|
Author |
Thread Statistics | Show CCP posts - 24 post(s) |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
87
|
Posted - 2013.01.08 21:12:00 -
[1] - Quote
My opinion:
Harbinger - A big improvement and change. I like it.
Prophecy - I am not impressed, it has more tank and everything but 75 mb of drone is pretty lacking. I say you give it more launcher slots and make it a missile launching drone boat.
Ferox - better, but still not good enough. The optimal range bonus is pointless when you have the Naga that has way better DPS AND RANGE. Swap the Range bonus for a damage bonus, make it more like the new Moa.
Drake - nothing much has changed.
Cyclone - Poor, only 5 launchers with a single damage bonus. You might as well get a caracal. Give it 6-7 launchers and it will be good.
Hurricane - Loses a high slot, eh can deal with it.
Myrmidon - Loses a turret for more drone bandwidth, seems better but I still don't like that armor repair bonus.
Brutix - Better but still not impressed with the armor repair bonus. |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
88
|
Posted - 2013.01.08 21:20:00 -
[2] - Quote
Prometheus Exenthal wrote:Overall, this doesn't rustle my jimmies.
However, the Harbinger does look a wee bit outgunned. You're now reducing its fitting, reducing base HP, removing a high (for consistency) but also removing a turret hardpoint, in addition to making it SLOWER.
Combined with the inherit weakness that is laser damage output & tracking, this simply doesnt seem like a good deal. At the very least, I'd say reduce the high slots and all that, but let it keep the 7 turrets and the powergrid. This will allow for people to run high dps setups that can compete with the likes of the others, in addition to actually fitting BEAMS. If people want that utility high slot, they can choose not to fit the 7th gun.
Haven't you notice the damage bonus has been increased? its gone from 5% -> 10% damage per level.
Now: 7 turrets x 1.25 = 8.75 turrets.
Future: 6 turrets x 1.50 = 9 turrets
As you can see you will do more damage while needing less turrets. |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
88
|
Posted - 2013.01.08 21:22:00 -
[3] - Quote
Edward Pierce wrote:CCP Fozzie wrote: Ferox: Battlecruiser skill bonuses: 5% bonus to all Shield Resistances 10% bonus to Medium Hybrid Turret optimal range Fixed Bonus: 99% reduction in the CPU need of Warfare Link modules Slot layout: 7 H, 5 M, 5 L (+1), 7 turrets (+1) Fittings: 1100 PWG (+25), 510 CPU (+35) Defense (shields / armor / hull) : 5000(+117) / 3500(+81) / 4250(+344) Capacitor (amount / recharge rate / average cap per second): 2750(+250) / 723s(+56.33s) / 3.8 (+0.05) Mobility (max velocity / agility / mass / align time): 140 / 0.65(+0.05) / 13510000 (-500,000) / 8.2s (+0.3) Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5)/ 195 / 8 Sensor strength: 19 Gravimetric Signature radius: 295 (+10) Cargo capacity: 475 (+130)
An optimal range to hybrid guns practically forces you to use railguns since blasters have terrible optimals anyways, why not follow the Moa route and give this a damage bonus instead? Even a tracking or falloff bonus would beat this.
What's the point of using a Rail Ferox, when you have the Rail Naga?
|

CaptainFalcon07
Caucasian Culture Club Transmission Lost
91
|
Posted - 2013.01.08 21:56:00 -
[4] - Quote
Torri Bernard wrote:What you are doing to the prophecy is an abomination. Didnt you get the hint when no one flew the myrmadon? Drone boat battlecruisers are horrible ideas. Add in the nerf to the harbinger and its likely no one will fly amarr ever again.
The harbinger is not being nerfed. Its buffed its got a 10% damage per level instead of a 5%, more than makes up a loss of a turret. |

CaptainFalcon07
Caucasian Culture Club Transmission Lost
91
|
Posted - 2013.01.08 22:05:00 -
[5] - Quote
Royal Hammer wrote:CaptainFalcon07 wrote:Torri Bernard wrote:What you are doing to the prophecy is an abomination. Didnt you get the hint when no one flew the myrmadon? Drone boat battlecruisers are horrible ideas. Add in the nerf to the harbinger and its likely no one will fly amarr ever again. The harbinger is not being nerfed. Its buffed its got a 10% damage per level instead of a 5%, more than makes up a loss of a turret. The Harby is still getting a HP and pg/cpu reduction. If it quacks like a nerf...
the PG/CPU reduction is fair since you need one less turret.
All Tier 2 BC's are getting HP reduction, what do you expect? |
|
|
|