
Krana
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Posted - 2005.10.15 06:06:00 -
[1]
ok here goes
Planet atmospheres: not sure how do get into them thats for ccp to figure out, the atmospheric friction will hurt u like weapons slowly killing u first shields go then armor stay long enough and pop there u go. Ratio for damage should be bigger ship more damage per secound smaller less, faster u got more damage slower less damage per secound. Plus u will your ablity to scan more than 100km, and the overviews range goes to 100km as well. Another important thing is the little icons that show planets and belts in space have to diapaer shortly after entering so u ether have to have a scan prob luancher fitted, or be really good at remembering what direction u came in at, or get your m8 to come and save u. The only way for a friend to do this is by activating a coriolis field in the system that your computer can lock on to. once ur m8 gets the field up u can aporch the location it will come up in scans teh overview and a in-space icon will apear. You cant warp out of the atmosphere cause the friction would rip u to shreds.(cant use mwd's ether)
Planetry Rings: ok sensors are gone completly there are so many little dust particals that your sensors cant make heads or tails of it all. Also optimal rang of all weapons are reduced by 20%. This area has the same effect on the overview and the in space icons as planet atmospheres however since they are much smaller u can find your way out much easyer. Cant warp out of these ether, or use mwd's
Black Holes: very dangerous!!!!! get within 30km and poff ship is gone sensors work fine, but speed is reduced by 50% because of the amazing gravety u are fighting. oh yea one other thing black holes one level of hp just like ships but only one level not 3. Anyway if u are fighting with missiles and one gets within 30km same as ships it gose pop but it does the normal amount of damage to the back hole if that bar gets to zero kablewy there goes everyship station outpost pos in the system hehe so fun :) oh yea they only in 0.0 wouldnt want any empire systems to go up in smoke now would we.
Stars: ok stars do thermal damage to u so u got enough theremal damage amps u will be ok the star hurts your sensors but dosent completly kill em, and u can still see in-space icons. Damage goes like this the closer u are to the star the more damage per secound, so if your using missiles and u are too close they may go pop turrets dont have that problem cause they travel fast enough to avoid getting too badly damaged.
Nedulas: sensors gone u got nothen abo****ly nothen they are big too so u can get lost. like atmospheres the in-space icons and the overview are gone so if u get lost u better get a m8 with a coriolis field generator or ur gona be in there for a long time. U can warp out of nebulas so once u get somethen to lock on to your good to go
Gas clouds: sensors are hurt but still functioning, one really bad thing about em sertin types will explode. For instance Helium gas clouds will not explode how ever hydrogen gas clouds will go up like a fire *****er. U need alot of heat to set one off so any weapon doing theremal damage will make it go boom(note u can find what kind of gas cloud by doing a scan take about 1 minute but could be worth it)
Belts: most belts are ok they dont do much, but some belts have some nasty ore in em that messes up your sensors, only found in low sec and 0.0 these ores cant be mined. Also bloody turrets should not be able to go through roids!!!!!
Super Nova: same as a star but damage is alot worse as is sensore hampering
Deadspace: random dead space pokets, u may run into one when warping form a strange angle, they arnt that big u can pass through them pretty easy no mwd, no warping period. to warp out u have to move out of the poket(note all pockets are like a big sphere) as soon as u hit it u will drop out of warp and slow to a stop. when u leave the pocket your computer tells u and your off u may want to bm it for future use ok:)
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