mascha Tzash
Royal Amarr Institute Amarr Empire
39
|
Posted - 2012.12.31 14:59:00 -
[90] - Quote
I made some similar experience as the OP with this char. With my main, my corp joined a low-sec Alliance. The thing I learned from this is, that you have to make friends in the "not-highsec" area or you are just considered a cyno alt or hunted for the lulz of it.
Low sec isn't the wild west of new eden. Just other rules apply to it than to highsec. You can get shot at by virtually anyone but if you got friends, gang up and turn yourself from beeing the prey to the preyer. For me it was a very thrilling, exciting and new experience to learn something new about life in new eden and make some new friends I like to chat on voice coms.
Loosing ships is a thing you will soon do on a daily basis. There are lots of corps out there that embrace new players and live in low-sec. If you are lucky you find the right bunch of people who will teach you the ropes and ties of eve online, that a pure high-sec located corp won't be able to show you. It's more thrilling than everything I encountered so far in eve. Even living in a WH was not that cool to live in, than low-sec.
It is by far not the part of the map that says "there be dragons!". |
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