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Antic
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Posted - 2005.06.24 14:08:00 -
[1]
Edited by: Antic on 24/06/2005 14:09:11 hmm. No reqs for jumpdrive operation? surely that must be a req for using those ships? Or maybe you can fly the ships without jumpdrive op but cant ever leave system? :P
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Antic
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Posted - 2005.06.24 14:19:00 -
[2]
Edited by: Antic on 24/06/2005 14:20:01
atelast spaceship command 4 is a req for battleship skill. Dont know why advanced spaceship command dosnt req spaceship command 5 instead of just 1? may be a sign of the SiSi Reqs not being exactly the way they will look on TQ. but BS5 or the like is probable to make sure it wont be a an imideate rise of 30k dreads.
But dont doubt for aminute that the only thing that high skill rates and cost will do is delay the inevitable where everyone will be able to fly dreads. It will come sooner or later.
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Antic
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Posted - 2005.06.24 14:21:00 -
[3]
Originally by: Jim Steele They have an extra high slot, so im guessing thats for the jumpdrive. Tomb just didnt have one fitted. As for other things, did anyone notice the matari ship has 5 highslots, the Amarr only has 4.
The amarr ship has 3 turret moutns though teh matari only 2. XL turrets is prolly what was laying down the smackdown to those battleships. Doubt the missiles were the crowd pleasers :)
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Antic
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Posted - 2005.06.24 14:34:00 -
[4]
Dreads will be close to useless to begin with though. A toy. Cus there will be so few, if one arrives in a fleet battle its pretty much garanteed it will be focus fire target imideatly and nothing survives that. Expensive toy :)
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Antic
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Posted - 2005.06.24 14:59:00 -
[5]
Well i wonder if jumpdrive modules will require you to align. If its just a timed jump then you dont have to loose that many Cap ships if you just get your timing right :)
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Antic
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Posted - 2005.06.25 11:38:00 -
[6]
Well checking the damage logs from that SiSi shootout with the dreads, its pretty easy to say that the caldari one will be the weakest as caldari ships tend to be missile ships :) If the target moves the citadel torps will do like 12 damage :P whilst the XL guns in the same logs on the same targets did around 8k damage in some cases.
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Antic
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Posted - 2005.06.25 21:46:00 -
[7]
Originally by: Kain Raksha well, i sure hope that dread was in siege mode bacause (and i cant remember wer the post was) it was hitting a raven with AB for 12 dmg, with CITADEL TORPS!
with the new nerf code to missiles that isnt unthinkable even without siege mode. Remember that normal torps gets damage cut by ABs against battleships and a couple of the battleships gets a damage cut even without AB. Torps do like 12 damage against friggs. Now citadel torps is much larger versions of the torps. i dont remember their blast radius by hand, but its possible its bad nuff that they really do only do good damage against PoS and Cap ships. This is purely speculative as none of us have one yet, but if so, then the caldari titan will be the weakest of them all in anti BS if it has mostly torpedo slots.
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Antic
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Posted - 2005.06.26 10:02:00 -
[8]
Originally by: nahtoh
Originally by: Antic
Originally by: Kain Raksha well, i sure hope that dread was in siege mode bacause (and i cant remember wer the post was) it was hitting a raven with AB for 12 dmg, with CITADEL TORPS!
with the new nerf code to missiles that isnt unthinkable even without siege mode. Remember that normal torps gets damage cut by ABs against battleships and a couple of the battleships gets a damage cut even without AB. Torps do like 12 damage against friggs. Now citadel torps is much larger versions of the torps. i dont remember their blast radius by hand, but its possible its bad nuff that they really do only do good damage against PoS and Cap ships. This is purely speculative as none of us have one yet, but if so, then the caldari titan will be the weakest of them all in anti BS if it has mostly torpedo slots.
So you actually think its balanced other dreads doing 6 to 8k damage and the cal one possably doing so much less?
of course not. Where have i said i do? But i sure dont see people complaining about this in the missile changes tread, cus once the changes are in we will prolly have to wait untill kali untill they balance missiles again. (wich will be needed).
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Antic
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Posted - 2005.06.27 07:40:00 -
[9]
Originally by: Bad'Boy
Originally by: DarkFenix With the upcoming missile changes, and people's comments as to what those citadel torps were doing to battleships, am I the only one that thinks the caldari one is gonna suck?
Yes I'm sure it will still make a very nice pos killer, but thats too limited a use for it. So far all the t1 ships have been designed to combat the ship class below them (bs>cruiser, cruiser>frig etc.). In keeping with this, it makes sense that dreadnoughts should be excellent bs killers. I would expect the caldari dreadnought's armament to consist of something like 3 XL launchers. However this means they're more or less incapable of damaging anything smaller than a station.
who said that Ęts gonna be missile boat?
Looking at all other caldari ships pretty much makes it a very high probability. Because gallente and caldari uses the same turrets (hybrids). If the caldari dread is a turret ship then whats the differance between the gallente and caldari dread? or the minmatar and caldari if they make it a hybrid of both torps and turrets? If its similar to one of those two then we will have a balance issue again. Because make it better at using turrets than gallente dread and gallente people will whine. Make it better than minmatar at using turret/missile combo then minmatars will whine, make it worse than either of those then caldaris will whine. so most likely it will have a majority missile slots :/
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