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Ildryn
The Inf1dels
73
|
Posted - 2013.01.23 19:56:00 -
[31] - Quote
It is not broken at all.
If the ewar is too much for you to handle. Get more sp in gunnery and/or move to level 3 missions. |

XxRTEKxX
Fenrir's Dogs of War Union 0f Revolution
48
|
Posted - 2013.01.23 20:09:00 -
[32] - Quote
SD in Gallente missions has always sucked, for as long as ive been playing eve. I counter it with either FOF missiles or using a faster ship(tengu) to get in close enough that my targeting range isnt affected. Being in a Raven and being damped sucks. Fitting aSignal Amp has always helped a bit, but not when Im being damped by 8 rats. |

sabre906
Old Spice Syndicate Sailors of the Sacred Spice
645
|
Posted - 2013.01.23 20:20:00 -
[33] - Quote
XxRTEKxX wrote:SD in Gallente missions has always sucked, for as long as ive been playing eve. I counter it with either FOF missiles or using a faster ship(tengu) to get in close enough that my targeting range isnt affected. Being in a Raven and being damped sucks. Fitting aSignal Amp has always helped a bit, but not when Im being damped by 8 rats.
Wait until CCP makes TD affect missiles.
The new and improved npc TD is completely different from npc dampening. Both are non-stacking-penalized and op, the difference is, for dampening, you just have to burn to each rat and kill it, for TD, this doesn't work, since your tracking is so low that guns miss at point blank. It's the difference between 1 and 0. Former is merely annoying, later is impossible, no counter aside from dualboxing exist. Standings Improvement Service https://forums.eveonline.com/default.aspx?g=posts&t=19454 |

Ildryn
The Inf1dels
73
|
Posted - 2013.01.23 22:21:00 -
[34] - Quote
sabre906 wrote:XxRTEKxX wrote:SD in Gallente missions has always sucked, for as long as ive been playing eve. I counter it with either FOF missiles or using a faster ship(tengu) to get in close enough that my targeting range isnt affected. Being in a Raven and being damped sucks. Fitting aSignal Amp has always helped a bit, but not when Im being damped by 8 rats. Wait until CCP makes TD affect missiles. The new and improved npc TD is completely different from npc dampening. Both are non-stacking-penalized and op, the difference is, for dampening, you just have to burn to each rat and kill it, for TD, this doesn't work, since your tracking is so low that guns miss at point blank. It's the difference between 1 and 0. Former is merely annoying, later is impossible, no counter aside from dualboxing exist.
Completely wrong.
Fit prop mod. Approach. Hit 0 Transversal. Kill.
If this is too much for you try level 3s.
|

PavlikX
You are in da lock
42
|
Posted - 2013.01.24 03:55:00 -
[35] - Quote
Nuela wrote:Equip auto-targetting missles.
fire them off.
Sit back and laugh at all the jammers.
If you are going to PvE, do it right and use Caldari eqipment :) We will see what you will tell when track disruption will work against missiles  |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 09:10:00 -
[36] - Quote
Ildryn wrote:It is not broken at all.
If the ewar is too much for you to handle. Get more sp in gunnery and/or move to level 3 missions.
troll much? of course its broken, have you even run sansha;s yet? the TD is still in effect even after they stopped using the module=broken And for your info i have a pretty portion of my SP in amarr based gunnery(just passed 3 mil sp) |

Vaal Erit
Science and Trade Institute Caldari State
464
|
Posted - 2013.01.24 10:05:00 -
[37] - Quote
vice vortex wrote:even when only being disrupted by 1 npc the effects of the previous spawn disruption still in place
I have seen this as well. Recon 1 of 3 it mainly happens in. What will happen is that rat TDs will cycle off me but the TD effect is still on me, ie I hover over my guns and they are still being TD even though the rat is not TDing me anymore. Yes the TD effect can stick onto me even if the rat dies. I tried cycling guns and switching ammo, it is a ghost TD that is crazy annoying.
Weird bug. CCP doesn't read bug reports however so it may never get fixed. |

Barrogh Habalu
Imperial Shipment Amarr Empire
391
|
Posted - 2013.01.24 12:23:00 -
[38] - Quote
Ildryn wrote:sabre906 wrote:...for TD, this doesn't work, since your tracking is so low that guns miss at point blank. It's the difference between 1 and 0. Former is merely annoying, later is impossible, no counter aside from dualboxing exist. Completely wrong. Fit prop mod. Approach. Hit 0 Transversal. Kill. If this is too much for you try level 3s. Not only that. Missiles work. Sentries work. Outranging TD ships works.
TD makes you run missions slower, but stating that there is absolutely no counter is incorrect. While we're at it, I'd like to quote Friedrich Nietzsche (if I'm not mistaken):
"The most perfidious way of harming a cause consists of defending it deliberately with faulty arguments."
Having you around sounding like hysterical type because of yours exaggerated statements on NPC TD (and abusing crystal balling when it comes to TD and missiles on top of that) sure doesn't help with credibility of entire "Let's fix NPC TD" cause, that's for sure. |

Ildryn
The Inf1dels
73
|
Posted - 2013.01.24 13:36:00 -
[39] - Quote
vice vortex wrote:Ildryn wrote:It is not broken at all.
If the ewar is too much for you to handle. Get more sp in gunnery and/or move to level 3 missions. troll much? of course its broken, have you even run sansha;s yet? the TD is still in effect even after they stopped using the module=broken And for your info i have a pretty portion of my SP in amarr based gunnery(just passed 3 mil sp)
Just passed 3 million sp!!!! OMG you are a legend.
I didn't say it that it was easy to kill the td ships. I said it is not broken. My above statement stands.
Approach with prop mod. Hit 0 transversal. Kill.
Sure you are going to be taking damage. But that is what reps are for. If you can't handle the damage go elsewhere.
|

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 14:30:00 -
[40] - Quote
Ildryn wrote:vice vortex wrote:Ildryn wrote:It is not broken at all.
If the ewar is too much for you to handle. Get more sp in gunnery and/or move to level 3 missions. troll much? of course its broken, have you even run sansha;s yet? the TD is still in effect even after they stopped using the module=broken And for your info i have a pretty portion of my SP in amarr based gunnery(just passed 3 mil sp) Just passed 3 million sp!!!! OMG you are a legend. I didn't say it that it was easy to kill the td ships. I said it is not broken. My above statement stands. Approach with prop mod. Hit 0 transversal. Kill. Sure you are going to be taking damage. But that is what reps are for. If you can't handle the damage go elsewhere. in gunnery 3 mil SP yes sounds reasonable to me :) as for your suggestion that would take forever, even with ab means traveling at least the minimum of 200km to kill one spawn |

Barrogh Habalu
Imperial Shipment Amarr Empire
391
|
Posted - 2013.01.24 15:55:00 -
[41] - Quote
vice vortex wrote:in gunnery 3 mil SP yes sounds reasonable to me :) as for your suggestion that would take forever, even with ab means traveling at least the minimum of 200km to kill one spawn Depends on your speed really. I rememeber my first lvl4 (or was it just pimp lvl3 just before I started to do lvl4? can't remember) where I had to chase some Tribal Yimir for like 120 km to get it within range... But I was doing so at 150 m/s I believe. That made me train some navigation skills to increase my speed to nearly 250 m/s (numbers are for BSs, obviously). That allowed me to "bump" Sansha EWar cruisers in Blockade. Quite honestly, it was taking me almost an hour to clear Sansha Blockade back then because of damn TDs, but my SP were considered low for BSs at that time and Blockade is among harder lvl4s, so I think it wasn't over the top. Nowdays even though I have to use "sniper" setup with its sh**ty damage (lack of T2 guns FTL), i do this mission much faster. |

Ildryn
The Inf1dels
73
|
Posted - 2013.01.24 19:34:00 -
[42] - Quote
vice vortex wrote:Ildryn wrote:vice vortex wrote:Ildryn wrote:It is not broken at all.
If the ewar is too much for you to handle. Get more sp in gunnery and/or move to level 3 missions. troll much? of course its broken, have you even run sansha;s yet? the TD is still in effect even after they stopped using the module=broken And for your info i have a pretty portion of my SP in amarr based gunnery(just passed 3 mil sp) Just passed 3 million sp!!!! OMG you are a legend. I didn't say it that it was easy to kill the td ships. I said it is not broken. My above statement stands. Approach with prop mod. Hit 0 transversal. Kill. Sure you are going to be taking damage. But that is what reps are for. If you can't handle the damage go elsewhere. in gunnery 3 mil SP yes sounds reasonable to me :) as for your suggestion that would take forever, even with ab means traveling at least the minimum of 200km to kill one spawn
Reasonable for a level 2/3 mission. Get 10 million or so sp in your preferred weapon then try.
|

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 19:40:00 -
[43] - Quote
u telling me these tengu pilots are loading 10 mil sp into heavy missiles? i think not! no balance |

Barrogh Habalu
Imperial Shipment Amarr Empire
391
|
Posted - 2013.01.24 19:49:00 -
[44] - Quote
vice vortex wrote:u telling me these tengu pilots are loading 10 mil sp into heavy missiles? i think not! no balance You can do that with less SP, but you will be turning sown some missions. It's totally fine.
Meanwhile, I should note that PvE is hardly taken in consideration when it comes to ship balancing. |

Ildryn
The Inf1dels
73
|
Posted - 2013.01.24 20:01:00 -
[45] - Quote
vice vortex wrote:u telling me these tengu pilots are loading 10 mil sp into heavy missiles? i think not! no balance
Use a tengu then :) A tengu wont get 1400 dps eft no matter how you try. Hell i have a bc that does 1100 dps eft
My tengu with faction launchers/bcus only has 600dps. More if i fit HAMs...though less range. And with a tengu you are waiting for missiles to arrive at the target. And wasting flights of missiles that never get to the target before it pops.
Show me 1 type of gun that isn't instant damage in eve. Missiles with be effected by ewar soon.
What will you do Vice Vortex when you have nothing left to use as an excuse. If you want an excuse for why you are having so much trouble. You need only look in your own character sheet.
Vice Vortex -+ 11 Gunnery skills trained, for a total of 2,366,120 skillpoints. -+ 4 Spaceship Command skills trained, for a total of 724,079 skillpoints. -+ 44 skills trained, for a total of 4,349,331 skillpoints. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 20:07:00 -
[46] - Quote
you looked at my char sheet how rude! but still its a massive change from what it was when i had 2 mil sP and could rat easily! |

Ildryn
The Inf1dels
73
|
Posted - 2013.01.24 20:09:00 -
[47] - Quote
Rude....probably. But the amount of whine coming from you called for it. You are acting like some max gunnery guy that can't hit a thing. I am not totally maxed out. But i know how to overcome those obstacles without using an alt.
They made things harder to encourage teamwork. (i assume) So get some help. Or buy a character. Or do missions that 4 million sp players can do. |

vice vortex
Kiith Paktu Curatores Veritatis Alliance
68
|
Posted - 2013.01.24 20:11:00 -
[48] - Quote
Ildryn wrote:They made things harder to encourage teamwork. (i assume) So get some help. Or buy a character. Or do missions that 4 million sp players can do. ill just wait for my alt to assist since im in a dead environment |

Rocket D'ni
x Infected x
7
|
Posted - 2013.01.24 21:51:00 -
[49] - Quote
vice vortex wrote:Ildryn wrote:They made things harder to encourage teamwork. (i assume) So get some help. Or buy a character. Or do missions that 4 million sp players can do. ill just wait for my alt to assist since im in a dead environment
Best to block the trolls...theres not much useful you'll get from people like this. Alot of heartache about why you are bad. Asking if you have ever undocked and linking your character employment record. Nothing much in the way of advice on working around the problem except that you are a terrible pilot. I'm not sure how that really helps anyone except to make the person with the issue feel bad. I think thats the definition of trolling. An ISD would know better than I.
There's not a real good way to counter the amped up ewar atm that ive seen. There are some MJD sentry things you can do- this is all at a cost though as it is loads slower than pre ewar nonsense. IMO missioning L4-5 with the TD rats, serpentis with the sensor damps some sansha anom chaining are a waste of my time with turret ships so i just don't mess with them anymore.
I dont want this to be misunderstood- there are ways to get around this- it is just an incredibly inefficient use of ones time and the p.i.t.a. factor of npc changes to reward has not scaled like it should.
|

Ildryn
The Inf1dels
73
|
Posted - 2013.01.24 21:57:00 -
[50] - Quote
Rocket D'ni wrote:vice vortex wrote:Ildryn wrote:They made things harder to encourage teamwork. (i assume) So get some help. Or buy a character. Or do missions that 4 million sp players can do. ill just wait for my alt to assist since im in a dead environment Best to block the trolls...theres not much useful you'll get from people like this. Alot of heartache about why you are bad. Asking if you have ever undocked and linking your character employment record. Nothing much in the way of advice on working around the problem except that you are a terrible pilot. I'm not sure how that really helps anyone except to make the person with the issue feel bad. I think thats the definition of trolling. An ISD would know better than I. There's not a real good way to counter the amped up ewar atm that ive seen. There are some MJD sentry things you can do- this is all at a cost though as it is loads slower than pre ewar nonsense. IMO missioning L4-5 with the TD rats, serpentis with the sensor damps some sansha anom chaining are a waste of my time with turret ships so i just don't mess with them anymore. I dont want this to be misunderstood- there are ways to get around this- it is just an incredibly inefficient use of ones time and the p.i.t.a. factor of npc changes to reward has not scaled like it should.
That incredibly inefficient use of ones time is also effective. How am i trolling by using facts and personal experience? You are the one trolling. You are the one standing up for something that isn't broken in the first place. These changes effect me. A whole damned lot. Some missions take 15-20 minutes longer than they used to. But it is fixed now. Deal with it.
|

Jorma Morkkis
State War Academy Caldari State
391
|
Posted - 2013.01.24 22:02:00 -
[51] - Quote
Inkarr Hashur wrote:Tcomps and TEs don't do much for TD. And people generally use those by default, too. Right now the only counter to TD is switching weapons to missles, or using a MJD and hoping the TD in your mission doesn't extend to 100 km.
"I hate it when my optimal range is only 6 km with Scorch!" "Hey, but this is Apoc!" -> Decided to warp out and back to 100 km from beacon.
Rats lock me and start TD'ing from 120-130km.
The Blockade before NPC TDs got buffed.
sabre906 wrote:SD isn't bad in most missions. It's an issue in Blockade though, due to the large number of SD rats. Your targeting range will drop to 10km or so, and up to a full minute to lock frigs. Many a noob popped there during the one minute it took to lock scramming frigs, lol.
10km targeting range is still better than 6 km optimal with Scorch (Apoc at BS5). |

Alayna Le'line
Battery Acid Skinny Dippers
72
|
Posted - 2013.01.25 23:52:00 -
[52] - Quote
8 or so TD-ing ships in Intercept the Saboteurs (L3). I'm having SO much fun. NOT. |
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