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Commander Ted
Sudden Buggery Swift Angels Alliance
394
|
Posted - 2013.01.09 20:33:00 -
[1] - Quote
Seems like recently CCP's balancing efforts have focused on face melting dps and speed rather than tank. I like the idea of having a brick tank but the thing is in most cases in solo pvp it is not competitive.
Unless your sitting on a warp in, your foe is sitting in a unventilated airtight room that was just painted, or they want to die their is nothing you can do when being kited to save you. At a frigate level you can pull a sling maneuver against an unaware foe but in cruisers up this is not possible. Then if you somehow do have a method of stopping their DPS with a tracking disruptor or some other trick your opponent can leave whenever they want. If you fit a disruptor then they just burn slightly farther out and then leave. Their needs to be some way of making both types of setup competitive.
If it was like rock paper scissors then the rock is beater by paper and paper just floats away from scissors leaving rock and scissors to beat on each other. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Ranger 1
Ranger Corp
3307
|
Posted - 2013.01.09 20:36:00 -
[2] - Quote
Allpha Tacklers EW To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Mr Pragmatic
487
|
Posted - 2013.01.09 20:52:00 -
[3] - Quote
Armor speed tank ftw. Vote for me in the next CSM Elections. I will fight for the interest of all Hi-sec dwellers. No longer will you be cast aside and disparaged. |

Unsuccessful At Everything
The Troll Bridge
1468
|
Posted - 2013.01.09 20:54:00 -
[4] - Quote
was there a question in there somewhere? or a point? im not finding one. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
448
|
Posted - 2013.01.09 20:57:00 -
[5] - Quote
Mr Pragmatic wrote:Armor speed tank ftw.
2013 best joke ever !
I'll be smiling for a long while thanks to you, many thanks good sir  |

Ottersmacker
Genos Occidere HYDRA RELOADED
328
|
Posted - 2013.01.09 21:23:00 -
[6] - Quote
jakes on you i just locked an open door.. strange, yet symbolically compelling. |

Commander Ted
Sudden Buggery Swift Angels Alliance
394
|
Posted - 2013.01.09 22:01:00 -
[7] - Quote
Ranger 1 wrote:EW Tacklers Alpha Ill just warp away if you use any ewar. A cynabal will tear your tacklers to shred and having tackle isnt solo How many tornadoes is solo? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Aren Madigan
EVE University Ivy League
8
|
Posted - 2013.01.09 22:37:00 -
[8] - Quote
Commander Ted wrote:Ranger 1 wrote:EW Tacklers Alpha Ill just warp away if you use any ewar. A cynabal will tear your tacklers to shred and having tackle isnt solo How many tornadoes is solo?
So if your first reaction to EWAR is to warp away... want do you do if you get scrambled AND EWARed? |

Commander Ted
Sudden Buggery Swift Angels Alliance
394
|
Posted - 2013.01.09 22:40:00 -
[9] - Quote
Aren Madigan wrote:
So if your first reaction to EWAR is to warp away... want do you do if you get scrambled AND EWARed?
1. If the ewar is enough to make it impossible for me to kill someone then I leave. 2. How am I going to be scrambled if im faster than you?
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Rath Kelbore
Eviscerate.
354
|
Posted - 2013.01.09 22:42:00 -
[10] - Quote
Why should a slow tanky ship be viable in solo pvp??
I plan on living forever.......so far, so good. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1322
|
Posted - 2013.01.09 22:48:00 -
[11] - Quote
Commander Ted wrote:Aren Madigan wrote:
So if your first reaction to EWAR is to warp away... want do you do if you get scrambled AND EWARed?
1. If the ewar is enough to make it impossible for me to kill someone then I leave. 2. How am I going to be scrambled if im faster than you?
Countering your point: Who gives a **** about 1 on 1 pvp? It happens so rarely outside of a gank that it's not worth mentioning when discussing ship balance in any way. I'd much rather they balance around gangs anyways. There are plenty of pretty crappy solo ships that when put together into a critical mass suddenly become pvp gods.
If a rapier and an arazu engage eachother in the woods, does anyone care? |

Ranger 1
Ranger Corp
3310
|
Posted - 2013.01.09 22:55:00 -
[12] - Quote
Commander Ted wrote:Ranger 1 wrote:EW Tacklers Alpha Ill just warp away if you use any ewar. A cynabal will tear your tacklers to shred and having tackle isnt solo How many tornadoes is solo?
Not if you are tackled, or in something that can be alpha'd. Not if you are jammed, and nobody mentioned a thing about solo. Again, nobody in this thread mentioned solo (including you until just now).
If you want to discuss solo hunting, there are plenty of examples on how to do it correctly in a heavily tanked ship... if you are clever enough to use agression and gates to your advantage. However I don't think solo game play is (or ever will be) high on CCP's design priorities. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Aren Madigan
EVE University Ivy League
8
|
Posted - 2013.01.09 22:57:00 -
[13] - Quote
Commander Ted wrote:Aren Madigan wrote:
So if your first reaction to EWAR is to warp away... want do you do if you get scrambled AND EWARed?
1. If the ewar is enough to make it impossible for me to kill someone then I leave. 2. How am I going to be scrambled if im faster than you?
By me warping on top of you after probing you out? :p Anyways, typically the fast high DPS ships need to get in close anyways to have their full effect. Won't always be guaranteed, but really, guerilla tactics are the specialty of fast ships either way. Kind of just gotta deal with it. The game isn't perfectly balanced, but the ships fill out their roles just fine for the most part. Can't really expect a battleship to keep up with a frigate for example. Some are just meant to be the fast ships that are near impossible to swat, but there are ways. And if they balanced for solo, it'd screw up the fleet balancing. |

The CandyGirl
the unified Negative Ten.
33
|
Posted - 2013.01.09 23:00:00 -
[14] - Quote
Why are you complaining that something isn't balanced for solo pvp in a mmo.....
Boggles the mind doesn't it |

Commander Ted
Sudden Buggery Swift Angels Alliance
394
|
Posted - 2013.01.09 23:00:00 -
[15] - Quote
Aren Madigan wrote: By me warping on top of you after probing you out? :p Anyways, typically the fast high DPS ships need to get in close anyways to have their full effect. Won't always be guaranteed, but really, guerilla tactics are the specialty of fast ships either way. Kind of just gotta deal with it. The game isn't perfectly balanced, but the ships fill out their roles just fine for the most part. Can't really expect a battleship to keep up with a frigate for example. Some are just meant to be the fast ships that are near impossible to swat, but there are ways. And if they balanced for solo, it'd screw up the fleet balancing.
You don't pvp much do you. If im not moving and you probe me out im a terrible pilot, and since when do fights occur in safe spots, the high dps fast ship will only burn in close if he is an idiot or has an obvious advantage (like you already almost being dead). Secondly im not talking about battleships and frigates im talking about cruiser versus cruiser.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

ACE McFACE
Holy Amarrian Battlemonk I Whip My Slaves Back and Forth
1055
|
Posted - 2013.01.09 23:00:00 -
[16] - Quote
SmilingVagrant wrote:Commander Ted wrote:Aren Madigan wrote:
So if your first reaction to EWAR is to warp away... want do you do if you get scrambled AND EWARed?
1. If the ewar is enough to make it impossible for me to kill someone then I leave. 2. How am I going to be scrambled if im faster than you? Countering your point: Who gives a **** about 1 on 1 pvp? It happens so rarely outside of a gank that it's not worth mentioning when discussing ship balance in any way. I'd much rather they balance around gangs anyways. There are plenty of pretty crappy solo ships that when put together into a critical mass suddenly become pvp gods. If a rapier and an arazu engage eachother in the woods, does anyone care? Just no.
Awaits 10000s of goons telling me I'm wrong. "No one drove in New York, there was too much traffic." |

Commander Ted
Sudden Buggery Swift Angels Alliance
394
|
Posted - 2013.01.09 23:00:00 -
[17] - Quote
The CandyGirl wrote:Why are you complaining that something isn't balanced for solo pvp in a mmo.....
Boggles the mind doesn't it because it can be fixed. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

SmilingVagrant
GoonWaffe Goonswarm Federation
1322
|
Posted - 2013.01.09 23:02:00 -
[18] - Quote
Commander Ted wrote:The CandyGirl wrote:Why are you complaining that something isn't balanced for solo pvp in a mmo.....
Boggles the mind doesn't it because it can be fixed.
It doesn't need fixing. |

Commander Ted
Sudden Buggery Swift Angels Alliance
394
|
Posted - 2013.01.09 23:04:00 -
[19] - Quote
SmilingVagrant wrote:Commander Ted wrote:The CandyGirl wrote:Why are you complaining that something isn't balanced for solo pvp in a mmo.....
Boggles the mind doesn't it because it can be fixed. It doesn't need fixing. How would you know. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
563
|
Posted - 2013.01.10 00:32:00 -
[20] - Quote
With every passing second additional Winmatar will show up for the gangbang, and you can't catch any of them. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Roime
Shiva Furnace
1583
|
Posted - 2013.01.10 00:38:00 -
[21] - Quote
Lol, there's a thread in Ships & Modules where kiters demand more point range.
I guess some people are never happy until game mechanics provide them automatic kills.
My claim: EVE is more balanced than ever, across ship and weapon types, and will only get better after the next balancing pass.
Fly out there and have fun. Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |

Garreth Vlox
Shield and Shovel Mining Corp
116
|
Posted - 2013.01.10 02:08:00 -
[22] - Quote
Commander Ted wrote:Aren Madigan wrote:
So if your first reaction to EWAR is to warp away... want do you do if you get scrambled AND EWARed?
1. If the ewar is enough to make it impossible for me to kill someone then I leave. 2. How am I going to be scrambled if im faster than you?
Fit an MWD and shield tank your ****, speed issue resolved. The LULZ Boat. |

Commander Ted
Sudden Buggery Swift Angels Alliance
395
|
Posted - 2013.01.10 02:11:00 -
[23] - Quote
Garreth Vlox wrote:Commander Ted wrote:Aren Madigan wrote:
So if your first reaction to EWAR is to warp away... want do you do if you get scrambled AND EWARed?
1. If the ewar is enough to make it impossible for me to kill someone then I leave. 2. How am I going to be scrambled if im faster than you? Fit an MWD and shield tank your ****, speed issue resolved.
Moa vs caracal which one is going to be faster?
Drake vs hurricane?
Cynabal vs anything? https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Mars Theran
Red Rogue Squadron
1594
|
Posted - 2013.01.10 02:58:00 -
[24] - Quote
Pirate faction ships have some amazing capabilities, but they cost a lot too. Personally, I'd like to solo PvP in one, but cannot rationalize the expense when I know I'm not going to have fair odds against me. Fact is, most players simply will not enter an engagement without knowing they can deagress and jump or dock, or have logi support and or additional ships to help them.
It's rare enough that a solo PvPer only faces 2 opponents; more often it's anywhere from 3-6, and more if they have the time to get more.
Strangely, you can actually ECM jam out a suspect in a Proteus in Highsec with dozens of people watching, get him to fly off station, out of docking range, scram him, and nobody will even think of joining the fight just to kill his ship. I've actually done this, and I pretty much had to watch him fly back to station unopposed.
I didn't have webs on him, but one person showing up with them, and some decent DPS, would have almost guaranteed his ship being killed. It's quite possible his logis would have popped out if they had, but aside from repping, a logi isn't much threat. That, and I probably could have jammed them too, or someone else could have. So maybe 3 T1 cruisers, (2 Blackbirds and a Rupture), to kill a high resist buffer tank Proteus with 2 Logi's for support.
..provided he lets himself get caught unprepared. Chances are, if he's confident enough, he will, once. zubzubzubzubzubzubzubzub |

Commander Ted
Sudden Buggery Swift Angels Alliance
396
|
Posted - 2013.01.10 03:04:00 -
[25] - Quote
My proposal that I put up in features and ideas is to buff web drones. 5 web drones of any size would equal 60% webs. They can be blown up easily and still be outran but provide a good chance of forcing an opponent into a distance where you have a chance. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Rain6639
Team Evil
56
|
Posted - 2013.01.10 03:06:00 -
[26] - Quote
Commander Ted wrote:Ranger 1 wrote:EW Tacklers Alpha Ill just warp away if you use any ewar. A cynabal will tear your tacklers to shred and having tackle isnt solo How many tornadoes is solo?
ok imaginary battles or that magnum PI faux tan... one or the other if you need me, I'll be on youtube watching russian car accident videos |

Olleybear
I R' Carebear
169
|
Posted - 2013.01.10 03:56:00 -
[27] - Quote
Commander Ted wrote:Seems like recently CCP's balancing efforts have focused on face melting dps and speed rather than tank. I like the idea of having a brick tank but the thing is in most cases in solo pvp it is not competitive.
How do we make it so speed isn't the only way to be competitive solo? You are correct that a pilot who knows how to fly a shield/gank/speed fit is not going to be caught by a brick armor tanker. This is by design.
Each ship setup, whether shield or armor tank, has its own particular use in different kinds of fights. This is good because it gives us more variety and allows us to setup our ships for different situations. Afterall, why even have shield tanking and armor tanking if there isn't a difference between the two?
Your frustration is understandable but misplaced. Your making a common mistake that a lot of pilots make, which is using the wrong fit for the job and trying to force that fit work because you like it. Dont let yourself get into that mindset.
The solution is to either develop tactics so you can grab and hold that speedy bugger, or change your ship fitting so you are speedy as well.
Adapt and have fun doing it. Fly safe. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Commander Ted
Sudden Buggery Swift Angels Alliance
396
|
Posted - 2013.01.10 04:05:00 -
[28] - Quote
Olleybear wrote: You are correct that a pilot who knows how to fly a shield/gank/speed fit is not going to be caught by a brick armor tanker. This is by design.
Each ship setup, whether shield or armor tank, has its own particular use in different kinds of fights. This is good because it gives us more variety and allows us to setup our ships for different situations. Afterall, why even have shield tanking and armor tanking if there isn't a difference between the two?
Your frustration is understandable but misplaced. Your making a common mistake that a lot of pilots make, which is using the wrong fit for the job and trying to force that fit work because you like it. Dont let yourself get into that mindset.
The solution is to either develop tactics so you can grab and hold that speedy bugger, or change your ship fitting so you are speedy as well.
Adapt and have fun doing it. Fly safe.
So what exactly are the maller and moa good at countering except other brick tankers? Not to be mean to the developers but I think you give them to much credit. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Olleybear
I R' Carebear
169
|
Posted - 2013.01.10 04:34:00 -
[29] - Quote
Commander Ted wrote: So what exactly are the maller and moa good at countering except other brick tankers? Refer to my rock paper scissors analogy in the first post. Not to be mean to the developers but I think you give them to much credit.
I dont fly amarr so am unable to comment about those specific ships. Unfortunately I am at work at the moment and cant really start looking at them in depth. Perhaps someone who does fly them can comment?
I can say that the cruiser rebalance has made many more cruisers useful in pvp. For instance, the caracal is a much better ship than it was before, is faster than the rupture, and puts out nearly the same dps with heavy assaults. The caracal is now a fine ship.
The credit I am given to the developers on the cruiser rebalance is deserved. Why? Much more pvp is occurring with them. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Commander Ted
Sudden Buggery Swift Angels Alliance
396
|
Posted - 2013.01.10 04:43:00 -
[30] - Quote
Olleybear wrote: I dont fly amarr so am unable to comment about those specific ships. Unfortunately I am at work at the moment and cant really start looking at them in depth. Perhaps someone who does fly them can comment?
I can say that the cruiser rebalance has made many more cruisers useful in pvp. For instance, the caracal is a much better ship than it was before, is faster than the rupture, and puts out nearly the same dps with heavy assaults. The caracal is now a fine ship.
The credit I am given to the developers on the cruiser rebalance is deserved. Why? Much more pvp is occurring with them.
So you just cited an excellent kiting ship as coming ahead in this rebalance. What exactly in the cruiser lineup is good at killing caracals? If you said something fast then your a winner! Now if I am something slow with dps that can even reach out their like a armor vexor then my target still can just leave or kill the drones.
The maller and moa are very slow and very tanky ships that put out meh dps. Thats about it, a brawling dps boat can spank them and they are the perfect targets for kiters. They aren't bad ships it is just they are easily countered. All ships slower than kiters get killed by kiters when they fly correctly.
So the problem is fast things kill slow things and fast things are killed by fast things. Slow things can't kill fast things unless they suck so slow things just fight other slow things. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Sudden Buggery Swift Angels Alliance
396
|
Posted - 2013.01.10 04:55:00 -
[31] - Quote
Basically what slow ships need is something like a web or scram that can reach out to range. Not something like a 20km scram or web, but something counter-able like webifier drones. A brawling ship can fit them and still work but it has obvious tradeoffs. A kiting ship can still engage them, but now the brawler has a chance of taking on a kiter and landing a scram. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Olleybear
I R' Carebear
169
|
Posted - 2013.01.10 05:04:00 -
[32] - Quote
Commander Ted wrote:Basically what slow ships need is something like a web or scram that can reach out to range. Not something like a 20km scram or web, but something counter-able like webifier drones. A brawling ship can fit them and still work but it has obvious tradeoffs. A kiting ship can still engage them, but now the brawler has a chance of taking on a kiter and landing a scram. You realize that whatever drones an armor tanker can use a shield tanker can use as well right?
Your using the wrong tool for the job when trying to use armor / slow vs shield / speed. It is that simple. Each kind of tanking has its place in eve but not in all situations.
If you cant learn to accept that, you will continue to die, get mad(er), and eventually quit playing. You wont have anyone to blame but yourself for not adapting.
If you can learn to accept that, you will become a better pilot and have much more fun. When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Commander Ted
Sudden Buggery Swift Angels Alliance
396
|
Posted - 2013.01.10 05:12:00 -
[33] - Quote
Olleybear wrote: You realize that whatever drones an armor tanker can use a shield tanker can use as well right?
Your using the wrong tool for the job when trying to use armor / slow vs shield / speed. It is that simple. Each kind of tanking has its place in eve but not in all situations.
If you cant learn to accept that, you will continue to die, get mad(er), and eventually quit playing. You wont have anyone to blame but yourself for not adapting.
If you can learn to accept that, you will become a better pilot and have much more fun.
So here is the deal: If I fit a shield vexor and fight the guy and kill him then that same shield vexor is also good for killing slow armor tankers. Your telling me to use the proper tool for the job, im not an idiot I know this. The deal is the faster ship wins speed is king. Name me what slow ships are good at counter? If im using the wrong tool then the tool I am using must be the optimal weapon for something right?
See by adapt you mean use the most viable type of ship. Name me one case in which the armor tanker beats the shield tanker then. Thats right when the other ship gets scram and web on it. I fly shield ships all the time, but I want it to be more viable to use armor solo or slow shield ships.
Answer this: Slower ships < faster ships Slower ships > ______
What does a armor vexor counter? A slow ship. What does a Armor thorax counter? A slow ship. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Olleybear
I R' Carebear
169
|
Posted - 2013.01.10 05:28:00 -
[34] - Quote
Commander Ted wrote: Answer this: Slower ships < faster ships Slower ships > ______
Then lets pretend that armor ships are just as fast as shield ships.
What would happen? When it comes to PvP, I am like a chiwawa hanging from a grizzley bears pair of wrinklies for dear life. |

Commander Ted
Sudden Buggery Swift Angels Alliance
396
|
Posted - 2013.01.10 05:42:00 -
[35] - Quote
Olleybear wrote:Commander Ted wrote: Answer this: Slower ships < faster ships Slower ships > ______
Then lets pretend that armor ships are just as fast as shield ships. What would happen? Well, based on your response I figure you can't think of anything.
That isn't the solution, then you would have armor kiting ships. Then all the ships that don't fit nanos would be at a disadvantage and the ships with higher base speeds still win. You would have really tanky macherials with lots of webs, td's, and more dual prop ships. I never ever proposed that armor ships should be just as fast as shield, especially considering their are already kitey armor tankers like the omen and SFI.
Notice I didnt phrase that shield>armor.
Now lets take a moa vs a caracal. Two shield tanks, the caracal has only a fraction the tank of the moa but in a 1v1 the caracal wins. Why? The moa can't reach anywhere close. Speed is to powerful a stat with no counter to it other than other extremely fast ships and rapiers/bhaalgorns/arazu's which are all expensive and not very suitable solo. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Barrogh Habalu
Imperial Shipment Amarr Empire
369
|
Posted - 2013.01.10 07:58:00 -
[36] - Quote
Commander Ted wrote:Answer this: Slower ships < faster ships Slower ships > ______ When it is said that one "uses right tool for right task" in EVE it doesn't mean that you play rock-paper-scissors with ship hulls while roaming low or NPC null. That is just one task that is typically solved by a single kind of tool which is about ability to pick fights, avoid being caught and picking on ships that most probably won't win. Sometimes it is done with slow ships that can cloak, but for most ships mobility is the only viable option. Tbh I don't see this changing until improbable appearance of arena fights in EVE (aside from AT and the like).
When you have other tasks at hand (like surviving massive fleet alpha from very long range; killing huge immobile object you'd rather kill and maybe take losses rather than flee and let it live, like capital or hub; controlling a wormhole aperture that isn't moving anywhere), then you have to pick another tool, which most probably will be a brick tank, big gun and wing coherence.
Take wormholers for example. When they fight on their (or their temporary neighbour's) turf, they brick tank everything and don't know any logi other than Guardian and Archon, and their composition for attempts on cap kills will be largely the same. However, for lowsec roams they will jump into shield 'canes, Taloses and the like, sometimes new nano'd cruisers like Stabber or Omen (yes). Maybe nano HACs as well, I don't know how good they fare these days. And that is picking right tool for the task. |

James Amril-Kesh
RAZOR Alliance
3152
|
Posted - 2013.01.10 08:27:00 -
[37] - Quote
Speed makes me stay up and rearrange my room 20 times. I'd rather have tank. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Commander Ted
Sudden Buggery Swift Angels Alliance
396
|
Posted - 2013.01.10 08:29:00 -
[38] - Quote
Barrogh Habalu wrote:Commander Ted wrote:Answer this: Slower ships < faster ships Slower ships > ______ When it is said that one "uses right tool for right task" in EVE it doesn't mean that you play rock-paper-scissors with ship hulls while roaming low or NPC null. That is just one task that is typically solved by a single kind of tool which is about ability to pick fights, avoid being caught and picking on ships that most probably won't win. Sometimes it is done with slow ships that can cloak, but for most ships mobility is the only viable option. Tbh I don't see this changing until improbable appearance of arena fights in EVE (aside from AT and the like). When you have other tasks at hand (like surviving massive fleet alpha from very long range; killing huge immobile object you'd rather kill and maybe take losses rather than flee and let it live, like capital or hub; controlling a wormhole aperture that isn't moving anywhere), then you have to pick another tool, which most probably will be a brick tank, big gun and wing coherence. Take wormholers for example. When they fight on their (or their temporary neighbour's) turf, they brick tank everything and don't know any logi other than Guardian and Archon, and their composition for attempts on cap kills will be largely the same. However, for lowsec roams they will jump into shield 'canes, Taloses and the like, sometimes new nano'd cruisers like Stabber or Omen (yes). Maybe nano HACs as well, I don't know how good they fare these days. And that is picking right tool for the task. GAME DELETED MY POST I SPENT 30 MINUTES WRITING THE **** CCP. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Danny John-Peter
New Eden Renegades Ninja Unicorns with Huge Horns
183
|
Posted - 2013.01.10 08:46:00 -
[39] - Quote
Well, I'd first just like to say that although the Cynabal is excellent, plenty of EWAR is effective at preventing it from killing tackle, TDs I have found to be very commonplace of late, and effectively nullify most turret boats.
I would also like to say that your propensity that kiting fleets are the only effective way of dealing with the odds is completely false, I have run/designed brawling AHAC fleets capable of taking on fleets many time there own weight, and of course, of late the T1 version of this concept has been fantastic, for example;
http://dog-net.org/brdoc/?brid=15124
It really depends on how you want to play things, yes flying tankier ships isn't easy, and often you get blobbed to hell an back in the process, but they can be very effective, just depends where you roam really, also who the **** kites in an armour SFI?
Also we have ruined the day of two different kiting gangs in our thorax set up, so your a bit wrong. |

Commander Ted
Sudden Buggery Swift Angels Alliance
396
|
Posted - 2013.01.10 08:53:00 -
[40] - Quote
Danny John-Peter wrote:, also who the **** kites in an armour SFI?
You don't but in a solo situation it does give you an edge you can exploit and use to win or run away. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
451
|
Posted - 2013.01.10 09:01:00 -
[41] - Quote
Commander Ted wrote:My proposal that I put up in features and ideas is to buff web drones. 5 web drones of any size would equal 60% webs. They can be blown up easily and still be outran but provide a good chance of forcing an opponent into a distance where you have a chance.
Yes I can't see any trouble or how it would be OP using 5 light web drones for a total 60% strength +1 web/scram fit on my ship.
Armor ships issues to pin faster stuff is not the web or whatever drones, it's the poorly designed badly implemented idea that ships with the shortest range weapon systems should also be the slower ones. For a silly choice it's a very silly one.
|

Commander Ted
Sudden Buggery Swift Angels Alliance
397
|
Posted - 2013.01.10 09:07:00 -
[42] - Quote
Sergeant Acht Scultz wrote:Commander Ted wrote:My proposal that I put up in features and ideas is to buff web drones. 5 web drones of any size would equal 60% webs. They can be blown up easily and still be outran but provide a good chance of forcing an opponent into a distance where you have a chance. Yes I can't see any trouble or how it would be OP using 5 light web drones for a total 60% strength +1 web/scram fit on my ship. Armor ships issues to pin faster stuff is not the web or whatever drones, it's the poorly designed badly implemented idea that ships with the shortest range weapon systems should also be the slower ones. For a silly choice it's a very silly one.
Considering that webifier drones are very brittle I do not see what is OP about it. Also considering that your loosing dps and the option for ECM drones makes it even less OP. Plus lots of ships can still outrun the things.
If fast ships used close range weapons... Oh god it would be awful. In order to do damage you would loose all advantages of being fast. Tanky ships are supposed to survive long enough to bring their weapons to bear and to survive being at close ranges. The problem is their sphere of influence is tiny and their is little they can do outside it and little they can do to move it. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Barrogh Habalu
Imperial Shipment Amarr Empire
369
|
Posted - 2013.01.10 09:40:00 -
[43] - Quote
I can't comment on intel and metagaming as it is entirely another aspect of the game...
Commander Ted wrote:Why should I have to limit my ship choice to only a couple of hulls that all fly eerily similar? I wan't to go solo is something slow, that reduces my available targets MASSIVELY and its dumb. You could do a whole slew of things to give tanky vessels an edge over speed. I say buff web drones! Make a flight of lights do -60% speed! More ship viable choices are better and add more flavor to the game. While I'm all for CCP fixing stupid web drones, I must note that making light web drones into a solution to engaging speedsters will not increase number of viable ships. Think about it, if gtfo-tanked ship will be forced into brawl with heavyweights "because we want to make them viable for solo", we will just end up killing droneless speedsters instead... Or, rather, we will force latter to use those drones too and nothing will change, except that droneboats will be in interesting position of having to effectively "fit webs into high slots", figuratively speaking. Or just break fights down to drone killing potential which both sides will need, but one with better tracking will probably win... Doesn't sound like a solition to "one-sided trend" issue.
Other than that, faster thing will always outrun slower one (and gtfo), no matter what you do. It's just can't be fixed.
EVE's flavour is not gladiatorial fights of different combat styles pitted against each other, it's open world which basically benefits the same things that work IRL. Arguably, that is EVE's appeal. It's not an arena and here you won't kill what you can't catch. However, there are differnt playgrounds that work differently in EVE and you can pick one that suits your current mood. If you choose to confine this thread to a singe kind of activity (like, soloing), then "balanced everything" just won't happen here. Spear won't ever be better for digging than spade, even though sometimes it may look like they are proper comparision...
Commander Ted wrote:As for those fleets you cited, why would those fleets bring moa's, mallers, ruptures, thoraxes, and vexors? They wouldn't because they still get alpha'ed and their dps is mediocre. If the counter to a speed ship is a group of alpha ships, something is OP. It's not like it is even relevant because this thread relates mostly to balance in a solo situation. In large null battles cruisres won't be brought of course because they indeed pack no range, however it would be overstatement to say that ships like that won't get used. Agony was rather successful with "TwEeD" Deimos+Oneiros fleets (basically, more expencive and improved version of Thorax at the time, plus logi) against both HAC and battleship fleets. Of course, if you scale up fleet sizes massively, any alpha-resistance will become irrelevant, with larger hulls affected the last. This is how we ended up with cap fleets and "Adeptus Titanicus" focusing their members with DDDs...
However, my another example, wormholes, live in different world, so to speak. Barely ever you will see fleet fights with overwhelming alpha there. Action will vary from small gang fights to tenacity wars with carriers and Bhaalgorns instead. The reason why "speedsters" aren't used much there is wormhole mechanics and polarity timers that allow "slowpokes" to fight on their terms. Yes, things like Ruptures, Thoraxes and Mallers are barely ever used there as well, but it's only becaus there are Lokis, Proteuses and Legions fitted exactly like brawlers above, but just beefier and meaner (and expencive).
Don't forget hisec wardecs as well. Fights there happen more on stations and gates (with no guns, mind you) than in belts or plexes, and situation where there is definite sides with little to no 3rd party interference is much more common. So, they are pretty much middle ground between lowsec roams and WH knife fighting, and newer people tend to live in hisec more, so they do sometimes brawl in heavy ships near stations as those fights are very akin to WH hugging (at least, more similar to them than to anything else). This is probably where heavy cruisers and the like will be used for more than baiting.
With all that said, I do think that some things should be looked upon. Like state of conservative active tanking against its capless version in conjunction with capless weapons vs lasers and hybrids issue; future of active armor tanking; state of forgotten rigs and their penalties that maybe could solve issues mentioned above etc. But some things just can't be fixed without changing the very fundamentals of EVE so that they slide a bit from "common sense side" to "competitive balance side". But mind you, EVE ain't e-sport... |

Ra Jackson
CRIMINALS IN ACTION Pure Madness.
141
|
Posted - 2013.01.10 10:06:00 -
[44] - Quote
In a solo situation your tank only has to endure the incoming fire enough to kill the other guy. If you are overtanked (but slow) there is no advantage - you only die later, but you die, because you cannot dictate the engagement. A strong tank is relevant in fleet situations, where you have logistics that can maintain your tank, and where you usually have dedicated tacklers. |

Commander Ted
Sudden Buggery Swift Angels Alliance
398
|
Posted - 2013.01.10 10:24:00 -
[45] - Quote
Barrogh Habalu wrote:text.
Their aren't really any droneless speedsters outside frigates (who have small guns). The only one that comes to mind for me is the stabber, which can outrun web drones I believe, or at least long enough to kill them with its guns. The different between drones and a mounted web on a specialized ship is drones can be blown up and take time to catch up. On fast enough ships they may never catch up ever making them perfectly balanced. Then when you loose those drones your advantage is lost. It would be way less effective in practice than a ship mounted web and in a strict 1v1 scenario would provide only a momentary chance to "Reel in" an opponent. Especially on ships with less than 5 drones.
As for large fleets I really think they are irrelevant to the matter.
Hisec wardecs are an area I am well versed in and kiting has an advantage their as well. Ganking someone on an undock with high dps bricks is a good job for tanky ships but it is a tiny and highly situational niche. I mean the vindicator serves that roll well. Yet say for example you undock in something slow and the enemy is in something fast and you engage, what happens? The same thing that would happen if you two met in a safespot or off a gate, he kites you and you die or he runs away. Sure you may be able to tank it long enough to redock but seriously what roll does that accomplish other than official fleet blue balls vessel?
Also Eve not being fair or a arena sandbox is not a argument for why certain ships have to be **** at certain roles. "Games not fair" doesn't mean different flying styles can't be on equal footing in a strict 1v1 scenario which is encountered more often than you think. My web drone idea is far less OP than it sounds when you think about it. The only major problem is that it is dangerous to frigate tacklers, but unless it is a giant swarm of the things being deployed the fragility of them will let frigs make short order of them. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Barrogh Habalu
Imperial Shipment Amarr Empire
370
|
Posted - 2013.01.10 11:32:00 -
[46] - Quote
Commander Ted wrote:Their aren't really any droneless speedsters outside frigates (who have small guns). The only one that comes to mind for me is the stabber, which can outrun web drones I believe, or at least long enough to kill them with its guns. The different between drones and a mounted web on a specialized ship is drones can be blown up and take time to catch up. On fast enough ships they may never catch up ever making them perfectly balanced. Then when you loose those drones your advantage is lost. It would be way less effective in practice than a ship mounted web and in a strict 1v1 scenario would provide only a momentary chance to "Reel in" an opponent. Especially on ships with less than 5 drones. Well, that is the problem, when combat revolves around attempts to dicate range of engagement (which is what 1v1 is unless it's two very similar ships that are fighting), both sides will do basically the same, attempting to slow enemy down. In this case web drones will become much more omnipresent than, say, ECM drones. To me it's as bad as forcing certain hulls and tactics. Even then, I believe that faster ships with either web drones themselves or with Warriors to kill enemy ones still will be on top... on average. This is speaking of cruisers and larger ships. Frigs that can get rid of drones are probably already have advantage in terms of range dictation. Maybe you could fix situation with brick frigs against fast ones (drones while popping could provide just enough time to blow tankless frig), if it were brick frigs that carry drones against kiters that cantt. But in fact it's things like Punisher that don't have drones, and while we are at it, some of those sturdy frigs are actually shield tanked, with all that follows. Oh and of course general lack of drones on frigs kinda makes all these my thoughts moot.
Commander Ted wrote:As for large fleets I really think they are irrelevant to the matter. Aside from the fact that CCP dedicates as much, if not more, effort to balance stuff around gangs and fleets, supplemented by the fact that it's organized groups that fly in fleets and elect CSMs, you're probably right.
Commander Ted wrote:Hisec wardecs are an area I am well versed in and kiting has an advantage their as well. Ganking someone on an undock with high dps bricks is a good job for tanky ships but it is a tiny and highly situational niche. I mean the vindicator serves that roll well. Yet say for example you undock in something slow and the enemy is in something fast and you engage, what happens? The same thing that would happen if you two met in a safespot or off a gate, he kites you and you die or he runs away. Sure you may be able to tank it long enough to redock but seriously what roll does that accomplish other than official fleet blue balls vessel? This depends on goals you want to acieve. You're right about kiters being free to disengage, and if your goal is kills, then it's indeed what makes hisec more like low and whatever associated. If them disengaging is "mission accomplished" sign for you, then I'd bet on heavy gang (I think that small kitchen sink gang have more in common with 1v1 than with "alpha fleets", that's why I keep bringing it, though ofc it's not all the same). The thing is, while it's mostly about choice between speed and tank, range is completely another factor, and slow guy with enough range and tank will effectively deny area from kiter. While unable to kill it, it probably won't die as well, but it's the former who is winner when that area matters. From this standpoint I believe that having Gallente recons (gang version of theoretical "fast guy can't gtfo at will all the time" situation in solo you suggest you'd like to see) will give "brick brigade" more advantage. Of cource it's all relatively simple only until we calculate in surprize factor (that allows some people use Vexors as "Poor man's Huggins" with heavy webbers, by the way), intel, metagaming etc, but hey, that's another story that works both ways, right? This is narrow situation ofc, but as I've said, EVE as it is consists of those.
Commander Ted wrote:Also Eve not being fair or a arena sandbox is not a argument for why certain ships have to be **** at certain roles. "Games not fair" doesn't mean different flying styles can't be on equal footing in a strict 1v1 scenario which is encountered more often than you think. My web drone idea is far less OP than it sounds when you think about it. The only major problem is that it is dangerous to frigate tacklers, but unless it is a giant swarm of the things being deployed the fragility of them will let frigs make short order of them. Well, the real problem is that it's more like "certain ships are s*** for more roles than others" as most ships still have certain roles. Many ships being capable at many roles will actually lead to people minmaxing the hell out of them, picking a few of the best for every role and throw the rest into garbage pit. Forcing specific roles on different ships, while quite opposite to idea of fitting ships differently for different roles, at least ensure (though you may say "artifically") that those ships will be used, although that (like it's every time with specialist-heavy environement) doesn't benefit soloing, 1v1 or similar "genres". Speaking of fixing an issue that is caused by (sorry for sarcasm) faster things being faster, I don't see anything that was offered to be a real solution. |

Barrogh Habalu
Imperial Shipment Amarr Empire
370
|
Posted - 2013.01.10 11:41:00 -
[47] - Quote
Stupid 6k limit.
Speaking of my ideas on web drones, I'd like to see them much more as situational, but good choice. Say, I do believe that making light drones good would make them too prominent, so instead I'd rather have a single Web drone that demands 25 mbs and m3 like heavy, but have stats (speed, sig, hp etc.) of whatever drone we need (to make it clear: making bandwich and drone space requirements of heavy drone doesn't force us to use profile of slow-a** and huge "normal" heavy drone). I would like them to produce an effect only just a bit worse than 60% slow when used in group of maybe 3 or 4 (debatable...). Sure, I want hem to be an option for suppor droneboat in a small group, so our opinions will probably differ here.
There are some things that could probably improve this point a bit (like having omnidirectional tracking links double as drone navlink when scripted to make this mod more versatile and desireable, which could help with web drones pouncing on target), but those are mostly still separate matter and I think the are minor so I probably shouldn't continue to spread my raw thoughts pretending that other changes I can think of will change anything.
Please sorry for my typos, grammar f***ups and the like, I probably made more mistakes than found in that wall of text, but I hope it's readeable. |

Robertina Bering
Local resources exhausted
61
|
Posted - 2013.01.10 11:43:00 -
[48] - Quote
Mr Pragmatic wrote:Armor speed tank ftw.
 |

Estella Osoka
Deep Void Merc Syndicate
32
|
Posted - 2013.01.10 12:08:00 -
[49] - Quote
Boohoo. If you want to catch fast frigates, then ship down and fly a fast frigate yourself. Otherwise, cross off fast frigs as a possible target and find more suitable targets. Just because you refuse to change your playing style, doesn't mean CCP has to change the game to suit your playing style. |

ChromeStriker
The Riot Formation Unclaimed.
448
|
Posted - 2013.01.10 12:29:00 -
[50] - Quote
... Fit to hit fast stuff, and poor on so much dmg theyre dead before they can get away.
Also heavy Neuts - Nulla Curas |

Ioci
Bad Girl Posse
349
|
Posted - 2013.01.10 14:26:00 -
[51] - Quote
6 guys can melt a freighter faster than it took me to type this.
Tank in EVE is an illusion. R.I.P. Vile Rat |

Le Badass
Zealots of Bob
47
|
Posted - 2013.01.10 15:09:00 -
[52] - Quote
How about making the web drones medium sized? Aren't most speedy ships mostly turret ships with limited dronebay? (probably a silly question, but my curiosity wins over my sense of pride this time around) |

Ioci
Bad Girl Posse
349
|
Posted - 2013.01.10 15:15:00 -
[53] - Quote
Le Badass wrote:How about making the web drones medium sized? Aren't most speedy ships mostly turret ships with limited dronebay? (probably a silly question, but my curiosity wins over my sense of pride this time around)
In the irony because Tank is an illusion, you are better of with small, speed tanked webber drones. Add a stasis drone augmentation rig and it's a good alternative in small skirmish and anti ambush fitting. It won't make much of a difference when you get ganked though. Not that, that ever happens in EVE.. R.I.P. Vile Rat |

Ranger 1
Ranger Corp
3325
|
Posted - 2013.01.10 19:55:00 -
[54] - Quote
Quote:... Fit to hit fast stuff, and poor on so much dmg theyre dead before they can get away.
To put it another way, as I said at the beginning of this thread, Alpha (and tracking).
It's like they balanced ships so that they had different strengths and weaknesses or something. How wierd.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Terajima Kazumi
Enlightened Industries Test Alliance Please Ignore
76
|
Posted - 2013.01.10 20:26:00 -
[55] - Quote
I just came up with this idea about 20 seconds before I hit reply so it's probably terrible, but what if CCP added some kind of tractor beam for ships? The module would have a long cooldown but it would let you pull a faster moving ship into scram range. I imagine it having a range similar to a warp disruptor, so kiting ships could still kite, but a kiting ship would have to risk becoming ensnared if they wanted to get close enough to put a point on a slower ship to stop that slow ship from warping off. |

Katran Luftschreck
Royal Ammatar Engineering Corps
715
|
Posted - 2013.01.10 20:55:00 -
[56] - Quote
Proposal: Change webifiers to work on power vs range principle.
Problem: Webifiers are an "all or nothing" weapon. If you've got a webifier with a 10km range and 50% speed dampening, then your target loses 50% speed out 9,999m range and suffers no effect at all at 10,001m range. This makes no sense.
Example: Take webifier that slows 50% out to 10km. Now change that to 50% at optimal range of 10km, and then add falloff to create a maximum range, with the slowing reduced as range increases. So, for example, your 50%/10km webifier might only slow to 25% at 15km, 10% at 20km and so on, until it finally stops having any effect at all after it's falloff limit range.
Also, are there any low-slot modules that boost webifiers in any way? EvE Forum Bingo |

Ioci
Bad Girl Posse
357
|
Posted - 2013.01.10 21:03:00 -
[57] - Quote
Katran Luftschreck wrote:Proposal: Change webifiers to work on power vs range principle.
Problem: Webifiers are an "all or nothing" weapon. If you've got a webifier with a 10km range and 50% speed dampening, then your target loses 50% speed out 9,999m range and suffers no effect at all at 10,001m range. This makes no sense.
Example: Take webifier that slows 50% out to 10km. Now change that to 50% at optimal range of 10km, and then add falloff to create a maximum range, with the slowing reduced as range increases. So, for example, your 50%/10km webifier might only slow to 25% at 15km, 10% at 20km and so on, until it finally stops having any effect at all after it's falloff limit range.
Also, are there any low-slot modules that boost webifiers in any way?
It's the only ewar that has no fall off besides scrambler and jammers. It's a tertiary module, like the DCU or a resist hardener. Where the same module works on a frigate and a Titan in the same way. It's also a Minmatar technology, you know because they needed them to slow those super fast Amarr ships down. And everyone knows Minmatar tracking is really good so getting in to 9000 to web is a smart move. Yea, that one was thought out. R.I.P. Vile Rat |
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