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Jonah Gravenstein
Overly Complex Security Innovations
4849
|
Posted - 2013.01.04 07:26:00 -
[91] - Quote
Bane Necran wrote:Jonah Gravenstein wrote:Want that 0.0 space? take it just like the present incumbents did. People shouldn't have to gather up thousands of other people just to claim one system in 0.0, which could never support them all. Think of all the PvP, too, if all the empty space of 0.0 was filled with people.
Why not? Think of 0.0 as a sovereign nation, why should they let you in to plunder their resources? The only way to get at those resources is via a military invasion or oodles of cash, pretty much the way it works in the real world (unless you're a small island off of mainland Europe in which case you just let anybody in to use your resources and then wonder why there's nothing left for the natives)
Always bet on stupid, CCP can't patch stupid. The measure of success in Eve is not monetary worth, it's how effectively you can bend others to your will. |

Nicolo da'Vicenza
Air The Unthinkables
2439
|
Posted - 2013.01.04 07:27:00 -
[92] - Quote
Quote:I played Eve from the very beginning. I flew for Bob, I flew for Goon, both the old Goon and the New Goon, I had alt's and spies in quite a few organizations. When I finally left, never to return, I was with PL. I just checked yesterday, LOL, I'm still an active member of PL, even though all my accounts are expired, lol.
When I walked away from the game, I had (3) Titans, (2) Motherships, and over 200B in Isk and assets. It goes with out saying, almost 10 years of my life, I think I'm qualified to comment on this game.
It's sucks, period! With the exception of a few of my closest friends, I have never seen, a larger collection of just plain rotten people in one single place in all my life. Now if this is what CR want's to create on his PU, (I sincerly don't believe this is what he wants) more power to him, I will respect him as an awesome creative influence. I will then create my invite only server, and will commence screening and inviting.
Griefers will not be allowed on this server in any capacity!
man this guy flew with goon, he knows his stuff |

James Amril-Kesh
RAZOR Alliance
3102
|
Posted - 2013.01.04 07:29:00 -
[93] - Quote
Thomas Gore wrote:Being a fan of consensual PvP I will predict success for Star Citizen.
But only if the risk vs. reward is done right.
If and when there is an option to avoid PvP completely, it should be the least profitable option available.
Frankly, this is how EVE should also be, but it seems high sec is plenty profitable enough to give little incentive for the masses to try their hand at low or null. All PVP is consensual. You consent to PVP when you log in. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Tarvos Telesto
Blood Fanatics
693
|
Posted - 2013.01.04 07:30:00 -
[94] - Quote
Ritsum wrote:So much hate in this thread, mainly from the nullbears who think the only way to play is their way...
There are tons of people who do not like the way eve is and you can see SC is going to cater toward that playerbase, so then why is there so much hate?
Shouldn't you be happy that SC is going to help keep the so called "Carebears" placid in another universe?
I honestly think so of the idea's proposed by the dev's are quite good and cater toward my playstyle more then Eve does, so I will be trying it when it is released. Does that mean I will give up eve? Hell no, because I can keep my sub up with ISK there is no point for me to stop training skills.
I don't even know why most of you feel so hurt by that community that you have to post about it when in the end you where not going to leave Eve because it caters to your playstyle.
In the end there is nothing wrong with a company trying to cater toward a community that wants freedom and safety, instead of Eve's freedom and harshness.
This.
Best drama nullbears drama ;) EvE isn't game, its style of living. |

James Amril-Kesh
RAZOR Alliance
3102
|
Posted - 2013.01.04 07:33:00 -
[95] - Quote
Nicolo da'Vicenza wrote:Quote:I played Eve from the very beginning. I flew for Bob, I flew for Goon, both the old Goon and the New Goon, I had alt's and spies in quite a few organizations. When I finally left, never to return, I was with PL. I just checked yesterday, LOL, I'm still an active member of PL, even though all my accounts are expired, lol.
When I walked away from the game, I had (3) Titans, (2) Motherships, and over 200B in Isk and assets. It goes with out saying, almost 10 years of my life, I think I'm qualified to comment on this game. man this guy flew with goon, he knows his stuff Jim Goon was sitting in class when he suddenly realized that there was a 40-foot worm inside of him. Before Jim had time to negotiate, the worm grabbed a ventricle of Jim's heart, ripped it off, and ate it. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

No More Heroes
GoonWaffe Goonswarm Federation
2057
|
Posted - 2013.01.04 07:35:00 -
[96] - Quote
Bane Necran wrote:People shouldn't have to gather up thousands of other people just to claim one system in 0.0, which could never support them all
How else are you gonna drop SBU's and guard them till are anchored and then onlined without being ninja'd then reinforce stations and ihubs/destroy poses over the course of a few days reinforcement timers all the while making sure your SBU's dont get killed and the enemy doesn't rep his stuff over a multitude of timeszones?
EDIT: Dont forget to guard your own TCU while it onlines for 8 hours haha! . |

Bane Necran
Appono Astos
1390
|
Posted - 2013.01.04 07:42:00 -
[97] - Quote
Jonah Gravenstein wrote:Why not? Think of 0.0 as a sovereign nation, why should they let you in to plunder their resources?
It's not about any of that. I thinking fighting over resources is awesome.
Just a matter of one alliance being able to hold vast areas using one fleet to defend it all. The space would actually be used by other people and not be empty, but they keep it because they can. "The nice thing about quotes is that they give us a nodding acquaintance with the originator which is often socially impressive." ~Kenneth Williams |

masternerdguy
Inner Shadow C.L.O.N.E.
1171
|
Posted - 2013.01.04 07:47:00 -
[98] - Quote
Bane Necran wrote:Jonah Gravenstein wrote:Why not? Think of 0.0 as a sovereign nation, why should they let you in to plunder their resources? It's not about any of that. I thinking fighting over resources is awesome. Just a matter of one alliance being able to hold vast areas using one fleet to defend it all. The space would actually be used by other people and not be empty, but they keep it because they can.
How dare the United States Navy be able to protect America and its interests, they should split the navy into like 55 sub navies and put caps on their troop and ship counts and never allow more than one subnavy to be in the same theater as another. Things are only impossible until they are not. |

Ghazu
448
|
Posted - 2013.01.04 07:47:00 -
[99] - Quote
actually if it was only one fleet it wouldn't be blobbing? http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Karak Terrel
As Far As The eYe can see Chained Reactions
136
|
Posted - 2013.01.04 08:11:00 -
[100] - Quote
Ritsum wrote:So much hate in this thread, mainly from the nullbears who think the only way to play is their way... Maybe i'm blind, but where is "hate" in this thread? Or is that your word for "disagreement" and "discussion"?
There are hundreds of MMOs out there with the "safety" some players try to push into EVE. There are only a few with the HTFU attitude like EVE (or how should we name that?).
I like EVE the way it is and why should i not defend that? I'm also interested that SC develops into a HTFU game because otherwise it is not interesting for me and i would like to have more choice in what games i can play that actually appeal to me.
On the other hand if it develops into something that appeals to all the cearbears and you finally stop demanding complete safety because you are busy howling stuff in SC, that would be a win too.
But.. I strongly believe that if SC goes that way, there will be so many missing parts to a working economy because in complete safety there is no destruction, no meaning, no fraking incentive to play the game for more than a few weeks. It will finally end as a second STO, where there is no economy, no market to sell ships or modules. So you end up in a ghost game that resembles a singe player game with a fancy chat room.
And after you arrived there, you will come back to EVE and start to demand safety again... |

Nicolo da'Vicenza
Air The Unthinkables
2447
|
Posted - 2013.01.04 08:12:00 -
[101] - Quote
Bane Necran wrote:Jonah Gravenstein wrote:Why not? Think of 0.0 as a sovereign nation, why should they let you in to plunder their resources? It's not about any of that. I thinking fighting over resources is awesome. Just a matter of one alliance being able to hold vast areas using one fleet to defend it all. The space would actually be used by other people and not be empty, but they keep it because they can. They aren't even using the resources other people would like to use.. Like what?
http://evemaps.dotlan.net/map/Outer_Ring#kills24
what's stopping you from moving somewhere like here, where no coalitions will fight you for sov and large tracts of area are danger-free? You can rat in all the belts you want, and mine all you want (your choice of Jaspet, Plagioclase, Pyroxeres, Scordite, Veldspar which you can refine at your leisure . You can feel absolutely free to anchor a POS, refine some What's stopping you? |

Herzog Wolfhammer
Sigma Special Tactics Group
2359
|
Posted - 2013.01.04 08:18:00 -
[102] - Quote
Lots of wasted time.
All SC will need to do to be Non-Eve-Like, would be to NOT have gates. Let ships warp system to system, by whatever means and mechanics, and it won't matter how big some alliance is or how many NAP it up with each other.
Have no "local chat" channel that provides instant and flawless intel, and there you have the other 50 percent of "not Eve".
So I don't know what people are worried about over there in SC land. Or perhaps there are people over here in Eve Land who are worried about having target-less space? |

James Amril-Kesh
RAZOR Alliance
3102
|
Posted - 2013.01.04 08:23:00 -
[103] - Quote
No More Heroes wrote:Dreadnoughts are a lot better, supercaps/titans = best for reinforcing stuff? Supercaps/titans = best because of their EHP and the fact that they don't have to be completely immobile and unable to receive remote assistance for 5 minutes at a time in order to do maximum DPS? Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

oldbutfeelingyoung
Perkone Caldari State
938
|
Posted - 2013.01.04 08:32:00 -
[104] - Quote
i like how people make assumptions on a game that don,t exist yet.
Nobody ,even the people on the SC forums don,t really know how the game will turn out .
The remarks of SC will not be as EvE are even more stupid. Why make a game the same as another ,where the players base does not really grow anymore .
R.S.I2014
|

Ritsum
Perkone Caldari State
156
|
Posted - 2013.01.04 08:33:00 -
[105] - Quote
Karak Terrel wrote:Ritsum wrote:So much hate in this thread, mainly from the nullbears who think the only way to play is their way... Maybe i'm blind, but where is "hate" in this thread? Or is that your word for "disagreement" and "discussion"? There are hundreds of MMOs out there with the "safety" some players try to push into EVE. There are only a few with the HTFU attitude like EVE (or how should we name that?). I like EVE the way it is and why should i not defend that? I'm also interested that SC develops into a HTFU game because otherwise it is not interesting for me and i would like to have more choice in what games i can play that actually appeal to me. On the other hand if it develops into something that appeals to all the cearbears and you finally stop demanding complete safety because you are busy hauling stuff in SC, that would be a win too. But.. I strongly believe that if SC goes that way, there will be so many missing parts to a working economy because in complete safety there is no destruction, no meaning, no fraking incentive to play the game for more than a few weeks. It will finally end as a second STO, where there is no economy, no market to sell ships or modules. So you end up in a ghost game that resembles a singe player game with a fancy chat room. And after you arrived there, you will come back to EVE and start to demand safety again...
If you cannot see the hate in the thread you are blind.
As others try to push higher safety into eve there are players that try to push the harshness into other games. MMO space games are a Niche market so a Space mmo with the Harshness of Eve is a double Niche game that only appeals to a select player base. Ones that like both Space games and the Harshness. So why not appeal to the other side being a Space MMO with a more safe playstyle. Ones that like Space games and safety. So in the interest of money it makes more sense then trying to fill the same spot eve already fills...
Who said ships wont be destroyed? The market will be different to Eve, but that does not mean it will make it a ghost game as you are making it look like. I am a proud High Sec Pve player. Got a problem? |

Ioci
Bad Girl Posse
347
|
Posted - 2013.01.04 08:56:00 -
[106] - Quote
Forum chatter on SC forums is akin to trolling here. I won't use it against SC developers.
Of course if SC developers make SC "Just like EVE" it will be bashed as an EVE clone so they are going to get it one way or the other. R.I.P. Vile Rat |

Vaerah Vahrokha
Vahrokh Consulting
3613
|
Posted - 2013.01.04 09:39:00 -
[107] - Quote
James Amril-Kesh wrote:EglantinFinfleur wrote:Abloobloo abloobloo people want to play a game in which everyone has fun, instead of a Schadenfreude generator where the fun is had in making people rage.
LOL at you and your kind How about you be responsible for your own fun? Jesus, people these days... If you're not having fun with this game, don't play this game or try doing something else.
EvE would stop being a farce if it disallowed alts.
Once can't be responsible for their own actions if they can reliably dodge the consequences. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3613
|
Posted - 2013.01.04 09:46:00 -
[108] - Quote
No More Heroes wrote:Bane Necran wrote:People shouldn't have to gather up thousands of other people just to claim one system in 0.0, which could never support them all How else are you gonna drop SBU's and guard them till they are anchored and then onlined without being ninja'd then reinforce stations and ihubs/destroy poses, flip stations over the course of a few days reinforcement timers all the while making sure your SBU's dont get killed and the enemy doesn't rep his stuff over a multitude of timezones? EDIT: Dont forget to guard your own TCU while it onlines for 8 hours haha! Just for context: it takes a subcapital fleet of 255 dudes in battleships about 15-20 minutes to do one of these 'reinforcements' that need to be done through shield, armor and structure. Dreadnoughts are a lot better, supercaps/titans = best for reinforcing stuff. How will you do these things with your less than thousands of people? What if it gets contested?? Who will fight/guard you if the enemy comes to rep his stuff? Are you gonna tell him he needs to have e-honour and not bring a lot of dudes cuz you just want one system?
Hence why in the other thread "best and worst EvE expansions" Dominion is considered the worst patches along with WiS. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
3613
|
Posted - 2013.01.04 09:48:00 -
[109] - Quote
masternerdguy wrote:Bane Necran wrote:Jonah Gravenstein wrote:Why not? Think of 0.0 as a sovereign nation, why should they let you in to plunder their resources? It's not about any of that. I thinking fighting over resources is awesome. Just a matter of one alliance being able to hold vast areas using one fleet to defend it all. The space would actually be used by other people and not be empty, but they keep it because they can. How dare the United States Navy be able to protect America and its interests, they should split the navy into like 55 sub navies and put caps on their troop and ship counts and never allow more than one subnavy to be in the same theater as another.
Their last 2 decades presidents provided a nice and effective diminishing returns mechanism, no need for other caps.
BTW there's one cap actually, it's the debt. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lexmana
824
|
Posted - 2013.01.04 09:55:00 -
[110] - Quote
It is going to be interesting to see how CCP will respond to the competition. EVE will probably lose some players to SC. But there is also a chance that EVE will gain new players that first are attracted to SC and then realize it is just another theme park with a cash shop and wants the full sandbox experience in EVE. I mean, stories of EVE emergent game play are already being told on their forums. |

Solstice Project
Carebear Cadaver Productions
2503
|
Posted - 2013.01.04 09:56:00 -
[111] - Quote
*lol* I guess that means the game is doomed from the get go. Or i'll move there and kill do the same thing as here, just to make a point. ^_^ Inappropriate signature removed. Spitfire |

Andski
GoonWaffe Goonswarm Federation
6236
|
Posted - 2013.01.04 09:56:00 -
[112] - Quote
Vaerah Vahrokha wrote:Their last 2 decades presidents provided a nice and effective diminishing returns mechanism, no need for other caps.
BTW there's one cap actually, it's the debt.
There are diminishing returns in EVE fleet sizes. They're just not as apparent. ~*a proud belligerent undesirable*~ TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest. ~~~~i am god~~~~ |

Vaerah Vahrokha
Vahrokh Consulting
3613
|
Posted - 2013.01.04 10:04:00 -
[113] - Quote
Karak Terrel wrote:Ritsum wrote:So much hate in this thread, mainly from the nullbears who think the only way to play is their way... Maybe i'm blind, but where is "hate" in this thread? Or is that your word for "disagreement" and "discussion"? There are hundreds of MMOs out there with the "safety" some players try to push into EVE. There are only a few with the HTFU attitude like EVE (or how should we name that?). I like EVE the way it is and why should i not defend that? I'm also interested that SC develops into a HTFU game because otherwise it is not interesting for me and i would like to have more choice in what games i can play that actually appeal to me. On the other hand if it develops into something that appeals to all the cearbears and you finally stop demanding complete safety because you are busy hauling stuff in SC, that would be a win too. But.. I strongly believe that if SC goes that way, there will be so many missing parts to a working economy because in complete safety there is no destruction, no meaning, no fraking incentive to play the game for more than a few weeks. It will finally end as a second STO, where there is no economy, no market to sell ships or modules. So you end up in a ghost game that resembles a singe player game with a fancy chat room. And after you arrived there, you will come back to EVE and start to demand safety again...
The "EvE minded" playerbase has been grabbed by EvE already. It's also such a minuscule minority that it's pointless making a product catering to them.
It was feasible 10 years ago, when home made spaghetti code (EvE being just one of several examples of that) allowed cheap and effective developement. These days the modern players want licensed bells and whistles, costs quickly rise so the target playerbase has to be numerous enough.
I am also 3 subbed to another sandbox game (which (sadly) is PvE only). It's "another sandbox" where people are all friendly each other, help and do stuff for free, sometimes spending hours. There are collective big projects involving everybody against a common enemy... it's like all being in one EvE friendly corporation. Craft system is almost as good as EvE's, PvE vastly less boring. Takes 10+ years to come close to maxing all the levels but then you may also build your plot (taking again months to no end).
The game being a sandbox - albeit a much different than EvE one - caters to a small minority too. There are no set goals, everyone makes their live.
Unlike EvE, there you can find *unknown* - and this is what I like of that game - because there are almost zero websites (and game changes all the time so they are all outdated) and you REALLY must venture out and risk your neck in an immense world just to find out where the hell is that material (orders of magnitude more than EvE) you need. And figure out how to survive doing that.
I wish EvE still could give the same feeling of venturing out with no effing idea about what's behind the corner and how to deal with it.
I also have played another PvP sandbox game called Darkfall Online, that was also quite harsh (full player loot including their money) and there was no easy guide to know "which hardeners to use, what happens next" or how to deal with players who would roll you all over the place.
That blurb just to say, EvE is not the one sandbox. It's the sandbox YOU like.
The only thing I agree with the majority is, sandbox games have become a tiny niche catering to fewer and fewer people over the years. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lexmana
824
|
Posted - 2013.01.04 10:11:00 -
[114] - Quote
Vaerah Vahrokha wrote: The only thing I agree with the majority is, sandbox games have become a tiny niche catering to fewer and fewer people over the years.
Pulling numbers out of your arse are we? Or do you have any data to back that up? I hear Minecraft is a pretty successful game and EVE is still growing subscriptions. |

Ittos
Beards Confirmed
9
|
Posted - 2013.01.04 10:34:00 -
[115] - Quote
I seem to recall the ability of players to host their own multiplayer server. Maybe the persistent one hosted by RSI will be as harsh as EvE or will only allow PvP in a few select areas? Maybe they'll let server hosters define such rules on their own server in case they want it differently?
Last I saw, the game wasn't scheduled for release until Nov 2014. Many things can change in that time. If it matters so much whether or not you can gank or be ganked, it might be a good idea to let the devs of SC know. As for me, I'll be trying it out either way and probably enjoy the more actiony side of the space combat sim coin in addition to eve |

silens vesica
Corsair Cartel
325
|
Posted - 2013.01.04 10:37:00 -
[116] - Quote
Diamond Bull wrote:I just want a good spaceship MMO where people can't get away with constantly screwing each other. Why?
Tell someone you love them today, because life is short. But scream it at them in Esperanto, because life is also terrifying and confusing. |

Vaerah Vahrokha
Vahrokh Consulting
3614
|
Posted - 2013.01.04 10:42:00 -
[117] - Quote
Lexmana wrote:Vaerah Vahrokha wrote: The only thing I agree with the majority is, sandbox games have become a tiny niche catering to fewer and fewer people over the years.
Pulling numbers out of your arse are we? Or do you have any data to back that up? I hear Minecraft is a pretty successful game and EVE is still growing subscriptions.
Of course *two* games is all what tells a genre (sandbox) is growing or shrinking in popularity!
Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging".
As for Minecraft of course it attracted a lot of people. It's a "buy once, yours forever" deal, they are not even "subscriptions", not in the traditional kind you use to draw charts (you can't even see subs dropping if they are "endless") Yet, the new game from the same developers seems to be subs based, let's see how it'll fare. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Lexmana
824
|
Posted - 2013.01.04 11:04:00 -
[118] - Quote
Vaerah Vahrokha wrote:Lexmana wrote:Vaerah Vahrokha wrote: The only thing I agree with the majority is, sandbox games have become a tiny niche catering to fewer and fewer people over the years.
Pulling numbers out of your arse are we? Or do you have any data to back that up? I hear Minecraft is a pretty successful game and EVE is still growing subscriptions. Of course *two* games is all what tells a genre (sandbox) is growing or shrinking in popularity! Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging". As for Minecraft of course it attracted a lot of people. It's a "buy once, yours forever" deal, they are not even "subscriptions", not in the traditional kind you use to draw charts (you can't even see subs dropping if they are "endless") Yet, the new game from the same developers seems to be subs based, let's see how it'll fare. Since it was recently announced that EVE Online breaks the 450k subscriber mark I think it is safe to say that EVE is still growing.
As for Minecraft, that game alone has been such a huge success that there are probably more people playing open ended sandbox games today than ever before (but I don't have real data to back this up). And of course, there are also other but less successful sandbox games out there (e.g. wurm online comes to mind). I think it is a bit too soon to announce the death of the sandbox genre. |

Akrasjel Lanate
Naquatech Conglomerate
991
|
Posted - 2013.01.04 11:06:00 -
[119] - Quote
OP says we should care about some game that isn't EVE   |

terzho
StarFleet Enterprises Red Alliance
78
|
Posted - 2013.01.04 11:10:00 -
[120] - Quote
Lexmana wrote:Vaerah Vahrokha wrote:Lexmana wrote:Vaerah Vahrokha wrote: The only thing I agree with the majority is, sandbox games have become a tiny niche catering to fewer and fewer people over the years.
Pulling numbers out of your arse are we? Or do you have any data to back that up? I hear Minecraft is a pretty successful game and EVE is still growing subscriptions. Of course *two* games is all what tells a genre (sandbox) is growing or shrinking in popularity! Also, EvE "still growing subscriptions" is a bit of an optimistic statement. Let's say it's "recovering" (to be very kind) or "ranging". As for Minecraft of course it attracted a lot of people. It's a "buy once, yours forever" deal, they are not even "subscriptions", not in the traditional kind you use to draw charts (you can't even see subs dropping if they are "endless") Yet, the new game from the same developers seems to be subs based, let's see how it'll fare. Since it was recently announced that EVE Online breaks the 450k subscriber mark I think it is safe to say that EVE is still growing. As for Minecraft, that game alone has been such a huge success that there are probably more people playing open ended sandbox games today than ever before (but I don't have real data to back this up). And of course, there are also other but less successful sandbox games out there (e.g. wurm online comes to mind). I think it is a bit too soon to announce the death of the sandbox genre.
Would be interesting to know how many accounts are just alts though however I do hope that this game is and will still grow in the future as I plan to play this game for years to come. |
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