
Cethion
Semper Ubi Sub Ubi
0
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Posted - 2013.01.09 03:37:00 -
[1] - Quote
I have a lot of problems with these proposed changes, lets roll through each ship one by one.
Prophecy: Continuing this push to make drones the secondary weapon system of the Amarr just doesn't make much sense. Drone boats don't see much use in fleet actions (when was the last time the myrm had a starring role in a fleet op aside from bait?), and even solo, a drone bandwidth of 75 is insufficient. If you want this ship to see increased use, and are determined to make it a non-laser boat, give it missiles. An armor tanked BC with missile options would be a hell of a lot more useful.
Harbinger: While the ship gets a small damage boost from the higher damage bonus, and having fewer guns means less danger to capacitor, but the ship already had significant fitting problems, and while this reduction is supposed to be commiserate with the loss of a turret fitting, a smaller reduction would give the ship a little more heart. Then comes the agility nerf. This ship is already (theoretically) supposed to be an armor tank, and starting with the maneuverability of a pig is not helpful. This ship is already not all that popular, and these changes won't help things, at least remove the agility nerf to keep it somewhat competitive.
Ferox: I don't fly these ships, so I don't have a lot to say about this one, others have mentioned wanting a damage bonus instead of an optimal range, but I am glad to see some other buffs for it.
Drake: This ship is almost unchanged. More of a pig with maneuverability, but the much-vaunted tank is essentially the same. Weren't there supposed to be some nerfs coming to get this ship in line with the now-nerfed Cane?
Brutix: I like the slot changes, fitting boosts, and agility increase, but the bonuses are still odd. Both the Gallante combat BCes have bonuses to active armor tanking, which is basically useless outside of very small-scale fights. You want to see this ship used some more? Give it a different second bonus, if you want to support the damage angle, a falloff or tracking bonus is a great idea, if you want something more ganky, maybe an agility boost. Either way, this needs a change.
Myrmidon: Turrets were never this ship's strong point, and the additional bandwidth and size are amazingly helpful to this ship. Given the focus of the ship, losing some armor while gaining hull is a bit of an odd choice, but overall, it fills much the same roll as it used to, even if an active tank is harder to support with a smaller powergrid.
Cyclone: While another missile launcher hardpoint would be great, having two utility highs isn't necessarily a bad thing, and the across the board boosts get it a lot more in line. I like most of that.
Hurricane: This ship already got hit pretty hard with the nerf bat, hurting it more seems unnecessary. Others have been more vehement than I in this regard, so I'll leave it at that. |