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Oxandrolone
Bite Me inc Bitten.
112
|
Posted - 2013.01.16 04:17:00 -
[1] - Quote
Lets face it, it will happen eventually as they go through rebalanceing everything.
T2 are supposed to be specialized variants on T1 not better in every way.
T3 were supposed to be nonspecialist jack of all trades type of ships.
The armor T3 / guardian/ archon gangs are getting boring, everyone uses them because quite simply they are the best for this style of play. High resists high dps and some ranged damage projection + lots of utility like long range webs/ scrams/neuting/ECM'ing etc etc etc.
For me i cant wait for them to be nerfed ive been flying them for so long and would like to fly other ships but basically everything else is outclassed by T3's :(
Opinions? |

Sushi Nardieu
Bite Me inc Bitten.
45
|
Posted - 2013.01.16 04:52:00 -
[2] - Quote
How to replace non-blue loot wormhole income then?
Nerfed T3s will devalue w-space. Guns of Knowledge-á |

Paikis
Vapour Holdings
544
|
Posted - 2013.01.16 04:58:00 -
[3] - Quote
Sushi Nardieu wrote:How to replace non-blue loot wormhole income then?
Nerfed T3s will devalue w-space.
The nerf is coming, no matter how much it is going to suck. Too many people complaining about them for CCP to not nerf them. At least there will still be blue loot.
EDIT: Gas prices are down, mag loto prices are down, Radars have been crap for quite some time. W-Space is drying up :( |

Zoltan Lazar
115
|
Posted - 2013.01.16 05:41:00 -
[4] - Quote
They have not stated any plans to nerf T3s in any way. They have announced plans to change how T3s work for boosting. A battleship puts out more DPS at a longer range for less cost than a T3 ship, they are in no way OP except that people need something to whine about. |

Daniel Plain
Science and Trade Institute Caldari State
758
|
Posted - 2013.01.16 06:26:00 -
[5] - Quote
EVE winter expansion 2013: Wormholocaust
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
331
|
Posted - 2013.01.16 06:31:00 -
[6] - Quote
t1 cruisers were buffed.. t2 cruisers need a buff, not t3 a nerf. |

Sushi Nardieu
Bite Me inc Bitten.
45
|
Posted - 2013.01.16 06:43:00 -
[7] - Quote
Zoltan Lazar wrote:They have not stated any plans to nerf T3s in any way. They have announced plans to change how T3s work for boosting. A battleship puts out more DPS at a longer range for less cost than a T3 ship, they are in no way OP except that people need something to whine about.
Yes they have. Watch Fanfest 2012 ship re-balancing video on CCP youtube.
Also mentioned in a dev blog something about putting T3s down like the "rabid dog" that it is.
No specifics mentioned so far, just an incoming nerf. Guns of Knowledge-á |

Jack Miton
Aperture Harmonics K162
1251
|
Posted - 2013.01.16 07:00:00 -
[8] - Quote
T3s need balancing, not nerfing. There's a BIG difference. Especially given what they've done to T1 cruisers, T2 ships across the board need a sizable buff which will (ok, given it's ccp im probably safer saying 'should') fix the T3 'issue'.
T3s just need to have their subs tweaked to make them all actually useful for something. the point is, it makes no difference what they do to T3s, be it nuke them, make T2s uber powerful, or just leave them as is. high end WH people do not need to factor cost into their ship choices and with thus always fly whatever gets the job done best.
also for the record, we WHlers are unimaginative in the extreme when it comes to fleet comps. there are quite a lot of fleet comps that T3s do horribly against. basically the way ive seem it for the most part is that the people complaining about T3s are people who currently cant, for sp or isk reasons, fly t3s all day but are working towards being able to. they thus fly ships that try to fill the same role (ie: tank+gank) but given the end goal in that category is T3s, they inevitable lose to people already in T3s.
tl;dr: the solution to the T3 'issue' is to fix the T2 lineup, not to nuke T3s through the floor.
PS: for the people who say T3s should not be the end game in the tank+gank category, why not? something needs to be and generalization is the whole point of T3s. T3s should be best all round there, but T2s should be better at each thing. EG: proteus has high dps and high tank. thus, there should be a T2 gallente ship that does more DPS but less tank (there is currently, the astarte) and one that has more tank and less dps (this one doesnt exist currently). loki has long webs and decent DPS and decent tank, thus there should be T2 minnie ships that have better tank (currently missing), better DPS (sleipnir) and better webs (rapier/huginn) |

Paikis
Vapour Holdings
544
|
Posted - 2013.01.16 07:34:00 -
[9] - Quote
Jack Miton wrote:wtf have T3s got to do with the value of WH space? :S
Nanoribbons are only important because they are a bottleneck in T3 production. Gas is used in T3 production. mag site loot is used in T3 production.
Everything that comes out of wormholes (except gas a blue loot) is used to make T3s. If T3s get nerfed then the value of everything goes down, thus reducing the value of wormholes. |

Jack Miton
Aperture Harmonics K162
1251
|
Posted - 2013.01.16 07:41:00 -
[10] - Quote
Paikis wrote:Jack Miton wrote:wtf have T3s got to do with the value of WH space? :S Nanoribbons are only important because they are a bottleneck in T3 production. Gas is used in T3 production. mag site loot is used in T3 production. Everything that comes out of wormholes (except gas a blue loot) is used to make T3s. If T3s get nerfed then the value of everything goes down, thus reducing the value of wormholes.
blue loot is around 85% of WH value, 85% of 'as much as i want' is 'all that i need'. i think i'll manage tbh. |
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Paikis
Vapour Holdings
544
|
Posted - 2013.01.16 08:17:00 -
[11] - Quote
Jack Miton wrote:Paikis wrote:Jack Miton wrote:wtf have T3s got to do with the value of WH space? :S Nanoribbons are only important because they are a bottleneck in T3 production. Gas is used in T3 production. mag site loot is used in T3 production. Everything that comes out of wormholes (except gas a blue loot) is used to make T3s. If T3s get nerfed then the value of everything goes down, thus reducing the value of wormholes. blue loot is around 85% of WH value, 85% of 'as much as i want' is 'all that i need'. i think i'll manage tbh.
If all you do is capital escalations, then yes, blue loot is the majority of your income (Not sure 85% is accurate, but whatever). If you're just one guy in an alliance of 100+ active players and you need to do more than simply escalate the 2 sitesy ou have in your home system, then blue loot is considerably less.
Instrumental Core Reservoir: 60mil in blue loot, 0-40mil in salvage, 410mil of gas. Vital Core Reservoir: 65mil in blue loot, 0-50mil in salvage, 450mil in gas.
etc.
Blue loot is only enough if you have only a handful of people in your hole. |

psycho freak
Snuff Box
240
|
Posted - 2013.01.16 08:41:00 -
[12] - Quote
T3 are fine tbh t2 ships need some love tho my spelling sux brb find phone number for someone who gives a fu*k
nop cant find it |

Sushi Nardieu
Bite Me inc Bitten.
45
|
Posted - 2013.01.16 10:07:00 -
[13] - Quote
Jack Miton wrote:Paikis wrote:Jack Miton wrote:wtf have T3s got to do with the value of WH space? :S Nanoribbons are only important because they are a bottleneck in T3 production. Gas is used in T3 production. mag site loot is used in T3 production. Everything that comes out of wormholes (except gas a blue loot) is used to make T3s. If T3s get nerfed then the value of everything goes down, thus reducing the value of wormholes. blue loot is around 85% of WH value, 85% of 'as much as i want' is 'all that i need'. i think i'll manage tbh.
Think about how you interact with wormhole life on a wider angle. If everything outside blueloot is worthless than w-space will be even more desolate than it already is.
Even if you have no concerns outside blueloot, other people do. I'm going to have to say that those people influence what I do daily in WHs.
IE - if they don't exist anymore due to worthless sleeper salvage/gas/mags then I will find it hard to bother to hunt for anything that's not a capital escalation. Obviously, there is more to WHs than ganking sleeper sites, but it's a significant example. Guns of Knowledge-á |

Hathrul
DEEP-SPACE CO-OP LTD Exhale.
178
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Posted - 2013.01.16 10:10:00 -
[14] - Quote
Paikis wrote:
If all you do is capital escalations, then yes, blue loot is the majority of your income (Not sure 85% is accurate, but whatever). If you're just one guy in an alliance of 100+ active players and you need to do more than simply escalate the 2 sitesy ou have in your home system, then blue loot is considerably less.
Instrumental Core Reservoir: 60mil in blue loot, 0-40mil in salvage, 410mil of gas. Vital Core Reservoir: 65mil in blue loot, 0-50mil in salvage, 450mil in gas.
etc.
Blue loot is only enough if you have only a handful of people in your hole.
if you look at his alliance ticker, i can assure you that Mr Wormhole's (who made up this name! its hilarious!) alliance has more then a handful of people.
mind you, the difference between c5 and c6 is massive. though the sites are worth roughly the same, the respawn in c6 space is much much higher
|

chris elliot
EG CORP Talocan United
89
|
Posted - 2013.01.16 10:12:00 -
[15] - Quote
Sushi Nardieu wrote:How to replace non-blue loot wormhole income then?
Nerfed T3s will devalue w-space.
I'm not even sure if CCP Fozzie will seriously consider w-space when re-balancing T2 / T3 ships.
Better him than Yetterbum or Falcon trying to do it. Fozzie is probably the best bet t3's have of not becoming loltastically useless post update. Given how attentive he has been so far on the balancing process, if we as wormholers drop in on his posts when t3's come around and, you know, participate, without crying and raging like the bleating hordes of useless and completely moronic clowns that inhabit those threads with snotty drivel like " you nerf my t3's ima quit eve! ". That you can bet we can somewhat mitigate the non informed swing of the nerfhammer, where it would otherwise fall to a bunch of Goons, PL, or Test jerkoffs to be the only voices he hears. |

GreenSeed
155
|
Posted - 2013.01.16 10:14:00 -
[16] - Quote
Paikis wrote:Sushi Nardieu wrote:How to replace non-blue loot wormhole income then?
Nerfed T3s will devalue w-space. The nerf is coming, no matter how much it is going to suck. Too many people complaining about them for CCP to not nerf them. At least there will still be blue loot. EDIT: Gas prices are down, mag loto prices are down, Radars have been crap for quite some time. W-Space is drying up :(
i have never seen any threads on nerfing T3, ever. the only ones that came close to a "nerf t3" where about the 100mn tengus...
and gang links rebalance is not a nerf to t3, its a rebalance on the way link bonus works across the board. |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
32
|
Posted - 2013.01.16 11:50:00 -
[17] - Quote
I sadly can't think of where to look for it, but the following statements are the only one i ever heard about balancing t3s:
'We are unhappy with off-grid boosting and how t3s affect that'
and
'overall, the tengu is maybe performing to well, so we want to enhance the performance of other t3s a bit to get it on the tengu's level' -- this one was mainly aiming at cloaky legion.
So I'm not sure if now, with buffed cruisers etc., eventually buffed HACs etc. a nerf to t3s would even be necessary. |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
48
|
Posted - 2013.01.16 13:05:00 -
[18] - Quote
As others have said, T3s need a rebalance in places and T2 (especially HACs) need a boost. Arguably the most imba T3 config has already taken a bit of a nerf (100mn Tengu), once you bring in the changes to ganglinks then you could be in a pretty solid all around place.
A lot of the reason Heavily tanked T3s are the ship of choice in Wormholes rather than other setups is most of the fights are on a wormhole, where speed and agility are less vital than other aspects.
I sincerely hope that CCP are careful when doing future balances, around this. If T2 ships (specifically HACs) are brought in line and changes to T3s aren't too significant then we could be in a very nice position! :) |

Qvar Dar'Zanar
EVE University Ivy League
228
|
Posted - 2013.01.16 14:00:00 -
[19] - Quote
Even thou I love my Zealot, be aware that any gap closing between t2 and t3 ships will mean more people flying t2 and less people losing their T3's (so less people buying wh products anyway). |

Random Woman
Federal Navy Academy Gallente Federation
4
|
Posted - 2013.01.16 14:01:00 -
[20] - Quote
Sushi Nardieu wrote:How to replace non-blue loot wormhole income then?
Nerfed T3s will devalue w-space.
I'm not even sure if CCP Fozzie will seriously consider w-space when re-balancing T2 / T3 ships.
The only thing that spreadsheetwarrior Fozzie considers while balancing stuff is the drone bay, and if a ship doesnt fits the one thing he wants it to do exactly he randomly adjusts the drone bay size.
As for T3, the problem is they are not generalized, they are just generally good.
They mostly offer the same bonuses as the specialized t2 ships, just with everything else better than the t2 variant. Add to that their small mass, and you have the perfect WH ship.
|
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WInter Borne
Cold Station 12 Surely You're Joking
35
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Posted - 2013.01.16 18:47:00 -
[21] - Quote
Zoltan Lazar wrote:They have not stated any plans to nerf T3s in any way. They have announced plans to change how T3s work for boosting. A battleship puts out more DPS at a longer range for less cost than a T3 ship, they are in no way OP except that people need something to whine about. Its best to know what you're talking about when offering an opinion....people dont use battleships in wormhole pvp because of mass limitations on the wormholes. T3's offer the best ratio of dps/mass. |

Klarion Sythis
Bite Me inc Bitten.
81
|
Posted - 2013.01.16 20:18:00 -
[22] - Quote
Regarding CCP and their statements on T3 nerfs:
CCP Ytterbium: "Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line. It doesn't necessarily means nerfing them to oblivion and beyond, but making sure that each subsystem configuration has a use and they don't overlap on other ships by making them different in role and purpose."
Source |

Klarion Sythis
Bite Me inc Bitten.
83
|
Posted - 2013.01.16 21:08:00 -
[23] - Quote
Better information from the Minutes released today:
"Two step transitioned the discussion to Tech 3s and noted that many T3 pilots had concerns over YtterbiumGÇÖs view of T3 from the previous summit. Ytterbium went on to describe his vision for the relationship between T1, T2, and T3. T1, Ytterbium explained, would be general, but usable. T2 would be more specialized in certain roles than T1 while not being universally better. T3 would then be more general than T2, but able to do several unique things that T2 cannot. Ytterbium conceded that this was no simple task, and that T3 was a long ways away. Fozzie gave an example of a dynamic that they thought was good and brought up ships like the Proteus and Loki using their ewar subsystem. The Proteus, as Fozzie explained, was able to have a point-range bonus that was not as powerful as the T2 specialized ship (Lachesis, Arazu), however the Proteus was able to combine that role with a very sturdy armor tank; something that the more specialized T2 ships cannot do.
Two step added that the ability to change is good, but that it was only good if the ship was able to do this while in combat. Fozzie explained their vision that they want T3 to be able to mix and match capabilities that donGÇÖt otherwise exist. Using the Proteus he gave another example GÇô combining the cloaking, high damage, and a comparatively bigger tank.
Two step explained that people in wormholes currently use T3s for heavy, reasonably high DPS platforms and that he thought this dynamic was good. Ytterbium disagreed completely and argued that T3s have a very high EHP, very good damage, and a good maneuverability. This combination, he continued, was simply too good. Greyscale pointed out Tengus, to which Two step replied that it was unwise to balance T3s based on Tengus. Two step argued that while Tengus are great for PvE, they werenGÇÖt very common for wormhole PvP and as such it would be ill-advised to GÇ£throw out the Legion with the Tengu bathwaterGÇ¥.
To further explain the vision between T1, T2, and T3, Ytterbium pulled up his Command Ship devblog. Ytterbium pointed out that command ships would be very specialized and would get the best bonuses, however they would be limited in their ability to fight and do other things. Ytterbium described that his vision for T3s would let T3s fit more diverse gang links, while being able to do other things GÇô like fight, or use ewar GÇô simultaneously.
Fozzie continued where Ytterbium left off and suggested that perhaps T3s would be able to have a fitting bonus to ganglinks to facilitate fitting more diverse links without having to gimp the ship. Elise asked if there was any thought to pairing the Command Ship, and later T3, changes with changes to how bonuses are applied to fleet. Elise argued that the current Fleet-Wing-Squad system bonus system was bad and it really detracted from the role of links. Ytterbium and Fozzie both agreed that the current system was severely flawed."
Source: Page 48 & 49 |

Jack Miton
Aperture Harmonics K162
1257
|
Posted - 2013.01.16 22:22:00 -
[24] - Quote
Klarion Sythis wrote:Better information from the Minutes released today:
you use the term 'better' a bit loosely here i think...
|

Klarion Sythis
Bite Me inc Bitten.
84
|
Posted - 2013.01.16 22:26:00 -
[25] - Quote
Jack Miton wrote:Klarion Sythis wrote:Better information from the Minutes released today: you use the term 'better' a bit loosely here i think... Fixed. |

Qvar Dar'Zanar
EVE University Ivy League
229
|
Posted - 2013.01.16 23:54:00 -
[26] - Quote
Random Woman wrote: As for T3, the problem is they are not generalized, they are just generally good.
They mostly offer the same bonuses as the specialized t2 ships, just with everything else better than the t2 variant. Add to that their small mass, and you have the perfect WH ship.
Yeah and Absolution is plainly better than Harbinger, that's why one is called T2 and another T1, the former costing 4 times the later. |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
32
|
Posted - 2013.01.17 13:10:00 -
[27] - Quote
Qvar Dar'Zanar wrote:Random Woman wrote: As for T3, the problem is they are not generalized, they are just generally good.
They mostly offer the same bonuses as the specialized t2 ships, just with everything else better than the t2 variant. Add to that their small mass, and you have the perfect WH ship.
Yeah and Absolution is plainly better than Harbinger, that's why one is called T2 and another T1, the former costing 4 times the later.
Don't forget that with the upcoming command ship changes the absolution will most likely be useless. Right now it is a better harbinger, soon it is a tanky harbinger with 200 dps and good links. See damnation, which is 99.8% useless for anything but boosting or bait.
yay. |

Rek Seven
DEEP-SPACE CO-OP LTD Exhale.
576
|
Posted - 2013.01.17 13:20:00 -
[28] - Quote
Does it really matter? We will fly the best ships available.
T3's are fine, it's things like recon ships and HAC's that need a buff and i'm not talking about more dps or tank. Why i play EVE:-á20% for gameplay experience, 30% for the social aspect and 50% because of CCPGÇÖs empty promises.-á |

Qvar Dar'Zanar
EVE University Ivy League
231
|
Posted - 2013.01.17 13:21:00 -
[29] - Quote
Yup I saw that yesterday in the minute notes... I find it a bit sad and interesting at the same time. Anyway, it was just an example, it would work with any other hull size. If you want a more straigthforward example:
Omen (50M) T1 < Zealot (price x4) T2 = Working as intended Zealot (200M) T2 < Legion (price x4, plus SP loss) T3 = OMG outrageous! Nerf! |

Roime
Shiva Furnace
1664
|
Posted - 2013.01.17 13:33:00 -
[30] - Quote
Once the link issue is solved, only thing left is balancing HACs vs T3s.
Recons reconing > T3s reconing Logis loging > T3s loging Post-release CSs boosting > T3s boosting
...but
T3s haccing >>>>> HACs haccing
I'm afraid that buffing the T2 HACs to be better than T3s is simply not an option due to the stats, so in order to balance them T3 tank, gank and mobility have to be brought down, if even just slightly.
Then again it would be cool to give the logi subsystems a slight range buff. Ideally I'd be very happy to fly an expensive cloaky scanning tackling Proteus with one bonused RR with a slightly less OP tank for small gang, and a faster, tankier and gankier Deimos with Oneiroses.
Currently the Proteus is just retardedly better than a Deimos in the role intended for Deimos. Same goes for Zealots v Legion, Vaga vs Loki... yeah Caldari has HACs too, probably not any assembled on Tranquility tho.
Ishtar vs Proteus is a curious exception, they are very well balanced against each others, Ishtar does it's thing better.
Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |
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Qvar Dar'Zanar
EVE University Ivy League
231
|
Posted - 2013.01.17 13:51:00 -
[31] - Quote
So tell me, why on Earth should I spend hundreds of millions more buying a T3 ship when for the same price I can buy some specialized ships that will do better than the T3 in each of the roles, and without even the SP loss risk? |

Roime
Shiva Furnace
1664
|
Posted - 2013.01.17 14:00:00 -
[32] - Quote
Because T3 can combine those roles in one ship, it's like a Leatherman- never as good as a carving knife or a screwdriver, but it's in your pocket when you need it and does the job.
Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |

Qvar Dar'Zanar
EVE University Ivy League
231
|
Posted - 2013.01.17 14:14:00 -
[33] - Quote
So I fit my Legion for combat. Which roles exactly does it 'combine'? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
494
|
Posted - 2013.01.17 14:18:00 -
[34] - Quote
Klarion Sythis wrote: Two step explained that people in wormholes currently use T3s for heavy, reasonably high DPS platforms and that he thought this dynamic was good. Ytterbium disagreed completely and argued that T3s have a very high EHP, very good damage, and a good maneuverability. This combination, he continued, was simply too good.
I'm with Ytterbium here. T3s are too good and too common in WHs. The impression given to new players is that you should be flying a T3 - but there are significant cost and SP-related deterrents to this. Note that removing the SP loss or making T3s cheaper does not solve the issue, as it simply makes T3s even more attractive. T3s are simply better than HACs at being HACs. |

Roime
Shiva Furnace
1666
|
Posted - 2013.01.17 14:18:00 -
[35] - Quote
Recon neuts and command ship tank
Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |

Qvar Dar'Zanar
EVE University Ivy League
233
|
Posted - 2013.01.17 14:43:00 -
[36] - Quote
First, I didn't said it had a probe launcher or emergent locus fitted, nor neuts. And second, that's not 'combining roles'. At best, it's 'making a new recon ship, but sturdier'. Recon ships which, by the way, are a combination of covops and combat roles. |

Narzis
No Mutants Allowed H0RR0R VACUI
12
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Posted - 2013.01.17 15:28:00 -
[37] - Quote
If T3's will get ehp and/or special ability (scram, web range etc.) nerf, these ships just will become useless, because nobody wants to loose 4-5 days of skills and 5-600m+ (generally more) ISK very often.
The best way is the T2 boost as many people said before me. If T2's will get boost to make them significantly better choice then its t1 variant to serve its own purpose the problem will disappear. T1 still be useful because everybody can fly them who doesn't have the skills, ISK or just not in the mood to fly and loose expensive ships
Summarized: T1's are currently good T2's needs boost to make them better to ONE purpose than T3's T3's are currently good How do I look like when I win a fight? https://dl.dropbox.com/u/32571986/out-2.gif |

Roime
Shiva Furnace
1666
|
Posted - 2013.01.17 16:19:00 -
[38] - Quote
Narzis,
my HAC Proteus:
1100 dps 142K EHP
Do we need a cheap T2 cruiser with no SP loss that has higher stats? Really?
Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |

Derath Ellecon
Washburne Holdings Situation: Normal
1058
|
Posted - 2013.01.17 16:45:00 -
[39] - Quote
Roime wrote:Narzis,
my HAC Proteus:
1100 dps 142K EHP
Do we need a cheap T2 cruiser with no SP loss that has higher stats? Really?
No, but we also don't need a Proteus HAC that is a Deimos glass cannon with SP loss. |

Roime
Shiva Furnace
1672
|
Posted - 2013.01.17 17:30:00 -
[40] - Quote
Of course not, Deimos is broken, but don't you agree that there is quite a bit of room for adjustment without making Proteus into a glass cannon?
Shiva Furnace is recruiting! Small gang PVP in wormholes and lowsec. |
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Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
51
|
Posted - 2013.01.17 18:49:00 -
[41] - Quote
Think a part of the problem in balancing T3s is the skill loss. In terms of raw skill stats, how much dps/tank is really worth that skill loss? The skill point part is odd too, getting a fully skilled T3 pilot is a lot quicker than getting a fully skilled HAC pilot if I remember correctly.
Roime makes a good point with the Prot vs Deimos comparison, there does need to be movement in both directions, but personally I'm worried about a potential change to T3 that might mean they have less dps/tank than a HAC, whilst being 4x the price AND having a skill loss.
With the Prot you don't really have to make any compromise to have a massive tank, massive dps and a mwd you can perma run, can even chuck in a cap booster to make you fairly immune to cap warfare with barely any effort. The Diemost is extremely restrictive in comparison. Legion / Zealot are far closer in comparison.
It's a bit of a shame that mass limitations mean Battleships are so impractical for the vast majority of wormhole fights. When was the last time you saw something other than a Bhaalgorn in an enemy fleet that wasn't within it's own wormhole?! |

Roime
Shiva Furnace
1678
|
Posted - 2013.01.17 19:00:00 -
[42] - Quote
Mr Floydy wrote:there does need to be movement in both directions, but personally I'm worried about a potential change to T3 that might mean they have less dps/tank than a HAC, whilst being 4x the price AND having a skill loss.
HACs could have smaller sigs and be more mobile?
-á- All I really wanted was to build a castle among the stars - |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
51
|
Posted - 2013.01.17 19:08:00 -
[43] - Quote
Would work for me! That combined with a bit more fitting room would work wonders. Would need to see it in person to say how that would pan out in most wormhole engagements mind. Far more interesting that just increasing the ehp/damage either way. |

Narzis
No Mutants Allowed H0RR0R VACUI
12
|
Posted - 2013.01.17 21:08:00 -
[44] - Quote
Roime wrote:Narzis,
my HAC Proteus:
1100 dps 142K EHP
Do we need a cheap T2 cruiser with no SP loss that has higher stats? Really?
In my opinion T2's must be better than T3's for ONE purpose. I mean, the most of them has the good bonuses (the arazu and lachesis has better point range than the proteus, just like the other recons vs T3's). All that recons need is some hp (no, they dont need 150k ehp), speed, pg, cpu etc. revamp (just like the new bc revamp). The T2 hulls have become outdated. Novadays a frigate can do 3-400 dps, a single destroyer can do 500-550. With that dps increase, many ships have become obsolete (for example the haulers and transports are too weak).
The HAC's need a bigger revamp, because they have more problems (easy to notice, these ships are rare in space but you can see recons day by day). A simple 1600plate deimos with electrons can has 56k ehp, 800 dps and can go with 2k. Not that bad. The proteus has more hp, more dps, but slower and it's price is at least 3 times as much. Thats what i'm talking about. Your proteus is slow? Buy a deimos, its cheaper, faster and fits perfectly into an amor gang but at the moment it's not fast enough. That speed and price difference not worth the 2/3 hp loss. Revamp these ship. Boost their bonuses, or give them new type of bonuses (5% web velocity modifier / lvl, a bit more optimal or a bit less cap penalty... i don't know). I dont think that the good way to balance is nerfing popular ships. Is better to rethink the rarely used ships. How do I look like when I win a fight? https://dl.dropbox.com/u/32571986/out-2.gif |

Rroff
The Xenodus Initiative. Ministry of Inappropriate Footwork
186
|
Posted - 2013.01.17 21:37:00 -
[45] - Quote
Problem is with HACs the deimos especially the role its supposed to be specialised for is one that either is no longer relevant in the game or an idea that sounds great on paper but doesn't actually work the way the game is played.
There is no way really to fix the deimos for its supposed role without nerfing the prot into oblivion or turning the deimos into an adrestia which is just plain ******** - tho the adrestia does fit the role the deimos is supposed to pretty well (tho both need a little more EHP). The only future really for it is as a cheaper prot substitute with its EHP bumped up a fair bit (tho not to prot levels). |

Kalel Nimrott
EG CORP Talocan United
173
|
Posted - 2013.01.18 02:18:00 -
[46] - Quote
I`m surely missing something here. Versatility Vs. Specialization. But how can I make a T3 versatil if I can`t change its subsystems? I`m sure Nullsec dwellers have it a little more easy than us, but still... |

Winthorp
Future Corps Sleeper Social Club
31
|
Posted - 2013.01.18 02:47:00 -
[47] - Quote
I think it is inevitable that T3's will get looked at and changed and yeah there is some possibility some aspects could be nerfed but there is also so many good things we could get out of it also like some useful subsystems and taking away skill losses especially if they are nerfed there will be no reason to have a rather expensive balanced ship and a skill loss. Could definitely see some fleet doctrines being swapped around. |

Inkarr Hashur
Sine Nobilitatis R.E.P.O.
136
|
Posted - 2013.01.18 03:30:00 -
[48] - Quote
Kalel Nimrott wrote:I`m surely missing something here. Versatility Vs. Specialization. But how can I make a T3 versatil if I can`t change its subsystems? I`m sure Nullsec dwellers have it a little more easy than us, but still...
The POS issue is getting a little ridiculous, I agree. If they won't revamp the POS system, then CCP really owes it to use to at least expand the capabilities of the current system. |

PavlikX
You are in da lock
38
|
Posted - 2013.01.18 03:59:00 -
[49] - Quote
T2 needs boost. T3 don't need a nerf at all (Only Drake must be nerfed ) |

Utsen Dari
Adhocracy Incorporated Adhocracy
70
|
Posted - 2013.01.18 08:22:00 -
[50] - Quote
Hoping T3 refitting at poses happens before T3 re-balancing happens. Flying out every T3 one owns individually and rebuilding them one by one in hisec because the old fit is now 0.01 teraflops over in CPU or something sounds like such busywork |
|

AP John
Lone Star Exploration Lone Star Partners
9
|
Posted - 2013.01.18 08:39:00 -
[51] - Quote
Paikis wrote: EDIT: Gas prices are down, mag loto prices are down, Radars have been crap for quite some time. W-Space is drying up :(
We are just picky that we already have billions in our wallet.. :) but that is still true, Instrumental Gas sites are down over 25%, and radars are just worth for the Talocan, Mags... what mags.. ho runs mags anymore? |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
495
|
Posted - 2013.01.18 09:00:00 -
[52] - Quote
Paikis wrote: EDIT: Gas prices are down, mag loto prices are down, Radars have been crap for quite some time. W-Space is drying up :(
I don't think we should be defining the value of space by its PVE content. OTOH, the T3/logi/Archon/Moros gangs are too repetitive, more PVP diversity is needed. |

Roime
Shiva Furnace
1690
|
Posted - 2013.01.18 10:36:00 -
[53] - Quote
AP John wrote: I run a Proteus, so I'm pretty sure this thing costs more then a freaking Dred or a Carrier fully fitted :D, so this kind of makes up for the high stats, and let's admit that it can't do what a cap ship can... but it costs the same.. I don't see why it is an issue that we can afford to fly them..
Sorry, my stats we're off my head, these are checked from pyfa with my skills and implants, (all Vs are even higher):
1224 dps w/Void+heat & Hammers (1247) at point blank (3.8km), w/Null and Hammers deals about 700 dps @ 15km (834) 143K EHP (149)
Paid approx 1.18bil, pyfa shows 1.4bil
Fairly standard issue AHAC Proteus if you ask me, can fit either MWD or AB. Non-pimped stats are dangerous when discussing T3s, they are not as impressive, but also not as common on Tranquility.
Quote:they are not better then a BS hull
Comparable BS has much more range, utility, and sensor strength bit higher dps and less tank when you count in the sig. Unfortunately this comparable BS has 5 times more mass, if you need to get ******** amounts of gank with as much EHP as possible on the field, nothing really compares to a Proteus.
And this is why simple "buff Deimos dps & EHP" without nerfing Proteus is not really a realistic option IMHO- if we stick to the principle that T2 > T3 in specialized role, which I assume in this case is dealing damage while receiving reps. Question remains whether simply making HACs even more mobile, but with weaker tank/gank would be enough to make them viable options.
Maybe, at least different and possibly more fun.
-á- All I really wanted was to build a castle among the stars - |

AP John
Lone Star Exploration Lone Star Partners
9
|
Posted - 2013.01.18 12:30:00 -
[54] - Quote
Roime wrote: Comparable BS has much more range, utility, and sensor strength bit higher dps and less tank when you count in the sig. Unfortunately this comparable BS has 5 times more mass, if you need to get ******** amounts of gank with as much EHP as possible on the field, nothing really compares to a Proteus.
Totally agreeing with this ^.
I was comparing the T3 hull with BS hull from overall game perspective, were mass is not an issue.
Roime wrote: Paid approx 1.18bil, pyfa shows 1.4bil.
My point, can't you buy a cap ship for 1 bil these days? |

Roime
Shiva Furnace
1695
|
Posted - 2013.01.18 12:45:00 -
[55] - Quote
No idea, I can't roam around in a Moros even if it costs 200mil.
-á- All I really wanted was to build a castle among the stars - |

Narzis
No Mutants Allowed H0RR0R VACUI
17
|
Posted - 2013.01.18 13:08:00 -
[56] - Quote
AP John wrote:Roime wrote: Comparable BS has much more range, utility, and sensor strength bit higher dps and less tank when you count in the sig. Unfortunately this comparable BS has 5 times more mass, if you need to get ******** amounts of gank with as much EHP as possible on the field, nothing really compares to a Proteus.
Totally agreeing with this ^. I was comparing the T3 hull with BS hull from overall game perspective, were mass is not an issue. Roime wrote: Paid approx 1.18bil, pyfa shows 1.4bil.
My point, can't you buy a cap ship for 1 bil these days?
Cap ship prices are much higher these days. Especially if you want to buy a meta 2 fit. How do I look like when I win a fight? https://dl.dropbox.com/u/32571986/out-2.gif |

Chitsa Jason
DEEP-SPACE CO-OP LTD Exhale.
253
|
Posted - 2013.01.18 14:16:00 -
[57] - Quote
T3s are in the right place right now. The only issue with them is that they have many useless subs. |

Nemo deBlanc
Phoibe Enterprises Project Wildfire
32
|
Posted - 2013.01.18 14:30:00 -
[58] - Quote
Imo, T3's are fine as they are, but CCP obviously disagrees. All I can do is hope that when they nerf them, it's not so hard that they make the ships -and therefore whspace- utterly worthless. |

AP John
Lone Star Exploration Lone Star Partners
9
|
Posted - 2013.01.18 14:59:00 -
[59] - Quote
Nemo deBlanc wrote:Imo, T3's are fine as they are, but CCP obviously disagrees. All I can do is hope that when they nerf them, it's not so hard that they make the ships -and therefore whspace- utterly worthless.
It actually increases wh value, because it will take some time for many to reorganize in new ships/fleet, and run stuff properly. This will result in fewer ops with a longer time to complete, we all know how long it takes to do it in BC's. So by economic definition the offer of wh stuff will drop on the market, as the wh resources will take longer to get on the markets, which results in less and less wh stuff on the market and so prices for wh resources will increase, slowly at first as many have great stashes of stuff, but eventually prices will go up. |

Qvar Dar'Zanar
EVE University Ivy League
239
|
Posted - 2013.01.18 17:08:00 -
[60] - Quote
AP John wrote:Nemo deBlanc wrote:Imo, T3's are fine as they are, but CCP obviously disagrees. All I can do is hope that when they nerf them, it's not so hard that they make the ships -and therefore whspace- utterly worthless. It actually increases wh value, because it will take some time for many to reorganize in new ships/fleet, and run stuff properly. This will result in fewer ops with a longer time to complete, we all know how long it takes to do it in BC's. So by economic definition the offer of wh stuff will drop on the market, as the wh resources will take longer to get on the markets, which results in less and less wh stuff on the market and so prices for wh resources will increase, slowly at first as many have great stashes of stuff, but eventually prices will go up.
Ah I see, we will leave T3s because they are worthless, so we won't be making that much nanoribbons, and that will drive the prices up (even more) for that same T3s that nobody will want to fly with the current prices. Makes sense. |
|

Anuki Peime
Die rot-weiss-roten Piloten
1
|
Posted - 2013.01.19 10:12:00 -
[61] - Quote
T3's are generally OK. Some subsys need rebalance to make them usefull, boosting must be changed like planed in devlog. Finally T3 ship cost more then T2 and you have sp lose if they are blown up. Sorry for my bad english, spelling errors are for general amusement, if you find a grammar error you can keep it !!!
|

Casirio
DEEP-SPACE CO-OP LTD Exhale.
343
|
Posted - 2013.01.19 10:27:00 -
[62] - Quote
With t2 cruisers being sandwiched in the middle of super cheap buffed t1 cruisers, and jack of all trade heavy tanked T3s of course people are going to fuckin whine about T3 being OP. T2 haven't been balanced.. why the hell would I fly a Muninn when its ****? |

Roime
Shiva Furnace
1712
|
Posted - 2013.01.19 10:27:00 -
[63] - Quote
About the useless subsystems, I'd like to see a very small range bonus on the logi subsystems.
-á- All I really wanted was to build a castle among the stars - |

Roime
Shiva Furnace
1712
|
Posted - 2013.01.19 10:36:00 -
[64] - Quote
Casirio wrote:With t2 cruisers being sandwiched in the middle of super cheap buffed t1 cruisers, and jack of all trade heavy tanked T3s of course people are going to fuckin whine about T3 being OP. T2 haven't been balanced.. why the hell would I fly a Muninn when its ****?
What's Muninn? Never heard. 
Anyway, T2 cruisers can't be simply balanced against T3s , they need to be balanced against all other ship classes. We might end up with HACs that would still lose to a T3 fleet of same size, but would be preferred option against other kinds of fleets.
Other T2 cruisers are largely fine and work very well, T2 BCs on the other hand.. 
-á- All I really wanted was to build a castle among the stars - |

Arazel Chainfire
Sons Of 0din Dark Therapy
176
|
Posted - 2013.01.20 06:24:00 -
[65] - Quote
Personally, I don't really care about the argument of the T3 vs. the HAC. I care about the argument of the T3 vs. the damn command ship...
Lets compare fits that are generally designed to be equivalent (aka, not worrying about interdiction nullification, covops cloaking, scanning, and command links, which CCP already is planning to address).
Loki v Slepnir Loki: can be effectively armor tanked can have web range bonus speed/agility advantage sig advantage better EHP Slepnir: more dps a better active tank (maybe...)
In this comparison, the big thing that needs to change is that the slepnir should be able to manage better EHP than the loki. Maybe it should have to choose between having more EHP or more DPS than the loki, and only get 1 or the other, but as it is if you want EHP to see you through a fight, you fly a loki. It is slower, hit harder (with its larger sig), and the loki can have the web range bonus. I'm not sure whether or not the slepnir should have the opportunity to armor tank.
Proteus V Astarte Proteus: more ehp point/scram range bonus smaller sig more agility/speed better active tank Astarte: more dps
umm... well. Why the hell would you ever fly an astarte? Actually, I can't tell you the last time I saw one. And the additional dps of the astarte is kind of lost with the reduction in the ability to get in range to apply it (and of course the significanly less EHP available to survive getting in range). Once again, the astarte needs to have SOME reason to make it worth flying over flying a proteus.
Nighthawk V tengu Tengu dps is about even with missile fit can actually fit HAM's missile range bonus speed/agility sig radius active tank EHP (this is kind of close, but the tengu can generally manage better EHP) Nighthawk: Has drones...
Ok, so the nighthawk barely compares favorably even to a drake, and can't really even fit HAM's either. It really is an insult to even try to compare it to the tengu - lets just leave it at the nighthawk needs ALOT of love, but it really needs the ability to actually put HAM's on a viable fit, and it really needs to be able to manage either noticeably more dps and/or noticeably more tank than the tengu.
Lastly, Legion V Absolution Legion: Range speed/agility sig radius active tank buffer tank Absolution: Dps drones
In this case, you may actually manage to get an absolution with better EHP than a legion (though it will loose its dps advantage if it attempts to do so). This may or may not be acceptible. However, the absolution encounters difficulties in actually applying its dps, as it suffers from 50% less range than the legion, as well as less maneuverability. Absolutions are at least more common to see than astarte's, though I still can't remember the last time I actually saw one being used. The absolution needs a buff, but probably less so than either the astarte or the nighthawk.
Conclusion - I don't care if the T3's are better than HAC's at everything. What needs to change is the T3's being better than command ships at pretty much everything. The command ships niche got pushed back with the introduction of teir 2 BC's, but it got absolutely destroyed by the introduction of T3's. I believe that it is far past time to bring them back.
Ok, I will admit though, I do have command ship 5 because of slepnir... and I hate flying T3's due to that possibility of skillpoint loss.
-Arazel |

Daniel Plain
Science and Trade Institute Caldari State
776
|
Posted - 2013.01.20 06:36:00 -
[66] - Quote
Arazel Chainfire wrote:Personally, I don't really care about the argument of the T3 vs. the HAC. I care about the argument of the T3 vs. the damn command ship...
Lets compare fits that are generally designed to be equivalent (aka, not worrying about interdiction nullification, covops cloaking, scanning, and command links, which CCP already is planning to address).
Loki v Slepnir Loki: can be effectively armor tanked can have web range bonus speed/agility advantage sig advantage better EHP Slepnir: more dps a better active tank (maybe...)
In this comparison, the big thing that needs to change is that the slepnir should be able to manage better EHP than the loki. Maybe it should have to choose between having more EHP or more DPS than the loki, and only get 1 or the other, but as it is if you want EHP to see you through a fight, you fly a loki. It is slower, hit harder (with its larger sig), and the loki can have the web range bonus. I'm not sure whether or not the slepnir should have the opportunity to armor tank.
Proteus V Astarte Proteus: more ehp point/scram range bonus smaller sig more agility/speed better active tank Astarte: more dps
umm... well. Why the hell would you ever fly an astarte? Actually, I can't tell you the last time I saw one. And the additional dps of the astarte is kind of lost with the reduction in the ability to get in range to apply it (and of course the significanly less EHP available to survive getting in range). Once again, the astarte needs to have SOME reason to make it worth flying over flying a proteus.
Nighthawk V tengu Tengu dps is about even with missile fit can actually fit HAM's missile range bonus speed/agility sig radius active tank EHP (this is kind of close, but the tengu can generally manage better EHP) Nighthawk: Has drones...
Ok, so the nighthawk barely compares favorably even to a drake, and can't really even fit HAM's either. It really is an insult to even try to compare it to the tengu - lets just leave it at the nighthawk needs ALOT of love, but it really needs the ability to actually put HAM's on a viable fit, and it really needs to be able to manage either noticeably more dps and/or noticeably more tank than the tengu.
Lastly, Legion V Absolution Legion: Range speed/agility sig radius active tank buffer tank Absolution: Dps drones
In this case, you may actually manage to get an absolution with better EHP than a legion (though it will loose its dps advantage if it attempts to do so). This may or may not be acceptible. However, the absolution encounters difficulties in actually applying its dps, as it suffers from 50% less range than the legion, as well as less maneuverability. Absolutions are at least more common to see than astarte's, though I still can't remember the last time I actually saw one being used. The absolution needs a buff, but probably less so than either the astarte or the nighthawk.
Conclusion - I don't care if the T3's are better than HAC's at everything. What needs to change is the T3's being better than command ships at pretty much everything. The command ships niche got pushed back with the introduction of teir 2 BC's, but it got absolutely destroyed by the introduction of T3's. I believe that it is far past time to bring them back.
Ok, I will admit though, I do have command ship 5 because of slepnir... and I hate flying T3's due to that possibility of skillpoint loss.
-Arazel
try comparing 1xT3 with 3xCS, because that's how the numbers play out if you factor in ISK.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Roime
Shiva Furnace
1716
|
Posted - 2013.01.20 11:35:00 -
[67] - Quote
Here's what CCP thinks about CS vs T3:
CCP Ytterbium wrote: Command and conquer
When we're finished with tech 1 hulls we are going to start looking into more advanced roles, starting with Command ships. They are seriously lacking at the moment for two reasons: first, regular tier 2 battlecruisers mostly fill the same combat role for less expensive operational costs, and second, tech 3 hulls are just plain better at gang link boosting.
Our goal is to make them appealing to fly as a whole, not something you keep inside a POS forcefield while watching your favorite TV show. For this reason, we want:
- Tech 3 ships to be able to carry more gang links at once than Command Ships, but with less effect - Tech 3 ships to be able to carry some gang links while still maintaining some combat capability - Command Ships to carry fewer types of gang links than Tech 3, but with stronger effects (specialization over generalization) - if fitted with gang links, they have less combat capability than Tech3 hulls. - All Command Ships to have a combat role on the field on top of having the possibility to be fit for a pure fleet commanding platform.
What does that mean in practice? We are removing the distinction between GÇ£fleetGÇ¥ and GÇ£fieldGÇ¥ Command Ships. All of them will now have 3% bonuses to two Warfare Link fields and be able to fit three warfare link modules simultaneously (instead of 3 for fleet versions only). That also means that the previous fleet Command Ships will be rebalanced to fit combat roles. Want to use an Eos as a truly effective drone ship? You can. Or the Damnation as a sexy Khanid missile platform beast? Be our guest. All that matters is the specialization choices you make before undocking by deciding to fit gang links or not, not something forced to you from the arbitrary "field" versus "fleet" hull.
Tech 3 treatment will focus on making them more generalized. Their Warfare Link bonuses will be reduced from 5% to 2% effectiveness; however they will have bonuses to three racial Warfare Link fields while being able to fit three Warfare Link modules simultaneously.
As a side note, as we announced a while ago, we are not pleased by having Warfare Links work outside the battlefield zone, and will be investigating options to move them on grid. Command and Tech3 ships providing that much of an advantage should commit to an engagement instead of being safely parked inside a POS bubble.
-á- All I really wanted was to build a castle among the stars - |

Lloyd Roses
Blue-Fire PLEASE NOT VIOLENCE OUR BOATS
32
|
Posted - 2013.01.20 11:37:00 -
[68] - Quote
Arazel Chainfire wrote:[...] Loki v Slepnir Loki: can be effectively armor tanked can have web range bonus speed/agility advantage sig advantage better EHP Slepnir: more dps a better active tank (maybe...) [...] -Arazel
Also note that those two ships are probably not made for the same role. If you want to shieldtank, I'm not sure if the Loki compares that well to the sleip. However, if those two went up against each other, both fitted with an X-large sb, my bets are placed on the sleip.
Aside from that, shieldtanked T3s really are damn fast. Even armor T3s are moving rather rapidly.
Armor t3s are funny, don't they have only 2500-3500 armor HP to start with? Now a plate and three trimarks and you already have around 12k. Paired with great resists... you end up with 80k+ armo-EHP even on a 500 mil fit.
And there are those superspecialized subsystems: amplification node and nanobot-injector with 10% to active reps -- why? |

Project CareBears
X-tEnDeD
7
|
Posted - 2013.01.20 11:44:00 -
[69] - Quote
a good t3 ship also cost 800mill-2bill....there is a reason they are good, they cost a **** lot, and just 420mill when not fittet...
Higher price = better ship, they are better than t2 and so it should stay, but also cost a fu*k lot more tbh. |

Shilalasar
Dead Sky Inc. Talocan United
9
|
Posted - 2013.01.20 12:05:00 -
[70] - Quote
When will people get this: Price is not a balancing factor! Especially not in a playerdriven economy with functioning supply/demand. Otherwise we would still have titans with aoe-doomsday.
Wasn-¦t it obvious what CCP wants to do? t3 > t1 t2 better than t3 in some areas (HACs faster than T3s f.e.)
If that is a good thing for the wormhole economy is another thing...
|
|

Arazel Chainfire
Sons Of 0din Dark Therapy
176
|
Posted - 2013.01.20 16:23:00 -
[71] - Quote
Daniel Plain wrote: try comparing 1xT3 with 3xCS, because that's how the numbers play out if you factor in ISK.
Not really. Last time I bought a slepnir it was for around 300mil. A T3 costs between 400 and 450mil. I guarantee you that you can put equal amounts of pimping on either of these ships, and the pimping scales somewhat effectively between them. Yes, a fed navy web is going to scale better on a web loki, but that doesn't mean you won't ever find a fed navy web on a slepnir. Similarly, crystals/deadspace shield boosters are going to scale better on the slepnir than on the loki.
So don't give me that 1xT3 compared to 3xCS, because it is at best 1xT3 and 2xCS, but more usually 1xT3 and 1.5xCS. And don't give me that BS about having to buy all the subsystems at once when you buy a T3 - if you loose it, you don't loose those extra subsystems, and most people fit their T3 for one purpose, and get another T3 for other purposes (due to lack of ability to swap subsystems in WH space). So what should you get with the T3? Better manuverability, bonuses to racial ewar (if you want it), while maintaining a strong tank and good dps, and smaller sig radius.
Roime wrote:Here's what CCP thinks about CS vs T3: ...
Read this before, it explains very well what they currently think they want to do with ganglinks. I am also looking forward to having the current fleet command ships be actually useful in combat, instead of being always set up to be giant tubs in space. But aside from the ganglinks, it doesn't address anything in the comparison between T3's and CS's.
Lloyd Roses wrote:Arazel Chainfire wrote:[...] Loki v Slepnir ... ...
For active shield tank, the slepnir beats the loki. It has the boost bonus, compared to the loki's resist bonus. But if we want to compare buffer fits used in PvP the loki comes out ahead with its shield tank. In this comparison, I'll use T2 mods and T1 rigs because both scale pretty equally effectively with faction/deadspace.
[Sleipnir, PvP buffer] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Damage Control II
Experimental 10MN Microwarpdrive I Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Warp Disruptor II
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M [empty high slot]
Medium Core Defense Field Extender I Medium Anti-Kinetic Screen Reinforcer I
Valkyrie II x3 Warrior II x2
This fit gets 683dps with barrage and drones, 913 with hail and drones, and has just short of 68k EHP. Again, remember that you can pimp this quite a bit, but I'm using T2 because it is a great starting comparison base.
For the loki, you have the option of going with the tactical targeting network, and flying very similarly to the slepnir, or the immobility driver for the web range. If you go with tactical targeting network, you get this:
[Loki, Shield PvP] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II
Experimental 10MN Microwarpdrive I Adaptive Invulnerability Field II Adaptive Invulnerability Field II Large Shield Extender II Warp Disruptor II
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Loki Defensive - Adaptive Shielding Loki Electronics - Tactical Targeting Network Loki Engineering - Augmented Capacitor Reservoir Loki Offensive - Projectile Scoping Array Loki Propulsion - Chassis Optimization or intercalated nanofibers
Warrior II x5
And this gets 553dps with barrage, 742dps with hail, 150m/s speed advantage, with about twice the agility with the nanofibers, or slightly better agility and a 500m/s speed advantage, and of course, smaller sig radius. Swapping subsystems to dissolution sequencer and you swap a mid for a low (which naturally reduces tank), and you get something like this:
[Loki, Shield PvP] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Damage Control II
Experimental 10MN Microwarpdrive I Adaptive Invulnerability Field II Stasis Webifier II Large Shield Extender II
425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M 425mm AutoCannon II, Barrage M [empty high slot]
Medium Core Defense Field Extender I Medium Core Defense Field Extender I Medium Core Defense Field Extender I
Loki Defensive - Adaptive Shielding Loki Electronics - Immobility Drivers Loki Engineering - Augmented Capacitor Reservoir Loki Offensive - Projectile Scoping Array Loki Propulsion - Chassis Optimization or intercalated nanofibers
Warrior II x5
Dps is the same, as is agility, but EHP drops to 66k EHP, less than 2k less than the slepnir.
So the slepnir gets more DPS. And the loki gets either equal or more tank, in addition to all of its other advantages.
-Arazel |

Arazel Chainfire
Sons Of 0din Dark Therapy
176
|
Posted - 2013.01.20 16:29:00 -
[72] - Quote
Project CareBears wrote:a good t3 ship also cost 800mill-2bill....there is a reason they are good, they cost a **** lot, and just 420mill when not fittet...
Higher price = better ship, they are better than t2 and so it should stay, but also cost a fu*k lot more tbh.
A t3 ship costs between 400 and 450mil. Everything else beyond that is fitting - it is just more common to pimp a ship that is already close to half a bil instead of one that is worth only 200mil. I guarantee you that I can get a T2 ship to match a T3 in cost - i just have to throw more deadspace at it. Aside from maybe the vagabond and maybe the ishtar, it doesn't make sense to throw as much is at a HAC than at a T3, because generally the T3 is going to be better. Not because it is more expensive - with pure T2 fits on both the T3 is still better than the HAC.
-Arazel |

Roime
Shiva Furnace
1720
|
Posted - 2013.01.20 16:39:00 -
[73] - Quote
Yes, CCP did announce their vision of the relative balance of T3s and BCs:
"- Command Ships to carry fewer types of gang links than Tech 3, but with stronger effects (specialization over generalization) - if fitted with gang links, they have less combat capability than Tech3 hulls."
I personally wouldn't mind T2 Battlecruisers to be stronger than T3s, they are one ship class above and have higher skill requirements (at least now), but looks like that is not going to happen.
Who knows why they wanted links on T3s in the first place.
-á- All I really wanted was to build a castle among the stars - |

corbexx
Aperture Harmonics K162
68
|
Posted - 2013.01.20 17:14:00 -
[74] - Quote
Roime wrote:AP John wrote: I run a Proteus, so I'm pretty sure this thing costs more then a freaking Dred or a Carrier fully fitted :D, so this kind of makes up for the high stats, and let's admit that it can't do what a cap ship can... but it costs the same.. I don't see why it is an issue that we can afford to fly them..
Sorry, my stats we're off my head, these are checked from pyfa with my skills and implants, (all Vs are even higher): 1224 dps w/Void+heat & Hammers (1247) at point blank (3.8km), w/Null and Hammers deals about 700 dps @ 15km (834) 143K EHP (149) Paid approx 1.18bil, pyfa shows 1.4bil Fairly standard issue AHAC Proteus if you ask me, can fit either MWD or AB. Non-pimped stats are dangerous when discussing T3s, they are not as impressive, but also not as common on Tranquility. Quote:they are not better then a BS hull Comparable BS has much more range, utility, and sensor strength bit higher dps and less tank when you count in the sig. Unfortunately this comparable BS has 5 times more mass, if you need to get ******** amounts of gank with as much EHP as possible on the field, nothing really compares to a Proteus. And this is why simple "buff Deimos dps & EHP" without nerfing Proteus is not really a realistic option IMHO- if we stick to the principle that T2 > T3 in specialized role, which I assume in this case is dealing damage while receiving reps. Question remains whether simply making HACs even more mobile, but with weaker tank/gank would be enough to make them viable options. Maybe, at least different and possibly more fun.
can you just give me your fit please that does this |

Roime
Shiva Furnace
1722
|
Posted - 2013.01.20 20:01:00 -
[75] - Quote
nope
-á- All I really wanted was to build a castle among the stars - |

Jack Miton
Aperture Harmonics K162
1294
|
Posted - 2013.01.20 21:09:00 -
[76] - Quote
corbexx wrote:Roime wrote:[quote=AP John] 1224 dps w/Void+heat & Hammers (1247) at point blank (3.8km), w/Null and Hammers deals about 700 dps @ 15km (834) 143K EHP (149) can you just give me your fit please that does this those are stock standard triple mag stab proteus stats mate. |

Paikis
Vapour Holdings
557
|
Posted - 2013.01.20 21:56:00 -
[77] - Quote
Shilalasar wrote:When will people get this: Price is not a balancing factor! Especially not in a playerdriven economy with functioning supply/demand. Otherwise we would still have titans with aoe-doomsday.
Quoting this because it needs to be said again. |

Jack Miton
Aperture Harmonics K162
1294
|
Posted - 2013.01.20 22:41:00 -
[78] - Quote
Paikis wrote:Shilalasar wrote:When will people get this: Price is not a balancing factor! Especially not in a playerdriven economy with functioning supply/demand. Otherwise we would still have titans with aoe-doomsday.
Quoting this because it needs to be said again.
this view is ignorant in the extreme. ignore T3s for a sec. what are these ships, all filling the same role, balanced on:
thorax brutix deimos astarte
yeah, skill requs and ISK. note the isk. if isk was not a balancing factor, these ships should all cost the same.
|

Lin Gerie
Hole Perception Fade 2 Black
17
|
Posted - 2013.01.21 00:42:00 -
[79] - Quote
Honestly with the rebalancing and how they are buffing everything, when they buff T2 ships T3 ships will be in line and not require a nerf.
Or if you prefer, they seem to be nerfing T3's by buffing everything else with minimal changes to T3's when they get to them.
I understand why T3's might be popular, but between cost and the skill point loss if you lose them they seem balanced, perhaps someone can enlighten me as to why they are the go to ship with these drawbacks when compared to T2 cruisers and BC's? |

Roime
Shiva Furnace
1724
|
Posted - 2013.01.21 01:04:00 -
[80] - Quote
Jack Miton wrote:corbexx wrote:Roime wrote:[quote=AP John] 1224 dps w/Void+heat & Hammers (1247) at point blank (3.8km), w/Null and Hammers deals about 700 dps @ 15km (834) 143K EHP (149) can you just give me your fit please that does this those are stock standard triple mag stab proteus stats mate.
This. I wouldn't cite any absurd officer fits to prove a point, that is cookie cutter wh fleet fit. EFT it yourself.
And like Jack said, ISK is a balancing factor even according to Ytterbium in the latest CSM minutes. High cost does not however mean that T3s should completely trump T2 ships in their role. Too wide performance gaps just raise the barrier to pvp and results in obsoleted ships.
-á- All I really wanted was to build a castle among the stars - |
|

Paikis
Vapour Holdings
564
|
Posted - 2013.01.21 02:32:00 -
[81] - Quote
Jack Miton wrote:this view is ignorant in the extreme. ignore T3s for a sec. what are these ships, all filling the same role, balanced on:
thorax brutix deimos astarte
yeah, skill requs and ISK. note the isk. if isk was not a balancing factor, these ships should all cost the same.
So you're saying that its OK to have ships that completely out-class anything in their size range (cruiser) because they cost more? I'll also point out that a T3 cruiser requires LESS skill points than a HAC (HAC V vs all subs to V) and also much less skill points than a Command Ship.
So both HACs and Command Ships should just be flat out better than T3s by your own logic?
Price does come into it, but it needs to be AFTER the ships are balanced, and not as a justification for the ship being above and beyond anything else in it's class.
I have no objection to T3s being better than T2s, but not at their specialties, and not in the complete package they are currently. |

Krops Vont
Grid Masters
7
|
Posted - 2013.01.21 10:46:00 -
[82] - Quote
Don't nerf a ship because it is being used to its design. stop what was not intended. (like the dread blapping in wormholes, a bi-product of w-space)
not exactly like TF2 but... each ship should play a role, yes? no? so revamp the subs if you "have" to |

Cyniac
Twilight Star Rangers F.E.R.A.L
184
|
Posted - 2013.01.21 18:19:00 -
[83] - Quote
Lin Gerie wrote:I understand why T3's might be popular, but between cost and the skill point loss if you lose them they seem balanced, perhaps someone can enlighten me as to why they are the go to ship with these drawbacks when compared to T2 cruisers and BC's?
Skill points.
It takes a lot less skill points to train up to fly a T3 competently than it would to fly HACs + Recons + CovOps + Command ships etc.
Thus especially for alt accounts or rich pilots, where the player has access to a significant isk pool, T3s are the go to ships because they are significantly faster to train for. |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
347
|
Posted - 2013.01.21 18:55:00 -
[84] - Quote
Cyniac wrote:Lin Gerie wrote:I understand why T3's might be popular, but between cost and the skill point loss if you lose them they seem balanced, perhaps someone can enlighten me as to why they are the go to ship with these drawbacks when compared to T2 cruisers and BC's? Skill points. It takes a lot less skill points to train up to fly a T3 competently than it would to fly HACs + Recons + CovOps + Command ships etc. Thus especially for alt accounts or rich pilots, where the player has access to a significant isk pool, T3s are the go to ships because they are significantly faster to train for.
No... because the tank/gank/ewar to mass ratio is better than anything else. |

Jack Miton
Aperture Harmonics K162
1306
|
Posted - 2013.01.21 20:04:00 -
[85] - Quote
Paikis wrote:I have no objection to T3s being better than T2s, but not at their specialties, and not in the complete package they are currently.
the ONLY thing T3s currently do outright better than t2 (not counting covops) is tank and boosts. the combat CSs do more DPS and recons have MUCH better ewar. boosts are already being addressed.
|

corbexx
Aperture Harmonics K162
71
|
Posted - 2013.01.21 21:04:00 -
[86] - Quote
Cyniac wrote:Lin Gerie wrote:I understand why T3's might be popular, but between cost and the skill point loss if you lose them they seem balanced, perhaps someone can enlighten me as to why they are the go to ship with these drawbacks when compared to T2 cruisers and BC's? Skill points. It takes a lot less skill points to train up to fly a T3 competently than it would to fly HACs + Recons + CovOps + Command ships etc. Thus especially for alt accounts or rich pilots, where the player has access to a significant isk pool, T3s are the go to ships because they are significantly faster to train for.
its less skill points till you start repeatedly losing level 5 subs |

lanyaie
803
|
Posted - 2013.01.21 21:11:00 -
[87] - Quote
corbexx wrote:Cyniac wrote:Lin Gerie wrote:I understand why T3's might be popular, but between cost and the skill point loss if you lose them they seem balanced, perhaps someone can enlighten me as to why they are the go to ship with these drawbacks when compared to T2 cruisers and BC's? Skill points. It takes a lot less skill points to train up to fly a T3 competently than it would to fly HACs + Recons + CovOps + Command ships etc. Thus especially for alt accounts or rich pilots, where the player has access to a significant isk pool, T3s are the go to ships because they are significantly faster to train for. its less skill points till you start repeatedly losing level 5 subs
aah well that is assuming you lose a lvl 5 subsystem between the time it takes to train it up again ;) Hay |

Paikis
Vapour Holdings
567
|
Posted - 2013.01.21 22:52:00 -
[88] - Quote
Jack Miton wrote:Paikis wrote:I have no objection to T3s being better than T2s, but not at their specialties, and not in the complete package they are currently. the ONLY thing T3s currently do outright better than t2 (not counting covops) is tank and boosts. the combat CSs do more DPS and recons have MUCH better ewar. boosts are already being addressed.
Last I checked, the Command Ships were battle cruisers, not cruisers. They also don't get the same level of tank or speed that the T3s do while only doing slightly more DPS.
I'd take a T3 over a combat command ship any day, and judging by the kill mails I've seen, so would most other people (including you).
|

Mister Tuggles
Faceless Men
19
|
Posted - 2013.01.21 23:42:00 -
[89] - Quote
Lloyd Roses wrote:Arazel Chainfire wrote:[...] Loki v Slepnir Loki: can be effectively armor tanked can have web range bonus speed/agility advantage sig advantage better EHP Slepnir: more dps a better active tank (maybe...) [...] -Arazel Also note that those two ships are probably not made for the same role. If you want to shieldtank, I'm not sure if the Loki compares that well to the sleip. However, if those two went up against each other, both fitted with an X-large sb, my bets are placed on the sleip. Aside from that, shieldtanked T3s really are damn fast. Even armor T3s are moving rather rapidly. Armor t3s are funny, don't they have only 2500-3500 armor HP to start with? Now a plate and three trimarks and you already have around 12k. Paired with great resists... you end up with 80k+ armo-EHP even on a 500 mil fit. And there are those superspecialized subsystems: amplification node and nanobot-injector with 10% to active reps -- why?
Just wait until mid Feb when CCP roles out the beginning of the armor changes. There is a dev post somewhere but to recap it a bit:
-New skill that reduces the mass addition of plates by 5% per, rank 3 skill, needs mechanic 3
-without the skill 800mm, 200mm, 50mm plates (It may be different plates, can't recall) are getting their mass + reduced by 25%. Stacks with new skill ****is an attempt to get people to use plates other than 1600's, 400's****
-New rig that gives something like an additional 19% rep bonus when overheated (over regular heated)
-New module (similar to ASB), one per ship, without charges is 75% effective as a t1 repper, with charges is (I believe) 215% as effective as t1 repper
Only bad part is that they are changing all the armor rigs to give a 10% increase in PG use of reppers.
Plated t3's will now not only have a ton of EHP, and be a lot more maneuverable to boot. |

Paikis
Vapour Holdings
568
|
Posted - 2013.01.22 02:31:00 -
[90] - Quote
Mister Tuggles wrote:T3's take a huge investment in time, and isk to be flown effectively. You lose up to 4 days of SP when you get popped. If you want to nerf T3's to be more in line with t2's you should drop the SP loss completely. Then you can nerf it to be only slightly better, and you won't hear many complaints. From my understanding the SP loss was put in place to keep everyone in the game from flying them, and that did not work at all since most people train for t3's as soon as possible.
Source for plates/armour tanking changes?
T3s don't take a huge investment of time. They take less time than HACs, and MUCH less time than command ships.
The SP loss was a gimmick, and it needs to go no matter what happens. I would have thought CCP would have learned from other ships, people will fly what is best, costs be damned. (see: super caps) |
|

Casirio
DEEP-SPACE CO-OP LTD Exhale.
352
|
Posted - 2013.01.22 03:06:00 -
[91] - Quote
Paikis wrote:Mister Tuggles wrote:T3's take a huge investment in time, and isk to be flown effectively. You lose up to 4 days of SP when you get popped. If you want to nerf T3's to be more in line with t2's you should drop the SP loss completely. Then you can nerf it to be only slightly better, and you won't hear many complaints. From my understanding the SP loss was put in place to keep everyone in the game from flying them, and that did not work at all since most people train for t3's as soon as possible. Source for plates/armour tanking changes? T3s don't take a huge investment of time. They take less time than HACs, and MUCH less time than command ships. The SP loss was a gimmick, and it needs to go no matter what happens. I would have thought CCP would have learned from other ships, people will fly what is best, costs be damned. (see: super caps)
https://forums.eveonline.com/default.aspx?g=posts&t=196273 |

Cypher Decypher
xLegion of the dammedx.
17
|
Posted - 2013.01.22 03:33:00 -
[92] - Quote
The skill point loss feature on T3s isn't anywhere as nasty as it was three years ago when they were first introduced.
Nowadays the majority of capsuleers and their alts are refining level 5 skills at 7-14 days +
4-5 days to get back a T3 L5 skill isn't a hardship.
Skillpoint loss was one of those typically clever short-term ideas which CCP should be forgiven for.
Dump that silly feature, remove T3 boosting altogether, make cross-the-board sig radius reduction subsystems instead.
|

Tecear
Posthuman Society 10110001100111101000
12
|
Posted - 2013.01.22 06:18:00 -
[93] - Quote
I believe T3s are working as intended in at least the wormhole enviorment. If fitted properly they are anywhere from 900 mill-1.5 bill which is pretty expensive for a sub cap but that pays off in its overall output. While I believe that T3 ogb needs to be looked at I think the overall t3 experience is balanced and saying they out class all t2s is an invalid argument a rainbow legion can be outdpsed by a Zealot, and a neuting legion is almost as good (not in tank but in neuts) as a ashimuu (these are just two examples off of the top my head). |

Talon Reese
Native Freshfood Minmatar Republic
5
|
Posted - 2013.01.22 21:38:00 -
[94] - Quote
Paikis wrote:Jack Miton wrote:this view is ignorant in the extreme. ignore T3s for a sec. what are these ships, all filling the same role, balanced on:
thorax brutix deimos astarte
yeah, skill requs and ISK. note the isk. if isk was not a balancing factor, these ships should all cost the same.
So you're saying that its OK to have ships that completely out-class anything in their size range (cruiser) because they cost more? I'll also point out that a T3 cruiser requires LESS skill points than a HAC (HAC V vs all subs to V) and also much less skill points than a Command Ship. So both HACs and Command Ships should just be flat out better than T3s by your own logic? Price does come into it, but it needs to be AFTER the ships are balanced, and not as a justification for the ship being above and beyond anything else in it's class. I have no objection to T3s being better than T2s, but not at their specialties, and not in the complete package they are currently.
If ship cost isn't a balancing factor, aren't all faction ships gloriously op? A cynabal is easier to get into then a HAC, but arguably better than at least most of them.
|

Qvar Dar'Zanar
EVE University Ivy League
244
|
Posted - 2013.01.22 23:00:00 -
[95] - Quote
Cypher Decypher wrote:The skill point loss feature on T3s isn't anywhere as nasty as it was three years ago when they were first introduced.
Nowadays the majority of capsuleers and their alts are refining level 5 skills at 7-14 days +
4-5 days to get back a T3 L5 skill isn't a hardship.
Skillpoint loss was one of those typically clever short-term ideas which CCP should be forgiven for.
Dump that silly feature, remove T3 boosting altogether, make cross-the-board sig radius reduction subsystems instead.
Pardon my french but you're pulling that 'majority of capsuleers' out of your ass.
Anyway I agree that the SP loss should just disapear. |

Derath Ellecon
Washburne Holdings Situation: Normal
1063
|
Posted - 2013.01.22 23:23:00 -
[96] - Quote
Cypher Decypher wrote:The skill point loss feature on T3s isn't anywhere as nasty as it was three years ago when they were first introduced.
Nowadays the majority of capsuleers and their alts are refining level 5 skills at 7-14 days +
4-5 days to get back a T3 L5 skill isn't a hardship.
Skillpoint loss was one of those typically clever short-term ideas which CCP should be forgiven for.
Dump that silly feature, remove T3 boosting altogether, make cross-the-board sig radius reduction subsystems instead.
What da fuq? 5 days is 5 days. That's about exactly the same as it once was.
If I lose 6 of any non T3 ship I lose what? Some isk.
If I lose 6 T3's. I lose about a month of training time. I don't know about you but I can think of tons of skills I would have preferred to train in that month.
As long as SP loss exists I have no problem with T3's having a mega tank. |

Daniel Plain
Science and Trade Institute Caldari State
782
|
Posted - 2013.01.23 00:21:00 -
[97] - Quote
Shilalasar wrote:When will people get this: Price is not a balancing factor! Especially not in a playerdriven economy with functioning supply/demand. Otherwise we would still have titans with aoe-doomsday.
not sure if trolling or just insanely stupid.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Shilalasar
Dead Sky Inc. Talocan United
11
|
Posted - 2013.01.23 08:19:00 -
[98] - Quote
Daniel Plain wrote:Shilalasar wrote:When will people get this: Price is not a balancing factor! Especially not in a playerdriven economy with functioning supply/demand. Otherwise we would still have titans with aoe-doomsday.
not sure if trolling or just insanely stupid.
Not sure if NPC trolling or just too insanly stupid to get how economy or even just this game works. |

Jack Miton
Aperture Harmonics K162
1318
|
Posted - 2013.01.23 11:57:00 -
[99] - Quote
Talon Reese wrote:Paikis wrote:Jack Miton wrote:this view is ignorant in the extreme. ignore T3s for a sec. what are these ships, all filling the same role, balanced on:
thorax brutix deimos astarte
yeah, skill requs and ISK. note the isk. if isk was not a balancing factor, these ships should all cost the same.
So you're saying that its OK to have ships that completely out-class anything in their size range (cruiser) because they cost more? I'll also point out that a T3 cruiser requires LESS skill points than a HAC (HAC V vs all subs to V) and also much less skill points than a Command Ship. So both HACs and Command Ships should just be flat out better than T3s by your own logic? Price does come into it, but it needs to be AFTER the ships are balanced, and not as a justification for the ship being above and beyond anything else in it's class. I have no objection to T3s being better than T2s, but not at their specialties, and not in the complete package they are currently. If ship cost isn't a balancing factor, aren't all faction ships gloriously op? A cynabal is easier to get into then a HAC, but arguably better than at least most of them.
exactly... apparently there are some very stupid people around that don't get this...
|

Makavelia
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2013.01.23 22:56:00 -
[100] - Quote
Hey, i just want to add a small side to this. I Can't fly a t3 ship. All i can fly that is of any potential and isk vs risk in WH space is a hurricane. I run solo, i know i don't have much to argue on becuase of that.. but if i can not solo in bc then why can a cruiser do it ;/.
The problem i find, is.. not only is the hurricane realy, realy hard to do anything with in c2 ( and i have almost maxed it's skills out) .. it also have no chance vs a t3 cruiser. Ofc, it's rarely a 1v1 in this blob fest of a game, but the T3 ships are so powerfull i have seen plenty going solo with huge success. They have very little to worry about, i don't think that's right. I remember the days you had to know the strengths of every ship, and quickly work out your strat for chance of vicotry/escape. This T3 just feels like ''Yeah I'll give it a go.. then warp out if i start to lose #T3''.
I had left the game, and when i did their was none of the T3 stuff. I don't knock change.. but it does feel like so many other ships have been put on the back burner, and not a viable option for the new content. Yes you can say the T3 cost a lot?.. but so does a well fitted BS. The issue is.. jumping a BS into WH space solo is just a bad idea. We all know a cruiser (even if it cots more) is at far, far less risk. The T3 is all the pro's of a cruiser.. the tank of a BS. This leaves a solo BC/BS where?.
I just think it's wrong that a player can train for less time than it took me to get this cane upto what it is.. and then spank the living day light out of me... before proceeding to afk clear up the rad site i was working.
All i can think of when i look at these T3 ships is ''Pay to win''.
P.s, no i have not been spanked by a T3 ship, so this is not a butthurt rant. The fact is, it would happen though. |
|

M1k3y Koontz
Blackened Skies Extreme Prejudice.
124
|
Posted - 2013.01.23 23:08:00 -
[101] - Quote
And so a baby threadnought is born...
T3s are fine, T2s need to be buffed, then T3s will be fine.
T3s aren't OP, here's why. Cost - 400m+fit each SP Loss - Not significant unless you lose them often, but people hate losing SP They aren't flown that often - They are used largely in WH, and some 0.0 doctrines, but not in every day PVP
IMO, the true test of how OP a ship is, is to look at how often it is used.
T3s are used in WH, and as support in 0.0 (Tengu and Loki fleets are the exception, but Loki fleets suck and Tengu fleets aren't common) If they were in every gang in lowsec, in every roam fleet, they would be OP. What do we see instead? T1 cruisers and Nano ships like the Cynabal and Vagabond.
TL;DR, T3s are fine read my post to see reasons.
How much herp could a herp derp derp if a herp derp could herp derp. |

Daniel Plain
Science and Trade Institute Caldari State
784
|
Posted - 2013.01.24 01:30:00 -
[102] - Quote
Shilalasar wrote:Daniel Plain wrote:Shilalasar wrote:When will people get this: Price is not a balancing factor! Especially not in a playerdriven economy with functioning supply/demand. Otherwise we would still have titans with aoe-doomsday.
not sure if trolling or just insanely stupid. Not sure if NPC trolling or just too insanly stupid to get how economy or even just this game works.
you have two ships that fulfill the same role. one can be produced by anyone and requires 1000 tritanium to build, the other one must be built from special resources that you only get from reprocessing 100 officer modules and also has a 5 month build time and 5 years in industry skill requirements. your balancing goal is to make both ships viable i.e. people should have incentives to fly both. do you make both ships equally powerful?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Talon Reese
Native Freshfood Minmatar Republic
5
|
Posted - 2013.01.24 19:37:00 -
[103] - Quote
Makavelia wrote:Hey, i just want to add a small side to this. I Can't fly a t3 ship. All i can fly that is of any potential and isk vs risk in WH space is a hurricane. I run solo, i know i don't have much to argue on becuase of that.. but if i can not solo in bc then why can a cruiser do it ;/.
The problem i find, is.. not only is the hurricane realy, realy hard to do anything with in c2 ( and i have almost maxed it's skills out) .. it also have no chance vs a t3 cruiser. Ofc, it's rarely a 1v1 in this blob fest of a game, but the T3 ships are so powerfull i have seen plenty going solo with huge success. They have very little to worry about, i don't think that's right. I remember the days you had to know the strengths of every ship, and quickly work out your strat for chance of vicotry/escape. This T3 just feels like ''Yeah I'll give it a go.. then warp out if i start to lose #T3''.
I had left the game, and when i did their was none of the T3 stuff. I don't knock change.. but it does feel like so many other ships have been put on the back burner, and not a viable option for the new content. Yes you can say the T3 cost a lot?.. but so does a well fitted BS. The issue is.. jumping a BS into WH space solo is just a bad idea. We all know a cruiser (even if it cots more) is at far, far less risk. The T3 is all the pro's of a cruiser.. the tank of a BS. This leaves a solo BC/BS where?.
I just think it's wrong that a player can train for less time than it took me to get this cane upto what it is.. and then spank the living day light out of me... before proceeding to afk clear up the rad site i was working.
All i can think of when i look at these T3 ships is ''Pay to win''.
P.s, no i have not been spanked by a T3 ship, so this is not a butthurt rant. The fact is, it would happen though.
Look at it this way, if you have 10 solo fights with a t3, and the t3 only wins 9/10, the guy in the BC is up about 75m. I think if you look at eve, "pay isk to win" is not only present - it's a major theme. You can buy faction ships with lower sp req. than t2 ships, that are far better than the t1 ships. You could pimp out that BC with 700m in officer and deadspace mods and you will crush a "normal" fit BC. I think t3's are nice, because they allow you to get more damage and survivability into a single ship, at the cost of lots of isk/risk - for those who can't or don't want to take the field with 3 buddies in BC's or what have you. t3's are sort of a "force multiplier" built in to your own ship. And, someone correct me if I am wrong, but can't you point a t3 just like any other ship?
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Nemo deBlanc
Phoibe Enterprises Project Wildfire
32
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Posted - 2013.01.26 02:03:00 -
[104] - Quote
Makavelia wrote:Hey, i just want to add a small side to this. I Can't fly a t3 ship. All i can fly that is of any potential and isk vs risk in WH space is a hurricane. I run solo, i know i don't have much to argue on becuase of that.. but if i can not solo in bc then why can a cruiser do it ;/.
The problem i find, is.. not only is the hurricane realy, realy hard to do anything with in c2 ( and i have almost maxed it's skills out) .. it also have no chance vs a t3 cruiser. Ofc, it's rarely a 1v1 in this blob fest of a game, but the T3 ships are so powerfull i have seen plenty going solo with huge success. They have very little to worry about, i don't think that's right. I remember the days you had to know the strengths of every ship, and quickly work out your strat for chance of vicotry/escape. This T3 just feels like ''Yeah I'll give it a go.. then warp out if i start to lose #T3''.
I had left the game, and when i did their was none of the T3 stuff. I don't knock change.. but it does feel like so many other ships have been put on the back burner, and not a viable option for the new content. Yes you can say the T3 cost a lot?.. but so does a well fitted BS. The issue is.. jumping a BS into WH space solo is just a bad idea. We all know a cruiser (even if it cots more) is at far, far less risk. The T3 is all the pro's of a cruiser.. the tank of a BS. This leaves a solo BC/BS where?.
This leaves the solo BS/BC as a nice, cost effective alternative to flying a strategic cruiser or other expensive site running ships.
I would argue a battleship fit properly could clear low class wh sites faster than several of the T3's. Sure, it's big and slow and dies if it gets caught. Who cares? It's cheap as hell. In all honesty, T3's aren't even that good for these low class wormholes, they're just what most people use because they're fairly easy to train into and they're standard. Don't fret the T3's. When lost, they'll cost minimum about 20 times what your Hurricane costs, as well as make the pilot lose 4-5 days of skill training. On some levels, cost is a balancing factor, and it's one that works well for T3's in the current meta. |

Winthorp
Future Corps Sleeper Social Club
63
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Posted - 2013.01.26 02:14:00 -
[105] - Quote
Nemo deBlanc wrote:Makavelia wrote:Hey, i just want to add a small side to this. I Can't fly a t3 ship. All i can fly that is of any potential and isk vs risk in WH space is a hurricane. I run solo, i know i don't have much to argue on becuase of that.. but if i can not solo in bc then why can a cruiser do it ;/.
The problem i find, is.. not only is the hurricane realy, realy hard to do anything with in c2 ( and i have almost maxed it's skills out) .. it also have no chance vs a t3 cruiser. Ofc, it's rarely a 1v1 in this blob fest of a game, but the T3 ships are so powerfull i have seen plenty going solo with huge success. They have very little to worry about, i don't think that's right. I remember the days you had to know the strengths of every ship, and quickly work out your strat for chance of vicotry/escape. This T3 just feels like ''Yeah I'll give it a go.. then warp out if i start to lose #T3''.
I had left the game, and when i did their was none of the T3 stuff. I don't knock change.. but it does feel like so many other ships have been put on the back burner, and not a viable option for the new content. Yes you can say the T3 cost a lot?.. but so does a well fitted BS. The issue is.. jumping a BS into WH space solo is just a bad idea. We all know a cruiser (even if it cots more) is at far, far less risk. The T3 is all the pro's of a cruiser.. the tank of a BS. This leaves a solo BC/BS where?.
This leaves the solo BS/BC as a nice, cost effective alternative to flying a strategic cruiser or other expensive site running ships. I would argue a battleship fit properly could clear low class wh sites faster than several of the T3's. Sure, it's big and slow and dies if it gets caught. Who cares? It's cheap as hell. In all honesty, T3's aren't even that good for these low class wormholes, they're just what most people use because they're fairly easy to train into and they're standard. Don't fret the T3's. When lost, they'll cost minimum about 20 times what your Hurricane costs, as well as make the pilot lose 4-5 days of skill training. On some levels, cost is a balancing factor, and it's one that works well for T3's in the current meta.
Yeah but mass alone is the reason BS's are not used more in WH PVE and PVP, sure people use them when your group is 1-4 people but any more and you have to be really careful. |

Arronicus
Vintas Industries Mistakes Were Made.
140
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Posted - 2013.01.26 10:13:00 -
[106] - Quote
Sushi Nardieu wrote:Zoltan Lazar wrote:They have not stated any plans to nerf T3s in any way. They have announced plans to change how T3s work for boosting. A battleship puts out more DPS at a longer range for less cost than a T3 ship, they are in no way OP except that people need something to whine about. Yes they have. Watch Fanfest 2012 ship re-balancing video on CCP youtube. Also mentioned in a dev blog something about putting T3s down like the "rabid dog" that it is. No specifics mentioned so far, just an incoming nerf.
This. CCP Specifically mentioned that T3s were going to be nerfed. Part of the heavy missile rebalance was so they could make balancing changes and nerfs to (the drake, IIRC, and tengu) without nerfing all the other heavy missile boats at the same time. |

Lithorn
The Dark Tribe
18
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Posted - 2013.03.06 18:39:00 -
[107] - Quote
Random Woman wrote:Sushi Nardieu wrote:How to replace non-blue loot wormhole income then?
Nerfed T3s will devalue w-space.
I'm not even sure if CCP Fozzie will seriously consider w-space when re-balancing T2 / T3 ships. The only thing that spreadsheetwarrior Fozzie considers while balancing stuff is the drone bay, and if a ship doesnt fits the one thing he wants it to do exactly he randomly adjusts the drone bay size. As for T3, the problem is they are not generalized, they are just generally good. They mostly offer the same bonuses as the specialized t2 ships, just with everything else better than the t2 variant. Add to that their small mass, and you have the perfect WH ship.
T3 require vast investments of ISK, time and risk that goes with that, to harvest the materials and produce T3 in a significant enough quantity to generate the R.O.I required.. T2 ships don't have that requirement. The raw materials themselves so far are still considerably more expensive than T2. T3 by nature cost many many times more after all the raw materials, fittings and everything else is factored in.
If there is to be any shenanigans with ship re-balancing then its worth looking at the various T2 DPS ships and finding ways to make them slightly better to make up for the disparity rather than raging over how good or OP you think T3 is. I've seen T3 gangs get pounded by the most improbable opponents and fleet setups.
Poster #1 since you asked for opinions about your post, with as much of a respectful reply as I can muster... SHUT UP and fly something else if you are that bored! --- That being said I appreciate your post on this. There are counters to everything, the secret is all in the fleet comp and the guy running the fleet. If either of those suck then no amount of isk or ships can prevent that failure from happening.
W-Space is/was the one thing I enjoyed most about eve when the rest of the eve experience started becoming boring, if any severely regressive changes were to happen to it I know a great many corporations and alliances would most likely start reconsidering their attitudes towards eve and CCP. Sov space grinding just become one big circle jerk after a while that's why w-space and other parts of eve are still so active. |

Christine Peeveepeeski
The Imperial Fedaykin Amarrian Commandos
244
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Posted - 2013.03.07 11:16:00 -
[108] - Quote
T3's are fine. Just because a T1 gang can't take on a t3 gang without 4x the numbers (or more) doesn't mean they are OP
I like there to be ships that are hard as nails. I like flying through space shooting **** and still tipping my hat when a fleet significantly more capable than mine flies through. I don't want every fight to be fair, I want to fear things to keep the game interesting for me.
The idea that a random T3 fleet from a WH alliance may just surprise butsex an engagement or fleet elsewhere is bloody funny, even if I'm the one getting burned.
So what if some people think they are too cheap. For the people that can afford them they've earned that right? Oh no, a noob fleet of 50 ships can't kill 10 t3's/logi. So? If I gathered 50 new pilots in cessna's gave them all a machine gun to shoot out of the window and put them up against 10 veteran fighter pilots in modern fighter jets I wonder who will win.
Those newbs though will hopefully look at what just shot them up and think 'oh I got to get me one of those'.
What I'd like to see changed is the variety of effective ships in the t3 line up. each Tengu/proteus/legion/loki is the same. Sure the bling on them varies but the concept behind the fits are all very similar.
When I was a newbie and saw the guys in battleships, t3's and carriers I thought I'll get into some of those in the future, best get good enough to actually fly it before I get there.
If EVE becomes a game everyone thinks they should be equal at 6 months then it'll be a far lesser game for it let alone dull.
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