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goldiiee
Superior Ratio High Sec Dropouts
143
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Posted - 2013.01.02 22:48:00 -
[1] - Quote
The change in the mechanic to Low and Nul complexes was done to prevent a cloaked ship from interfering with sites de-spawning, as a cloaked ship is essentially invincible. The Mechanics were changed in order to prevent this GÇÿexploitGÇÖ.
The same cannot be said for high sec, a cloak is not necessary to make a ship invincible, all you need is a noob and the desire to disrupt a community. Essentially this is the same GÇÿexploitGÇÖ with the exception of the cloak, in high sec Concord eliminates the ganker for the noob and punishes the gank with a standings hit. Explaining this in more detail is a waste of time and Brain Cells anyone with a 5th grade education can see that this is an exploit and arguing it isnGÇÖt is an obvious Troll.
Brewlar Kuvakei: All sites in EVE are farmed, be it for materials or bounties. Leaving an Incursion up to farm it is no different than mining a belt to depletion, or salvaging a mission before turning it in, the GÇÿfarming is not an intended designGÇÖ is another argument from Trolls or self deluded individuals that seem to maintain their gameplay through the constant sale of PLEXGÇÖs.
BTW all ISK in eve is created from bounties or mission pay (I include Incursions in this category) to the best of my knowledge this includes the ISK you get for a PLEX, so anything you own in eve is due to the efforts of a Mission runner. For those to thick to understand this; without the ISK from bounties/Mission pay there would be no way to buy anything in eve with no way to exchange merchandise except direct trade (A wholly unacceptable idea).
Mathrin: As an Incursion runner I can assure you that there are considerably less High sec carebears in fleets than Nul sec ISK earners. At any point and time there are at least 20 alts available to gank the site holder without losing a step, the question is why should we? As it is a waste of a ship and a waste of an Alt as it will be useless for Highsec in any effective way after the standings hit.
The alternative of paying him is the only option left. So before setting any more incompetent thoughts to text think, Would you pay a day old Toon 10million ISK to allow you to play the game?
DoesnGÇÖt matter where you play Low, High, or Nul this would be considered griefing, but in Low or Nul we would just pop him with no hesitation.
TLDR: The fact that one toon has the ability to deny others access to a game feature at no risk to himself and at no perceptible loss to himself is an exploit and it is griefing. Any argument to the contrary is just Trolling.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Superior Ratio High Sec Dropouts
146
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Posted - 2013.01.03 21:42:00 -
[2] - Quote
Ember Klahan
A simple change would be to have the sites de-spawn or allow another to spawn when the fleet gets paid. DidnGÇÖt take very long to come up with that idea so I am sure I am not the first to think of it. As I donGÇÖt have any knowledge of the coding involved nor do I have an understanding of why they wouldnGÇÖt have incorporated it into the original coding in the first place, I can only assume that is used to manage the number of active sites up at any given time.
Currently Incursion sites donGÇÖt pay any fleet member in a Pod or a Noob ship so you would think the sites would also not be capable of being held by those same ship types, go figure. As the mechanic is being used by someone that wishes to invest nothing while extorting a sizeable sum, it makes for a perfect scam (Zero investment and no risk) My only surprise comes from it not happening sooner. I would say the site should only be held by a ship appropriate to the difficulty of the site but in reality if the sites were being held by a hero tanked Damnation it would just as effective as it being held by a Noob ship, Site spawn mechanics are the limiting factor here.
As ganking him seems to be the standard troll I feel compelled to point out that anyone with an alt unconcerned with sec status, has that alt parked in Nul or low with its own niche. And bringing it into high sec to gank noobs is an extreme waste of SP, akin to ganking miners for a pittance.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Superior Ratio High Sec Dropouts
146
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Posted - 2013.01.03 22:54:00 -
[3] - Quote
I know we saw a little bit in VG sites when a local was salvaging sites after we completed them, I think the spawn rate on HQ's is so slow that the same effect has a noticeable delay. Combined with the lack of adequate sites for the growing community has presented this latest oportunity for extortion Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Superior Ratio High Sec Dropouts
153
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Posted - 2013.01.05 23:08:00 -
[4] - Quote
Well Festerbling you have certaintly got them incursion runners on the run. :D All of EVE is happy for you as you have obviously won EVE-Online you can now go and torment some other MMO, hope to see letters from you telling all of us how you have beaten those games as well. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
159
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Posted - 2013.01.08 14:04:00 -
[5] - Quote
Manco 0110 wrote:It's not griefing since he has a reasonable expectation of profit. It's not an exploit either. Deal with it and stop whining. This is eve.
A 'reasonable expectation of profit' implies a 'risk of loss' there is no risk of loss here so the argument of profit as a Mechanic is not valid, with no expectation of loss the only motivation for doing this, is not to make profit but simply to sit in his underwear looking at a computer screen while glorifying himself in his rule over this domain. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
160
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Posted - 2013.01.08 21:07:00 -
[6] - Quote
Indo Nira wrote:i find it funny that incursion runners are crying about 10 mil. just freakin pay him and mind your business,..... how many people does an incursion fleet have? now divide the 10 mil by the number of people and you can stop crying We have been kicking this corpse for a few weeks now, but what the hell lets try this for an example:
You have been playing the game for a year you can fly a BC very well, and have the war wounds to prove it, CCP does a Patch that allows noobs to hop in a Noob ship and roast your BC with ease. Would you then pay the noob to keep him from destroying your ship? and what guarantees do you have, other than his word, that he will not blow up your ship as soon as you pay him? As he has already proven he is less than trustworthy in his demands in the first place, are you really daft enough to trust him now?
Your advanced training and expierience are of no use against him and all you hear from the masses is 'PAY HIM'. 10 mil will in no way break the bank but give him a taste of food and I am sure he will want the whole dinner plate before he is done.
Please, don't pretend to know anything about this subject and then profess to have a solution without actually thinking about consequences beyone the instant reward. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
160
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Posted - 2013.01.10 21:45:00 -
[7] - Quote
Dex Sudaka wrote:I don't see any DEV interested in this post; do they care? I need to know if I am to renew sub next month. How can it NOT be an exploit to use free ships, infinite supply of clones, concord sec rules and no isk to hold players from using a game feature. I never liked the idea of the free noobships anyways. That needs to be addressed.
+1
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
160
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Posted - 2013.01.11 18:28:00 -
[8] - Quote
amurder Hakomairos wrote:Derath Ellecon wrote:Dex Sudaka wrote:I don't see any DEV interested in this post; do they care? I need to know if I am to renew sub next month. How can it NOT be an exploit to use free ships, infinite supply of clones, concord sec rules and no isk to hold players from using a game feature. I never liked the idea of the free noobships anyways. That needs to be addressed.
Maybe if you want a Dev to respond it would be better to post in one of the forums they watch more closely. There are many threads created on these forums so many may get missed. But forums such as "Issues and workarounds" I am sure are monitored far more closely. In game petition also seems a more appropriate way to get their attention. yeah i never see any devs in this forum at all So it is the opinion of the majority of posters in this forum that DEVGÇÖs (CCP) doesnGÇÖt read this forum or at least have taken no notice of this thread. I have also seen that the GMGÇÖs take no action on petitions concerning this, with the exception of automated responses: game mechanics, works as intended, get over it, and we donGÇÖt care.
So I am wondering if we should each start a thread with the same subject and give it a daily bump as per the forum rules.
anyone else think this might work? Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
160
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Posted - 2013.01.11 20:13:00 -
[9] - Quote
Kroaky Oke wrote:ppl are saying that deleting a noob toon with a low sec status and re-rolling another is an exploit ..... why not just create a TRIAL account ... gank with that and then let the trial expire ?? thats not an exploit And before ppl reply with "1 trial wont be enough" a HQ site takes 40-50 pilots .... thats 40-50 trial toons .... it would only take 10 per site to eliminate this problem , even if you have to put those trial toons in cheap frigs Plus ccp might actualy notice that every day or so 40-50 trials are going flashy red then being dumped If ppl put as much effort into out-thinking this guy as they put into complaining , the problem would be solved by now As the sitesGÇÖ mechanic requires them to be vacated for 5 minutes (guessing)to allow them to despawn it wouldnGÇÖt matter if we had 300 gank alts in system as soon as you think the site has been cleared of the pest and warp away he can simply warp in another and still hold the site.
THIS MECHANIC IS BROKEN AS THERE IS NO COUNTER TO IT.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
160
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Posted - 2013.01.11 20:18:00 -
[10] - Quote
goldiiee wrote:Kroaky Oke wrote:ppl are saying that deleting a noob toon with a low sec status and re-rolling another is an exploit ..... why not just create a TRIAL account ... gank with that and then let the trial expire ?? thats not an exploit And before ppl reply with "1 trial wont be enough" a HQ site takes 40-50 pilots .... thats 40-50 trial toons .... it would only take 10 per site to eliminate this problem , even if you have to put those trial toons in cheap frigs Plus ccp might actualy notice that every day or so 40-50 trials are going flashy red then being dumped If ppl put as much effort into out-thinking this guy as they put into complaining , the problem would be solved by now As the sitesGÇÖ mechanic requires them to be vacated for 5 minutes (guessing)to allow them to despawn it wouldnGÇÖt matter if we had 300 gank alts in system as soon as you think the site has been cleared of the pest and warp away he can simply warp in another and still hold the site. THIS MECHANIC IS BROKEN AS THERE IS NO COUNTER TO IT. additional thought:
Simply changing the spawn trigger to despawn the site when it get paid out and allow others to spawn by that same trigger would alleviate the problem.
It should also be noted that it doesnGÇÖt require a noob ship this can be done by using a fully trained toon impossible to gank in highsec and be just as effective so again ganking them is Not an option.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
160
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Posted - 2013.01.12 05:51:00 -
[11] - Quote
Lipbite wrote:DarthNefarius wrote:So why don't you guys just move over to the other Established incursion Because HQ sites in high influence are barely playable (15-20% resists and damage drop) and moving to another incursion will take few more hours to grind influence to zero. I.e. in high influence HQ sites are as "profitable" as lvl4 missions making whole activity nearly pointless - not to mention 5+ ships pop series in TCRC sites in 50-100% influence. P.S. By caring about CSM you support them. Let CCP and null alliances play their useless circlejerk quasi democracy meta-game - alone.
Actually didn't move cause the idea of running 20 jumps to give the pinhead more LUL's was against everyones better judgement. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
164
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Posted - 2013.01.13 14:54:00 -
[12] - Quote
sureis wrote:goldiiee wrote:Kroaky Oke wrote:ppl are saying that deleting a noob toon with a low sec status and re-rolling another is an exploit ..... why not just create a TRIAL account ... gank with that and then let the trial expire ?? thats not an exploit And before ppl reply with "1 trial wont be enough" a HQ site takes 40-50 pilots .... thats 40-50 trial toons .... it would only take 10 per site to eliminate this problem , even if you have to put those trial toons in cheap frigs Plus ccp might actualy notice that every day or so 40-50 trials are going flashy red then being dumped If ppl put as much effort into out-thinking this guy as they put into complaining , the problem would be solved by now As the sitesGÇÖ mechanic requires them to be vacated for 5 minutes (guessing)to allow them to despawn it wouldnGÇÖt matter if we had 300 gank alts in system as soon as you think the site has been cleared of the pest and warp away he can simply warp in another and still hold the site. THIS MECHANIC IS BROKEN AS THERE IS NO COUNTER TO IT. Ah yes. Unpaid trial accounts vs. unpaid trial accounts to determine the game of 100 shiney pirate battleships. Obviously this is an important game mechanic. I think they should make a patch where any trial account in the whole incursion constellation freezes the HQ site and the HQ fleets have to search every system until they find the noobship and then gank it and spank it. There should be a new HQ site where you need a noobship in fleet and once the battletower goes down you have to pod the trial noob. Why didn't they think of this before? Perhaps we can even add a feature with that, the noobs corpses can be stuck on the spike of nightmare as warning to others.  Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
167
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Posted - 2013.01.14 16:56:00 -
[13] - Quote
Tama Cardeen wrote:I'm Tama I'm a anti-incursion alt trained for 1 week with 200k ehp I'll be dual armour repping with my friend afk all day now. :) enjoy no high sec incursions!
You can freely go do a low or null sec incursion and actually pvp for the right to make sick amounts of isk. The mating call of the 'I don't have anyone to play with me' lows sec parrot Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
167
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Posted - 2013.01.14 20:18:00 -
[14] - Quote
Tama Cardeen wrote:Kithran wrote:Tama Cardeen wrote:goldiiee wrote:Tama Cardeen wrote:I'm Tama I'm a anti-incursion alt trained for 1 week with 200k ehp I'll be dual armour repping with my friend afk all day now. :) enjoy no high sec incursions!
You can freely go do a low or null sec incursion and actually pvp for the right to make sick amounts of isk. The mating call of the 'I don't have anyone to play with me' lows sec parrot pfft I play eve 2 to 3 hours max every other day on my main, this char will be on the other 22 hrs per day that I'm at work or sleeping. I think you have just guaranteed that CCP will do something to deal with this issue - afterall it was people going afk in cloaked ships in null sec sites preventing them from despawning which led to them having to change the null sec exploration mechanics to prevent sites being held open permanently. Oh and unless your 2 to 3 hours happen to fall over downtime congratulations on admitting botting - how else could you log back on when you are afk.... Why does CCP have to do something, the point in the cloak fix was that players were powerless which they no longer are due to fix.?High sec Afking is not a problem as you can simply war dec me (oh wait I'm in an NPC corp). There is the fix which is long overdue. Make NPC corps war decable problem solved, go fix this issue ccp. You could in the mean time sucide me but it's gonna be pretty expensive as this harbi is plated a fair amount :) I am amazed yet again, low sec gets one set of rules but if high sec ask for the same set there is some profound yet mysterious reason why it should not. If low sec sites canGÇÖt be held by a toon GÇÿeveryone is powerless to stopGÇÖ, then why should high sec not be able to have the same rule considered for them?
As you are willing to park a bot AFK in high sec to prevent a site from spawning I can only assume you would have no problem with a reversal of the fix for cloaked ships holding sites.
Additionally I think it should be noted that current site squatting to date has been for monetary gain, whereas your example is done as pure GÇÿgriefGÇÖ (considering an AFK toon holding a site cannot be coerced through ISK to relinquish the site) therefore it is a violation of the EULA. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
167
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Posted - 2013.01.14 20:27:00 -
[15] - Quote
This ^^ Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
168
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Posted - 2013.01.15 06:37:00 -
[16] - Quote
Super spikinator wrote:Vengeance Thirst wrote:Hi
We recently has a guy black mailing us for isk by using 4 alts to keep incursion sites open in high sec stopin other sites to respawn.
I wouls like to know how is this not a exploit.
(Faild copy paste)
I would like to know how it its not a exploit, seen the GM telling me as response to my petition that it its ok for him to do so.
I thought the use of game mechanics in any other way that what they are intended to is illegal. And yes he did private convo us and told us in local that we need to pay him or he will stay there blocking the respawns.
Thank you. so he is holding 4 systems hostage? the horror. How about if you can't beat him you either pay the blackmail fee or move to one of the other 5000 or so systems that also may or may not have incursion sites so that you can farm your little carebear heart out? Wow at least try to be a little informed about a subject before posting a response. Incursions exist in a constellation, each constellation gets one system assigned for HQGÇÖs (Headquarters sites) one system sometimes two for AS (Assaults) and usually two or three for VGGÇÖs (Vanguards) so now that you know the simplest of facts concerning Incursions I am sure you will post some enlightened comment availing us all to your profound wisdom and experience concerning this problem.
If you don't know what you talking about, try to do the smart thing and read more than the first and last post. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
169
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Posted - 2013.01.17 00:22:00 -
[17] - Quote
Hagbard Solaris I like your thinking. :) Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
169
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Posted - 2013.01.17 00:39:00 -
[18] - Quote
Hagbard Solaris wrote: "CCP, I believe that Sansha Kuvakei is insane. He believes himself to be the savior of the universe, a clear Messionic complex. In each type of site, the fleets he uses are virtually identical in each site that spawns, which indicates an obsessive-compulsive disorder as well. The fact that he will throw site after site at us, allowing us to farm them, is perfectly in line with the insanity of a man who believes he knows the best way to do everything and believes that he cannot lose. What is not in line with his insanity is the ability of a single ship in a site preventing another site from spawning. Sansha Kuvakei will not let a fleet of capsuleers stop his operations in a system, evidenced by the way sites will respawn for days until either he withdraws his incursion by his own choice, or his mothership is destroyed preventing him from conducting further operations in that system. I do not believe that Sansha Kuvakei would allow a ship, or even a fleet of ships, in a completed site to stop him from spawning a new site in that system. I believe he would, in fact, ignore the fact that he "lost" the site owing to his meglomania and would spawn a new site on the same schedule regardless of what is left behind in a completed site. For this reason, I ask for a change in the mechanics of incursion site spawn. Once the site is completed and despawned, I ask that a new site spawn on the same schedule regardless of anything left behind in the old site. I believe this would better fit the behavior of the madman we know as Sansha Kuvakei."
Thoughts?
I would expand on that to another full degree. As the Sansha are so determined I would expect the spawns to not be triggered at all just keep spawning like a never-ending blob as a matter of fact they could make it so intense that when say 100 sites have spawned in a system, the gates then start to be camped by Sansha even in high Sec.
If someone doesnGÇÖt stop them in time the system could be overrun and essentially surrendered to them. This would work really well in low sec where the pirates that keep calling for High Sec Nerfs would then have to figure out how to run their own Incursions or end up with the loss of their systems. Of course once the Sansha take a system they would most certainly disable the gates to hold their ground, and use these systems as staging point to further their cause. I could easily see the whole of low sec being converted to a Sansha wasteland, nowhere to dock unless you have Sansha standings, forfeiture of all property within the system to Sasha Kuvakei, forfeiture of all clones in the station as cannon fodder to his mighty war engine. With 20mil EHP gate camps at every turn, essentially holding entire systems, nay entire constellations hostage by merely parking on the gate, this is the end, prepare to fight for what is yours, or surrender and become an automaton of his empire.
OH sorry, forgot to take my meds, I am better now.
Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
171
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Posted - 2013.01.17 18:38:00 -
[19] - Quote
Thanks for the attention to this detail CCP. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
171
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Posted - 2013.01.19 20:31:00 -
[20] - Quote
So for 3 to 4 weeks this thread has been up and getting a pretty constant amount of chatter, the discussion has never waived from the Site Squating tactics and how it can be overcome. So Rhea Kuha In three weeks did you ever petition CCP to allow you to sit in sites and hold the community hostage? or did you know it was an exploit all along and just hopping it would get ignored long enough for you to enjoy your short lived rule? As your toon is almost exactly as old as the Issue I already know the answer. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
171
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Posted - 2013.01.20 13:52:00 -
[21] - Quote
Ok let me try, I will take a mackinaw to a belt and sit there doing nothing, but for 15mil i will turn off the tank if someone wants to gank me they can have the chance for 15 mil. Trust me? Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |

goldiiee
Tax and War Haven
171
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Posted - 2013.01.21 16:29:00 -
[22] - Quote
Alvatore DiMarco wrote:Mexan Caderu wrote:Alvatore DiMarco wrote:
the point I was making.
apples=oranges ? Not at all. Missioners and miners are unable to do what they want to do and they cry about it. Incursioners mock them. Incursioners are unable to do what they want to do and they cry about it. Quote: If the runners did not come and run the incursion - the incursion would last for its maximum amount of time, and the system penalties would be maximised at all times. Also if a group of carebears living in a system want the incursion gone, they can close it themselves, and IMO the runners make that easier, not harder, because they kill off the system penalties and the like.
To be fair, incursions essentially do last the maximum amount of time (being farmed until the moment the incursion's going to despawn on its own is effectively the "maximum") and highsec incursion runners are carebears just like missioners and miners. Also, during the Incursion of my current home constellation, there was a lot of talk about deliberately not letting system penalties fall below 90%. While I can't pretend to know why anyone would want the penalties high, apparently someone does.
Over the last few months several different Incursion communities have gotten strong enough to 'Take down the Mom' this has resulted in most Incursions lasting 2 to 4 days before one group or another gets bored and completes the Mom site. Prior to this turn of events incursions were kept up till they went into withdrawl (the final stage before they despawn naturally). So yes though you are right about how they were run, I haven't seen one go into withdrawl in a few months now.
The attempt to keep the Incursion at 90% would be someone trying to keep the MOM from spawning so they could farm it, this tactic would have little to no chance of succeding as it would only take a hour to move the constelation controll to 100% and then end the incursion anyways.
I would add that the next time an Incursion pops up in your home system you could join in, if not with a ship then possiblly a supplier. Most Incursion Runners will go through a ridiculous amount of ammo (800 Mach will use 1mil ISK worth of Repubic Fleet EMP every 6 minutes) supplying that and drones (another throw away, or forgotten in space Item) should net you a decent income while the Incursion is in your nieghborhood. Reason and logic never wins over Stubborn and Convinced-á (But-áI still try..) |
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