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Sarmaul
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Posted - 2005.06.23 20:04:00 -
[31]
Originally by: lickspittle
Originally by: Akaviri I remember you used to not be able to fit modules that had powergrid requirements greater than the ships powercore. Then they got rid of it.
We got rid of the original restruction because people were not able to get sets of ship fittings together that they should have been able to. The problem in question was that attributes of modules (like power requirements) only get modified when the module is actually fitted to the ship and we don't have the ability at this time to say, calculate what the modified power requirement if this module was fitted should be.
However, the reason it has returned in another form is that it is our only constraint that prevents oversized modules from being fitted. And there are modules that we do not want fitted if your ship should not allow it.
If the time should come available to write some new code that can predict the power usage reduction a module would get when fitted, before it is fitted, then that will be the final solution.
Erm, whenever you fit a module, invisibly jack-up the cpu and powergrid to 10000000 each, online the module (and apply all powergrid and cpu reductions), and then reduce the cpu and powergrid to it's original values. If it breaks the limit, offline that module and report an error to the user.
Being a programmer myself, I would estimate that would take approximatly 5 minutes to code [ .
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Gigi Barbagrigia
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Posted - 2005.06.24 10:04:00 -
[32]
Not in their code ;) ----- 42 |

Flash Landsraad
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Posted - 2005.06.24 11:16:00 -
[33]
Do CCP enjoy iritating the hell out of their customers? Weird strategy for trying to keep people playing and attract new people... ________________________________________________ Stop Whining!!!
Level English Gentleman  |

SneakyNL
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Posted - 2005.06.24 12:09:00 -
[34]
Originally by: Sarmaul
Erm, whenever you fit a module, invisibly jack-up the cpu and powergrid to 10000000 each, online the module (and apply all powergrid and cpu reductions), and then reduce the cpu and powergrid to it's original values. If it breaks the limit, offline that module and report an error to the user.
Being a programmer myself, I would estimate that would take approximatly 5 minutes to code [ .
Wouldnt it be easier to simply not allow undock when any inactive module exceeds the MAX powergrid on a ship, instead of the AVAILABLE powergrid.
That way all modules that could concievably be activated in any combination of modules would be allowed, while a module that blatantly exceeds a ships powergrid would be blocked (i.e. oversized turrets)
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Silveressa
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Posted - 2005.06.24 17:12:00 -
[35]
Who sits around and thinks of these pointless changes to include in a patch? There's dozens of more important problems (like the drone aggro exploit) that need correction, not usless junk like this.
"Lead by example or get of my way." |

Victor Sane
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Posted - 2005.06.24 17:18:00 -
[36]
Edited by: Victor Sane on 24/06/2005 17:24:30 Edited by: Victor Sane on 24/06/2005 17:23:54 U guys worry too much about the unneccesarry setups on the ships, instead of worrying about that... worry about the instas bookmarks which is basicly is gonna be screwed up after patching... now thats something to worry about
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Sarmaul
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Posted - 2005.06.24 19:53:00 -
[37]
Originally by: Victor Sane Edited by: Victor Sane on 24/06/2005 17:24:30 Edited by: Victor Sane on 24/06/2005 17:23:54 U guys worry too much about the unneccesarry setups on the ships, instead of worrying about that... worry about the instas bookmarks which is basicly is gonna be screwed up after patching... now thats something to worry about
Good, it's boring being invincible with instas.
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Hast
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Posted - 2005.06.25 10:51:00 -
[38]
omg whine omg etc. bad move ccp etc. this sucks etc.
yes ffs, both me and my buzzard hates you. 
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Crux Australis
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Posted - 2005.06.25 11:37:00 -
[39]
Dunno if this new 'feature' will/would apply to CPU as well, but:
Cheetah base CPU = 200 TF Cheetah CPU with Electronics at 5 = 250 TF
Scan Probe Launcher I = 220 TF
Do I need to add more?

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Zoriander
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Posted - 2005.06.25 11:41:00 -
[40]
Originally by: lickspittle
.....
However, the reason it has returned in another form is that it is our only constraint that prevents oversized modules from being fitted. And there are modules that we do not want fitted if your ship should not allow it.
....
I agree that modules meant to be used on a specific ship class only should be limited to that ship class, so no large guns on a frigate.
I'm a bit in the dark about the real problem though? Is it just the capture of ship screenies with absurd fittings visible?
Anyway, the side effects of your quick and dirty solution are about to have a real negative impact on multi setup ships like cov-ops.
/me looks at his buzzard and sighs
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