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Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 01:54:00 -
[1] - Quote
I am having an issue where my 425 mm auto cannons keep missing sanshas. Either I am 10km or 15km away. Within my optimal range. I am even fitting 2 TE II and 2 Gyro II, Any idea what I can do to resolve this issue? |
Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 02:06:00 -
[2] - Quote
RavenPaine wrote:Fit 220's
220mm on a hurricane? I guess I should have mentioned the hull first. |
Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 02:11:00 -
[3] - Quote
Liang Nuren wrote:Allcoastt wrote:I am having an issue where my 425 mm auto cannons keep missing sanshas. Either I am 10km or 15km away. Within my optimal range. I am even fitting 2 TE II and 2 Gyro II, Any idea what I can do to resolve this issue? That is not within your optimal range. -Liang
I thought I was supposed to be concerned about optimal plus falloff, not just optimal.
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Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 02:21:00 -
[4] - Quote
Liang Nuren wrote:You only do 40% of your expected DPS and will be missing fully half the time based just on range (not tracking) at optimal + falloff. Add in some movement and you're doing below 40% of your EFT-Optimal DPS and missing more than half the time.
-Liang
Ed: The sweet spot tends to be at optimal + half falloff, though it depends on tracking because optimal and under can be better.
Wow, I guess I did not realize that. I am trying to fit a good ratter, that has some PVP functionality, in case someone comes in on our miner while we are mining in .4. I was under the impression that the hurricane was one of the best for this. |
Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 02:30:00 -
[5] - Quote
RavenPaine wrote:Allcoastt wrote:RavenPaine wrote:Fit 220's 220mm on a hurricane? I guess I should have mentioned the hull first. I did assume it was a Cane. I like 220's on a Cane myself. I DO get up close and personal, and I do 667 DPS with 220's and 2 Heavy Launchers. Kills frigs dead, fast.
Doesnt it take a while to close the distance? I mean, if I fit the MWD, my signature skyrockets and I assume it makes my ship as easy to hit as a barn door. |
Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 02:38:00 -
[6] - Quote
So basically, stick in optimal range, no more than half of falloff at most, and what about tracking? What is the sweet spot for tracking? I have been playing this game on and off for three years and still dont have a firm grasp on the whole tracking thing
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Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 02:48:00 -
[7] - Quote
RavenPaine wrote:Yeah, if your in belts in .4 systems there are no battleships. So you battlecruiser is already a 'barn door' for anything BC or smaller. They can all hit you easily. MWD will not change how small ships hit you, but it may give you the ability to change range quickly or gtfo if needed.
So then my orbit should be whatever the optimal range of my guns are, regardless of signature?
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Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 02:53:00 -
[8] - Quote
Liang Nuren wrote:Transveral always lowers your DPS. It also lowers your enemy's turret DPS. Thus it comes down to whether you want to apply more DPS or avoid more DPS. When ratting, you want to apply more DPS... so transversal is probably bad as a whole. You can turn transversal (or radial velocity) on in your overview settings.
-Liang
So is lower transversal better or worse in general? |
Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 03:08:00 -
[9] - Quote
Taoist Dragon wrote:RavenPaine wrote:I rairly orbit rats, They are dead before I get there. I just warp in at 50 and aproach them, they come straight at me and pop inbound. ^^ this. Don'tbother with orbiting just approach. reduces your angular velocity and allows you to apply more DPS.
I think I have it, if I fly at a target that is flying at me, lower transversal, means damage outgoing and incoming goes up, but higher transversal, means if I fly north and the other is approaching, damage goes down? Is this pretty much it?
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Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 03:18:00 -
[10] - Quote
Caleidascope wrote:Allcoastt wrote:Liang Nuren wrote:Transveral always lowers your DPS. It also lowers your enemy's turret DPS. Thus it comes down to whether you want to apply more DPS or avoid more DPS. When ratting, you want to apply more DPS... so transversal is probably bad as a whole. You can turn transversal (or radial velocity) on in your overview settings.
-Liang So is lower transversal better or worse in general? The lower the transversal of the rat, the easier it is to hit it. OP, no offense, but I don't think you have any business flying bc in low sec. If any half competent gang shows up in your .4, you will probably loose that bc.
Thanks, and why say no offense when offense is intended? Otherwise, why post it? |
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Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 03:18:00 -
[11] - Quote
Thanks to everyone for the help. |
Allcoastt
MinTek LLC
2
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Posted - 2013.01.05 03:34:00 -
[12] - Quote
Caleidascope wrote:Allcoastt wrote:Caleidascope wrote:Allcoastt wrote:Liang Nuren wrote:Transveral always lowers your DPS. It also lowers your enemy's turret DPS. Thus it comes down to whether you want to apply more DPS or avoid more DPS. When ratting, you want to apply more DPS... so transversal is probably bad as a whole. You can turn transversal (or radial velocity) on in your overview settings.
-Liang So is lower transversal better or worse in general? The lower the transversal of the rat, the easier it is to hit it. OP, no offense, but I don't think you have any business flying bc in low sec. If any half competent gang shows up in your .4, you will probably loose that bc. Thanks, and why say no offense when offense is intended? Otherwise, why post it? Because the thing that we have been explaining to you, you should have learned back when you flew frigates and cruisers. Or your corp mates should have taught you.
No, sorry. And I never really asked.
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