Fredfredbug4 wrote:I like you, we seem to share similar ideas on what Hi-sec should be as well as low-sec and nullsec. We see so many extremes regarding this topic. It feels like half the people are trying to outright destroy hi-sec, where as the other half want to make hi-sec like a completely separate game from the rest of EVE.
It's clear that hi-sec has a place in EVE, however it should be more towards helping people get on their feet and eventually move to null or low. I like your idea for L5s, I feel that this will allow players to gradually take a dip into low and null. Going from hi-sec to null or low is like jumping directly into a very cold pool, it can be a less desirable thing to do for people who aren't as confident in their ability to survive out of hi-sec. The transition should be more like getting your feet wet or rather there should be an option to slowly move down the proverbial stairs in the pool that is low/null rather than just a diving board.
Giving players a little bit of low/null as well as PVP combat at a time will help them make the transition and truly understand which sec they like more rather than just living in hi-sec.
Low and Null should be merciless and brutal, hi-sec should be a place that will slowly but surely, make people acceptable of this brutality.
I'm afraid we may not be quite as in synch as you think. Providing a nursery pool for new players who are prospective 0.0 players is certainly
one of hi-sec's functions, but I don't think that it's hi-sec
primary function. I'm 100% alongside helping new players who want to transition into 0.0, and many of the ideas I suggested would indeed help them gain confidence in their abilities by allowing them to 'dabble' in the lifestyle. But. By definition, pre-nullseccers using hi-sec as a lillypad to make the jump are always going to be a small part of the hi-sec demographic.
Indeed the manifesto that I wrote had as its core thesis that we should stop crippling hi-sec by thinking of it as a noob/starter area, and start unleashing its potential by thinking of it as an area for convenience play. I have more faith in EVE players than many seem to, and I think that we can add experiences to hi-sec that were limited to the "hard-core" areas that the "convenience" players have been excluded from until now, and that many of the "convenience" players actually do quite like the idea of being able to occasionally take big risks for big rewards, participate in large scale combat, and so on,
providing that they can do so in the limited game time they have available.