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Solstice Project
Carebear Cadaver Productions
2494
|
Posted - 2013.01.03 13:07:00 -
[31] - Quote
Felicity Love wrote:Or , for whatever reason that is based on simple choice, some folks just don't want or like PVP. There, problem solved. OBVIOUS answer is OBVIOUS. Scary, isn't it? No barstool psycho-analysis or energy-beverage induced nerd-rage required.  Too bad reality doesn't actually work that way ... "choice-based". Well ... except for people who actually believe in that crap. Inappropriate signature removed. Spitfire |

Thomas Gore
Blackfyre Enterprise
150
|
Posted - 2013.01.03 13:11:00 -
[32] - Quote
Solstice Project wrote:Felicity Love wrote:Or , for whatever reason that is based on simple choice, some folks just don't want or like PVP. There, problem solved. OBVIOUS answer is OBVIOUS. Scary, isn't it? No barstool psycho-analysis or energy-beverage induced nerd-rage required.  Too bad reality doesn't actually work that way. Well ... except for people who actually believe in that crap.
You're starting to sound like all high-sec dwellers would actually rather PvP, but they have been brainwashed to fear low-sec and PvP and thus avoid it. Could it be that some people just won't like PvP, even if they tried? |

Randolph Rothstein
whatever corp.
291
|
Posted - 2013.01.03 13:16:00 -
[33] - Quote
Solstice Project wrote:Randolph Rothstein wrote:why do you need to make people interested in pvp? what do you think they are 5 year olds who dont know sjit?
if someone wants to pvp,he will pvp - if not some puny frigate cockfight will not change it
actually if you want ppl get interested in pvp you should put them in carrier,dread or titan so they have a goal in front of them
Wrong. "Imprinting", "Neophobia", "What can i do?" vs. "Hey, i'll try this out", etc. You're assuming there's a freedom of choice, where there is none for most people. Next.
hey there sigmund before i call your mum and ask for a picture of your phd hanging in the basement let me slap you off of your high horse
people have much more freedom than you think otherwise there wouldnt be so many fcked up threads on GD forum
you had freedom to make a demented avatar with stupid tattoo,i cant see why ppl cant choose not to pvp or pve or mine for that matter
/passive agressive rant
on a serious note - you are way overcomplicating things here,no need to dwell into secret of human behaviour - when i come home from work i just wanna escape for a while into imaginary world,it makes me feel good and if i want to pvp i will if i find more time to play |

Alphax45
Garoun Investment Bank Gallente Federation
12
|
Posted - 2013.01.03 13:18:00 -
[34] - Quote
Agwass Pewtry wrote: Then it hit me, ease the fears of what is going to happen before it happens. Develop in game a PvP tutorial and give the new player no risk ships (only to be used in PvP). Fit these ships, auto warp these ships to Low sec and walk the player through the paces. 5 ships maybe? Make available cheap ship "packs" that new players can get for cheap. No insurance (uninsurable) and prefit these ships. Low risk.
As someone who is "stuck" in high sec doing mining (lack of skill; I'm training!) I love this idea!
Also: I would love to see (somehow) the ability to buy SP and/or skills with the required L5 SP attached on the market with ISK. That would avoid the having to wait for real time skills to train.
|

Borlag Crendraven
Future Corps Sleeper Social Club
198
|
Posted - 2013.01.03 13:21:00 -
[35] - Quote
Alphax45 wrote:Agwass Pewtry wrote: Then it hit me, ease the fears of what is going to happen before it happens. Develop in game a PvP tutorial and give the new player no risk ships (only to be used in PvP). Fit these ships, auto warp these ships to Low sec and walk the player through the paces. 5 ships maybe? Make available cheap ship "packs" that new players can get for cheap. No insurance (uninsurable) and prefit these ships. Low risk.
As someone who is "stuck" in high sec doing mining (lack of skill; I'm training!) I love this idea! Also: I would love to see (somehow) the ability to buy SP and/or skills with the required L5 SP attached on the market with ISK. That would avoid the having to wait for real time skills to train.
And the very next day after that is implemented, you'd regret it as the people who were ahead of you in SP would be ahead of you in SP even more as they can afford to do so. Would be a killing blow for the game. |

Randolph Rothstein
whatever corp.
291
|
Posted - 2013.01.03 13:25:00 -
[36] - Quote
Borlag Crendraven wrote:Alphax45 wrote:Agwass Pewtry wrote: Then it hit me, ease the fears of what is going to happen before it happens. Develop in game a PvP tutorial and give the new player no risk ships (only to be used in PvP). Fit these ships, auto warp these ships to Low sec and walk the player through the paces. 5 ships maybe? Make available cheap ship "packs" that new players can get for cheap. No insurance (uninsurable) and prefit these ships. Low risk.
As someone who is "stuck" in high sec doing mining (lack of skill; I'm training!) I love this idea! Also: I would love to see (somehow) the ability to buy SP and/or skills with the required L5 SP attached on the market with ISK. That would avoid the having to wait for real time skills to train. And the very next day after that is implemented, you'd regret it as the people who were ahead of you in SP would be ahead of you in SP even more as they can afford to do so. Would be a killing blow for the game.
hey hows that quote something like every change benefiting newbies will substantialy more benefit the vets
|

Alphax45
Garoun Investment Bank Gallente Federation
12
|
Posted - 2013.01.03 13:25:00 -
[37] - Quote
Borlag Crendraven wrote:[quote=Alphax45][quote=Agwass Pewtry] And the very next day after that is implemented, you'd regret it as the people who were ahead of you in SP would be ahead of you in SP even more as they can afford to do so. Would be a killing blow for the game.
Very true; for that I give you a Touche
I guess there would have to be some sort of limit on it. Like you can only buy so much SP every 24 hours;
It's early and I'm thinking out loud (bad idea I know) :P
|

Lovely Dumplings
Lambda Mining
29
|
Posted - 2013.01.03 13:31:00 -
[38] - Quote
Huge chunks of it really are a risk fear, embedded good and deep from Rookie Chat and starter corps. Just a couple weeks back, I saw an "official" ISD newbie helper, telling a guy who asked about lowsec, "Don't go you'll get blown up". Once you get that level of risk-fear built in, it's hard to break. |

Solstice Project
Carebear Cadaver Productions
2495
|
Posted - 2013.01.03 13:36:00 -
[39] - Quote
Thomas Gore wrote:Solstice Project wrote:Felicity Love wrote:Or , for whatever reason that is based on simple choice, some folks just don't want or like PVP. There, problem solved. OBVIOUS answer is OBVIOUS. Scary, isn't it? No barstool psycho-analysis or energy-beverage induced nerd-rage required.  Too bad reality doesn't actually work that way. Well ... except for people who actually believe in that crap. You're starting to sound like all high-sec dwellers would actually rather PvP, but they have been brainwashed to fear low-sec and PvP and thus avoid it. Could it be that some people just won't like PvP, even if they tried? That's not what i meant. I'm having hard times to talk via text. I'm used to talk in voice, using "hand and feet". Expressions. Sound. Makes things much easier.
If you raise a kid to fight ... it will fight. If you raise a kid to run away ... it will run away. It's hard work to change that behaviour once that kid grows older and the chances for that adult to change his behaviour by himself are rather slim. Possible, but slim.
There are several different subgroups of people within the group of those who don't want to PvP.
There's no game like EvE and most people are used to all that crap that's out there. "go back to wow" didn't come up "just so". It's a metaphor that displays exactly that ... that people simply are used to all the crap that's out there.
There *are* people who are annoyed by these crappy games, join EvE and realize that carebearing was the worst thing they ever did.
Proof is out there. People who got sick of carebearing, tried actual "PvP" and would never look back. These people are, sadly, the exception ... and not the rule.
The goal should be to change peoples behaviour from the get go. Remove the emotional attachment to pixels. Remove the fake feeling of accomplishment from dealing with AI. Teach them that there's a world out there worth participating in. People worth dealing with, even if it's only with your guns.
Think about it for a second. Do you really think that those who don't dare combating against people, are behaving so by *choice* ? No ! They behave that way, because they have learned - in one way or another - to behave that way.
The worst subgroup of these people are the self entitled, who bath their perceived (imaginary) high self esteem with the shallow sense of accomplishment of killing AI. Fighting actual people is a threat to them, because there's a chance of actually losing, which would ruin their imaginary (bloated) self esteem. I know two of these personally.
Don't believe me ? Then think it through. All your (generic your) life you have fought AI ... and you kept winning. Woah ... you're so tough. Unbeatable. Then you joined EvE. Then people came and kicked your candy ass. What happens then ? They rage in chat. They rage at forums. They ragequit.
These can't be changed ... but ask GOONS or TEST ... there are lot of people out there who can be taught how to have fun in EvE, the way it was actually advertised for. For example, "butterfly effect".
You don't see CCP-made videos about people sitting in belts for a reason ! Inappropriate signature removed. Spitfire |

Skorpynekomimi
354
|
Posted - 2013.01.03 14:11:00 -
[40] - Quote
PVP ship packs, huh? That's not a bad idea. I might be able to knock up a few Rifters together with a passable pvp fit, but would I make a profit selling them as a complete unit? |

Agwass Pewtry
Browncoats of Persephone Ironworks Coalition
2
|
Posted - 2013.01.03 14:29:00 -
[41] - Quote
The whole point is, you need to change thinking.
I have played about ever MMO ever made. The process is always the same, gear up (grind might be included) and go PvP. You win some and you lose some but you lose nothing and head back swinging. Eve is a much scarier deal.
The people whom are playing PvP, for the most part are people whom take risks in life. It's psychology. It's like I said in the first post, like having a new car blown up in a dark ally. You could also see it as walking in a bad neighborhood knowing that you are going to be taken away in a ambulance.
Thinking needs to be changed. You do indeed have to un-teach what is taught in RL and break the mold of fear. Sure, it's a game. But is in our psychology to equate ourselves and relate fantasy to RL even if it makes little sense. I could approach the whole thing as losing a ship does not hurt me in RL and just do it over and over for lulz, although possible it does come across as stupid in reality.
So how do we get people to overcome natural defensive/protective barriers? That's the question that needs solved and the problem will fix itself. |

Ginger Barbarella
Caldari Provisions Caldari State
1053
|
Posted - 2013.01.03 14:36:00 -
[42] - Quote
Solstice Project wrote:*lol* *facepalm*
The biggest issue seem to be idiots in the noobcorps who plant stupid thoughts into the minds of the noobs. Like ... mine to make isk. Run missions to make isk. You'll get blown up in lowsec as soon as you enter.
You want to teach noobs early on ? Then get rid of the terrorists ruining them and instead put *dedicated EvE players* there, who show them the ropes.
Also: PvP is not an acronym for combat, noob. Combat is a subsection of PvP !
Said the king of high-sec noob killing...  "Blow it all on Quafe and strippers." -á --- Sorlac |

Ioci
Bad Girl Posse
345
|
Posted - 2013.01.03 14:37:00 -
[43] - Quote
It isn't an issue of fear. I can afford to lose T1 cruisers 5 minutes apart for the next 6 months. Why would I do that? Go on test server, watch the mindless repeat cycle of build it, blow it up. Adding a real time sink to it doesn't make it "scary" it makes it less appealing. There isn't that much appealing about going on test server and watch 5000 ships turn to wreck. Doing it here with a time sink is going to be better?
Fear is not part of the problem. Pointless PvP is. R.I.P. Vile Rat |

Roime
Shiva Furnace
1567
|
Posted - 2013.01.03 14:39:00 -
[44] - Quote
I've never understood people who play an MMO but don't want to play against other players.
Games are just more fun with and against human opponents. It's always been like that, from the ancient times when first games were invented to today, where games are so wonderfully complex and deep that they can be called virtual universes.
I like my universes full of humans.
NPC starter corps are indeed in need of a revamp. Out with the evernoobs, in with tutors. Currently they are the main cause of new players quitting. EVE needs a new sect of ISDs, volunteers who provide real player-driven content in starter corps, moderate the corp chat and give correct guidance to noobs.
Meanwhile, best I can think of is starting a Newbro program in my corp :)
I tried to remove this sig. |

Brooks Puuntai
Brutor Tribe Minmatar Republic
993
|
Posted - 2013.01.03 14:42:00 -
[45] - Quote
Instance the NPE and allow for new players to "break the ice" when it comes to PVP in Eve. Doing so would allow new players to fight against other new players in a semi-even field. It would also allow new players to get use to the idea of low and npc null at an early stage, without the fear of players 10x their age camping the gates. With it being instanced it would allow you to reduce the gear up ability without having a direct negative impact on Eve as a whole. As well as give CCP more freedom in scripting tutorials due to its limited effect.
|

Agwass Pewtry
Browncoats of Persephone Ironworks Coalition
2
|
Posted - 2013.01.03 14:43:00 -
[46] - Quote
Ioci wrote:It isn't an issue of fear. I can afford to lose T1 cruisers 5 minutes apart for the next 6 months. Why would I do that? Go on test server, watch the mindless repeat cycle of build it, blow it up. Adding a real time sink to it doesn't make it "scary" it makes it less appealing. There isn't that much appealing about going on test server and watch 5000 ships turn to wreck. Doing it here with a time sink is going to be better?
Fear is not part of the problem. Pointless PvP is.
It is fear. I have not gone forward with a plan to PvP because I know I will lose a ship (but I'm not the problem, I am a noob and know I need to develop skills to do it).
50k users is something I see often on the server. I know a few players whom never read the forums (or do any research in general which I cannot figure out). That leaves a whole slew of the population depending on the game for information and guidance. There is nothing in the game but people telling you that you will indeed be ganked, if it was not fear then more would jump into the PvP pool and that part of the population would grow. But as is it is not. Because of fear by what is told, heck it's all I have been told in the game.
Human psychology at work. Don't enter the dark ally as there are bad people there that want to send you home in an ambulance. Most assuredly fear.
|

Xylorn Hasher
Sumiyoshi-Kai
78
|
Posted - 2013.01.03 14:56:00 -
[47] - Quote
Agwass Pewtry wrote:Hello fellow players.
I was sitting around here thinking how much the PvP side of the game does indeed interest me. I have been reading much about the game via the forums (lurker) and the web. I notice much discussion about getting more people interested in Null/Low sec.
I think that the problem relates to real life and past gaming habits. When I think about going to Low/Null I relate it to buying a brand new car and taking it down a dark ally where I know I will lose it and it will be blown up. The risk is high.
Then with other games, you either make a name for yourself in PvP or you don't do it. In Eve the choices are many, do as you wish with very few limits. This strikes fear into a new played when they look into the wallet and realize they have nothing, know no one and have nothing to prove anyways. The incentive is very low to engage in a high risk activity.
Then it hit me, ease the fears of what is going to happen before it happens. Develop in game a PvP tutorial and give the new player no risk ships (only to be used in PvP). Fit these ships, auto warp these ships to Low sec and walk the player through the paces. 5 ships maybe? Make available cheap ship "packs" that new players can get for cheap. No insurance (uninsurable) and prefit these ships. Low risk.
Sure, the vets may not like the idea, but if the idea is to get more people involved in PvP. Change what has been taught in RL and reset the gamers mind. It's ok to lose a ship, teach that early and you have people whom are not afraid to PvP. There will be those that won't bite, but there will be those whom do and it can change the game in a big way.
ISKs arent issue here. Everyone can afford to buy and loose T1 frig, cruiser or BC. Fear is the issue.
All my posts are made shortly after Marihuana-áconsumption. |

Piugattuk
Lima beans Corp
277
|
Posted - 2013.01.03 15:08:00 -
[48] - Quote
Here's a reason why I choose my PVP opponents, they are willingly engaging me, so no hard feelings. you PVP with some and they lose it now becomes a personal grudge and they will stalk you to the ends of the EVE universe.
As most carebears living in hi sec they spend lots more time carebearing it up and don't want someone with a personal vendetta ruining that.
As it is now look at all the threads about grief play interrupting carebear's hi sec lives Why should a carebear believe that once a PVP match is over it's over, so best just to avoid that in the first place is what crosses the mind.
Some carebear's will never combat PVP some would but in the end it's just too bad there are players who go nuts if they lose and make it personal. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
428
|
Posted - 2013.01.03 15:36:00 -
[49] - Quote
Ioci wrote:It isn't an issue of fear. I can afford to lose T1 cruisers 5 minutes apart for the next 6 months. Why would I do that? Go on test server, watch the mindless repeat cycle of build it, blow it up. Adding a real time sink to it doesn't make it "scary" it makes it less appealing. There isn't that much appealing about going on test server and watch 5000 ships turn to wreck. Doing it here with a time sink is going to be better?
Fear is not part of the problem. Pointless PvP is.
+1 for this
The major problem for solo/small gang pilots not willing to be more involved in pvp, when those are willing to try pvp, it's because the loss hit in terms of effort required to cover the loss are way to meaningful for the average pilot.
Doesn't matter if I'm right or not, all it will matter as long as this discussion will continue we'll see "inflation/deflation" arguments show up, how it's easy to make billions in high sec (yet to be proven related to normal player gaming time= +/- 2/3 hrs). We'll read again "risk averse" spits and usual yadaya and in the end nothing will change for better for the regular player.
Someone willing to spend just a couple hours doing stuff including try to pvp the hit is even higher, it's a much better gaming experience to stay in high sec and play trading game at the station while training skills, than undock with his ratting ship and kill rabbits for about 25/30M/H. This player with a 60/70M toon will have to grind rabbits continuously for about 20hours (with a bit of luck maybe 15) to pay with in game currency the loss of his pod, his T2 hull+fit, ammo and ship insurance praying he didn't forgot to pvp in his implanted clone.
But this of course is a myth, everyone knows it and if they don't pvp it's just because they're afraid of loosing internet space pixels.
|

Peter Powers
Terrorists of Dimensions Free 2 Play
118
|
Posted - 2013.01.03 15:49:00 -
[50] - Quote
i don't get the idea.
you want noobs to actually be send to lowsec to get killed?
you realize one of the main reasons that we kill noobs in lowsec is to teach them not to come there before they can fly anything proper? 3rdPartyEve.net - your catalogue for 3rd party applications |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
428
|
Posted - 2013.01.03 15:49:00 -
[51] - Quote
Roime wrote:Games are just more fun with and against human opponents. It's always been like that, from the ancient times when first games were invented to today, where games are so wonderfully complex and deep that they can be called virtual universes.
I like my universes full of humans.
I have to tell you a couple bad news about Eve, or at least your preception.
1st it's not a non consensual pvp game (high sec/low sec)
2nd at some point you'll need an alt, be it for cyno or whatever, in the end you'll need an alt.
3rd multibox (some playing up to over 25 char in the same system at the same time)
So and again, I'm sorry to tell you you're playing the wrong game but you can choose to ignore the points above. (no personal attack or offense, just easy to verify joke arguments to counter yours)
 |

Karrl Tian
Brutor Tribe Minmatar Republic
131
|
Posted - 2013.01.03 15:54:00 -
[52] - Quote
Remove CONCORD. |

PalkAn4ik
The Scope Gallente Federation
2
|
Posted - 2013.01.03 16:02:00 -
[53] - Quote
Roime wrote:I've never understood people who play an MMO but don't want to play against other players.
Games are just more fun with and against human opponents. It's always been like that, from the ancient times when first games were invented to today, where games are so wonderfully complex and deep that they can be called virtual universes.
I like my universes full of humans.
NPC starter corps are indeed in need of a revamp. Out with the evernoobs, in with tutors. Currently they are the main cause of new players quitting. EVE needs a new sect of ISDs, volunteers who provide real player-driven content in starter corps, moderate the corp chat and give correct guidance to noobs.
Meanwhile, best I can think of is starting a Newbro program in my corp :)
Some times the only thing more fun than playing "against" humans is to play "with" them. |

Ginger Barbarella
Caldari Provisions Caldari State
1054
|
Posted - 2013.01.03 16:11:00 -
[54] - Quote
Karrl Tian wrote:Remove CONCORD. Peter Powers wrote:
you realize one of the main reasons that we kill noobs in lowsec is to teach them not to come there before they can fly anything proper?
No, we kill them so they learn how to use a D-scan.
No, you kill them because it's EASY. As in peeveepee'ers love their EASY BUTTON just like high sec miners like their easy button (according to peeveepee'ers). "Blow it all on Quafe and strippers." -á --- Sorlac |

Minmatar Citizen160812
The LGBT Last Supper
113
|
Posted - 2013.01.03 16:15:00 -
[55] - Quote
Agwass Pewtry wrote:
Then it hit me, ease the fears of what is going to happen before it happens. Develop in game a PvP tutorial and give the new player no risk ships (only to be used in PvP). Fit these ships, auto warp these ships to Low sec and walk the player through the paces. 5 ships maybe? Make available cheap ship "packs" that new players can get for cheap. No insurance (uninsurable) and prefit these ships. Low risk.
Through the paces how? Here's what I imagine:
A new player picks a "pvp class" like...How to Die 101. He is given a dual tanked navatis with mixed weapons and a mining lazer. Instead of an undock button he gets a insta-fun button and is put at a random point in Rancer. A big "WOOOP WOOOP you're about to die" warning goes off as soon as the guy moves and when destroyed an automated "GF o7 I'll try better next time" message is typed in local. Pod destruction will magically teleport them back to their station. |

Inxentas Ultramar
Ultramar Independent Contracting
249
|
Posted - 2013.01.03 16:37:00 -
[56] - Quote
Fear is not the issue. The issue is reason: there is simply no reason to PVP for a newbie other then learning to PVP in the first place. Older players might have incentives to pvp such as the defense of their space or harming an enemies military or economic power. What reason does a newbie have apart from learning the ropes? What reason does he have to shoot at your ship?
Absolutely ZERO reason, apart from "fun", and I don't consider a 5 second fight to be fun enough to face the hassle of buying and fitting up a new ship. As soon as I've done that I'm like screw it, I just bought this thing, I'm gonna enjoy it for a while instead of throwing it to the wolves for no particular reason, and no pvp actually happens. It's not meaningfull, and could just as well not have happened.
The rate at which you gain ships and lose them is totally out of whack, it just doesn't make sense to start a fight in this game unless you know you might have a good chance to win. Guess what? Newbies know they will almost always lose. So what do people expect here? Why would anyone casually throw away stuff in a game that does everything in it's power to appear harsh and cold? It makes no sense whatsoever to practicly give away stuff to people who were more experienced then you to begin with.
I'm sorry, but I find it 100% logical PVP puts certain people off. Most low-level fights are completely meaningless one-sided ganks. Since you level like a snail in EvE and decent ships don't come cheap, I find it completely unsurprising people get stuck in a routine that does not include pvp at all. |

Tarvos Telesto
Blood Fanatics
691
|
Posted - 2013.01.03 16:46:00 -
[57] - Quote
"Idea to perhaps get more people involved in PvP"
Only CCP can change this by changing game mechanic and add some new features.
People cant get more people on pvp in big scale because.
Some people hate blobs and being blob part. A lot people hate to die to these blobs.
Nothing big change because pvp is based on blob and long threm wars, also pvp on large scale mean long theem CTA, POS-SOV war etc, this style of pvp is in general for hardcore people, not for mass. EvE isn't game, its style of living. |

Krixtal Icefluxor
INLAND EMPIRE Operations
3261
|
Posted - 2013.01.03 17:27:00 -
[58] - Quote
Solstice Project wrote:pussnheels wrote:STOP TRYING TO FORCE PEOPLE TO PLAY THIS GAME LIKE YOYU WANT TO PLAY IT There is *no* freedom of choice for most people. Most people simply stick to what they have learned and have a hard time adapting to anything new. That's how the masses work, btw. It gets even worse when they grow older.
......or maybe they just do not care for it, having learned from past experiences. Sheesh. Only the shallow can fully know themselves. - Oscar Wilde |

Krixtal Icefluxor
INLAND EMPIRE Operations
3261
|
Posted - 2013.01.03 17:28:00 -
[59] - Quote
Complex Potential wrote:Krixtal Icefluxor wrote:Nominate for best sentence of this 3 day old year:
"Change what has been taught in RL and reset the gamers mind." Sounds like it belongs in a George Orwell book.
"For reallz" Only the shallow can fully know themselves. - Oscar Wilde |

Krixtal Icefluxor
INLAND EMPIRE Operations
3261
|
Posted - 2013.01.03 17:29:00 -
[60] - Quote
Lovely Dumplings wrote:Huge chunks of it really are a risk fear, embedded good and deep from Rookie Chat and starter corps. Just a couple weeks back, I saw an "official" ISD newbie helper, telling a guy who asked about lowsec, "Don't go you'll get blown up". Once you get that level of risk-fear built in, it's hard to break.
I was not comfortable going into Low Sec until after the 1st year. ISD gave great true advice, btw. No lie there.
Only the shallow can fully know themselves. - Oscar Wilde |
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