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ParMizaN
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Posted - 2005.06.11 01:03:00 -
[1]
As it seems that every other day we have a thread about "how to become a pirate" I thought i would just make a little guide for anybody wishing to start in piracy.
Lets start at the beginning.
REQUIREMENTS
For a low SP character
Many new characters may think themselves useless as pvpers; but this is most definately not the case. In a frigate you can take down, or immobilise, an opponent much larger than yourself. They key to not dieing while yo do it is speed.
Therefore it is alost essential for all new characters to train for a microwarp drive
This will help you to evade missiles (and take less damage from them in the upcoming patch) and evade turret fire.
Thus a new pilot should invest in the following skills:
This is probably the most time consuming of the skills that you will need.
Next, you will need to be able to use a warp disruptor or warp scrambler, to stop your prey from warping away.
Both of these have their benefeits, however i recommend using a warp scrambler as a lot of your targets may carry a warp core stabiliser, and the -2 scramble on this item is more likely to stop them from warping. Secondly, a warp disruptor uses too much capacitor to be run easily on a frigate.
To use this module you will need to train:
- Navigation II (you should lready have this at IV)
Since you now have the two main essentials: you may also want to fit a stasis webbifier (which has the same requirements for skills as the warp scrambler) to slow down your prey. However this may not be necessary if you are in an asteroid belt or at a planet etc as your target has nowhere to run.
Of course you need a ship to fit these to, and i recommend either the KESTREL or the RIFTER as both have the ability to lock down a target, while staying reasonably fast and dealing some good damage. For the kestrel, the choice between rockets or standard missiles is one best left to you. Rockets are better for close range combat as they have a better damage/time. For the rifter, experiment with the guns/missiles, and find out which suits your style best.
At this point i would not recommend training gunnery skills too much.
(If you are not caldari or minmatar, don't worry, learning the skills to fly either a kestrel or a rifter take very little time at all, and are worth it: as in my opinion they are the best pirating ships. The amarr and gallente equivilents require more gunnery skills and have "inferior" ship loadouts)
Now, running a microwarpdrive and a warp disruptor, along with whatever else you wish to fit, is a drain on your capacitor. Capacitor power relays in the lowslots can help you to sustain the modules.
These require:
(dont worry about all this training: it doesnt take very long, and many of the skills are essential later on anyway)
The rest of the slots on your ship if you have any free) is really up to you.
WHERE DO I HUNT?
By now you are thinking; "Great I'm ready, where do i go to kill!"
Unfortunately it isnt that easy. To find targets, you need to go in 0.4 and below systems. These are often sparsely populated, but now and again you cn find something to kill.
Try to look in the less busy low security systems, as this is where miners are more likely to be hiding. Fly around these until you see a possible target in local.
Then you use your scanner to see what ships are in space. (this is not difficult once you have done it one or two times so i wont go into it: if someone wants to post a tutorial on the scanner please do)
If the scanner shows a prime target, such as a hauler or a mining cruiser; off you go. To find him you can either
- Use the scanner and narrow him down
using the scanner like this is difficult at firs, but often quicker than going through the belts, and well worth getting used to.
Once you have your prey in your sights: its tme for
THE ATTACK
Orbit your prey at your optimal range and engage your warp scrambler and weapons. If all goes well and you get him to structure, convo him (if you wish to ransom and not just destroy the ship) and ask for a toll. Choose this yourself, judging the value of his ship and modules and thinking how much he would lose if he went boom.
I advise you not to pod kill your target, as the security status hit for this is very heavy, meaning you wont be able to go into high security space.
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Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.11 01:07:00 -
[2]
Edited by: ParMizaN on 11/06/2005 01:14:49 Continued:
Once your prey has paid you (hopefully) let him go by deactivating your gns/scramblers. If he did not pay, send him on his merry way in his pod.
Do NOT go near the sentries for 15-20 minutes after you have commited a hostile act, as it will leave you in your pod. (sentres are cruel masters)
Expect to lose ships often until you get the hang of it. Dont worry: basic frigate setups are cheap.
Lastly: EVE is NOT a single player game, making friends is an excellent idea: and joining a pirate corp can help you to learn quicker and kill more (killing with friends beside you is much easier, and more fun ) Hope this helps, and if i forgot anything, feel free to post it.
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Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.11 11:56:00 -
[3]
Originally by: TekRa Edited by: TekRa on 11/06/2005 11:35:17
Originally by: KamikazeHamster edit: Oh,and don't log off during the 'flagged' period, 'tis lame
does the timer still count down if you log out? i thought it stopped so you still had to wait once you log back in. might be wrong tho.
It lasts for 15 minutes of evetime. Evetime still passes while you are logged out, so you can log for 15 mins, return and be unflagged.
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Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.11 12:05:00 -
[4]
The sentries hate you and your evil ways avon ;)
It "should" last 15 minutes but i usually leave it 20 to be more safe. As far as i know you can petition if they shoot you after 20 (maybe 15 but im not 100% sure) ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.11 22:14:00 -
[5]
Originally by: Maxine Stirner
Originally by: Eris Discordia we have our own ideas
..says the lady with the pink dreadnaught.
CCP doesn't even have a guide to system security level posted. Not even in the FAQ. Surely you realized that reserving your own ideas from the public with the intention of just letting them work it out for themselves was going to lead to rather odd interpretations?
t'was posted somewhere. Cant remember where though.
Thanks eris: I live in fear and awe of your pink dreadnaught.
P.S: /emote waches eris blast Ikvars sig with her new dread 
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Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.12 11:25:00 -
[6]
Thanks duffman: updated the guide with scanner info  ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.12 20:31:00 -
[7]
Originally by: Ja'kar Exultant guide Parziman
Nice one m8- how about a guide for advance piracy i.e. fleet battles, tactics etcà

tbh there are so many different types of piracy it would take me hours to write a good guide for em all 
il mabe tr sometime tho  ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.13 11:38:00 -
[8]
Your are only flagged in a certain system: if you can make it out of the system that you are flagged in (by insta or tanking sentries) i think you can go unharmed in the enx system: but im not 100% sure. ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.13 18:54:00 -
[9]
Re read it: i said the same thing; only in a different way ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.18 20:28:00 -
[10]
The problem with the incursus is that it starts to cr out for the user to train gunnery skills. By the tme you do this you arent really a beginner and can (hopefully) cope by yourself. ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
|
Posted - 2005.06.20 11:19:00 -
[11]
Edited by: ParMizaN on 20/06/2005 11:18:45
Originally by: Robotek Hybrid OMG i want to be like parm: he wouldnt listen when i told him that mining veldspar is the best thing in the world 
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Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.22 22:57:00 -
[12]
Originally by: Berta Kriel So I'm ready to pirate after I've read all of this?
If you have some common sense as well you should be fine :) ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.06.23 12:56:00 -
[13]
Originally by: Big doggy heehee I can't count the number of times I've seen PraMizan's pod fly by me.
Yup, I'm sure this is GREAT advice.
1) youre lieing. 2) grow up ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
|
Posted - 2005.06.30 10:23:00 -
[14]
Originally by: Liu Kaskakka
Originally by: ParMizaN Your are only flagged in a certain system: if you can make it out of the system that you are flagged in (by insta or tanking sentries) i think you can go unharmed in the enx system: but im not 100% sure.
Nah, the sentries will shoot you in the next system(s) as well. At least you can tank the sentries while traveling if you got instas.
Recently found that out the hard way :|
Alive tho ;)
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Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.07.11 12:53:00 -
[15]
The upcoming patch may have changed a lot of things in eve: and some of the things in this guide may be a bit out of date so here we go:
The kestrel: will no longer be able to fit all the standard launchers + mwd. Thus i would suggest using rockets (as this also means you dont have t train up the missile skills as much) due to rocket launchers taking less powergrid.
All low sec systems now have statons: and all stations in low sec now have reprocessing plants.
What does this mean for pirates? Well: it means that there will be a lot more people in low security mining (as low sec ores have also gained a boost in value) So spend time looking at the map for small blobs which could indicate a mining op.
Have fun and hope this helps  ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.07.12 11:23:00 -
[16]
Originally by: Tryker This is great am startin on me new character now, got the funding ect
only thing is
this will seem a little cheeky, but can anyone put an advanced piracy together, or do i jus build up on the skills u explained in the thread ???
nice guide btw ;)
Thing is f you want to go further there are a lot of ways to do it: best way is to get advice from somebody who you want to be like, or find out on your own  ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
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Posted - 2005.07.17 11:15:00 -
[17]
Originally by: Delacroixe
Originally by: Sarmaul Therefore it is alost essential for all new characters to train for a microwarp drive
This will help you to evade missiles (and take less damage from them in the upcoming patch) and evade turret fire.
Just to remind people that with the new patch, MWD + Missiles = Death 
Explain please :)
Microwarp drives icrease your signature radius: which makes missiles hit a little bit harder. You can no longer outrun missiles, but larger missiles do ver little damage when you are going fast. In my experience it is still worth using a microwarp drive: as it can help you escape from any trouble, help you "intercept" faster, and travel from system to system faster.
Target painters had their effectiveness reduced: so now a microwarp drive does not = instant death when fighting a turreted ship with a target painter. ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
|
Posted - 2005.07.24 14:57:00 -
[18]
Originally by: Lilan Kahn i beg to differ on the matter of the incursus it takes very litel skill to use, and wanders of at a lessue 2km/s with a mwd fitted and dish out FARE FARE more punishment than a rifter or kestrell 
Thats more true after the recent patch: as either missile skills or gunnery skills will have to be trained eventually. ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
|
Posted - 2005.07.28 12:15:00 -
[19]
Edited by: ParMizaN on 28/07/2005 12:16:10 I'l answer here and advise you to remove your email adress from the post.
You will not be killed _ANYWHERE_ by concord unless your sec status is -2.0 or below(sentries will shoot at you in 0.4 and below for agression, and concord will obviously kill you in high sec if you shoot smebody). For more info on where you get killed for having certain ec status' read the security rating part of the gide  ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
|
Posted - 2005.08.02 11:19:00 -
[20]
Originally by: H3XX Hey again ParMizaN. Despite the fact you said that trading is probably the best way to make money, I thought about it for awhile, and decided I'm going to be a pirate. Pvp is always the most fun aspect of online games anyways.
I started a caldari with more combat-based skills than my other char(gallente trader), so hopefully this guide will help me out. Oh, and thanks again for the isk.
Not a problem: f you need more detailed advice just drop me a line in game  ------------------
Run and fall or stand in line, in the end what's your's is mine |

ParMizaN
|
Posted - 2005.08.18 00:11:00 -
[21]
Originally by: Z00T im just curious about other ways of playing...
so is there some pitating missioning implemented...
so can u actually do mission in rats space/stations with low sec status??
Yes, for example in "guristas" sovreighnty space like venal, you can do missions for the guristas. However: the alliance which lives there (the phoenix alliance) may not be too happy with your presence.
Advertise in my sig! I am ParMizaN and i love Zarthanon |

ParMizaN
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Posted - 2005.12.31 16:22:00 -
[22]
Originally by: Carlos Estevez would it still be viable to use a kestrel?
Yes, although the setup may need changing.
I would suggest a rocket + plate kestrel
Play about and see what suits your playing style though
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |

ParMizaN
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Posted - 2006.02.14 20:29:00 -
[23]
Edited by: ParMizaN on 14/02/2006 20:30:12 Stand by for a more updated version :)
as to the AB > MWD thing i agree now; post rmr afterburners on t1 frigs seem to be more usefull, especially for a low skill point pilot.
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful
I Luv Teh Parm!!1 - Imaran |

ParMizaN
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Posted - 2006.02.14 21:17:00 -
[24]
ok updated version coming in a efw mins: ca this please e locked? i cannot fit the new version in the first few posts :o
Failing a lock, can all the posts bar my first be deleted (this will save somebody changing the link to this post in the piracy resource thread)
thanks :D
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful
I Luv Teh Parm!!1 - Imaran |
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