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Mag Lore
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Posted - 2005.06.10 02:37:00 -
[1]
Does or will Eve have a day-to-day life for the npc corps.?
What I mean is Do the NPC corporations have day-to-day things they have to get done just as all Player corporations have?
Examples: Minning, Transportation of Trade goods, Military Equipment, ETC.... (And i know there are transports from station to station in some systems but the items they move are useless and a random cargo and I know i have never seen a transport move items from one system to another. And please if your a Dev Correct me if im wrong about the cargo of those transports being random (I would assume based on the items being sold at said stations))
Basicly I am just wondering will the Eve World ever become anything but the Static world it is now with the only highlights being ones that are preset to happen? Ones that the eve players can have a part in creating or destroying?
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Cash COW
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Posted - 2005.06.10 23:44:00 -
[2]
I dont think the NPC corps do anything at all but sit there.
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NE Weevil
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Posted - 2005.06.10 23:49:00 -
[3]
Doesn't mean they wont in the future though. I am sure I heard talk of NPC corps getting smarter. Even heard talk of planetary landings and stuff so I don't think this is too far fetched. BTW don't expect to see the planetary landings for atleast 18 months lol
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Mag Lore
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Posted - 2005.06.11 01:12:00 -
[4]
Well I hope they bring the Space around these planets to life before they try to make it so we can land on them.
It just bugs me (and otheres I have talk to) that the only NPC activity is random or the devs. news events should be able to be predicted imo.
But I like the game 
Id like to see a Devs thoughts
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Maxine Stirner
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Posted - 2005.06.11 03:54:00 -
[5]
It's nice outside of theory, or outside of abstraction. However, allowing the player base to manipulate background conditions comes tied to the risk of them manipulating the dumb AI with helpers or the weight of lots of ISK.
Ideal candidates: -Lowering or raising security status. (This would entail there being a difference between system security besides the change of 0.5 & 0.4 systems. Blurrier borders with exploit resistance would be better.) -Affecting Faction strength. (Once faction actually means something.) -Local market conditions: Either taxes at all levels or individual commodities. -Local infrastrucure. If stations' capacities were limited by their economics, and the actions of their inhabitants or users.. then they would gain and lose capacities accordingly. -Limited Concord or Faction resources. -Non-regenerating asteroids and shipwreckage or a replacement alternative.. you just thought you saw the price of trit rising. People evaluate the prices of things too heavilly against the very purpose of prices. That's the only reason games ever seem broken.
Locking Times Evil Asteroids |

Silveressa
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Posted - 2005.06.11 07:00:00 -
[6]
What I would love to see is the npc corps generating their own buy and sell orders, and actually have an impact on the market and systems.
Imagine the interest of npc corps running haulers and mining barges? In low sec space this would give player pirates some new targets to go after besides just players and open up some new missions like "escort the transport" "guard the mining barge" with pre scriped events to occor enroute, as well as the random ones from players if the mission happens to be in or through low security space. Maybe even being able to hire npc "escorts" for low security transport runs would also be intersting so much isk per hour depending on the escort you want to hire)
It would make it a lot easier and more fun than sitting around waiting for your corp mates with the combat vessles to get on line for escort before you can run that .3 and .2 trade route. (only to have the trade route gone by then)
At the very least populating space with npc corps that actually have a presence in space would make the world seem a lot more persistant than it does currently.
"Lead by example or get of my way." |

Cutter John
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Posted - 2005.06.11 07:43:00 -
[7]
I would love to see more life breathed into the npc corporations, with convoys going from station to station, and system to system, for a real and distinct purpose, carrying suitable cargo. Say a certain system has a mining station in it. Npc's would have mining fleets in the belts in that system(not actually mining, but they would be there). Mining station sends an ore laden convoy to refinery. Refinery sends minerals to production station. Production station sends finished product to market. Market sends mining equipment to mining station. The npc's needn't place anything on the market or compete with players, but it would sure as heck look and feel like they were. It would be nice if the npc's did have a place in the market place though, filling gaps players leave in regions. Nobody producing a Cap charger 1's? wait a while, and after a time the npc's in that region note the lack and one of the stations begins production.
Also i would like to see random event generators that change local conditions. For instance:
Heavy drought on an agricultural world which happens to be Caldari Prime's main food supplier. This of course means caldari prime is desperate for foodstuffs and paying top dollar for food of any sort. And the ag planet needs plenty of water shipments for irrigation to bring production back up.
Whats that? a massive uranium deposits discovered on scolluzer III? sounds like they need lots of mining equipment and are selling uranium dirt cheap in order to obtain it.
Thats some stuff i think would be neat. Would definately help the world seem alive, rather than a random collection of stellar bodies and non functional stations, and non existant planetary populations.
My Idea Thread Give Drones Love! |

Rod Blaine
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Posted - 2005.06.11 14:53:00 -
[8]
afaik some things along those lines are planned, but simply dont have a high priority atm due to more important stuff needing to happen. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Galmore
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Posted - 2005.06.11 16:00:00 -
[9]
Quote: What I would love to see is the npc corps generating their own buy and sell orders, and actually have an impact on the market and systems.
I think if a NPC corp needs mins they would need to mine it just like all of us.
Quote: afaik some things along those lines are planned, but simply dont have a high priority atm due to more important stuff needing to happen.
Um what is more important (and easyer) then setting up a basic function to the world the players need to feel involved in to keep there attetion in this game (not to mention the fact that if they keep changing the game elements like ships/NPC types/ETC they are just making it harder if not impossible to slide a underlining funtion to the world to bring the game to something more then just skills and ships and accually have something other games have not done)
So far Eve is different from othere games cause theres real time training (oh and its in space). Grinding to get to the next level in eve has no effect on skill level only isk and like all other games eve has a unrealistic world where NPCs have no life and seem to have no interation with each other (As a player im just a lone pilot they should really care about me unless i give them a reason).
Side note: And am i wrong to think that if like 90% of Eve wanted floating flowers at each gate with danceing gnomes CCP would take time to make this just because 90% of ppl want it?
Ambition is a poor excuse for not having enough sense to be lazy. |

Rod Blaine
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Posted - 2005.06.12 01:09:00 -
[10]
Edited by: Rod Blaine on 12/06/2005 01:13:03 Yes. you'd be wrong.
CCP wont implement more npc buy and sell orders unless they become absolutely neccesary to keep economic balance in the game.
In fact, nothing whatsoever that has nything to do with npc's will ever have the highest priority for them unless it becomes absolutely neccesary.
Eve was not designed for the masses, and the developers still hold that viewpoint very strongly.
I'll quote you the CCP mission statement:
Quote:
CCP¦s mission is to become a pioneer in the field of massively multiplayer games, a genre still in its infancy.
We aim to create games in which the players are the central focus, and the role of artificial intelligence is as limited as possible. In other words, to move away from the AI-centred games of the past into a new era, where human interaction is raised to a higher level. To make this possible, it has been necessary to completely rethink the approach taken in game design. As game designers, our main responsibility is no longer to manually create all the puzzles and challenges facing players, but rather to create the rules by which our virtual world is governed, and provide the tools necessary for players themselves to create their own destiny and their own adventures.
See ? That is the thing CCP wants Eve to be so it sets tself apart from other games.
Eve's NPC's are barebones because CCP never intended them to fullfill more then a background role. That will not change either, as far as CCP have told us recently.
NPC's as background story to support player developed stories and adventures are something they are working on however. It's just never going to be a game in which the fiction is pre-determined, and the world filled for the players instead of by the players.
And NPC will never get directly involved in the player market anymore then ccp finds absolutely neccesary either btw. They once were, and it was remove as soon as the playerbase had grown large enough to support itself. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |
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