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DSpite Culhach
Sebiestor Tribe Minmatar Republic
50
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Posted - 2013.01.15 15:06:00 -
[1] - Quote
Would for example, a higher presence of NPC dynamic events appearing in hisec, like Incursions etc, but on much smaller scales around systems, encourage more people fleeting/grouping together for more activities?
It would make more sense that NPC's would concentrate more in places with high player counts. The way I see it, it would make hisec a little bit more dangerous but more interesting to roam around in, as now, spawns are script-predictable and a little dull, its really the same in null and low.
* If roid fields had the odd larger spawns, miners could call for local help and people could gather to clear it, otherwise the belt might became too dangerous to mine in, and would stay that way till cleared. * If missions scaled up depending on numbers of people entering (it would basically be the NPC's calling for more reinforcements) it would encourage larger fleets forming, and missions really only need to scale rewards slightly to make it worthwhile. * If the odd pirate NPC base showed up on scans and was an event that needed lots of players to break the POS shields and take it out, it would once again teach new fleet mechanics, especially if someone wanted to act as FC and call shots.
I'm just saying that the EvE universe feels totally empty, or at least empty until a whole country somewhere gets back from work at 5pm and starts gatecamping or hunting mission runners or ganking freighters at the Jita undock.
Everything we have as content atm is either ignored because the rewards are too small, or camped and exploited because it's on a predictable timer. Would be nice if we were kept guessing more.
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Serptimis
The Fiction Factory Tribal Band
116
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Posted - 2013.01.15 15:15:00 -
[2] - Quote
EVE is already geared toward coop play. Poeple who dont want to play with others just wont |

Kiteo Hatto
Equanimity Order
763
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Posted - 2013.01.15 15:24:00 -
[3] - Quote
Serptimis wrote:EVE is already geared toward coop play. Poeple who dont want to play with others just wont
I would like to see more coop missions to be honest. Like an extra gate that only activates when there is another person(alt even...) on grid with you or something.
Also, grandpa, those cheek bones. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Mhax Arthie
Federal Defense Union Gallente Federation
30
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Posted - 2013.01.15 15:28:00 -
[4] - Quote
Why npc's and not players? Let null alliances make incursions in hi sec, for example the goonfleet making a incursion to Jitta :P Now, that would be totally awesome! |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
50
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Posted - 2013.01.15 15:28:00 -
[5] - Quote
Serptimis wrote:EVE is already geared toward coop play. Poeple who dont want to play with others just wont
I keep seeing a lot of paranoia with people worried that fleeting up is a trap and that crowded places are too dangerous. Would be nice if that happened less, at least in hisec. |

Kiteo Hatto
Equanimity Order
763
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Posted - 2013.01.15 15:32:00 -
[6] - Quote
Mhax Arthie wrote:Why npc's and not players? Let null alliances make incursions in hi sec, for example the goonfleet making a incursion to Jitta :P Now, that would be totally awesome!
Or they could make said "incursions" to others in null. Oh wait....they are blue everywhere. That Jita thing you are talking would be so 1 sided its not even funny.....unless you know, concord/faction police will be helping  "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Ivy Romanova
All Your Machariel Belong to Ham Industrial Technonauts
758
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Posted - 2013.01.15 15:33:00 -
[7] - Quote
No highsec should promote nullsec adventures . Highsec is just an intermission , the destination is null A sex symbol becomes a thing. I just hate to be a thing. -Marilyn Monroe
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DSpite Culhach
Sebiestor Tribe Minmatar Republic
50
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Posted - 2013.01.15 15:34:00 -
[8] - Quote
Mhax Arthie wrote:Why npc's and not players? Let null alliances make incursions in hi sec, for example the goonfleet making a incursion to Jitta :P Now, that would be totally awesome!
They would tend to be rather one sided events, and someone new would not learn anything much, other then what happens when you're podded. That's for low/null. |

Skorpynekomimi
371
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Posted - 2013.01.15 15:36:00 -
[9] - Quote
DSpite Culhach wrote:Serptimis wrote:EVE is already geared toward coop play. Poeple who dont want to play with others just wont I keep seeing a lot of paranoia with people worried that fleeting up is a trap and that crowded places are too dangerous. Would be nice if that happened less, at least in hisec.
Because more often than not, fleeting up with random people IS a trap! I explained this to someone last week in local.
I do like the idea of low/null-level rats sometimes spawning in highsec belts. Punish AFK miners, AND more bounties for whoever goes and grabs a mission boat. |

DSpite Culhach
Sebiestor Tribe Minmatar Republic
50
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Posted - 2013.01.15 15:38:00 -
[10] - Quote
Skorpynekomimi wrote:DSpite Culhach wrote:Serptimis wrote:EVE is already geared toward coop play. Poeple who dont want to play with others just wont I keep seeing a lot of paranoia with people worried that fleeting up is a trap and that crowded places are too dangerous. Would be nice if that happened less, at least in hisec. Because more often than not, fleeting up with random people IS a trap! I explained this to someone last week in local. I do like the idea of low/null-level rats sometimes spawning in highsec belts. Punish AFK miners, AND more bounties for whoever goes and grabs a mission boat.
If NPC pirates keep spawning and getting killed it would make sense they would escalate forces. |

Ohishi
Apocalypse Reign
8
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Posted - 2013.01.15 15:39:00 -
[11] - Quote
Ivy Romanova wrote:No highsec should promote nullsec adventures . Highsec is just an intermission , the destination is null This is funny on so many different levels, but you are right, the destination doesn't matter. It's the journey that makes EVE worth playing.
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Qvar Dar'Zanar
EVE University Ivy League
226
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Posted - 2013.01.15 15:50:00 -
[12] - Quote
I'll refer you to Gevlon's blog because for one he had a big point on what he said: http://greedygoblin.blogspot.de/2013/01/11-csm-votes-for-sale_14.html |

Rees Noturana
Red Rock Mining Company
141
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Posted - 2013.01.15 15:55:00 -
[13] - Quote
EVE needs to keep a mix of coop and solo gameplay styles. I tend to run solo but that doesn't mean I'm anti-social or really want to play in a single player world.
I have friends. Sometimes we do things together but not all that often.
Living in an MMO means I'm still competing and cooperating with others, even if we aren't in the same fleet or even on at the same time.
This is also space. I think it should feel empty. Some places are so busy I feel like I'm living in a big city and just want to escape to my country place. -á |

Mhax Arthie
Federal Defense Union Gallente Federation
30
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Posted - 2013.01.15 16:02:00 -
[14] - Quote
Kiteo Hatto wrote:Mhax Arthie wrote:Why npc's and not players? Let null alliances make incursions in hi sec, for example the goonfleet making a incursion to Jitta :P Now, that would be totally awesome! Or they could make said "incursions" to others in null. Oh wait....they are blue everywhere. That Jita thing you are talking would be so 1 sided its not even funny.....unless you know, concord/faction police will be helping 
DSpite Culhach wrote: They would tend to be rather one sided events, and someone new would not learn anything much, other then what happens when you're podded. That's for low/null.
Maybe I'm missing something, but same as Sansha is "allowed" to make incursion for a limited time following some simple rules, players should be able to do the same. And if Concord would give out some juicy rewards to clear the incursion, I'm sure that many players would gather to fight back. Something similar is happening in FW where time by time some null alliances drop by and spice up the battles. Burn Jitta was an amazing event, no matter you hated or loved the goons or you were there only to spectate, salvage or fight. |

Chandaris
Immortalis Inc. Shadow Cartel
222
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Posted - 2013.01.15 16:05:00 -
[15] - Quote
People gonna go to low/null when they ready. not when you want them to.
I think incursions are the best thing to happen to highsec. They get people flying together, in fleets, thinking about fitting and fleet comps and they are excellent training for logi and FC's. Fleets and gangs are the lifeblood of low/null
Highsec group content should be encouraged, it lays the framework for what comes after.
I think incursion 'scout' sites should be redesigned for groups of 3-5 with a decent payout on par with the other sites, it would get more people running them together.
Outside of incursions, there are tons of low/null opportunities to fleet up and group play. People just need to do it. A lot of people ignore the second M in mMorpg, but that's fine TBH. It's a sandbox. It's about playing the game you want to play, not the game some nullsec bloc is telling you you should be playing. |

Varius Xeral
Galactic Trade Syndicate
317
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Posted - 2013.01.15 16:09:00 -
[16] - Quote
Co-op play that can't just be multi-boxed should be the ONLY rewarding play in hisec. Actual solo content should only be rewarding for beginners. |

Rees Noturana
Red Rock Mining Company
141
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Posted - 2013.01.15 16:15:00 -
[17] - Quote
Varius Xeral wrote:Co-op play that can't just be multi-boxed should be the ONLY rewarding play in hisec. Actual solo content should only be rewarding for beginners.
Why? -á |

Dominic karin
Federal Navy Academy Gallente Federation
7
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Posted - 2013.01.15 16:23:00 -
[18] - Quote
Kiteo Hatto wrote:Serptimis wrote:EVE is already geared toward coop play. Poeple who dont want to play with others just wont activates when there is another person( alt even...) on grid with you or something..
Defeats the purpose of the whole thread doesn't it? |

Kiteo Hatto
Equanimity Order
763
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Posted - 2013.01.15 16:29:00 -
[19] - Quote
Dominic karin wrote:Kiteo Hatto wrote:Serptimis wrote:EVE is already geared toward coop play. Poeple who dont want to play with others just wont activates when there is another person( alt even...) on grid with you or something.. Defeats the purpose of the whole thread doesn't it?
Sadly yes but its not like CCP are going to limit EVE client to only 1 launch per PC, they would lose too many players. I hate alts because it just feels like you are cheating yourself by playing with "yourself" and not others in a MMO. "That's okay it annoys me when people pile on new definitions to the word sandbox every time CCP does something they don't like." - Alara IonStorm GD is where 60% of threads make you dumber and 10% which provide you with entertainment, the remaining 30% is a mix of both. |

Dave Stark
1550
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Posted - 2013.01.15 16:34:00 -
[20] - Quote
DSpite Culhach wrote: * If roid fields had the odd larger spawns, miners could call for local help and people could gather to clear it, otherwise the belt might became too dangerous to mine in, and would stay that way till cleared.
why would i want more people to come and steal my ore? "100k for notifications of stupidity, i love this bounty system." |

Sura Sadiva
Entropic Tactical Crew
181
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Posted - 2013.01.15 16:36:00 -
[21] - Quote
Hig Sec do not promote cooperative gameplay and do not push players to build larger, organized and compat groups because the risk factors in high sec gameplay is almost totally removed.
On the countrary null-sec gameplay promote groups, to operate there they have needs and inerest to form up larger and better organized structures. in null sec individuals have to rely and trust they corps to survive. And corps need to trust and organize their members on a larger scale and tends to develop strongers ties.
It's also the kind of activity: in a PvP group if one of your mate do a mistake can cause a loss for the whole group, in a group mining operation an individual mistake is rarely a big issue. So industrialist groups tend to be more relaxed, less "strong" and vigilant (as internal bounds and organization) and leave more room for individualism.
Not saying one thing is better than another, only are different game styles, and all legits and good; is up to the players to see what fit better for them.
But this cannot be enforced simply raising the PvE bars, can be only promoted adding risks and needs to have someoene watching your back. And I suspect High-Sec people wouldn't like this.
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Arec Bardwin
883
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Posted - 2013.01.15 16:44:00 -
[22] - Quote
Ivy Romanova wrote:the destination is null The destination is whatever the individual player wants it to be.
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Rees Noturana
Red Rock Mining Company
141
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Posted - 2013.01.15 16:50:00 -
[23] - Quote
Arec Bardwin wrote:Ivy Romanova wrote:the destination is null The destination is whatever the individual player wants it to be.
This man speaks the truth. EVE is not a linear progression from high to low to null. Each security level provides a different experience. I've lived in all three. I've lived in null on several occasions and found less that interested me than in high and low. Don't forget there is also unknown space which provides a completely different experience that null. I've lived there for awhile as well.
Using your logic the final destination is unknown space. Leave your carebear null sec alliance and go live there where the real danger is.
-á |

TharOkha
0asis Group
495
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Posted - 2013.01.15 17:00:00 -
[24] - Quote
Serptimis wrote:EVE is already geared toward coop play. Poeple who dont want to play with others just wont
Not true. Before incursions, there were many solo players in hisec. After Incursion expansion, many of them "tastes" MMO gameplay and many of them joined aliances or created their own.
Adding more content to EVE which would guide players to be more cooperative is not bad thing after all.
/signed
GÇ£If reality can destroy the dream, why shouldn't the dream destroy reality?GÇ¥ |

Inquisitor Kitchner
Galaxy Punks Executive Outcomes
819
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Posted - 2013.01.15 17:03:00 -
[25] - Quote
Human psychology and looking at other games shows that the best way to "encourage" co-op play is to force it.
Missions and other ways of making money that NEED at least one other person to actually complete for top end money would be a great idea. "If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli |

Tiberious Thessalonia
True Slave Foundations Shaktipat Revelators
1167
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Posted - 2013.01.15 17:08:00 -
[26] - Quote
I think it's hilarious that you think hi-sec incursions are actually dangerous to the people who live there.
Now, put those rats on the gates like they do in low and null...  |

Malcanis
Vanishing Point. The Initiative.
7023
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Posted - 2013.01.15 17:15:00 -
[27] - Quote
I invite Gevlon to post his issue in my CSM candidacy thread, where I can reply to it (the captcha on his site hates me )
https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread Vote for Malcanis for CSM8 https://forums.eveonline.com/default.aspx?g=posts&t=192717&find=unread |

Ghazu
462
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Posted - 2013.01.15 17:23:00 -
[28] - Quote
Yes give us stuff that's like incursions, but less hassle, have weaker rats, preferably no need for logi and more lp and isk. http://www.minerbumping.com/ lol what the christ https://forums.eveonline.com/default.aspx?g=posts&m=2299984#post2299984 |

Tikktokk Tokkzikk
Cult of Escobar Ushra'Khan
131
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Posted - 2013.01.15 17:23:00 -
[29] - Quote
I would just LOVE to see more coop industrial stuff. Right now an army of alts is superior to a corporation in any low/high-sec situation I can think about. |

Vaju Enki
Secular Wisdom
325
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Posted - 2013.01.15 18:19:00 -
[30] - Quote
Highsec needs more violence. If you want instant gratification, go stimulate your genitals. EvE is Hard, deal with it. |
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