| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aknot Wat
|
Posted - 2005.06.16 02:19:00 -
[1]
Just curious. Is this some type of Agent process? By working for an Agent am I entering in to a complex?
|

Ishtari
|
Posted - 2005.06.16 05:17:00 -
[2]
Deathspace missions are instanced complexes.
Set beacons on in overview and you ll find some complexes there are also hidden ones in low security.
|

Kyle Caldrel
|
Posted - 2005.06.16 06:34:00 -
[3]
Deadspace are NOT instanced. Deadspace show up if you show beacons on your overview, it will show them as interesting points in your system if there is one.
|

Joerd Toastius
|
Posted - 2005.06.19 13:19:00 -
[4]
Deadspace MISSIONS are instanced complexes, like the man said. Deadspace complexes are non-instanced.
|

Xron
|
Posted - 2005.06.19 20:52:00 -
[5]
Interesting, so you can have several groups in the same complex?
|

Shiner BockBeer
|
Posted - 2005.06.19 21:07:00 -
[6]
Edited by: Shiner BockBeer on 19/06/2005 21:14:26 We need a clarification of just what exactly is and is not instanced..
If a complex is instanced, it means it is only made available to one person. That person can then make it available to other people. Everything in an instanced complex spawns for the original character and despawns when the complex is removed. If it is not instanced, it is available to anyone who finds it, and never despawns.
Deadspace Complexes, attached to beacons or hidden in systems, are NOT instanced. The entities in those complexes are not instanced either. These complexes respawn their contents over time. Multiple groups CAN be in the complex but unless the early stages of the complex have respawned there won't be anything for the extra groups to do. These complexes have names, such as "Outgrowth Rogue Drone Hive" and "Angel's Red Light District." Deadspace complexes always spawn the same numbers and types of entities in the same locations.
Mission Deadspace Complexes are instanced. They are created by accepting a mission, and despawned when the mission is completed, or the mission timer expires. All entities within them are spawned at the same time. Typically entities in a mission complex do not respawn, but there are exceptions. For instance, some mission complexes respawn after downtime if the mission timer has not expired.The accepter of the mission is the only one who has access to the complex initially. That character can then invite members of his/her gang to the complex. Other groups cannot access the complex unless they find it by probe scanning. Accessing a complex through probe scanning for looting or piracy is an exploit and you can be banned for it. Mission Deadspace Complexes do not have names, but the same mission will spawn a similar complex each time.
|

Deja Thoris
|
Posted - 2005.06.19 23:45:00 -
[7]
Let me clear up the bull****.
NOTHING in EVE is instanced.
Clear enough?
|

Aitrus
|
Posted - 2005.06.20 03:36:00 -
[8]
Originally by: Joerd Toastius Deadspace MISSIONS are instanced complexes, like the man said. Deadspace complexes are non-instanced.
They are NOT instanced. They are spawned.
BIG difference.
|

Eojek
|
Posted - 2005.06.20 03:36:00 -
[9]
Luckily, you can go back later and rake up the loot if you finished on time. Just bookmark the cans. 
|

Bambi
|
Posted - 2005.06.20 06:11:00 -
[10]
Originally by: Aitrus
Originally by: Joerd Toastius Deadspace MISSIONS are instanced complexes, like the man said. Deadspace complexes are non-instanced.
They are NOT instanced. They are spawned.
BIG difference.
And the difference is????
IMO an instance is a dungeon/area/scenario spawned for a single player that received the mission and thier gang.
A spawned dungeon/area/scenario is available to anyone in EVE that happens to stumble accross it. There is no chance of someone else arriving in your mission dungeon half way thru your mission and killing everyone including you.
Correct me if I am wrong but that is my understanding of it .... If God made us to be just like him, then God is dumb and maybe a little ugly on the side...[F.Z] |

Kyle Caldrel
|
Posted - 2005.06.20 06:28:00 -
[11]
Actually, wiht probes, they can and will find you.
|

mahhy
|
Posted - 2005.06.20 07:54:00 -
[12]
Originally by: Bambi There is no chance of someone else arriving in your mission dungeon half way thru your mission and killing everyone including you.
Let me go get my scan probes, and show you that you're wrong 
Instancing generally means that the dungeon/complex is accessible only for the player + group that enters it (and another "copy" available for other people that wished to enter it).
Eve is _NOT_ like that. Anywhere. You can be found in complexes, even mission complexes. Might take some time to get to you, but it can be done.
|

Forsch
|
Posted - 2005.06.20 09:14:00 -
[13]
Does Concord enter deadspace missions to defend you if someone finds and engages you?
The Auctoritan Syndicate Defenders of the Empire - Curatores Veritatis Alliance |

mahhy
|
Posted - 2005.06.20 09:18:00 -
[14]
Originally by: Forsch Does Concord enter deadspace missions to defend you if someone finds and engages you?
If its 0.5 and up yes they will.
|

Joerd Toastius
|
Posted - 2005.06.20 10:56:00 -
[15]
Given that more than one person can be doing, say, "Damsel in Distress" at the same time on the server, I'd say they probably count as instanced, by which I mean they are a) created on demand and b) not unique.
|

Shaemell Buttleson
|
Posted - 2005.06.20 11:11:00 -
[16]
Whovever said "nothing in Eve is instanced" is correct. You can enter a players mission deadspace complex if you find the gate. But if you save the BM's and return you can be petitioned for griefing afaik.
|

mahhy
|
Posted - 2005.06.20 11:16:00 -
[17]
Originally by: Joerd Toastius Given that more than one person can be doing, say, "Damsel in Distress" at the same time on the server, I'd say they probably count as instanced, by which I mean they are a) created on demand and b) not unique.
Instanced means uniqoe for the player that spawned them, at least thats how I've always understood it. In Eves case they are not unique and as has been stated can be entered by people not doing the mission that spawned them.
Take WoW as an example. If you and your party enter a dungeon in WoW, people NOT members of your party cannot enter the same instance as you, and will not see you in the dungeon if they are also "running" the same dungeon.
|

Joerd Toastius
|
Posted - 2005.06.20 15:39:00 -
[18]
Originally by: mahhy
Originally by: Joerd Toastius Given that more than one person can be doing, say, "Damsel in Distress" at the same time on the server, I'd say they probably count as instanced, by which I mean they are a) created on demand and b) not unique.
Instanced means uniqoe for the player that spawned them, at least thats how I've always understood it. In Eves case they are not unique and as has been stated can be entered by people not doing the mission that spawned them.
Take WoW as an example. If you and your party enter a dungeon in WoW, people NOT members of your party cannot enter the same instance as you, and will not see you in the dungeon if they are also "running" the same dungeon.
That's one way of doing instancing, yes, but I'd suggest that the thing which defines an instanced dungeon is that it's a copy which is created on demand, hence "instanced".
|

Aitrus
|
Posted - 2005.06.21 01:56:00 -
[19]
Edited by: Aitrus on 21/06/2005 01:55:59
Originally by: Bambi
Originally by: Aitrus
Originally by: Joerd Toastius Deadspace MISSIONS are instanced complexes, like the man said. Deadspace complexes are non-instanced.
They are NOT instanced. They are spawned.
BIG difference.
And the difference is????
IMO an instance is a dungeon/area/scenario spawned for a single player that received the mission and thier gang.
A spawned dungeon/area/scenario is available to anyone in EVE that happens to stumble accross it. There is no chance of someone else arriving in your mission dungeon half way thru your mission and killing everyone including you.
Correct me if I am wrong but that is my understanding of it ....
You're wrong. 
An instanced encounter takes place outside of the normal game world. WoW's instanced dungeons are a prime example. You cannot enter another groups instance. It's completely cut off.
Deadspace missions are spawned in space. They are not near celestial objects, so they are hard to locate w/o bookmarks, but with some time and skill you can definitely crash someone's party. They take place within the persistant game world, and therefore, are not instanced.
|

Joerd Toastius
|
Posted - 2005.06.21 12:49:00 -
[20]
Based on your arbitrary definition of "instanced", yes, but not mine. Just because WoW does it that way it doesn't mean that only things implemented in an identical manner can use the same name. Yes, other people can get in, but that's secondary. The primary point here IMO is that it will create a copy of a pre-made mission for a player to complete, and multiple copies of that mission can be in existence concurrently in the game world. Thus it is an "instance" of that mission.
|

Doktor Bowstein
|
Posted - 2005.06.21 20:20:00 -
[21]
Potato, Potarto, Tomato, Tomarto....lets call the whole thing off
I have heard the alpenhorns calling off the Shoals of Orion
|

Deja Thoris
|
Posted - 2005.06.22 05:24:00 -
[22]
Originally by: Doktor Bowstein Potato, Potarto, Tomato, Tomarto....lets call the whole thing off
When you get ganked in a mission you will realise its NOT instanced.
One creates a seperate world, the other stays in the same world.
Joerd, it's not semantics, you are simply wrong in your understanding of what "instancing" is.
|

Vel Kyri
|
Posted - 2005.06.22 07:38:00 -
[23]
actually, in programming, an instance is exactly what he says it is.
But in MMOs the concensus has been that an "instance" means a separate cope of a "world region" that is only there for the current inhabitants.
eg, WoW has instances - these are special dungeons that have a separate cope made for each party that enters - once you are in an instance no other players can enter - they get their own instance.
In Eve there is no such protection. If you are in space, anywhere, people can find and shoot you. -----
|

Trooper B99
|
Posted - 2005.06.22 07:47:00 -
[24]
Originally by: Vel Kyri
In Eve there is no such protection. If you are in space, anywhere, people can find and shoot you.
Yep. Can find and do shoot.

Wirykomi Team Racer - COLOSSUS Championships Year 106
|

Joerd Toastius
|
Posted - 2005.06.23 14:17:00 -
[25]
Originally by: Vel Kyri actually, in programming, an instance is exactly what he says it is.
But in MMOs the concensus has been that an "instance" means a separate cope of a "world region" that is only there for the current inhabitants.
eg, WoW has instances - these are special dungeons that have a separate cope made for each party that enters - once you are in an instance no other players can enter - they get their own instance.
In Eve there is no such protection. If you are in space, anywhere, people can find and shoot you.
Exactly what I'm saying. WoW does not, IMO, define every aspect of the genre. Just because they're cut off in WoW does not mean they have to be cut off by necessity - and even putting standard programming terminology aside, if you pare it down to the bare minimum and just look at what the phrase "instanced mission" is implying, it's merely that the mission is an instantiated token of a certain mission type.
|

Tinilla
|
Posted - 2005.06.24 00:18:00 -
[26]
wow took that form of instance concept from Anarchy online anyway
|

Admiral Pieg
|
Posted - 2005.06.24 01:58:00 -
[27]
Originally by: Joerd Toastius
Originally by: Vel Kyri actually, in programming, an instance is exactly what he says it is.
But in MMOs the concensus has been that an "instance" means a separate cope of a "world region" that is only there for the current inhabitants.
eg, WoW has instances - these are special dungeons that have a separate cope made for each party that enters - once you are in an instance no other players can enter - they get their own instance.
In Eve there is no such protection. If you are in space, anywhere, people can find and shoot you.
Exactly what I'm saying. WoW does not, IMO, define every aspect of the genre. Just because they're cut off in WoW does not mean they have to be cut off by necessity - and even putting standard programming terminology aside, if you pare it down to the bare minimum and just look at what the phrase "instanced mission" is implying, it's merely that the mission is an instantiated token of a certain mission type.
as far as i know every mmorpg on the planet uses the same system wow does when it comes to instances ______________________
Pod from above. |

Joerd Toastius
|
Posted - 2005.06.24 10:29:00 -
[28]
Originally by: Admiral Pieg
Originally by: Joerd Toastius
Originally by: Vel Kyri actually, in programming, an instance is exactly what he says it is.
But in MMOs the concensus has been that an "instance" means a separate cope of a "world region" that is only there for the current inhabitants.
eg, WoW has instances - these are special dungeons that have a separate cope made for each party that enters - once you are in an instance no other players can enter - they get their own instance.
In Eve there is no such protection. If you are in space, anywhere, people can find and shoot you.
Exactly what I'm saying. WoW does not, IMO, define every aspect of the genre. Just because they're cut off in WoW does not mean they have to be cut off by necessity - and even putting standard programming terminology aside, if you pare it down to the bare minimum and just look at what the phrase "instanced mission" is implying, it's merely that the mission is an instantiated token of a certain mission type.
as far as i know every mmorpg on the planet uses the same system wow does when it comes to instances
Yup, but that doesn't mean that it's a necessary condition for something being an instance. Every single really successful MMOG has some kind of character stats system but it's perfectly possible to create one with no char stats.
|
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |