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mynnna
GoonWaffe Goonswarm Federation
172
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Posted - 2013.01.12 03:31:00 -
[1] - Quote
I've never seen Malcanis' highsec proposals before, but now that I have, I'd support them when (if (who am I kidding, when)) I run for CSM myself. It's a pretty good approach. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
183
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Posted - 2013.01.14 05:29:00 -
[2] - Quote
Wescro wrote:
I say drop them smack in the middle of a fleet battle soon as the exit character creation.
Planetside 2 does this and even to someone familiar with FPSes it's hilariously off-putting. I don't recommend it, at least not for a game as complicated as Eve.  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
184
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Posted - 2013.01.14 16:49:00 -
[3] - Quote
Varius Xeral wrote:Your views on the place of moongoo are excellent. "An organizational perk, but not absolutely necessary to be remotely competitive" is about as perfect a place for moongoo as you can get. I'd be willing to state that the majority of people who comment on moongo don't even know that it was never the intent for technetium to be the bottleneck, nor even the nature of the bottlenecking inherent in current t2 extraction and production that is the ultimate cause of all the moongoo issues.
The knee-jerk reaction seems to be "remove moons" or something else similarly extreme, while even in their broken state they have provided half a decade of decent gameplay. If done right for once, moons absolutely have a place in Eve, as they are an organizational reward and, all else being equal, an excellent way to provoke fights.
Having discussed and commented on the issue extensively all over the place, I can confirm that the bolded statement is true. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
186
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Posted - 2013.01.14 22:12:00 -
[4] - Quote
Malcanis wrote:Weaselior wrote:Malcanis wrote::Tinfoil: and rumours abound about how exactly the moongoo rebalance that was supposed to reduce the Dysp/Prom bottleneck came to create an even tighter, more geographically concentrated bottleneck. The best that can be said about the change was that it occurred in a period when CCP didn't listen to the players as attentively as they do now. I think the NDA breach at the time made it clear nobody realized this was going to make tech the big deal: a CSM member got booted for mass-purchasing neodymium after being told of the changes. As it turned out, you needed to do some fairly careful math to realize neo wasn't the bottleneck: clearly, CCP and the CSM at the time didn't do it. (edit: also given the public rationale for the changes the guy doing the changes clearly didn't even know what bottlenecking was) Hmm that doesn't accord with my recollection: I seem to remember that the elite spreadsheet crew in Market Discussion (particularly Akita T) spotted the tech bottleneck almost immediately, and tried quite hard to get CCP to acknowledge. But CCP were pretty much "We're done talking about this, enjoy your :18 months: while we focus on spacebarbie monocoles"
Weaselior's point was exactly that, though - the conclusion to draw from the insider trading scandal was that CCP didn't do the math and ignored players who did, which is why the dude who did the inside trading thing bought Neo. I know that I looked at the market myself around the time and saw his buy (they didn't say what he bought but moongoo was the obvious assumption), and I don't remember there being anything but Neo. Not even Thulium. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
187
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Posted - 2013.01.15 00:29:00 -
[5] - Quote
Malcanis wrote:This is my soapbox, and if I'm ready to ask you to entrust me with the considerable responsibility of representing you, then I'm ready to answer your queries.
Given who you're addressing, be careful what you ask for.  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
200
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Posted - 2013.01.16 03:46:00 -
[6] - Quote
Rengerel en Distel wrote:Malcanis wrote: Oversupplying moongoo would shift the bottleneck to invention, which would mean datacores, which would mean that the T2 revenue went to hi-sec. I am anxious to avoid this outcome.
Mynnna could probably answer that better, but with FW as a major source of datacores, I don't think the revenue would be going to high sec.
I could probably reverse engineer production and make an educated guess as to how many datacores Eve uses, but that wouldn't tell us whether the majority from from FW or if they're still from R&D agents. That said, I disagree that it would shift the bottleneck - my gut feeling is there would be no bottleneck. You'd get it looking like minerals did when drone alloys were a thing; some stuff was more valuable than others, but it was all pretty dang cheap.
That wouldn't necessarily be a bad thing in this context though, as it would be an avenue to achieve the "keep moons top down but not too valuable so you can't live entirely on them" goal he stated a couple pages back. 
e: And my apologies to Malcanis, I sometimes feel like I'm hijacking your thread.  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
301
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Posted - 2013.01.18 20:39:00 -
[7] - Quote
To throw in my two cents, my understanding of that issue (I've run into it myself and it's cost me kills, it's infuriating) is that it's a bug in the AI. But, I haven't really been able to get CCP to comment, either.
If it's intended then it's just dumb. From an RP or simply "this makes sense" standpoint, there's little reason for rats to take a hostile stance towards ANY newcomer when they are quite literally battling for their lives against the ratter, and that even goes for things like mining vessels, salvagers, haulers, etc. Attacking that Noctis that showed up and is literally looting your buddies might be offensive, but you'd think they'd be worried about staying alive first. Attacking a newcomer who's first hostile action is towards the very ship you are yourself fighting is even more daft 
Malcanis wrote: Long term, the answer is to have better rats that require PvP fits and are optimally dealt with by groups of players. Until then there's no obvious solution that will make everyone happy.
I'd caution against this, though. The idea of a move towards unification between PvP and PvE is a great one and I've got nothing against that. Grouping, however, should not be mandatory. Optional, yes, to tackle harder sites, but solo content for the more casual type should be available as well.
The trick is balancing reward of solo content vs group content so that one is not heavily deserted for the other. Thus, the reward of group content should exceed that of solo content but not by a whole lot, or alternatively provide a unique reward.
In theory, deadspace complexes fill that sort of niche now, though in practice many of them are soloable and those that aren't can be multiboxed. I'm not sure how much a new AI and more player-like rats would address the latter.
e: I ought to get my own thread started one of these days instead of just waiting until the "official" candidacy period opens... This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
301
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Posted - 2013.01.18 20:54:00 -
[8] - Quote
Well put. :)
You can't fully tiericide missions though. Or rather, some level system as we know it now must remain for newbie progression. But the idea can still apply - newbies can run their level 1s solo, or group up with other newbies to either run higher tier level 1s, or to run lower tier level 2s, for example. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
302
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Posted - 2013.01.18 22:17:00 -
[9] - Quote
Rengerel en Distel wrote: As for the CCP comment, it was in the original testserver/F&I post (don't recall which forum it was). CCP Foxfour said it wasn't a bug, perhaps not intended, but to HTFU. He said those looking to gank ratters would just have to adapt or bring friends. It shouldn't necessarily be a solo endeavor to kill a ratter. As to the RP version, if you were in a fight and couldn't kill the giant carrier taking out your friends, and some other guy in a frigate warped in, wouldn't you want to take something out before dying?
As to the whole make pve use pvp fits, that'd be great if the ships were being balanced that way, and the missions were being redesigned to accomplish that goal. As CCP Foxfour isn't even on either team anymore as far as I can tell, this is just another thing that someone had a vision for, and was then abandoned as they got moved to do something else.
Well when I go back out it'll be in a dual prop cynabal instead of a triple LSE fit so I can flip the AB on to speed tank both the rats and the ratter, so HTFU challenge accepted I guess. That doesn't mean I don't think it's dumb. 
PvP/PvE unification would be a pretty long term goal anyway though, that's a given. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
335
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Posted - 2013.01.22 02:32:00 -
[10] - Quote
Callduron wrote:high risk high reward high sec gameplay (done - by Incursions).
Just to throw my two cents into the argument, calling incursions "high risk" at this point is... amusing. They may have been high risk when they first came out, but my understanding is that over the years, players have mastered them. I believe that the point of the general ideas Malcanis proposed was that risk pretty much must come from players to have teeth, because no matter how good the AI, players will master and trivialize it in time. Therefore, things like highsec L5 missions whose mission deadspace pockets actually count as lowsec and so on. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |
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mynnna
GoonWaffe Goonswarm Federation
339
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Posted - 2013.01.22 08:23:00 -
[11] - Quote
Yup, barring unforseen circumstances. Just haven't made a thread yet, probably will just wait until official candidacy opens up. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
401
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Posted - 2013.01.31 22:14:00 -
[12] - Quote
Malcanis wrote:Overview configs can be shared already, but it's finicky and means messing about in the game file folders. I really like the in-game item concept, even if it means restarting the client to make it take effect. I'll be pushing the idea, and more importantly the theme behind it which is to allow players to help other players play the game.
To be fair, an out of game XML file that you drop into a folder and import is a hell of a lot less finicky than what it takes to transfer things like market quickbar settings between characters.  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
439
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Posted - 2013.02.19 07:29:00 -
[13] - Quote
Amyclas Amatin wrote:Mallak Azaria wrote:Amyclas Amatin wrote:Maybe your stations need a buff. Nerfing high-sec will result in a lot of screaming. Nullsec stations do need a buff but highsec stations also need a huge nerf, otherwise buffing nullsec stations would be pointless. People would keep using the better & safe option. So in essence, you want to nerf one form of play-style to make your own more relevant?
His point is that in an eve where both highsec and nullsec had 50 build slot stations with perfect refines everywhere and the only difference was that the multi-billion isk outpost could be destroyed with everything in it, people (industrialists especially) are going to pick the highsec stations every time. That's the whole point behind "nerf highsec" here. Some people want to simply stomp it into the ground, others - myself and Malcanis included - see it as more like a heavy missile vs heavy assault missile sort of situation. To give the necessary room to make HAMs viable, HMs had to be nerfed a bit. In the case of stations, you can't make an outpost better than perfect, so unless things like faster build times or more slots are enough of an advantage (unlikely), something in highsec has to give. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
441
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Posted - 2013.02.19 16:47:00 -
[14] - Quote
Amyclas Amatin wrote:As it is, the wind seems to be blowing against a high-sec nerf. The latest patch added more manufacturing lines to high-sec space, and Quote:With really good skills, NPC corp standing and a 50% base output NPC station you can now actually get a 100% refinery output. . I respect your position, and I sincerely hope to see more null-sec buffs and features. But I can't agree with doing it at the expense of high-sec.
This was a display fix more than anything else. You could get 100% before but it would appear as 99.95% or something. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
464
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Posted - 2013.02.22 21:53:00 -
[15] - Quote
Poetic Stanziel wrote:You're seriously not on Twitter? A candidate who is not on Twitter is a candidate with no intention of communicating with the players.
He's got twenty pages here - more than any other candidate so far, although he was one of the first to post - of him replying to questions. You could try not being disingenuous or making sweeping and absurd assertions every once in awhile, you know. This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
465
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Posted - 2013.02.23 02:10:00 -
[16] - Quote
Poetic Stanziel wrote:mynnna wrote:Poetic Stanziel wrote:You're seriously not on Twitter? A candidate who is not on Twitter is a candidate with no intention of communicating with the players. He's got twenty pages here - more than any other candidate so far, although he was one of the first to post - of him replying to questions. You could try not being disingenuous or making sweeping and absurd assertions every once in awhile, you know. Yes. It's entirely absurd to be on the forums and Twitter. You're so absurd, Mynnna. Every major candidate, but Malcanis, is so damned absurd.
I honestly cannot figure out whether you are trolling or not.  This post was crafted by a member of the GoonSwarm Federation Economic Cabal, the foremost authority on Eve: Online economics and gameplay. |

mynnna
GoonWaffe Goonswarm Federation
842
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Posted - 2013.04.17 15:12:00 -
[17] - Quote
gascanu wrote:my point still stands, nerfbat is bad and a benevolent CSM is bad for eve in my opinion, no votes from me, thx for your time.
If you think you're going to get a CSM that's always going to be getting up in CCP's face and yelling at them for you when you disagree with a change (because let's be honest here, your opposition to the change is rooted in "I don't like this don't nerf my ships") then you're probably in for a long, sad year. Mynnna for CSM 8 |
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