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Derisor
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Posted - 2005.06.20 10:45:00 -
[1]
I know before I have said that stacking WCS are a legit defence in the game but I have now seen them used to do some really cheesy things.
A certain alliance that will remain nameless uses a setup that makes them able to gank and nearly impossible to catch. They put WCS in all of their lower slots on their BSes and sit at sniping range aligned with safe spot and under full power. They then proceed to gank anyone that comes trough. Yes, they dont have the damage of instagank with one ship so they just use 7 or 8 of them.
The problem is there is no way to catch these guys. Even if we put a covops on them and jump right in on them with blasterthons, they simply warp out. You hear "one point, four points ... he warped." This is with outfitted instalocking tacklers. That is just bloody rediculous. It turns the game into cheapest ganker paradise.
Now stabs are legit to run cargo and so on but this cheeseball tactic has to go. We now have a whole alliance roaming around in our territory ganking 2 or 3 ships then doing this stuff when we get together to go nail them. As soon as we deploy scan probes they mass log off alltgether. They wont engage us in an even or even nearly even fight. They use what I would call coward tactics.
Stabs are legit for haulting cargo, running blockades and so on, but that people should be able to use them to facilitate ganking is stupid.
My reccomendation is that stabs totally fubar your tracking and locking. This can be RPed as the stabs generating EM interference that prevents the tracking from functioning. For each stab in your ship, you should be seeing a 10% reducting in locking speed and tracking. Put in 6 stabs and you wont be able to hit the broadside of a barn.
This preserves using stabs on haulers and blockade runners and kills the cheese tactic. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.20 11:11:00 -
[2]
Originally by: Elve Sorrow Stabs -> Medslot
I'd go for highslot but then a select few battleships would no doubt use the utility highslots for stabs.
Wont work in either. Haulers rarely have good mid slot count and haulers and mining barges couldnt mount mining lasers. These are the ships that might legitly use them.
Making it so you cant track is much more elgant. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.20 11:15:00 -
[3]
Originally by: Admiral Pieg Edited by: Admiral Pieg on 20/06/2005 10:52:28 Even if the covops tactic isnt getting them killed you are still neutralizing their gank-tactics and that my friend is a victory in its own.
Fit your own ships with sniping but since you have no interest in running, you can fit 7-8 damage mods instead.
Having said that, i can see your point and i think the idea to have stabs drastically reduce ones accuracy is the best ive seen yet.
We tried that. As soon as they take even one shot frrom a sniper, they warp away. In addition, if they see a fleet in local from local spiking then they all warp out and log.
The only way we can get these guys is to get them with small gank squads and even that is bloody hard when they have 8 stabs and are aligned. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.20 11:16:00 -
[4]
Edited by: Derisor on 20/06/2005 11:17:35
Originally by: Typherin laidai
gee I wonder who would win and "oo they just log off?" so...... then theyre no longer a problem are they.
They would all log off if they saw a fleet that big. Then have a spy in safe in local. When the fleet left, they log on again and go back to it. They are making us run around after them in a chase that we can never win and that is bloody annoying and not in the spirit of the game.
We cant stop their tactics unless the stabs are nerfed and this game shouldnt be about biggest cheeseball wins.
--------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.20 11:19:00 -
[5]
Originally by: Hakera
Originally by: Elve Sorrow
They could just make them, say, 80 CPU each.
the best suggestion, though I would also add an agility penalty so their time to go to warp is longer.
You could also add t2 stabs which swallow even more grid and put a stacking penatly on them, but ultimatly what you dont want is a situation where say 'rgeular' users of stabs, between 1-3 stabs are too heavily nerfed.
I think you want it so that the natural users of stabs (non combat ships and smugglers) can still use them. The problem isnt the stabs, its the ability to gank when the stabs are in.
If you fubar their tracking then so much for that tactic. They can have 8 stabs but wont be able to hit a titan with a blaster at 10m. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.20 11:21:00 -
[6]
Addendum: YOu cant make them take 80 cpu as the haulers and non combat ships dont have massive cpu. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.20 13:18:00 -
[7]
Originally by: Typherin laidai Right basicly... this whole post then is just a rant because their some nice people ganking people where-ever the hell you are and you cant find a way around theyre completely legitimate tactic.... and theyre winning and you dont feel thats fair ?
They are using a cheeseball tactic that is pathetic and not in the spirit of the game IMHO. If this is what the developers intend then by all means keep the stabs the way they are. However, I highly doubt that the devs want the game to boil down to 10 BS gank squads sitting popoing individual ships and running whenever some force shows up. Nor do I think the devs intend these gankers to be invulnerable.
Nor do I think that you are still sober if you think a safe can be busted with a 2 minute window.
The rest of your post is posturing and chest beating. Keep the featthers in because no one is interested in how good you think you are.
--------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.20 13:19:00 -
[8]
Originally by: The Enslaver Edited by: The Enslaver on 20/06/2005 11:33:36 Simple solution.
High slot, with more CPU use. Make them need 80 CPU, and take a high slot each. Possible a -10% range, tracking, cargo cap (else all indies will fit out with all stabs in high) and agility penalty also.
Upgrade the haulers to have 4 high slots each, same number of turrets etc so no change on that front.
Problem solved.
Oh I think indys should be able to fit all stabs. They trade stabs or cargo capacity. I just dont agree with gank squad snipers being able to gank and then stab out. IE: I dont agree with anyone being quasi invulnerable to a large superior force. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.20 13:22:00 -
[9]
Originally by: Carl Jidona Why not start mapping alignment routes they use then put warp bubbles up midway through them to drop them out of warp. I would also use bubbles at any gates with squads there, that way when they came in they will get bounced back which will give tacklers time to web and the snipers with damage mods to take them out in a big way.
From what I understand a bubble wont yank you out of warp, merely prevent you from entering it.
--------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.20 13:52:00 -
[10]
Originally by: Deja Thoris Derisor,
The problem with your ideas is that they change depending on what is flavour of the month with you.
Your personal peev is a small group of wcs poofs so you call for a nerf.
A while back it was something else.
Just because its lame doesnt mean it NEEDS a nerf. It's done by a small minority of people. It's boring and they will probably get bored of it.
If you want to stop them just name them and we can point and laugh when we see them in space. Its probably going to be more effective than crying "nerf" yet again.
*yawn*
Your pathetic insults to me aside, they wont get bored of it because they can pop ships with little to no danger to themselves.
I wont name them but some will probably guess who Im talking about. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.21 08:04:00 -
[11]
Originally by: Typherin laidai How many times are you crying little girls gunna make these threads ?
There is no problem FFS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You are entitled to your opinion of course, but you appear to be in the minority.
Its quite simple, If CCP wants to boil down the game to sniper/runner ganking as an invulnerable pvp tactic then leave the WCS alone. If CCP wants there to be more variety to PvP than being instapopped on a gate and having the gankers run whenever a fleet shows up then nerf the stabs.
As for saying that they can get away with a sharp ambush tactis, that is wrong. We can equip assault frigs and intys with near instalock on them and they will have exactly 1 second to react. All we need to do then is have them distracted by potential prey and boom. We trade one empty hauler or frig for a 150 mil BS.
I NEVER give up the fight. People put up too many mental blocks saying they cant. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |

Derisor
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Posted - 2005.06.21 08:06:00 -
[12]
Originally by: Typherin laidai How many times are you crying little girls gunna make these threads ?
BTW I suppose we know what tactic you use now.     
Sorry but your vehement and emotional reaction is practically a tech 2 target painter. --------- The words "Exciting" and "Safe" are mutually exclusive; pick one. |
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