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Korgan Nailo
5ER3NITY INC Apocalypse Now.
93
|
Posted - 2013.01.02 09:17:00 -
[1] - Quote
Yet another drone thread.
So, from the devblog:
http://community.eveonline.com/devblog.asp?a=blog&nbid=73413 3. Q) Will NPC's kill my drones? A) Yes, but they don't hate them nearly as much as sleepers. I ran 9 level 4 missions and lost 2 drones. It does mean you need to pay more attention though. We can adjust their hatred of drones though which is why we are asking for feedback when this hits a test server.
My experience, purely PvE: - T2 drones are just to waste money. Despite watching the drone window closely and calling them back at the first sight of damage (with Shift+R, aka no time lost in right click + return) they go pop. - The new change in which only "elite frigates" will shot light combat drones help, yet, who the heck know all the elite frigates names of all rats?
And for statistics: ONE Worlds Collide, 6 light combat drones lost. Kind of waaaaay different than what was said in the devblog. Oh wait, perhaps they were running L4s like "The Right Hand of Zaazzzz(whatever)", in which you warp in, pop everything and don't even launch your drones... riiiight...
Perhaps it is me, perhaps it is the difference in expectations, but something went really wrong along the way... --== EvE Online Quick Reference Sheet:-áhttp://tinyurl.com/8zudbtc-á==-- |

Tauranon
Weeesearch
97
|
Posted - 2013.01.02 11:09:00 -
[2] - Quote
Using a dominix I get similar results to the dev (one presumes the dominix was used for the test), and better now that I've had more practice with the new AI - mostly I actually lost drones to the fullstage aggro bugs, which brought overwhelming firepower onto drones. The NPCs really don't have a good answer to sentry sniping, or to sentries generally.
I get lots of drone aggro in plexes with my blaster vexor - as occasionally I have to kite and kill some battlecruisers before I can kill the overseers, but the combination of drone durability and vexor drone hp buff means the drones generally survive, and the whole task is relatively engaging / fun.
a 75m3 bay battleship and a pilot with no drone durability is likely to lose a lot of drones if they just stick them out there to kill big lists of frigates unassisted.
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bloodknight2
Talledega Knights
48
|
Posted - 2013.01.02 13:27:00 -
[3] - Quote
I lost....2 hob since retribution *TEARS*
Not aggroed NPC will shoot your drone like they were doing before retribution. If the whole room is aggroed, then only elite frigs will shoot down your small drone. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
532
|
Posted - 2013.01.02 14:59:00 -
[4] - Quote
Korgan Nailo wrote:Yet another drone thread. So, from the devblog: http://community.eveonline.com/devblog.asp?a=blog&nbid=734133. Q) Will NPC's kill my drones? A) Yes, but they don't hate them nearly as much as sleepers. I ran 9 level 4 missions and lost 2 drones. It does mean you need to pay more attention though. We can adjust their hatred of drones though which is why we are asking for feedback when this hits a test server. My experience, purely PvE: - T2 drones are just to waste money. Despite watching the drone window closely and calling them back at the first sight of damage (with Shift+R, aka no time lost in right click + return) they go pop. - The new change in which only "elite frigates" will shot light combat drones help, yet, who the heck know all the elite frigates names of all rats? And for statistics: ONE Worlds Collide, 6 light combat drones lost. Kind of waaaaay different than what was said in the devblog. Oh wait, perhaps they were running L4s like "The Right Hand of Zaazzzz(whatever)", in which you warp in, pop everything and don't even launch your drones... riiiight... Perhaps it is me, perhaps it is the difference in expectations, but something went really wrong along the way...
They "tested" it on the easy missions and assumed it's all good. Devs don't actually play pve.
Any other mmo company wouldn't be making sweeping changes to game mechanics without rebalancing existing missions in a case by case basis. CCP seems to lack some basic functional norms followed by other mmo makers. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Mnemosyne Gloob
Teshnology Inc. Stealth Wear Inc.
89
|
Posted - 2013.01.02 18:57:00 -
[5] - Quote
Korgan Nailo wrote:[snip] who the heck know all the elite frigates names of all rats? [snip]
Use and learn to use the Type column in your overview.
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Funky Lazers
Shin-Ra Ltd
205
|
Posted - 2013.01.02 23:58:00 -
[6] - Quote
sabre906 wrote:Devs don't actually play pve.
I think they don't play PvP either.
All they do is listen to nullbear newbs about nerfing hi-sec and that kind of sh. Whatever. |

Rengerel en Distel
Amarr Science and Industry
894
|
Posted - 2013.01.03 03:05:00 -
[7] - Quote
Mnemosyne Gloob wrote:Korgan Nailo wrote:[snip] who the heck know all the elite frigates names of all rats? [snip] Use and learn to use the Type column in your overview.
You know the type column only repeats the name of the NPCs, right?
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Leetha Layne
52
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Posted - 2013.01.03 04:58:00 -
[8] - Quote
OP clearly does not know how to use drones, |

Piugattuk
Lima beans Corp
277
|
Posted - 2013.01.03 05:15:00 -
[9] - Quote
I only deploy drones if I'm tackled or can't hit fly buzzing frigs otherwise they stay put I have never lost anymore since I have done that even in a gun ship I just pop fraggets before they are under my guns. |

Cage Man
Evil Guinea Pigs
138
|
Posted - 2013.01.03 05:30:00 -
[10] - Quote
Since the changes I have still lost no drones.. in HS PVE or WH PVE. I use sentries and lights.. always have, never seen the need to use mediums or heavy's. If you don't send your drones 60km to kill stuff they will get back in time.. |

Korgan Nailo
5ER3NITY INC Apocalypse Now.
94
|
Posted - 2013.01.04 01:36:00 -
[11] - Quote
Some interesting replies, thanks.
I've been loosing drones asking them to target frigates orbiting my BS at less than 20kms, which I can't hit anymore with large turrets of course.
I'm not sending them 40kms away, I'm recalling them as soon as I see them taking any damage, but usually the first volley put them on hull already, then it is just a sneeze to pop them.
All I do in the game is missioning, and that has been like that since day 1. Tried Incursions, ok, but I do like missioning. Never lost drones to misguiding them or sending them to do the wrong thing. Used to fly droneboats, but liked turrets more, so now drones are just for support.
Honestly? I just don't see what else could be done to avoid the problem. --== EvE Online Quick Reference Sheet:-áhttp://tinyurl.com/8zudbtc-á==-- |

Paskis Robinson
Dropbear Preservation Society Test Alliance Please Ignore
9
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Posted - 2013.01.04 03:01:00 -
[12] - Quote
You sound like me. You don't mind Eve being hard, hard is good, as long as it's interesting type hard.
Frustrating hard, by virtue of NPCs that were designed to spawn in a certain way under the old AI and are now impossible or incredibly annoying to fight under the new AI, is game breaking. |

Rengerel en Distel
Amarr Science and Industry
904
|
Posted - 2013.01.04 03:44:00 -
[13] - Quote
Korgan Nailo wrote:Some interesting replies, thanks.
I've been loosing drones asking them to target frigates orbiting my BS at less than 20kms, which I can't hit anymore with large turrets of course.
I'm not sending them 40kms away, I'm recalling them as soon as I see them taking any damage, but usually the first volley put them on hull already, then it is just a sneeze to pop them.
All I do in the game is missioning, and that has been like that since day 1. Tried Incursions, ok, but I do like missioning. Never lost drones to misguiding them or sending them to do the wrong thing. Used to fly droneboats, but liked turrets more, so now drones are just for support.
Honestly? I just don't see what else could be done to avoid the problem.
You can use the micro jump drive to get range for your turrets. You can release your drones, but don't send them. When the elites switch, recall them. You should have 2 minutes after that to launch them and take out the frigates. (Some missions, the rats switch faster, so be aware).
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Sgt LoveDragon
Center for Advanced Studies Gallente Federation
34
|
Posted - 2013.01.04 04:02:00 -
[14] - Quote
Rengerel en Distel wrote:Korgan Nailo wrote:Some interesting replies, thanks.
I've been loosing drones asking them to target frigates orbiting my BS at less than 20kms, which I can't hit anymore with large turrets of course.
I'm not sending them 40kms away, I'm recalling them as soon as I see them taking any damage, but usually the first volley put them on hull already, then it is just a sneeze to pop them.
All I do in the game is missioning, and that has been like that since day 1. Tried Incursions, ok, but I do like missioning. Never lost drones to misguiding them or sending them to do the wrong thing. Used to fly droneboats, but liked turrets more, so now drones are just for support.
Honestly? I just don't see what else could be done to avoid the problem. You can use the micro jump drive to get range for your turrets. You can release your drones, but don't send them. When the elites switch, recall them. You should have 2 minutes after that to launch them and take out the frigates. (Some missions, the rats switch faster, so be aware).
The missions i do you actually you cant use a MJD to get range for turrets because you get td'd to 7 km. If you're not getting td'd then you're getting sebo'd to less than 50 and spend 30seconds locking a frigate. Generally when i recall half dead drones orbiting an elite frig at 7km and then redeploy them they die. What missions are these that you play with? |

Cage Man
Evil Guinea Pigs
138
|
Posted - 2013.01.04 05:20:00 -
[15] - Quote
What are your drone skills like? Once you have T2 lights and mediums, the other should all be at lvl4, like any other weapon/defense skill. The more damage the do, the quicker the npc are dead, the faster they move.. the quicker they will return and of course drone durability helps heaps with getting them back safer.. I think a lot of people have the very minimum to use them, but they should be trained properly to be effective.. |

Hazen Koraka
HK Enterprises
166
|
Posted - 2013.01.04 08:22:00 -
[16] - Quote
All that's needed is a UI change to indicate when your drones are being targetted. If that was implemented (It's been a long running feature request) that would make things a whole lot easier (in regards to losing drones anyway - not necessarily being able to apply dps). |

Bing Khagah
Hedion University Amarr Empire
20
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Posted - 2013.01.04 08:26:00 -
[17] - Quote
Cage Man wrote:What are your drone skills like? [...] I think a lot of people have the very minimum to use them, but they should be trained properly to be effective.. "I" have over 7 mill SP in drones. Occasionally they still get instapopped. Drones have certainly gone down a few pegs - at least 5 for noobs / those that trained Drones to V and pre-reqs to 1 - but IMO the most important skills for drone users these days are the (player) tanking ones. Unfortunate. |

Kestrix
Industrial Renaissance MinTek Conglomerate
53
|
Posted - 2013.01.04 21:13:00 -
[18] - Quote
Sentry drones + 12 mill skill points in drones makes for fewer drone losses and quicker missions. Use a Rattle Snake for it's drone bonuses and large drone bay. Fit a passive tank and drone upgrades and your laughing |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
543
|
Posted - 2013.01.04 21:29:00 -
[19] - Quote
Kestrix wrote:Sentry drones + 12 mill skill points in drones makes for fewer drone losses and quicker missions. Use a Rattle Snake for it's drone bonuses and large drone bay. Fit a passive tank and drone upgrades and your laughing
Too much theorycrafting, not enough undocking. Your first set of sentries will soon be stripped of shield, then armor, then next set. Think they'll fix themselves in that dronebay?
Time to get these rr domis set up... Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Kestrix
Industrial Renaissance MinTek Conglomerate
53
|
Posted - 2013.01.04 21:34:00 -
[20] - Quote
sabre906 wrote:Kestrix wrote:Sentry drones + 12 mill skill points in drones makes for fewer drone losses and quicker missions. Use a Rattle Snake for it's drone bonuses and large drone bay. Fit a passive tank and drone upgrades and your laughing Too much theorycrafting, not enough undocking. Your first set of sentries will soon be stripped of shield, then armor, then next set. Think they'll fix themselves in that dronebay? Time to get these rr domis set up... 
Not at all... there shields take a bashing and it occasionally even gets through to there armour if I'm slow but it's not difficult to scoop a drone and kick it out again or even scoop the lot in and put them out again.
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Korozaa Akuma
Deadspace Knights
0
|
Posted - 2013.01.04 21:38:00 -
[21] - Quote
Not sure what the value of commenting to another drone bitching thread is.... but I only have ~400K SP in drones and I rarely lose them now that I had time to understand how the new agro system works. Here are my lessons learned:
1) Kill elite frigs first when possible (see note 2). No, it isn't hard to know all the types. They are generally the ones with three words in their name (vice 2). See mission reports and npc db for exact answers.
2) Elite frigs are more likely to shift aggro to drones if they are not actively shooting you. So allow the elite frigs to shoot you before sending your drones after them.
3) Always use lights until all aggro'd frigs are dead. Then mediums until all aggro'd cruisers are dead.
4) React to agro shifts BEFORE you're drones start getting shot by a change in the agro box from red to yellow. This is more difficult when running missions with a fleet. Another potential ques are the beep from the log off timer being reset when all agro shifts away from you. |

Korgan Nailo
5ER3NITY INC Apocalypse Now.
96
|
Posted - 2013.01.04 21:56:00 -
[22] - Quote
Whoa! Lots of replies! And some good ideas!
Rengerel en Distel wrote:Korgan Nailo wrote:Some interesting replies, thanks. You can use the micro jump drive to get range for your turrets. You can release your drones, but don't send them. When the elites switch, recall them. You should have 2 minutes after that to launch them and take out the frigates. (Some missions, the rats switch faster, so be aware).
Hey Rengerel,
The MJD is a good one, I might try that, thanks! =)
As for the "not send them", I don't know if I follow why to launch them at all then.
Cage Man wrote:What are your drone skills like? Once you have T2 lights and mediums, the other should all be at lvl4, like any other weapon/defense skill. The more damage the do, the quicker the npc are dead, the faster they move.. the quicker they will return and of course drone durability helps heaps with getting them back safer.. I think a lot of people have the very minimum to use them, but they should be trained properly to be effective.. Hey Cage,
I've was using Hobgoblins II, with specialization at lvl 4, but switched back to T1 just because it was expensive to loose T2 drones every now and then.
Drone Interfacing is at 5, so, there is not much more to put into for damage, and Durability is at 3, but I don't think taking it to 4 or 5 would be a game changer. Usually it is a volley and drones are at the hull already.
I was, before the patch, planning to fly a Rattlesnake, got the ship, modules and everything, was just finishing training for T2 Sentries when the patch came out and zapped that idea. =/
Hazen Koraka wrote:All that's needed is a UI change to indicate when your drones are being targetted. If that was implemented (It's been a long running feature request) that would make things a whole lot easier (in regards to losing drones anyway - not necessarily being able to apply dps). Hey Hazen,
Yep, agreed 100%. I would like an Option "Return upon targeted" or "Return upon Damaged" option even better. No UI change needed, but surely would prevent loosing them. --== EvE Online Quick Reference Sheet:-áhttp://tinyurl.com/8zudbtc-á==-- |

Korgan Nailo
5ER3NITY INC Apocalypse Now.
96
|
Posted - 2013.01.04 21:57:00 -
[23] - Quote
Kestrix wrote:sabre906 wrote:Kestrix wrote:Sentry drones + 12 mill skill points in drones makes for fewer drone losses and quicker missions. Use a Rattle Snake for it's drone bonuses and large drone bay. Fit a passive tank and drone upgrades and your laughing Too much theorycrafting, not enough undocking. Your first set of sentries will soon be stripped of shield, then armor, then next set. Think they'll fix themselves in that dronebay? Time to get these rr domis set up...  Not at all... there shields take a bashing and it occasionally even gets through to there armour if I'm slow but it's not difficult to scoop a drone and kick it out again or even scoop the lot in and put them out again. Hey Kestrix,
I'll try it with a drone boat. Got a Rattlesnake and the modules, just need to dust it off and go for it. However, my major concern is still for gunboats, where the light drones play the major role of saving your butt from scrambling frigates.
sabre906, perhaps that is the way to go, RR, hehe. Gonna try that too. =)
Korozaa Akuma wrote:Not sure what the value of commenting to another drone bitching thread is.... but I only have ~400K SP in drones and I rarely lose them now that I had time to understand how the new agro system works. Here are my lessons learned:
1) Kill elite frigs first when possible (see note 2). No, it isn't hard to know all the types. They are generally the ones with three words in their name (vice 2). See mission reports and npc db for exact answers.
2) Elite frigs are more likely to shift aggro to drones if they are not actively shooting you. So allow the elite frigs to shoot you before sending your drones after them.
3) Always use lights until all aggro'd frigs are dead. Then mediums until all aggro'd cruisers are dead.
4) React to agro shifts BEFORE you're drones start getting shot by a change in the agro box from red to yellow. This is more difficult when running missions with a fleet. Another potential ques are the beep from the log off timer being reset when all agro shifts away from you. Hey Korozaa, thanks!
1, I always try to do that. I usually look for the bounty value on them too. Higher values 20k+ usually means trouble.
2, Yep, I do that.
3, Yep, I do that.
4, This is tricky, to be honest never though of it that way. Good point. --== EvE Online Quick Reference Sheet:-áhttp://tinyurl.com/8zudbtc-á==-- |

Kestrix
Industrial Renaissance MinTek Conglomerate
53
|
Posted - 2013.01.04 22:04:00 -
[24] - Quote
Korgan Nailo wrote: Hey Kestrix,
I'll try it with a drone boat. Got a Rattlesnake and the modules, just need to dust it off and go for it. However, my major concern is still for gunboats, where the light drones play the major role of saving your butt from scrambling frigates.
I know it's not advisable in hi-sec but I've used them in the past and got away with it, perhaps the gun boats could try smart bombs? |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
43
|
Posted - 2013.01.05 15:13:00 -
[25] - Quote
Kestrix wrote:sabre906 wrote:Kestrix wrote:Sentry drones + 12 mill skill points in drones makes for fewer drone losses and quicker missions. Use a Rattle Snake for it's drone bonuses and large drone bay. Fit a passive tank and drone upgrades and your laughing Too much theorycrafting, not enough undocking. Your first set of sentries will soon be stripped of shield, then armor, then next set. Think they'll fix themselves in that dronebay? Time to get these rr domis set up...  Not at all... there shields take a bashing and it occasionally even gets through to there armour if I'm slow but it's not difficult to scoop a drone and kick it out again or even scoop the lot in and put them out again.
TL;DR
Even in a low drone SP skilled Rattler, and random drones, I'm not getting them killed. NPC usually take their time to start targeting, and even with a full pocket of in-your-face-ships, they seem to make it back. I didn't run the test to properly run missions in short time, I wanted to see mainly what NPC shot and targeted what. They are either missing a lot now, or they aren't all switching at once to a single drone. Maybe they did so before?
---
I mostly play to screw round as I don't have another decent space game. I save up, buy a ship, when I'm done sell or mothball for later.
I got a Rattlesnake because I wanted to test the AI changes and skilling for Domi would take too long (for guns and armor tanking). so I omni tanked to about 800 (losing more damage potential) and went testing drones, as I never used them before.
I can only use T1's but I full aggroe'd rooms - only after killing scram figs just in case - let all the ships set orbits and off I went. This was even before on the 3rd when they made ships only attack drone of a certain size, and still haven't lost one yet.
Worlds Collide last room I landed just right and they ALL targeted me, I kept sending out hobs/hammers and they all survived, only switched to Gards for BS to like, not stay there all day. I wanted to put Hammers on them to see how often they'd get shot at, but that mission was after the last drone patch and didn't think the BS would bother, and with no help from me they'd never break tank. Should have watched a movie and see If the BS would actually bother after an hour of the buggers flitting about, oh well.
So now, drones get shot at more, sure, but the hobs fly very fast, and I don't send Hammers unless I can't track with Gards, which seem to track BS orbiting at 8Km without too much problem with no drone tracking mods (odd misses). I've never had a Sentry drop shilds really fast, even when I just pulled em out to shoot at something they would miss all the time (ie just left them out as bait) damage would start, but I'd never go to 50%. I would then fast pull-redeploy and would take another 20-30 seconds minimum before they would bother again.
Ogres were an issue. I got one to hull against one BS but I wanted extra space to switch between other drone sets and they travel too slow with no boost mods.
This test was all done with T1's and only 1.1 mill in drone skills, of which Drones V and Scout Drones Op V make up 512k worth.
One thing - I had never used sentries and was extremely surprised that Gards can track Battleships orbiting at 6-8 KM's with no help from rigs or mods. Sub BS, not even random hits (only tried for about 20 minutes) I'd need to run tests on sisi on a player |

Cage Man
Evil Guinea Pigs
138
|
Posted - 2013.01.06 04:55:00 -
[26] - Quote
Korgan Nailo wrote:Whoa! Lots of replies! And some good ideas!
Hey Cage,
I've was using Hobgoblins II, with specialization at lvl 4, but switched back to T1 just because it was expensive to loose T2 drones every now and then.
Drone Interfacing is at 5, so, there is not much more to put into for damage, and Durability is at 3, but I don't think taking it to 4 or 5 would be a game changer. Usually it is a volley and drones are at the hull already.
I was, before the patch, planning to fly a Rattlesnake, got the ship, modules and everything, was just finishing training for T2 Sentries when the patch came out and zapped that idea. =/
.
I have used below since the patch. I only use the heavy's and lights when NPC's are close. I lock up my sentries as soon as I deploy them and rep them if they need it. Probably not the best fit ever.. but it works. For guristas I drop the sebo and put eccm. Cruise launchers are pretty much wasted, could maybe put a second rr on.. with my skills and some implants the RR runs for 28ish mins. Auto targeter helps give 3 extra locked targets which helps as I have my 5 sentries targeted. I switch sentries to whatever I am shooting, always keep the hobs and warriors though.
[Rattlesnake, lvl4]
Medium Shield Transporter II_2 Auto Targeting System II_2 Cruise Missile Launcher II_2, Inferno Cruise Missile Cruise Missile Launcher II_2, Inferno Cruise Missile Drone Link Augmentor I_2 Drone Link Augmentor I_2
Omnidirectional Tracking Link II_2 Omnidirectional Tracking Link II_2 Dread Guristas X-Large Shield Booster_1 Adaptive Invulnerability Field II_2 Shield Boost Amplifier II_2 Heavy Capacitor Booster II_1, Cap Booster 800 Sensor Booster II_2
Drone Damage Amplifier II_2 Drone Damage Amplifier II_2 Drone Damage Amplifier II_2 Damage Control II_2 Drone Damage Amplifier II_2 Capacitor Flux Coil II_2
Large Anti-EM Screen Reinforcer I_2 Large Anti-EM Screen Reinforcer I_2 Large Anti-Thermal Screen Reinforcer I_2
Bouncer II, 5i Hobgoblin II, 5i Warrior II, 5i Ogre II, 5i
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CausticS0da
Viziam Amarr Empire
141
|
Posted - 2013.01.06 09:03:00 -
[27] - Quote
The problem is people panicking before actually playing or adapting. I'm not losing any drones and mission completion times are the same. |

Jorma Morkkis
State War Academy Caldari State
368
|
Posted - 2013.01.06 09:11:00 -
[28] - Quote
I have yet to lose a drone.
Level 3 Gone Berserk:
I kill all the cruisers and leave all frigates. I start painting one frigate and webbing another one. Release drones and order them to attack. Set them to aggressive mode and go AFK. After I return I notice all my drones are still happily killing those frigates. |

Korgan Nailo
5ER3NITY INC Apocalypse Now.
96
|
Posted - 2013.01.06 16:42:00 -
[29] - Quote
CausticS0da wrote:The problem is people panicking before actually playing or adapting. I'm not losing any drones and mission completion times are the same. Actually, the problem is "insta pop" of light combat drones. --== EvE Online Quick Reference Sheet:-áhttp://tinyurl.com/8zudbtc-á==-- |

Cage Man
Evil Guinea Pigs
138
|
Posted - 2013.01.06 17:09:00 -
[30] - Quote
Korgan Nailo wrote:CausticS0da wrote:The problem is people panicking before actually playing or adapting. I'm not losing any drones and mission completion times are the same. Actually, the problem is "insta pop" of light combat drones.
When the small stuff gets under your guns leave them till last. If your tank is battling and you think you need to warp out and you have been scrammed, then only send the light drones out for the frigs that are scramming you. The npc frigs aren't going to insta your lights and you should have all the cruisers down before they can get in under your guns.
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