
Lusulpher
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Posted - 2008.03.07 04:45:00 -
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To simplify all these very creative and awfully specific ideas proposed beforehand, you want to implement tactical environments into EVE Online, but the problem in it's rawest form is you want to bring "weather" to a space battlefield.
Of course, you can incorporate weather into the game, weather plays a vital role in all Real Life historical conflicts, and is often the deciding factor due to the effects on weaponry and morale. The problem is that no one will submit themselves to "bad weather" when "it all is on the line". The current tactic for victory is to have vicious numbers and severe military range against your opponents...it would take some massive "weather" effect to 1)move these proven players from their stronghold tactic or, 2)pick their battlefield for them and bow them all to the rules of that environment.
Wherever you put "favourable winds" pirates will evade the advantage for the Port Authorities, and vice versa.
My point is you could do this, but you will have to make these effects very subtle(so people willingly agree to this little amusement, if they know where they can be found). Or make these situations unpredictable and actually correspond to the location of victims(catch a blob fleet in a heavy "storm" and make it a factor on the killmail so commanders can plan what to do next time).
These environments cannot cause destruction and chaos ALL the time or they will be no fun for some folk. What they should do is encourage fleet leaders to give NEW orders.
Scenario: A blinding gas eruption from a nearby planet that is already slowing ships by mass ratio. FC orders slow, blind Battleships to another location when a full, hostile fleet arrives outnumbering them, but arrives into the SAME situation. FC tells support to focus on their crippled BSs. They score great kills AND their support gets an incredible support on support tactic fight when the BS survivors leave. The FC tells his other BS to engage the survivor BSs. the blob is encouraged to split, and the enemy FC learns a painful BUT FUN lesson on combat.
And you developers, accomplish your goals of less blobs, less lag, more fun. Keep the ideas simple(posts here are VERY specific for some reason) and keep them inline with some scientific discoveries and you can't lose.
Yours Truthfully,

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