
Bozl1n
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Posted - 2005.06.25 20:09:00 -
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Edited by: Bozl1n on 25/06/2005 20:12:26 To any complaining that bs5 is needed, and that makes it "exclusive" to older players, BS, what is to stop you training bs5?
I see very few complaining that you need indy 5 for the freighters - maybe as those that want 1 are more likly hauling/industry based chars and have that skill already and by youre own logic on ship skills why should a pvp based char be restricted on wot ships they can fly by there "career" choice?
I dont have indy 5, and never will have, i do however have all except the new skills req to fly a dread, use its jump drive and id bet fit, its weapons, surely its unfair i can never fly a freighter as im 2 years old, yet a 6 month old char who has gal indy 5 can?? No i didnt think so, cos its called CHOICE.
As to the ships themselves, i seem to remember seeing that in siege mode dreads would be "hard hitting, uber tanked, but couldnt hit squat that wasnt fixed and the size of a starbase" but outside siege mode they would be effective anti BS.
The dread destroyed on sisi indicates that it was indeed in siege mode, by the siege mod droping and the presense of "fuel"
The dread took a hammering, the sort of hammering that id bet it only sustained by being in seige mode, outside of that mode id think they would be considerably easyer to pop, yet it still took out significant amounts of BS before it went down.
So was that ship in siege mode? How will siege mode affect its combat effectiveness? Will it restrict its fire power/tanking? Or will it just become "flight cost" that makes the ship worth useing when you have it burning fuel, against anything, and useless when dont, against everything?
Id hoped they were capable of hitting for unreal damage when in siege mode, against a pos while being able to take the damage of its defences, but while being unable to hit even a moon sized target if it were moveing.
And when not in siege, being an effective anti BS ship, that had considerable defence, but not by anymeans capable of handleing the firepower of 20 bs for 5 min, yet this ship managed both?
Im aware that the siege mode "use" is mod activated so it be a case of, TomB flicked it off, toasted a ship, than flicked it back on, that dosnt really show just how will it affect the dreads "genral useability"
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