| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Hir Miriel
Elves In Space
6
|
Posted - 2013.01.15 18:48:00 -
[31] - Quote
I have this theory that MMOs are solo games.
With lots of people.
Sort of like taking a train somewhere. Everyone does their own thing along the way, we don't all break into a forced song and dance routine for the trip.
Mainly though I think that way because most of the time, most players will be playing solo. For whatever reason.
I think one should be cautious of content that forces groups to play. WoW has their 5 member random dungeons and for me that was not the best. It was fine if things worked well. And a nightmare otherwise. Raids were only tolerable with friends.
Others may love that system. I prefer having a way to solo and a way to group content. Although I'm fine missing group content if there are other ways to obtain the items and whatnots from the group content.
WoW and EVE both have a quietness to them. Not much chat goes on at all, apart from the main trade hubs, in EVE that's Jita and Amarr at any rate, haven't been to others yet.
However EVE had a fantastic Rookie chat. I guess my time was up for that or I accidentally turned it off.
If CCP could do anything having an ongoing chat like the Rookie one would be a good way for people to plan their own little adventures with others, if they wanted to. Wouldn't take long to sort out the trustworthy from the scammers.
|

Josef Djugashvilis
Acme Mining Corporation
921
|
Posted - 2013.01.15 18:48:00 -
[32] - Quote
Serptimis wrote:EVE is already geared toward coop play. Poeple who dont want to play with others just wont
I enjoy playing Eve solo, and happily accept the limitations this puts on what I can do ingame.
Simple as that.
This is not a signature. |

Aston Martin DB5
Republic Military School Minmatar Republic
12
|
Posted - 2013.01.15 18:56:00 -
[33] - Quote
More activities is always a good thing.  |

Unsuccessful At Everything
The Troll Bridge
1549
|
Posted - 2013.01.15 19:26:00 -
[34] - Quote
OP, just like I tell my kids, No one can force people to play with you. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Sir SmashAlot
The League of Extraordinary Opportunists Intergalactic Conservation Movement
3
|
Posted - 2013.01.15 19:43:00 -
[35] - Quote
With just as many opinions as there are posts in this thread I can confidently say that the sandbox of EVE is working as intended. |

Natsett Amuinn
GoonWaffe Goonswarm Federation
1476
|
Posted - 2013.01.15 19:50:00 -
[36] - Quote
DSpite Culhach wrote:
* If roid fields had the odd larger spawns, miners could call for local help and people could gather to clear it, otherwise the belt might became too dangerous to mine in, and would stay that way till cleared. * If missions scaled up depending on numbers of people entering (it would basically be the NPC's calling for more reinforcements) it would encourage larger fleets forming, and missions really only need to scale rewards slightly to make it worthwhile. * If the odd pirate NPC base showed up on scans and was an event that needed lots of players to break the POS shields and take it out, it would once again teach new fleet mechanics, especially if someone wanted to act as FC and call shots.
I agree with all 3 of these, but not for promoting more coop, but because they make sense as far as content and EVE.
Rats are a joke in high sec belt. The more miners at a belt, the more dangerous the rats should get. 1 guy with 10 accounts shouldn't be sucking up a belt in a .5 or .6 system with not a single ship to keep them safe from rats. It's rediculous.
Missions should scale based on the number of people in your fleet, because that just makes sense, and it's possible to do today.
The 3rd thing, meh. It just sounds fun. Incursions should be happening more in high sec. More dynamic content is always good.
This should be stuff that happens in a .7 system and lower.
PS: Yout title and underlying point sucks. The content body is good though. I don't think many people responded based on the ideas though, just the thread title. Remember that the next time you start a thread. If you can't say it in the title, it'll get lost in the body. |

Dave Stark
1556
|
Posted - 2013.01.15 20:57:00 -
[37] - Quote
Natsett Amuinn wrote:Rats are a joke in high sec belt. The more miners at a belt, the more dangerous the rats should get. 1 guy with 10 accounts shouldn't be sucking up a belt in a .5 or .6 system with not a single ship to keep them safe from rats. It's rediculous.
completely agree. there's 1.0 and 0.9 systems without rats for new players who can't handle them. i would love to see more/bigger rats as the volume of an asteroid belt decreases. i'd love more isk/hour for doing no extra work. "100k for notifications of stupidity, i love this bounty system." |

Solosky
Express Hauler
1
|
Posted - 2013.01.15 21:04:00 -
[38] - Quote
I believe there will be unimaginable amount of nullbears' whine on these forums in case of hi-sec boost (especially in case of income boost) - resulting in inevitable nerf.
Not going to happen. Instead CCP support further / silent incursions nerf by allowing / not prohibiting site blocks. |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
50
|
Posted - 2013.01.15 21:15:00 -
[39] - Quote
I'll rephrase what I said.
I would not want content that forces people to play together, just content that can scale, and dynamic events. We already have Sansha occupying belts and when that happens people just move somewhere else, It's just that it's currently a bit of a joke, the so called "scout" sites, when the step between "Scout" and "Vanguard" are THREE HUNDRED TIMES the payout and requite TEN TIMES as many people to do.
Not exactly the best scaled thing I have ever seen, and I used to be annoyed by the L3 to L4 mission differences.
|

Skorpynekomimi
372
|
Posted - 2013.01.15 21:18:00 -
[40] - Quote
Hir Miriel wrote:I have this theory that MMOs are solo games.
With lots of people.
Sort of like taking a train somewhere. Everyone does their own thing along the way, we don't all break into a forced song and dance routine for the trip.
Mainly though I think that way because most of the time, most players will be playing solo. For whatever reason.
I think one should be cautious of content that forces groups to play. WoW has their 5 member random dungeons and for me that was not the best. It was fine if things worked well. And a nightmare otherwise. Raids were only tolerable with friends.
Others may love that system. I prefer having a way to solo and a way to group content. Although I'm fine missing group content if there are other ways to obtain the items and whatnots from the group content.
WoW and EVE both have a quietness to them. Not much chat goes on at all, apart from the main trade hubs, in EVE that's Jita and Amarr at any rate, haven't been to others yet.
However EVE had a fantastic Rookie chat. I guess my time was up for that or I accidentally turned it off.
If CCP could do anything having an ongoing chat like the Rookie one would be a good way for people to plan their own little adventures with others, if they wanted to. Wouldn't take long to sort out the trustworthy from the scammers.
Sort of. I tend to do things solo (mainly because I'm trying to decide what I really want to do in EVE), but other players supply most of the ISK, most of the materials, and I do enjoy shooting the **** with the regulars and scammers in my local trade hub. However, given the option, I'd love to run missions with someone else. Soloing L4 missions is a pain due to NPC ECM and my drones being popped. But in the absence of someone around and trustworthy, an alt will have to do. |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
50
|
Posted - 2013.01.15 21:23:00 -
[41] - Quote
Solosky wrote:I believe there will be unimaginable amount of nullbears' whine on these forums in case of hi-sec boost (especially in case of income boost) - resulting in inevitable nerf. Not going to happen. Instead CCP support further / silent incursions nerf by allowing / not prohibiting site blocks.
It would not be a hi-sec boost. In the example with missions, you wont get three times the payout when three people are there, the difficulty/payout would be in diminishing returns or similar, the advantage to players would be faster clearing times because they are in a group, and more NPC's would at most mean higher chance of the odd lucky drop.
I was approaching it with the idea that sleeper encounters already check players ships and scale up, so the code is already there, and in fact some missions work differently when you have more then one person in fleet, as some missions say "If anyone but the person with the mission does this ... that will happen. |

Aza Ebanu
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.01.15 21:33:00 -
[42] - Quote
too many liabilities. people can kill you without consequence if you group up. Most people also have different goals and levels of desire to accomplish those goals. |

Arronicus
Vintas Industries Mistakes Were Made.
60
|
Posted - 2013.01.15 21:57:00 -
[43] - Quote
Highsec has incursions, trade ventures, and access to lower end wormholes that you can run cooperatively. If you added more difficult content, that required more than just one person to run, you would likely have to increase the reward for doing it, to justify the increased difficulty, or else noone would do it. However, by doign such, because of the low risk nature of highsec, you would further triviliaze 0.0 (or lowsec, for those of you who do faction warfare to make your isk), or high end wormholespace, as viable money making avenues.
For this reason, I'm fine with seeing more content for highsec, but not harder/cooperative content for highsec, unless similar but higher payout content is added to the rest of eve. |

Arronicus
Vintas Industries Mistakes Were Made.
60
|
Posted - 2013.01.15 21:57:00 -
[44] - Quote
Aza Ebanu wrote:too many liabilities. people can kill you without consequence if you group up. Most people also have different goals and levels of desire to accomplish those goals.
Incorrect. Killing a fleet member who is not a member of your corporation, will get you concorded. |

James Amril-Kesh
RAZOR Alliance
3309
|
Posted - 2013.01.15 21:59:00 -
[45] - Quote
Aza Ebanu wrote:too many liabilities. people can kill you without consequence if you group up. This misconception among others is why highsec players tend to be solo. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
50
|
Posted - 2013.01.15 22:02:00 -
[46] - Quote
Aza Ebanu wrote:too many liabilities. people can kill you without consequence if you group up. Most people also have different goals and levels of desire to accomplish those goals.
Actually they can't. They can only kill you if you're in the same corp, which as far as I'm concerned is another broken mechanic anyway. If CCP wanted to allow player to player skirmish safety, an initial fix would be to only allow open shooting after both parties in the same corp have locked each other, the current safety system would take care of "accidents".
|

James Amril-Kesh
RAZOR Alliance
3309
|
Posted - 2013.01.15 22:15:00 -
[47] - Quote
DSpite Culhach wrote:Aza Ebanu wrote:too many liabilities. people can kill you without consequence if you group up. Most people also have different goals and levels of desire to accomplish those goals. Actually they can't. They can only kill you if you're in the same corp, which as far as I'm concerned is another broken mechanic anyway. If CCP wanted to allow player to player skirmish safety, an initial fix would be to only allow open shooting after both parties in the same corp have locked each other, the current safety system would take care of "accidents". I'm not sure if this was fixed either, but back when I was first starting out in the game we had an awoxer in our corp who blew up an Orca and a few other ships. When we went to attack him, he had an out of corp alt remote repairing him. We couldn't attack the logistic ship (I got concorded for trying) and we ended up losing several more ships before we finally all decided to dock up until we could kick him from corp.
So if that wasn't fixed, that's another broken mechanic. Phrases like "you can't nerf / buff X EVE is a Sandbox" have the same amount of meaning as "If this is a sack of potatoes then you can not carrot." - Alara IonStorm |

Xen Solarus
Inner 5phere
259
|
Posted - 2013.01.15 22:53:00 -
[48] - Quote
I'd agree with the OP, that highsec could use more co-op based things. This might encourage more players to move to low and nullsec space. incursions has done a good job in this regard, but more couldn't hurt.
Though i don't agree that that's the logical "final destination" of players as some have suggested. Some will make the natural progression, others won't. Highsec acts as an important area for those that play eve for all the reasons that the low and nullsec crowd lable as boring. Everyone plays EvE for different reasons, as regardless of how much you argue that your way is the only way, there is going to be someone that plays for exactly the opposite.
You get from EvE exactly what you aim for. |

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
536
|
Posted - 2013.01.15 23:03:00 -
[49] - Quote
I would think that with the nature of Eve being what it is, that it's in the hands of the players to promote that co-op gameplay.
tbh you actually don't ahve to look very far to find evidence of it's occurance either. You will always have people that prefer thier own company, and it's a gameplay style that does have it's advantages at times, as for example you don't have to deal with people that you consider to be idiots or worse.
solo gameplay within the confines of an MMORPG is not a crime. |

Nexus Day
Lustrevik Trade and Travel Bureau
397
|
Posted - 2013.01.16 00:23:00 -
[50] - Quote
What activities cannot be done both co-op and solo in EvE?
That is one aspect about EvE I enjoy, I can do the same activities whether I feel social or anti-social without obligation to be either. |

Alavaria Fera
GoonWaffe Goonswarm Federation
3217
|
Posted - 2013.01.16 02:10:00 -
[51] - Quote
As long as the subset of cooperating to gank people is nerfed. Those who cannot adapt become victims of Evolugalbugaslugakjlwsdhvbzxd Click for old school EVE Portraits: http://jadeconstantine.web44.net/Maison.htm |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |